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Topics - MattyHelms

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1
Anyone seen that the latest version of Synnibarr is apparently being sold on Amazon?
https://www.amazon.com/Ultimate-Adventurers-Guide-World-Synnibarr/dp/0996417303

It doesn't feel legitimate - different publisher and Raven's never mentioned it being available on Amazon. Anyone have any clue if this is a bootleg or not? I get that Synnibarr doesn't seem like the best property on which to make money as a bootlegger, but still...

Thanks,
Matt

2
Goblinoid Games has launched a Kickstarter campaign to fund the interior artof a new Cryptworld book.

Looks like we've got more monsters, more unsettling powers, optional rules, and more to support this great game.

Just downloaded the draft and plan on spending the weekend digesting it.

3
Can it be that far-fetched?  They're re-releasing Gamma World.  They no longer have Star Wars for an IP.  Star Frontiers is a name to attract old-timers and let them build a brand without licensing restrictions.

4
Hey, all-

I've been trying to find a good fit for my son's growing interest in fantasy RPGs.  We've tried a few (C&C, T&T) which haven't worked for a few reasons you'll see below.  I'm hoping y'all can point me in the right direction for:

- Simple, but solid mechanics (easy enough for a seven-year-old to understand, yet with enough structure to be a game instead of freeform storytelling)
- Improv magic (he has a wild imagination and is able to come up with cool magical solutions for any bind)
- Scalable (he wants to be a fairy wizard)
- Violent resolution/ combat mechanics is not the main point

Suggestions, people?

Thanks!
Matt

5
I haven't been to Gen Con since 1993, so getting back felt extra good.

Highlights:
  • Hung out with the TLG guys a bit and a nice chat with Crystal Castle
  • Got my copies of Starsiege and Towers of Adventure (AWESOME!)
  • Played some awesome C&C sessions
  • Some homeless guy tried to to attack me in the convention hall


Anyone else?

6
Last night, I made it over to my brother-in-law's house about an hour-and-a-half before game time. Since my brother-in-law and I both grew up with Basic D&D, we felt the kids could handle some Castles & Crusades while we waited for the rest of our group to show.

See, my brother-in-law has been playing some really light Mutants & Masterminds with his kids.  They would describe their heroes (like "Ice Boy can shoot ice!"), he'd stat 'em up and tell a quick story about how their school gets attacked that is resolved with some quick 'n' easy combat.

To get the kids excited, we told them that C&C is like Descent or Guild Wars, which they've seen us play and helped out.  They wanted in.  I whipped out the C&C Quick Start Rules from the last Free RPG Day and we quickly rolled up some characters.  I played to the kid's interests, like, "Hey, 9-year-old - if you like to fight, you totally need to be a Dwarf fighter!  Specialize in Battle Axe!"  In no time, Comet (Dwarf Fighter), Sneaky (Elf Rogue), and Yzar (Human Wizard) were ready to plunge into Dwarven Glory II.

Stephen Chenault has made the point several times that kids don't need rules to role play.  I've always agreed, but playing with the two kids (along with their dad) sure proved the point.  The kids completely got into their roles immediately and quickly grasped the concept that all they had to do was roll a nice blue d20 occasionally.  Cheers were screamed with each successful roll, good-humored taunts and problem solving with each failed roll.  Mostly, they just got a kick of having the characters, "board" and story all in their head.  Next time, we're totally getting my six-year-old in the mix.

As for the dad and I, seasoned role players, we loved C&C.  Its lack of feats and other rule details had us come up with interesting characters just based on ability scores and primes.  The system is dang smooth and built to be run on the fly.  We enjoyed rockin' good fun.

-Matt

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