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Topics - Danger

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1
Other Games / World of Tanks - Anyone else onboard?
« on: June 17, 2011, 09:19:17 am »
http://game.worldoftanks.com/

Sorry if this has been covered previously, but I can't find any specific threads on this issue....

Free to play, but it would appear to be helpful to pay in order to get a leg up on things in terms of tanks, tech, training and so on.  

I know I'm going to be going this route shortly if just to be able to get past the damn first tier tank rut that I cannot break free of.

So.  Any you cats kicking tin ass and taking names or, if you are like me, are you providing excellent experience opportunities for the bastards who get you in their sights?

2
Reviews / MiniReview: Harvesters by TLG
« on: February 09, 2011, 07:10:11 pm »
Marketed as an Fantasy RPG aimed at the Kids, Harvesters does an adequate job of providing a decent beginner vehicle for Dad / Mom / Other Important Person to bring their brood into greater geekdom via the SIEGE Engine* rule set by Troll Lord Games.  The book clocks in at 66 pages and is wonderfully illustrated by Jim Holloway and the author of the game (I think; there are two John Seibels listed in the credits), John P. Seibel

  *For further information regarding the Troll Lords’ game line, please refer to their website at  http://www.trolllord.com/

The rules (TLG’s POV on 3rd Ed. D&D, you see) are functional and comforting in their familiarity, so no big shock here to most of us in the gaming world.  With the typical Crown Royal dice bag load out and some paper and pencils, the average table-top warrior is good to hook with this game in no time flat as the subsequent culling of feats, skills and other such dreck lighten the load considerably when it comes to character creation, spell slinging, and combat.

But this time around, gentle readers, instead of Dwarves, Elves et al; we get Badgers, Mice and other cuddly woodland creatures to base our character off of [five species total; all mammal].  Also, each species gets a bonus or two to reflect real-life capabilities.  

Classes are, again, familiar (but minus the Monk, Illusionist, Bard and Assassin) and owing to its lineage, each class gets specific bonuses / perks to certain abilities unique to the class.

Following these two portions of the Character creation process, we are treated with very short spell lists, equipment lists, alignment choices, a GM’s “How-To / Why / Examples,” chapter and finally a multi-page adventure for our burgeoning basement-dwellers to embark upon with a few pages of “monster,” descriptions and maps to round it all out.

All in all, there is nothing ground-breaking going on here yet it is nice to see a game whose purpose is to be enticing to the younger set.  That is why I bought this.  The ability to buff this game up with monsters, treasure, and so on from any d20 based fantasy game is another plus too and goes to give it a longer lifespan than it probably would have otherwise.


Now, here’s where I get all critical and opinionated.

1. Clerics and Druids might have been better served by not being served.  While their inclusion was to, no doubt, assist in keeping Harvesters in line with its Big Brother, Castles and Crusades, I don’t see kids wanting to play these two class types, much less understanding what the class is about, but maybe that is just me.

2. The spell lists give a brief, one line description of what the spell does.  Without the C&C Player’s Handbook, you will not have any idea on range, duration and so on for these most of the available spells.  By cutting out the Cleric and Druid stuff, they might have been able to shoe-horn in all this missing info for the Wizard.  Maybe.  Also, there are a few bleed-over numbers that are probably referring to the C&C Player’s Guide page the spell description can be found on.

3. The equipment list is probably straight from C&C as it shows a whole slew of weapons and armor you’ll have to explain.  “You’re right Jimmy; a bastard sword doesn’t have a father.”

4. Alignments are listed but not explained.  Again, you’ll have to have some way to describe alignments independent of this book.  Or, you could just forego alignments.  Whatever floats your boat.

5. Scale.  I have no idea at what kind of scale these Player types are supposed to be at.  I’m assuming that they’d be the “usual,” size for a walking, talking, sword-swinging rabbit but the inclusion of the “Birthright Mount,” ability for the Knight Class, complete with horse stats and riding skill stuff, is a bit glaring.  Also, the ranges for the missile weapons seem to be still set for humanoid type users.

6. Lastly, my .pdf copy isn’t bookmarked.  Not bookmarking sellable .pdfs which are of recent creation / origin is a crime against nature and a sin against God.

Bottom line: I think this game is a good start, but needs revision to either specifically tie it in to the Castle & Crusades game proper (i.e. “Must have C&C Player’s Guide to Play" blurb on back cover or something) or paring down or prioritizing the materials in the book to make it a solid, stand-alone and more “kid friendly,” product.

p.s. In a vaguely related note, RIP Brian Jacques - no snark intended, just respect.

p.p.s. Cut-n-pasting from Word to the board seemingly wracks the hell out of formatting with this thing.

3
Okay.  Whilst casting about my .pdfs yesterday, I came across Animalball's Instant Game and thought that that would be extra-special keen in terms of coming up with episodes (as I like to view them) for a Dr. Who game.

Here are the results; rolled numbers in []:

Setting: [9] = Artificial World

Tone: [21] = Despair

Things: and note, I rolled an for an additional descriptor
[87 + 83] Supernatural & Silent
[74 + 54] Mutants/Mutations & Quick

Opposition: [71] = Security Forces

Action + Thing: [22 + 58] = Coverup & Neutrality

Action + Other Thing: [16 + 29] = Clear & Grave

On a whim, I also rolled for five additional places where scenes could take place and got Mansion, Oasis, Auction, Marketplace, and Crash Site.

Having just watched Avatar, this put me in the mind to work those aliens in, but on the other side of the coin as which is portrayed in the film (I'm not trying to be spoilery here, so you don't be either) and with the above stuff in mind, I've started doing so for a typical Dr. Who situation.

So, fellow readers, what would you do with these story pieces put before you or what other "episodes," can you come up with yourself for the good Doctor using the Instant Game process?

Edit: ...and I should have stated up front that the Instant Game allows (nay, demands) one to roll up randomly various story elements for a game.  Sorry.

4
There she was.  Beautiful.  Dark.  Exotic.

And she was mine.

As we found our way back to my house, she whispered things to me that fired my imagination.  Things unlike I've experienced before.  Things that left me wanting...more.

But, this was new territory for me.  I didn't want to let her down.

So I ask you, fellow RPGSiters, tell me about your experiences; what to look out for and what to look forward to.

5
Greetings all,

Having a hard-on now for a post-apoc world from a grunt's POV, can anyone give me info on what I can get from FFE's T2K CD offerings?

Yes, I know there are different editions of the game.  I just don't know what I'd be getting through the CDs and the FFE website is less than stellar in terms of defining their product.

Thank you.

Danger 31 out.

6
Media and Inspiration / Robert Asprin - R.I.P.
« on: May 23, 2008, 11:31:18 pm »
Damn.

Just.

Damn.

(find your own links people, I'm going to go to bed and pull the covers over my head and wish I was 12 again 'cause this shit ain't funny any more)

7
Ah, fall.

When a man's desires turn from outdoorsy pleasures to ones better suited around a nice, warm living area.

For this man, his jonesing for Traveller is high, and he wishes to trod again the decks of a Free Trader in fashionable ankle-high boots and a cape of the most respelendent ermine.

Now, until Steve Jackson drops his goods onto a purchasable CD or CDs (funny, I know), I am left looking at FFE's offerings and their CD packages look just too damn good to pass up.

So, anyone got the skinny on 'em?

8
Media and Inspiration / FOR SALE - WIFE
« on: September 25, 2007, 03:23:40 pm »
As long as you take over payments, that is.

Body rough, but runs good.  Uses no oil despite mileage. Caucasian w/ bits-n-pieces of Irishness thrown in for good measure.  Not too many domestic skills, I'm afraid, but count this as part of her "fix'er-up'er" charm.

9
Curious as to your opinions on this game.

Be as vague or specific as you wish as I'm trolling for info prior to purchasing it.

Also, apologies if this subject has been covered before; I didn't find this specific topic when I did a thread search earlier.

Thank you.

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