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Topics - Vile

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News and Adverts / [BLUEHOLME™] Print-on-Demand Available
« on: December 24, 2017, 04:19:48 am »
You might have missed the Kickstarter campaign, but now you can get the BLUEHOLME™ Journeymanne Rules direct from Lulu. And, if you get in there before 23:59 on 25 December, you can get 20% off with the code LULU20.

News and Adverts / [Kickstarter] The BLUEHOLME™ Project
« on: March 30, 2017, 12:25:24 am »
The Kickstarter to fund the interior art for the BLUEHOLME™ Journeymanne Rules is going live around the 4th of April. There is only one goal, to get together enough money to pay artists to create art. That can't be bad, right?

The book is completely written and laid out, including cover art and a few interior pieces already created by Chris Holmes and Bradlye K. McDavitt. I'll post the campaign link here when I launch, but for now there's this preview:

News and Adverts / [BLUEHOLME] Necropolis of Nuromen
« on: June 07, 2015, 01:53:06 am »
Okay, it's done! Pop over to your preferred OneBookShelf site and get your fully revamped Necropolis of Nuromen adventure for BLUEHOLME™!

This is a Kickstarter for a multi-edition adventure:

I decided to back this based on the rather witty Kickstarter video, and received the preview PDF as a result. I'm happy to report it looks like just my kind of thing. It's a fine old-school style haunted mansion "dungeon". Nice touches include the descriptions of wandering monsters, which are thus much more interesting than just the usual random lists. There are character descriptions of the "inhabitants", and the map and room descriptions are nice and clear and not over-long. The layout is also very clear, although I don't know whether the final layout will be further refined. This is the sort of thing that makes running a game from a published adventure easy, with everything easy to find at a glance.

22 days left to go, though and it still needs more backers. Get ye backing, old-schoolers! My use will be in playtesting the higher levels of my BLUEHOLME™ Compleat Rules.

Design, Development, and Gameplay / The BLUEHOLME™ Project
« on: March 30, 2013, 06:27:48 am »
The BLUEHOLME™ Prentice Rules have been out for a couple of months now, and I'm well into writing the BLUEHOLME™ Compleat Rules by now. I've posted a more comprehensive update of where I am and where I'm going with this on the Dreamscape Design website:

The BLUEHOLME™ Compleat Rules will be the last rulees-related product in this line for a while, because I will concentrate on Adventures in Blueholme once this book is published. These will be multi-system adventure modules with some setting background. I'm not a big fan of pure setting books and I much prefer the approach of, for example, the old Chaosium RQ2 boxed sets which presented background as part of a campaign of series of scenarios.

News and Adverts / BLUEHOLME: The Maze of Nuromen
« on: January 24, 2013, 09:43:21 am »
The free introductory adventure for the BLUEHOLME Prentice Rules is availabe from DTRPG and RPGNow. Follow the links in my post:

News and Adverts / BLUEHOLME Prentice Rules
« on: January 10, 2013, 10:04:50 pm »
The BLUEHOLME Prentice Rules are available now, absolutely free of charge. For those of that haven't heard, this is a 1st-3rd level simulacrum of the Holmes Basic edition. The Compleat Rules covering 1st-3rd level will be out later this year.

Design, Development, and Gameplay / AEON - A Crunchy D100 Game
« on: December 04, 2011, 08:16:06 am »
Work on AEON Quickstart is going as fast as it possibly can, though in all honesty I think Christmas (2011!) is going to be a tough deadline to meet. To update you on what the Qickstart edition includes: basic character generation, game mechanics, skills and combat - basically, the sort of things players might need to have on hand when sitting around the game table. AEON Quickstart will not have rules on background and previous experience, magic, creatures or treasure; what you might term as 'referee rules'. Nor will there be any interior art, although Ganbat's beautiful cover will be there in black & white.

As AEON is not an OGL game, the Quickstart rules do not represent a System Reference Document. However, a copy of the AEON Logo Licence agreement will be included in the back of the book. This is a free licence and extremely easy to use, and it should not put anyone off creating 3rd party supplements for the AEON system.

AEON Quickstart will be available in digest-size (5.5 x 8.5") PDF and POD format from the OneBookShelf websites (DriveThruRPG, RPGNow).

Oh, and keep an eye out for the updated D100II SRD v1.2, which will be up in the BRP Central Downloads section by Christmas! :P

Design, Development, and Gameplay / AEON Cover Art
« on: November 22, 2011, 08:47:41 am »
I suppose it's about time that AEON revealed its true colours. Brought to you by Ganbat Badamkhand (yes, you're right about the inspiration behind it). B-)

AEON Cover Art Preview

Design, Development, and Gameplay / Glyphmaster: D100 Retro Clone
« on: July 30, 2011, 11:02:13 pm »
Some of you might have heard about the Glyphmaster (working title) D100 retro-clone being written at the moment. The idea has been kicking around since Mongoose released the first edition of their RuneQuest rules (MRQ1) under the OGL, and it led to the creation of the Gringle's Pawnshop forums. Glyphmaster itself was spawned by the re-release in PDF format of the Gloranthan Classics by Moon Design, which basically re-created all the classic RQ2 supplements - but the only way to get the rules was to get a second-hand copy from eBay or the like. So, we thought, hey ... retro-clone time!

I'd say the first draft is about 50% there (more if you only consider the text and not the layout, editing and art). For a more detailed appraisal, check out the Glyphmaster forum in Gringle's Pawnshop.

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