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Topics - Warder

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Other Games / Disco Elysium
« on: May 11, 2021, 06:55:31 PM »
Anybody played it? I got it, the melancholy in it really speaks to me while the story and choices.. its a lot to take in. I have to reign my baser impulses in to keep my character on track. Im not gonna rave or hype about the game. I just enjoy it.

So, hopefully some of you have the same feelings. The floor is yours.

Im not trying to aks about some trigger thing or whatever. I wanted to ask if any of you gamers lended a book/magasine/anything to other players for them to just not give them back and retract from contact. Once it happened to me when i was a teeanger and started with the hobby. Then it happened in a company i worked in, with a person i thought was a normal adult(a cthulhu main rulebook). Now im pretty sure ill never lend anything to anybody ever again. Anybody has similar stuff happen to them?

Just curious, i do find the original game by Phage Press quite interesting if demanding of the games participants(purple prose and a good heap of skullduggery sound fun but when it comes to delivering on the promises..) and i have read the semi-new collection of stories(Neil Gaiman and Roger R.Martin participated). What i want to know is have any of you played this or is it a game which style is not to old school players liking. It seemed quite narrativistic in its approach.

I do know there is a new DCC Dungeon Crawl Classics Dying Earth coming out eventually. Gotta read a bit to find out where this community stands in regards to that system..

Regardless, has anybody here some experience with Dying Earth?

Before i start asking you guis and gals about OtE a quick introduction. Also, if anybody thinks im shilling(im not but who knows, i really like this game and it may come across like it) just disregard my questions if ya like:)

So, i live in europe and i have acess to editions in other languages. And i have gotten a rulebook in spanish(it cost me a lot actually but ill write why i think it was worth it in a moment). There is also an edition in french but that i havent got it, only read some reviews on it;/

There are actuall diffrences from the earlier edition and the current 3rd english one. For one, the spanish edition has a diffrent date set for the game, it happens in the 1950s. Where the island is set i dunno yet, i read a review that the french edition had it located in the bermuda triangle with a big farm of butterflies that mess with causality. In the spanish one ill find out.

Why do i think i have gained something good with the spanish edition? For one, the art is gorgeous and quite sinister, it has pieces that really bring out the questions and inspire me as a gm(ofc your mileage may vary). It has archetypes thou, more than i expected, some quite ''edgy(sorry i had to do this pun)'' but overall they show what the players may do in the setting. Also there is a picture of the city that is not a map, finally i can say i now know how Al Amarja look like from the eagles panoramic view(a bit like Sagus Cliffs in Numenera Torment, i shit you not).. 

On with the questions;

How do you all find the 3rd edition? I read its way more gritty and deadly than the 2nd one and overall with less content.

Has anybody been able to compare the international editions with each other, and if so, what insights/opinions have you gained?

Anybody read the new anthology of adventures for the 3rd english edition? I havent but am interested in how they measure up.

The number of conspiracies is quite vast but, has anybody made any homebrew ones? I mean its quite simple, from ripping off the Naked Lunch Interzone ones, taking a few from World of Darkness to entierly original ones. Anybody had ones like these?

And the last quiestion, any stories anybody wants to share about this setting?

So, i decided to post the session material of the games i did with three players, the original notes with some shoddy editing(i dont know if its up to snuff but heres hoping). This may be superflous as many people did Amber games just fine but i want to write something here that will help when somebody plans to do a one shot or is interested just. There are also 3 PC sheets for anybody interested.

This is my first time doing an Amber session so there may be some snafus, hopefully it will go well.
I want to make this an introduction to the setting, that works a bit like a crash course for people unfamiliar with the books. So, even if the yhave read them only the first five will be used, with the exception of the presence of Rinaldo. So, no Courts of Chaos or Shapeshifting yet. Pattern, Sorcery, Power Words, Conjuring and Trump Artistry and Artifacts are okey. The rest can come later, but these are my personal ramifications, feel free to ignore what you deem fit.
The starting PCs do not know each other, getting to form a cooperative link between them will be one fo the goals at the start.
One PC knows how to speak Thari instinctivly. He acts as the translator, no need to roleplay(unless he wants to). Its probably Serena, who has some experience walking the Shadows already.
I like to give an easter egg that when found out by the players gives the ma single point of experience. This generates interest in the details in the long run or so I hope.
So, to travel the Shadows if the player characters tend not to be the princes and princesses of amber? Theres always stuff like Luke who has blue stones and Rinaldo might help them with these. If they find him during his visit to Amber or trump call him, he says //Every deal I always make is special, I could use some people looking out for my interest in the future. Who knows, maybe ill invite you to one of my exclusive parties in the future?// Maybe he winks. Maybe not. That’s just one way, the others require owing favors to amber nobles and they tend to collect them like its currency.
Asking the PCs to give information on the characters might be good, flesh them out by questions from the corebook or just these:
What drives you? Whats your biggest fear? How is the relationship with your parents?

The Prologue
-You all start separatly in your own Shadows. Serena and Edward each find a note ’’You are a Prince of Amber, Claim your Birthright and avert the Calamity – A Friend’’ and each an artifact called a Ghost Box (an arcane mechanism) presents when returning from time spent on work/carousing/whatever. The letter is written on local paper but with salt powder as ink. There is a mine in the country where they can find the description of a man who wrote it, he has red hair and used the name Mr. Crane. Following his trail may lead the mto the place where he was staying the last week. His room holds some clues like multiple Ghost boxes in various state of disarry but some are finished. If the y look to his belongings the ywill find a black phoenix buckle there. Anyway, if the players try to find this out they will have to use local currency because the locals love beeing bribed.
After some inspection of the Ghost Box they find out that the device can apparently be switched on by applying arcane energies to fuel the ignition. The result makes them feel existential dread/start in complete awe/fill you with an unexplained longing. It’s a tunnel of cascading Shadowgates, each two meters long that opens up in front of them. The gates are other worlds, that much is obvious. Let the PCs them describe what they see while walking through the multiple gates. The device contains no off switch apparently. The gate tunnel stay open until further notice. The other end of the tunnel is Juniper, feel free to jump to that portio nof the adventure now.
Oleg will be greeted by a man called Gerard who will tell him he has recently learned of his existence when there was a local murder in the town. The victim has Olegs face, could be his twin, this checks out in the local mortuary.
Gerard asks him to join him in traveling to a place where all his questions will be answered, within reason.
When Gerard and Oleg arrive at Amber they will be greeted by wardens of Arden. At the same time, there will be little time to dally because Gereard wil receive a Trump call that will prompt him to move wit hextreme haste, dragging Oleg with him. When they arrive just in front of the Pattern room they will find the guards locked in a fight with armer assailants. The attackers look local, this would be the time to make all PCs meet each other. The stats for the enemies who are called the Broken Horn are as follows:
What is the Broken Horn? Simply put, it’s a revolutionary organisation standing against Amber nobles and especially the royal family. They want to change things and have no qualms against getting their hands bloody. Their stats are:
Amber Stamina [2 points]
Combat Training [1 point]

The man who can fill them in on the internal story if they need more background info? Gerard. He is trying to keep subversive elements under wraps, the Broken Horn from exploiting new amberites who will be used to assasinate the king of amber after they have been officialy named Amber nobles and have walked the Pattern. They are using shadow travel via Ghost boxes(they are powered via amber princes blood traces), they are financed by outside countries(possibly the Golden circle) Pretty simple but complicated by how thing usually go in amber. He inherited this mess from the previous prince in charge of the city.

After some travel through worlds the PCs start feeling like they are in a place utterly different from all the places ever imagined. The air feels new, all around the anticipation abounds by the minute.
Each GM will probbaly describe how Castle Amber and surroundings looks in their own words so ill skip this part, if necessary use this:
‘’Welcome to the Amber realm, entering from a road near Arden, showing them mount Kolvir and the Amber Castle and the city. The sight overwhelm you, even while you have seen much, this is unprecedented, even while the rational part of your minds says its just a castle on a hill, Its something more, you just cant place it yet. Guided by arden wardens to the gates where the city guard intercepts you. When they hear about all this world walking nonesence they decide to let the nobility handle it.’’
Bill Roth as the PCs guide in amber seems like a good choice. He presents the town but also when the players want to enter the Pattern will say ’’some are possible nobles of amber but some are fooled, have overly inflated egos just are just plain wrong. All unquestionably die.’’ He also carries around painted pictures of his home Shadow called ‘’Earth’’. Bill tells them that Ghost Boxes are rare these days and have been used in the past in the city of Juniper that is available on this world. But they would need help getting there. ‘’Im not gonna be eloquent but accurate.’’
Oleg will meet the blind Queen who will ask him to allow her to touch his face. This enables her to make a perfect recollection of him(and other things for the future).
Time to make accomodations, as guest of the crown they can stay at the guest quarter or on the town.
Amber localities;
The green clothed Timrek is serenading Simm Yggip who is a passionate lady of some renown(or one of the Noble Amber ladies)/yes, this is the easter egg, just read it backwards/. Its probable she is waiting for a wealthier suitor or just stalling for the prestige among the court.
There are bars ‘’Blue Ifrit’’ (high upkeep but good conditions), ‘’Travellers Rest’’ (where as the name says foreigners stay) or ‘’The Broken Drum’’ (rowdy bad place to spend slumming time) to choose if the characters wish to stay outside the castle.

The Pattern
If the characters decide to walk the Patern one of them will get sucked into it, will ‘’die’’ or get severly mauled but manage it after many hours of extreme effort. Take that character out of comission for now. Somebody is watching them from the other end of the room, possibly elders.
Since pictures tell a better story than words, if you lack the skills to replicate the Patterns majesty use this:

Anyway the night they stay here one of the characters (preferably Oleg, definitly the guy who had one unconcious situation first) will experience another blackout (opposed Psyche vs 30), again with no consequences.
Following the Ghost Boxes trail, the PCs will find out they were once used by a civilisation in the Shadwo that had dealings with early Amber. It was called Juniper, a society of philosophers and scientists that suffered a terrible calamity and ceased to be. They will also find out that the reason Juniper is destroyed is because of the Ghost Boxes that eventually turned out to be artifacts of doom. They caused a cascade of Shadow-bleedthrough which resulted in an extinction event. Other shadow travellers visited it later and confirmed this. So, are the home Shadows of the PCs in danger? If they return they will find that they are indeed in danger. Luckilly using Pattern to ‘’cautherise’’ the Shadow itself from the Ghost Box tunnel will remedy this situation.

-To get to Juniper(converly a flower that means protection) they need help from a ship owner, the biggest one and who can expedite the journey on royal orders is Caine. When introduced to him, hes  a man sitting on the side of a ship while all around him people are working on various chores. Hes sarcastic and straight to the point, his question ‘’whats in it for me?’’ comes up. If he agrees to lend the PCs a hand in visiting Juniper each of them owes him a favor.
Another method of getting there is following the Ghost box tunnel that leads directly to Juniper.
After a rather uneventfull voyage by ship they arrive at Juniper, Caine disembarks and says ‘’Well this is it, that’s what were looking for. Hopefully this will amass to something thou, I don’t like to spend my time on fruitless endavors. Its imperative to get in and out as fast as possible, this place is still very dangerous.. ’’
When the PCs disembark they will see a structure that looks like a giant egg. Its beeing guarded by knights in armor that looks quite intimidating. One might expect them to start combat immidiately but no, the suits are empty. Even using arcane power near them does not trigger them. In reality the armor is not decorative, it has a very real use connected to the blue good inside the structure. In Shadow earth they would be called Hazmat suits and are necessary if the PCs touch the blue goo that covers the insides of the structure. If they do so unisolated by the armor they will trigger a reaction of an explosion, obliterating all who are in the vicinity of the egg. There was an explosion like this in the past and the living shredded victims still remain in suspended torment to this day. Helping them may be possible but very risky because the blue goo covers them to the cellular level.
What do they find in Junipers main hub? Describe a big place, with even bigger grand hall, and amphitheaters. It is ravaged by the aftereffects of the weapon used here in the past, its abhorrent nature reverberating and just like the seasons it returns to aflict the terrain it has hurt with exual calamity. That means there is a crater in the middle, and inside it there are remains of a rather large metal box originally the size of a man. The meaning behind this is not important for this adventure, it is connected to future scenarios thou. The Juniperians were trying to facilitate something using the Ghost Boxes here and it backfired spectacularly.
A dead body turns out to be still concious if not alive and is going to negotiate the knowledge it has for something the PCs can do, it saw what happened in the near past, they just have to promise to kill him before they leave. If they do this they will find out that a man resembling the one who left them the Boxes and the letter was here.
When the group returns to the ship, Caine tells them his part in this affair is done. He decides to bring them back, as promised, and yes, he will call in the favor but later.
Anyway, if an evacuation will be necesary the best way would be to use Trumps. If there will be no necessity they will receive a Trump call regardless. Its from Rinaldo. He says his people have captured the leader of the Broken Horn and are interrogating him, he wouldlke them involved since he knows about their part in all this already from Gerard. The man in the room beeing interrogated has red hair and is Mr. Crane. He tells the PCs they need to be expelled from Amber because ‘’they are its captors, Amber is the prisoner of the noble family. They dont care about who the yhurt, they dont believe others are really human, only themselves.’’ He threatens their Shadows with multiple Ghost Boxes and wants his freedom. Will the PCs trust him to keep his word and not have his agents destroy their worlds?
The best method to resolve this would be to use Psyche to hypnotise the man and brake his will. Unfortunately this has been forseen by Rinaldo who created a mental trap in Mr. Cranes mind in the image of a black sky with a red star.
Upon witnessing the star, the PC who had the blackouts will enter berserker mode, bludgoning the prisoner with their bare hands, or snapping his neck. This makes them dispose of the revolutionary leaving the real plot perpetrator in the clear about this whole situation. Of course the remaing players need to deal with one of their own in a berserker rage.

Ultimatly, who is it? Who is responsible for this whole affair? Either the answer will be unconclusive after they root out the whole terrorist cell or one of nobles of the Golden Circle. Who could it be? Rinaldo alias Luke. What did he have to gain from this? As it turns out some of his spies in the Shadows found the PCs separatly but since Rinaldo wanted to wrap up one of his plays he decided to use them. He needed an alibi and also to remove the evidence, in this his own agent who was a high up in the Broken Horn, Mr. Crane (no, he was not the real leader).

‘’After all this, now you can place the feeling you felt while you entered this realm. Its home. Your real one.’’

Just wanted to ask and share rpg haloween plans.

Im gonna be gming an ICONS game where supervillain henchmen will try to pull a heist on a supervillain who recently got resurrected. They will try to steal his method or getting back from the dead, after all they have a lot more to lose than regular people in this line of work. First time doing a heist session or an ICONS session so may go either way.

What are you all folks gonna do or run, if anything?

Yeah, i know, another SJW rpg production, news at eleven. Apparently its PBTA ''queer swashbuckling''. I would give the link but im not advertising it, so if anybody is interested its on kickstarter. And its by Evil Hat, by golly what a combo. ''Thirsty Sword Lesbians provides clear, robust guidance and support for running the game, including how to make appealing adversaries, set the tone, structure play, and create a safe environment at the table.'' So, safe spaces are a must. One of the available settings is ''Monster Queers of Castle Gayskull''. Ok, i recognise He-Man has become a big of a joke these days but there is a new rpg using cortex system coming out, and to be frank i still like he man as it was supposed to be, a bit preachy series with a buff dude who saves people.

''This game is not for fascists, TERFs, or other bigots. The team behind Thirsty Sword Lesbians supports racial liberation, intersectional feminism, and queer liberation. We love and respect transgender people, nonbinary people, intersex people, and women. This game is a joyous celebration of lives and identities otherwise marginalized. If you don’t agree, fix your heart before sharing a table with other people'' Yeah, i would do heart surgery on myself before i played this yes but i just love how it marginalises all the other people it dosent include in the sentence before. This is what i have come to expect from evil asshat, yet im still interested in what they come up with, one can enjoy a lot of stuff without experiencing it as intended.

All in all, its a topic i thought i would like to share with this board. Why? Frankly i am interested in reactions and i find it funny to think somebody would want to play as a thirsty lesbian. Do lesbians play rpgs? Are they the target audience? And if they do, should we be against it or for it? Personally i dont care, more power to them. Rpgs are a niche crowd. Kickstarters are aimed at niche crowds. Yet somehow i feel this is not one of those cases. This product seems to be more woke that the average bear and it says ''no, we only want our people to enjoy this.'' The target audience in real rpgs are people, yes. Just people, all of them. So, in my opinion, they done goofed on their target audience, its a bigoted product.

If this post came out as a bit of obvious stuff, please bear with me, its a bit late here and im probably rambling. Still, i wanted to share my heart ::)

Anybody planning to attend? Never took part in one of these cause im living in Europe, but if its via Discord im all for this.  Ill just leave the link here:

Im quite interested in hearing what you all have to say about Ambercons. Anybody willing to share?

It was written as a New Wave series. It dosent take into account works we have today, ideas in multiple fields that are quite interesting and could enrich the rpg game. Im not talking about the rules, althought i suspect they are also fit for some upgrades, we all envisioned a Second Edition in the past i suspect. I mean the things from various other fantasy and sci genres, either as Shadows or other things one encounteres in Amber rpg.

So my question is this; what have you borrowed/homaged/ripped off from other stories/novels/medias of entertainment that you think could be used or you have used with Amber?

This game is about the multiverse. Literally anything can happen in it. At the same time the opposite is true. This game is about a fixed reality that is objectivly the most imortant thing out there, non plus ultra. Existentionalism abounds. So when GMing this game is it possible to overdo it? I mean give too many threads, too many hooks, too many balls in the air making everybody at the table hang on desparatly to the main plot like a man hanging on from a ledge about to fall into an Abyss?

My game has new players to Amber and im an inexperienced GM. The players said they want to experience some Shadows in the vein of other RPGs or some better known properties. This is no problem for me, i have stuff planned since session one for this eventuality. The thing is, i dont think they know they are allowed to just do it, forget the main plot and just ride into the sunset. Im not sure if im doing it wrong.

Bold title i hope, its good to grab ones attention at the beginning.

But i really mean this question, they have all the hallmarks of psychologically damaged people. Abusive childhood? Check. Abusive Parents? Oberon pittied them against each other. Check. They had to prove their worth by walking the Pattern. Corwin diagnosed Brand as having a mental ilness. But Corwin himself does not seem all that stable himself considering his personality development making him a new person through the ages. Did the nature of living endless lives make Amber Lords and Ladies nihilistic solopsists? They handle Shadowwalking with casual ease one might find in a child playing in a porcelain shop. The ysimply dont  care, well, maybe Corwin does eventually. He says to his son they all had to mature. But Dworkin, way beyond what one mind consider normal said they were failures. Compared to Chaosites, who are depicted as rather static in their existence(at least how i see them compared to amberites, Rogers presentation changed during the books) Amber Lords and Ladies and wild cards all the way.

So, thought, reactions insults? Did i just miss the point of the books or does anybody agree with this?

Pen and Paper Roleplaying Games (RPGs) Discussion / Hybrid Settings
« on: May 15, 2020, 04:51:23 PM »
This idea is surely not new,

heck ive seen it done in comics even, but what do you guys think about taking two existing rpg's and mixing them together? Have you crafted such settings, im not really sure you could call them homebrews if they are official creations. How did you do it, taking one mechanic wholesale and adding nothing except the setting itself? Or did you cherrypick what you liked, took the best bits leaving out what you didnt like.

One example of such an approach is ofc oWoD, the five headed hydra of this hobby. Somehow they tried to make it work together, results varied imho.

Media and Inspiration / Blood Machines
« on: May 15, 2020, 02:54:36 PM »
So, this short work introduced by this trailer:

is coming to Shudder in May 21 2020. Its short sadly, not full hour movie but i really want to watch it based on the trailer and the music score. Whats to look forward too? A horror themed space opera in the synth vibes of the 80s movies for the current movie fan. I just wanted to offer you all a look, sci fi is my jam.

To start, yes, i know there is one already in AFMBE with singing cowboys.

And i like Unisystem enough but would like to have an alternative to present to the players. I dont want to use zombies in my games cause im dad tired of them. What i envision is more like the movie segment ''The Ballad of Buster Scruggs'' where a singing cowboy gets dropped into a spagetti western setting demonstrating how he really dosent fit in it, unless as a violent psychopath whose actions are grusomly funny. In my games i would like to present the players with the Weird West(no, not Deadlands either) where people are truly oddballs, the plots are bizarre and the world is just plain weird. A singing cowboy group would fit in there.

So to sum up, does anybody have an inkling what would be appropriate?


so some time ago i lost my data. Amongs them were a couple of pictures of time travelers gropus (couple of pages) in black and white with weapons from all over time. I tried finding them again on the web but cant really do it. I tried a few search engines like google, yahoo and sites like pinterest or deviant art, no dice.

Can somebody help me out here or point me in the right direction?

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