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Topics - Maelish

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Help Desk / More subjects and posts per page?
« on: December 11, 2020, 10:19:39 am »
Good morning gamers.

Are there settings that will allow me to increase the number of Subjects per page (message threads) when viewing the forum?  The default appears to be 20, I'd love to increase that a bit.

In addition, I'd love to increase the number of posts per page in my message threads.

I didn't see those settings but it's possible that I've missed them. 


Hi folks!

I'm trying to come up with some obvious but overlooked hobby & interests that someone might enjoy.  They should be limited to the Medieval, Renaissance time periods.  Even fantasy interests are welcome.

Games like horse shoes or lawn bowling seem to be well known.  But what are some other less well known interests that a farmer, baker or a church-warden might enjoy after their workday?  Archery, chess and dancing would be fairly common example as well.


I've run a few games over the decades where the characters started as 0 level.  In once instance, my players started as pre-teens.  That part of the campaign ran about 2.5 sessions.  The characters were from a borderland keep area and it was a lot of fun for the players.  They enjoyed playing in an adventure that created the reasons their characters ended up as their classes and the characters ended being well connected to each other.  The PCs had real reasons to keep one of their friends from making bad decisions.  But I've not seen any practical notes on commoners for 5E. 

How do you guys handle 0 level characters in 5E?  For all practical purposes 0 level PCs are commoners.

There are a number of house rules and publications that suggest various things.  Most suggest using 6 or 8 hit points plus constitution bonuses for commoners.  But that makes no sense to me.   Commoners should have fewer hit points than level 1 adventurers.  If you are a wizard, why would you'll loose hit points when you level up to 1. 

I'd love to hear some different opinions on the topic.

Looking back at 1E Ad&d game modules for seed ideas, I started a conversation among a few older gaming friends about how D&D has changed over the decades.  

We remember that D&D felt far more like a sandbox game, particularly in the oldest versions of the game system.  If you recall, most of the printed modules required you to think and make critical decisions.  To us, most if not all of the new official modules are railroaded games that can only move in a single direction.

Are printed game modules designed to be more of a railroad game now?  Or are we simply misremembering?  

If we're right, when did it start?  I think it began trending in 3E, am I right or wrong?

I've been puttering off and on for a couple of years with creating an NPC Description Generator for fantasy RPGs.  If it reaches a point where I'm not embarrassed by it, then I'll add it to my player-finder website, Find Gamers.

But after 5+ rewrites of the code, it really needs more data to keep the NPCs seeming as unique as possible.  Content is king as they say, it's great to be the king.

I'd love some suggestions for a variety of game books that have hard data, in a table format if possible.  I don't plan to rip table data straight out of game books for a couple of reasons.  First, it might be illegal, it's gauche and would be kind of boring to only be a copy cat.

Looking for these kinds of book data with some examples:

  • General descriptions that don't include specifics like nose shape.  "His everyday appearance is always neat and clean."
  • Interests and Hobbies, like embroidering, horseshoes or gambling.
  • Backgrounds, both common and unusual.  "Survived a fire that destroyed their farm."  Or "Moved here after being married."
  • Common day to day things that someone might have a phobia or fear.  Like dogs, cats, rats or dead bodies.
  • Quirks that could be physical, mental or something else entirely.  For example they mumble to them self, blind in an eye, ambidextrous, insomniac, giggles when excited or has an eye twitch.

Some wish list items
  • An easy method to dynamically generate names.  I have a db table that specifies language root and sex but it might be nice to create names from scratch.
  • Criminal motions for NPCs with "criminal" jobs.  Why did they become a criminal or maybe a prostitute?

It's easy to guess that some folks will want to know what the tool is going to look like.  There is a basic example of the interface attached to the bottom of this post.  And here are a couple of generated examples as well.

Perrette is a beekeeper.  She is average in height with a brawny frame.  Her everyday appearance is always fashionable.  She is a self-conscious figure with a sensible nature.  Some people have said Perrette's disposition is an obsessive.  She has a love of watching locals play football.

Hugh is known locally as a oxherder.  He is average in height with a skinny figure, cracked lips and thin beard.  He is usually well groomed in appearance.  He is an unreserved lad with a cowardly temperament.  Local gossips agree that Hugh is known to be a careless character.  Hugh has a faded scar on his face.  He has a heartfelt passion for wood carving.

Hugues is an overworked local oxherder.  He has a tall bony figure, pointed eyebrow, clean shaven and speaks with a tired voice.  He is often a bit unconventional in appearance.  He is a sympathetic bloke with a down to earth nature.  The local rumormill believes Hugues is more often that not, known as a hedonist soul.  He has a mild fear of mice but he can usually overcome it with some encouragement.  Hugues is a natural mimic and can easily reproduce his friends voices or common animals.  He has a keen preoccupation with dancing and he enjoys drinking in the pub just as much.  Hugues has been married several times, all of his spouses have died from unusual circumstances.

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