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Topics - Guest (Deleted)

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Help Desk / It was five years ago...
« on: August 07, 2007, 07:43:31 PM »
It was five years ago today that I handed this site over to Pundit. I'm so proud of what he's done with it - why there's over a million active members. I've only read over six dozen threads so far, but everyone seems to be getting along well.  I think I'll snoop around a little while if Pundit doesn't mind (and he doesn't - his mama told me he's never minded one day in his life and she swears up and down he's hard of hearing - or at least that's what the beaver over at Oliver Springs claims).

Help Desk / Forgot to turn attachments back on
« on: October 31, 2006, 07:21:12 PM »
I turned attachments off on moving day to keep from losing any.  Forgot to turn them back on.  They've been turned back on :cool:

Help Desk / MOVE NEWS!!
« on: October 22, 2006, 08:44:02 PM »
This is the thread for complaints on the move.

We have moved to the same server hosting

Everyone give a round of thanks to Darrin (Bullit) for allowing it.

I will continue working to address outstanding issues. The largest outstanding issue is getting mod-rewrite turned on for this server. I should have that fixed by this evening.

Help Desk / Ok - Here's the Deal - the Pundit's Greatest Challenge.
« on: August 21, 2006, 04:45:11 PM »
RPG Pundit a.k.a. Nisarg has made a long and storied carreer of criticizing other board's moderators and moderation styles. I read his thread bemoaning the impending closure of the site and the cries of his proxies about wanting him to lead a forum.  I say William Gruff himself say that if it where up to him he'd transfer the site over to Pundit.

And you know, why not?  So Pundit - willing to put your nuts where your mouth is? I'll turn the site over to you with no strings attached whatsoever.  I'll even transfer the domain '' into your custody. What say you?

Help Desk / Into the Nothing...
« on: August 14, 2006, 04:41:32 PM »
Nutkinland is being sucked up into the Nothing and will be closed as a seperate site.  It's posts will be merged into  If you have an account on both sites you will use your Nothingland password (if different) post merge.

The blogs will remain accessable via as an address, as will the news page, story hourst and play by posts.  Essentially content things will remain under Nutkinland's branding, posts will go under Nothingland's branding (so you'll be able to skip news and stuff by going to ).

I will be trying to do this on Sunday to minimize disruption.

Help Desk / Little Change you might not have noticed.
« on: August 07, 2006, 05:47:00 PM »
Don't know how many people get here bypassing the news page - but for awhile now new blog entries and stories automatically promote to the front page. Also, if you don't like something you can vote it off the page (I think - still trying to get that setting to work.  If only I were a pooka and not a nocker).

Mature flag assigned since this delves a little into the dark side of love...

Last session the party confronted their former member, Demetri. The party rogue, Samara, is still intensely loyal to him, going so far as to shoot at other party members who attacked him despite him attacking her twice, once quite directly (making her the one and only target of a fireball).

I've decided to backchange the script to make the being they fought a doppleganger. Having a mandate to destroy the party from Triel the creatue isn't giving up, and it's decided after consulting with Triel to try to infiltrate the party and use Samara's love for Demetri as leverage to attack them.

The real Demetri is still alive and imprisoned by Triel while the lord figures out what to do with his soft hearted disobedient apprentice. In an effort to show a little deity intervention he'll begin to haunt her dreams at night - this will be the strongest clue the party, or more specifically Samara will get that something is amiss.

I can't wait to see the look on the player's face when she figures out she was intimate with a doppleganger (the players are, if not initimate, very close to it the way they pet around - the characters are known to be *close* - though how close the game hasn't touched on. The moment of betrayal would most likely be when she is most vulnerable, and I don't think too many guesses are required to figure out when that is.

Any ideas on this plot arc from the peanut gallery?

The astute will notice where these came from, but the pic gives a new sense of depth for the party and the player's got a kick out of it.

Ok, I've started running again. The game was on Saturday after an initial character generation session Friday. The players I've gotten out of the local game store are enthusiastic if a bit immature, but I'll live with it. Something's better than nothing.

Anyway, session one I got them started up in Locshire, a town of 1000 inhabitants. I invited them to make up some resident NPC's which they had some trouble with so I cut this short.  Then on the actual session I started them in the familiar tavern and had the cliche'd to death stranger walk in to see how they'd react.  With trepidation and without initiative.  So I pretty much hand them a mission (I'm running this on the fly to get a feel for how the players play BEFORE I go to the trouble of generating some huge dungeon they may balk at.

They are to go to the mining village of Vesper and find out why nothing's been heard from there in a month.  So off they go without making any real preparations into a blizzard.  I take it easy on them leave out the grizzly details and let them be heroic.  They get into a combat with goblins - enough to seriously threaten them if they don't use their character's abilities (sleep spells off the sorcerer and entangle)  They drill through the combat with ease though one player is panicky and convinced 12 goblins could take out the party.  They camp after the goblin fight, the next morning I roll random encounter and get a young white dragon CR 3 (there are 6 players, a winnable fight but probably not without taking causualties). I decide the dragon is more interested in goblin corpses to eat than a fight, but after they leave the dragon begins to tail them in case they provide more meals.  The druid makes a spot check and notes this.

They reach Vesper and the dwarves driven out of the mines and holed up on an inn house on the edge of the village.  The goblins and orcs have yet to overrun it (they aren't interested, having gotten what they where looking for in the mines).  Party questions the dwarves but they elect on a plan to divide the group - 2 members heading back to Lochshire for reenforcements, the other four storming the mines.  I call up a snow storm to cut this plan short - I don't want to have two players cut out of the action the whole evening.  I then decide the orcs are preparing to leave as well when the weather breaks.

The party concocts a scheme to use a thunderstone to trigger an avalanche to cover the mine entrance - I reasonable plan: secretly I give it a 30% chance to succeed and the dice rolled to the parties favor when the stone went off. This leaves two of my stronger NPC's outside against the party.

Now my original plan was for these two to be seen - not fought - as a foreshadowing bit.  Yeah, right.  Anyway, I figure it's in character and reasonable for the two to make good a retreat since they've nothing to gain from a fight and considerable time and resources to lose.  The NPC's - a 3rd level rogue and a 4th level sorcerer make good their escape (4 castings of web tend to help) and the party rogue was the only one able to engage by herself.  She got bluffed and dropped in a single sneak attack hit by the NPC rogue.

Party makes their way back to Lochshire. The elf ranger decides to run ahead of the group even though I make it clear to him he can only hope to beat the others by a single day at most.  He insists.  Remember the dragon?  First PC kill.

Rest of party reaches town and reports what they've found. The party rogue had heard the word "lochshire" said by the enemy and so fabricates a story good enough to convince the lord to lock the place down for five days. When no attack showed though he wasn't amused.

Party meanwhile looks up the mysterious stranger and decide to confront him. They break into his home, find a secret door down into some passages beneath the city, fight a zombie and some goblins then face off against him - he's the 3rd level rogue they fought earlier - the mysterious NPC bit was due to a hat of disguise.  After a scuffle they drop him with a sleep spell.

Now comes the ugly part.  The party strips him down and decide to torture him very nearly to death. I let this go on for about 20 minutes of real time, 2 hours in the game world and make it clear to the characters they aren't making any real headway (torturing a resolute character takes considerable skill with initimidate, and no one has any ranks in it).

Finally I decide to break the action impass by having the kobold sorcerer show up to bust his friend out.  Under threat of death by fireball (a light wand) the party frees him.

Now going into session 2 I have a couple of problems. 1st is the priest in the group broke several significant behavior codes by participating in the torture of the goblin. That's the least of my concerns - I'll explain to him that he has to do a 5 day fasting penance which is nothing to the player but painful to the character and be done with it since I can't entirely fault the player for not thoroughly knowing what his deity has to say on the matter.

The major problem is word is going to get out to the enemy how this party behaves. Remember the party rogue getting dropped? Well, she survived because the enemy wasn't out for blood.  However the party should now expect to lose a couple members to coup de grace manuevers by their foes. They have shown no mercy so they in turn will be shown no mercy, at least by the local goblins.  If they move to a different area though who knows.

That goblin - Glinki, is going to be following the group and be out for blood.  To further complicate matters is the kobold sorcerer Kenshar.  He had Glinki searching for clues in the cellars of that apartment but after a month of searching nothing turned up.  He's now willing to let the letters Glinki had which had other false leads fall into player hands in the hopes that they will waste some time with them - the active leads he has on his search he keeps to himself.  Now if the party does figure out Kenshar's next move things could get ugly.

Glinki will probably get killed next session. I need him to because he's so damn bloodthirsty at this point he WILL off a PC given a chance, and the players have no right to whine and complain if he does because of what they did to him.  It will be interesting to see - I think this might be the first time this particular party has played in a D&D game where reality can bite.

Thoughts? Ideas?  Love to hear some...

Help Desk / Smile!
« on: June 07, 2006, 07:46:06 PM »
I said Smile (Click).

Help Desk / Nothingland Down
« on: June 07, 2006, 09:22:00 AM »
At this time it appears the machine has gotten disconnected or powered down somehow - it is not responding to SSH connection attempts.

Help Desk / Experiences with Mambo Anyone?
« on: June 05, 2006, 01:09:40 PM »
While I'm impressed with Drupal - it *is* a bit of a pain for users to navigate and will require an extensive overhauling in order to bring into really *useable* shape. So, I'm considering Mamboserver. Anyone experienced with this?

And don't panic - I don't intend to do any massive changes without tests and fair warning.  I'm just looking for public advise on this platform if anyone has any

Help Desk / Adding Apple to the support list.
« on: May 31, 2006, 04:47:23 PM »
Since I now have reliable access to the Mac OS X I will attempt to diagnose and repair any problems encounted at Nothingland / Nutkinland and ENWorld on the Safari and Apple-Firefox browsers.

Other Games / MTG Deck - Mr. Deeds
« on: May 24, 2006, 01:54:50 PM »
This is my current loved/loathed multiplayer deck - Mr. Deeds, along with some changes I'm considering.  Comment's ideas welcome.

4x Eternal Witness
4x Life from the Loam
3x Sensei's Divining Top
4x Darkblast
4x Vindicate

3x Pernicious Deed
3x Astral Slide
3x Gaea's Blessing
3x Dimir Machinizations
4x Wood Elves
1x Armageddon
1x Angel of Despair
1x Dark Heart of the Wood

38 spells / cricksters

4x Overgrown Tomb
4x Llanowar Wastes
4x Temple Garden
3x Tranquil Thicket
3x Barren Moor
2x Swamp
2x Forest

Ok, here's how the deck plays. Play out a Divining top as soon as possible, and start up the dredge engine with darkblast or life from the loam.  Play down Astral slide, then an Eternal Witness, and this forms a soft lock of sorts againsts enemy creatures since you can cycle tranquil thicket or barren moor to slide them out, then cast life from the loam to pull those lands back. The deck uses pernicious deed to wipe the table, often following this with armageddon with two lands in hand - the deck can then use vindicate repeatedly by sliding out the Eternal Witnesses to lock up the board. The deck wins either by weenie stomping with the e-wits and wood elves, or more usually by concession by the opponent

Dimir Machinizations transmutes to find any one of the abundant 3 casting cost spells in the deck.


I've had a eureka - a moment when something complicated you've pondered for a LONG time snaps into astonishly clear focus.  I am excited.  It has to do with magic.  I'll show it off later!! :)

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