This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
The message boards have been upgraded. Please log in to your existing account by clicking here. It will ask twice, so that it can properly update your password and login information. If it has trouble recognizing your password, click the 'Forgot your password?' link to reset it with a new password sent to your email address on file.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - RPGObjects_chuck

Pages: [1]
Other Games / Knights of the Old Republic
« on: September 13, 2009, 09:45:09 pm »
So.. I've heard about this game for years. 93 metacritic average, by the Baldur's Gate guys. And was pretty sure it was good, but never got around to playing it.

Then it came to Steam for 10 bucks and I felt pretty much obligated.

And I have to say, I am really blown away by this game.

I also like all the little ways it reminds me of Baldur's Gate, in that every party member has a story, and the more you adventure with that party member, the more of their story you learn.

Given that there are 9 potential party members, this seems like it would give the game a lot of replay value.

No spoilers please, I *think* I'm only about half way through, but I'm not even sure of that.

This is a realization I just had.

The more I think about 1e, the more I realize it had a vibrant 3rd party publisher scene for quite awhile, and I loved ALL that shit.

White Dwarf had D&D classes and adventures, and I remember their Ninja class, which appeared in an issue with an adventure for Ninja to infiltrate a Japanese castle especially fondly.

There was also a mass combat system I used, and some crazy adventures, like one where the PCs were shrunk down to insect size and battled some bee-sized humanoids.

Role Aids adventures really appealed to me. They had a different feel and that change from the norm was a nice change of pace. Evil Ruins and Lich lords being two favorites. I also used their Dragons sourcebook in my Dragonlance game.

Judges Guild had a ton of awesome stuff.

The PCs got planeshifted to Harn by an evil Greyhawk arch-mage.

And lest I forget- that Chaosium Thieves' World boxed set, one of my favorite all-time supplements for any game.

Basically, I like the wild and crazy. Even when a different take doesn't work (and it usually doesn't), I love it.

2e and 4e, editions that never captured my imagination, are the ones with no 3PP support.

This is the second book in Vigilance Press' World of Arkara setting for the OSRIC system!

The World of Arkara is the type of setting you remember, an open-world sandbox with its pulp roots intact.

The Canterbury Isles are an idyllic region, once the western edge of the mighty Kingdom of Damask, they were set adrift when that empire descended into the flames of anarchy.

Since then, the largest human settlement in the region, Bondaea, has become a city obsessed with order, dominated by the priests of lawful deities, the Duke has turned the city into a police state, with random identity checks and the gates separating the four quarters of the city locked at night.

Worse, the Duke has fallen under the spell of Therran the White, god of racial purity and forced all demi-humans in the city into the slum quarter.

This action, combined with the clear-cutting of human loggers on the island has move the humans and elves to the edge of a race war that will devastate the isles forever.

Now is the time for heroes. But will they decide the conflict in favor of one side or the other or find a way to prevent a senseless war before it can begin?

So lately the Pundit has been talking a lot of unadulterated bullshit about the OSR, in his desperate, flailing attempts to find a new enemy that gives him the same afterglow as his hate-on for the "swine" gave him and he seems to have settled on the OSR because it has a name!


Sorry, had the vapors for a minute there, had to fan myself.

Never mind that this "name" is someone taking the first three letters of OSRIC and changing what the R meant, effectively adopting the name of the flagship product as shorthand.

In contrast to this alarming development of people wanting a short-hand for their forum posts, I'd like to relate my experiences with this movement.

First, I think I'm a perfect person to tell this story because I'm not really a part of the movement.

My first exposure to OSRIC, was when Phil Reed released the first OSRIC PDF on RPGNow. He and I had been talking about a product we could do together and after doing a True20 book together, I pitched him an "OSRIC version of Unearthed Arcana" and an "OSRIC version of Oriental Adventures".

He countered with "just make it one big book" and we were off.

I wrote the book and then moved on, beyond some forum posts at one of the forums (I think it was Dragonsfoot?) I moved on. I'm a freelance writer. I had other assignments waiting.

Fast forward like a year and I discovered grognardia, a blog I liked, written from a standpoint I definitely understood. I was more interested in looking back at 1e than forward to 4e.

I sent James OSRIC Unearthed, he reviewed it and also encouraged me to do other things for OSRIC.

At every turn (the limited forum exposure I had and grognardia) I was surprised at how receptive folks were to the little book I had done.

I had riffed on two books with Gary Gygax's name on the cover, and had blatantly disagreed with many of the choices he and Zeb Cook had made in those books in a number of key areas.

In short, I wasn't recreating my source material. I used by own design sense and my own playtesting to balance things.

I expected dismissal, or outright hostility but got a warm reception at almost every turn.

Now fast forward another year to uh, now, and I had decided to take my AD&D world and turn it into a product.

Again, I enrolled at an old-school forum, in this case K&K Alehouse and let out the word about my product and also asked some very pointed questions such as "how much detail do NPCs need" and "how do you feel about humanoids having classes".

In every case, to the product in general, as well as to my questions, I received nothing but positive comments and helpful responses.

In short, this isn't a movement looking to condemn or exclude.

In fact, as someone who has dabbled in it, I have to say its one of the more receptive and inclusive internet communities I've ever spent time in.

News and Adverts / [OSRIC] World of Arkara: Gazetteer of the Known World
« on: August 21, 2009, 12:06:01 am »
World of Arkara is world setting for the OSRIC system.

This is the type of setting you remember: an old-school, "sandbox" style fantasy world with its pulp roots intact!

The first in a series, the Gazetteer of the Known World provides an overview of the world, its gods, customs and social hierarchies.

It includes three full pantheons of deities, new rules for making the clerics of one deity different from those of another deity, rules for social class, and a new class, the Crusader.

The Gazetteer also includes four new variant classes: the Anti-Paladin, the Bounty Hunter, the Hunter and the Poacher. Variant classes take an existing class and modify it just enough to give it a new feel.

You can learn more about the World of Arkara here.

News and Adverts / Arthur Lives!
« on: August 09, 2009, 09:28:05 pm »
Vigilance Press is pleased to announce the release of Arthur Lives!

Arthur Lives! is a True20 roleplaying game of supernatural adventure, conspiratorial intrigue, and occult mystery. Heroes and villains from Arthurian myth have been reincarnated, coming back to life in the cinematic present. At first, these individuals don't remember their former lives, but as they begin to recognize each other, old feuds and tragic affairs resurface. Why has the King returned now? Does some unseen danger threaten? And even if the answer is yes, will these legendary heroes be able to put their old grievances aside long enough to oppose it?

Arthur Lives! is a complete campaign setting using the True20 system. This book includes:
·   Complete rules for character generation. You can play any character from Arthurian myth, or even make your own character from the myth that no one has heard of until now! You have been reincarnated in the present and so you have your own modern, mundane life. How will you reconcile these two lives? And with your new life comes old enemies, allies, and rivals.
·   Rules for Magic and Enchantment. Enchantment is a new Supernatural Philosophy for True20 Adepts, replacing fatigue cost with an ever-escalating risk that the Enchanter's magic goes out of his control to disastrous effect. This chapter also includes rules for crafting potions and a collection of supernatural Echoes -- visions of enchanted objects like Excalibur and the Holy Grail which characters can quest after.

You can check out a free 20-page preview here.

Or visit the product page here.

Other Games / Mount and Blade
« on: July 27, 2009, 01:03:46 pm »
So I got this off Steam and I gotta say, I am digging it.

The learning curve is steep, but once I got into it I enjoyed it immensely.

It's a medieval historical game (no magic), very sandboxy, where you can either adventure solo, or become the commander of a small mercenary company and raid towns, or you can do quests for a local castellan and eventually enter into a king's service.

News and Adverts / Two Worlds Tabletop RPG available for free
« on: May 06, 2009, 03:31:29 am »
In 2006 RPGObjects was hired to do a tabletop version of Two Worlds for the PC and X-Box 360 game. Previously this was the only way to get this book.

Now the fine folks that produced the game have given us permission to release the book as a free PDF download. You can get it from RPGNow or directly from RPGObjects.

Since its free, I recommend you pick it up, I think it came out pretty well.

Modern20 is RPGObjects new OGL game of modern, cinematic action.

If you've reviewed for RPGSite before, reply to this thread.

First three folks who do so get a PDF copy of the game for review purposes.

Simple, yes? :)


I'm listening to a course in World History, and the professor is discussing Latin America in the 19th century, and he raised this point: Is Latin America an actual branch of the culture of Western Civilization, or are the nations there byproducts of Western Imperialism.

The question itself actually surprised me. The professor said the question was often debated among specialists in Latin American history (he didn't say whether these debates came from historians native to Latin America or not however).

The professor listed the pros (arguments that Latin America is indeed a distinct Western Civilization) as:

1. Latin American high culture (in other words aspects of religion, music, dance, government, education that clearly have a unique Latin American identity and aren't just borrowed from some other culture).

He listed the cons as:

1. The fact that Latin American cultural contributions tended to be more on the humanities side than the science side.
2. Economics: here he makes the claim that Latin American economies don't look "particularly western at all". I think he's mostly referring to a "western economy" as one based on industrializing and producing manufactured goods.

He listed the political front as "just plain mixed", or a wash of things that could be seen as pro's and cons.

His conclusion on the topic was that the answer was mixed, that Latin America was "in some ways" a Western Civilization, though mired down by economic dependency (like Africa) and colonial interference (like Africa and the middle east).

So, after that lengthy introduction, and knowing that this board has quite a few Latin Americans present, I thought I'd toss this out for debate: is Latin America a Western Civilization? an Imperial by-product? something else entirely?


Design, Development, and Gameplay / Life Path character generation
« on: March 02, 2007, 11:00:12 pm »
Thoughts on this?

How do folks feel about the type of game where generating a character is almost a mini-game that takes the entire first session?

Media and Inspiration / In other news, the British have gone insane
« on: December 24, 2006, 07:43:56 pm »
   Last week Sir Ian Blair, the head of the Metropolitan Police, described 'the threat of another terrorist attempt' as 'ever present' adding that 'Christmas is a period when that might happen'.

    'It is a far graver threat in terms of civilians than either the Cold War or the Second World War,' he said. 'It's a much graver threat than that posed by Irish Republican terrorism.'

In the words of George Carlin, this is just fucking stupid.

My father fought in WWII in the British Army and I have to say, this borders on insulting to the people who died in the blitz.

I believe 40-60 THOUSAND British civilians lost their lives in WWII? And the French casualties approximately four TIMES that.

I hear Americans all the time say the threat from terrorism today is a greater threat to the US than the Soviet Union (which is also insane) but a greater threat to civilian life that WWII?

Has everyone lost their damn minds?,,1978642,00.html

Media and Inspiration / Meanwhile, in that OTHER war...
« on: December 10, 2006, 01:57:18 pm »
Glad things were going so swimmingly that we had time for War #2.

The Taliban gunmen who murdered two teachers in eastern Afghanistan early Saturday were only following their rules: Teachers receive a warning, then a beating, and if they continue to teach must be killed.
. . .

Taliban militants early Saturday broke into a house in the eastern province of Kunar, killing a family of five, including two sisters who were teachers.

The women had been warned in a letter to quit teaching, said Gulam Ullah Wekar, the provincial education director. Their mother, grandmother and a male relative were also slain in the attack.

The two sisters brought to 20 the number of teachers killed in Taliban attacks this year, said Education Ministry spokesman Zuhur Afghan. He said 198 schools have been burned down this year, up from about 150 last year.

The 30 Taliban rules also spell out opposition to development projects from aid organizations, including clinics, roads and schools.

I guess this efficiency is why we can talk about invading Iran too?

Media and Inspiration / Iraq: We should close our hearts to pity
« on: December 02, 2006, 11:12:05 pm »
This shit makes me want to puke in my soup.

I swear to God I hope I never run into Tom Friedman, cause I'd punch him in the mouth and go to jail.

These people are disgusting.

It seems that this very enthusiastic promoter of the unprovoked war of aggression against Iraq - which he proudly called "a war of choice," apparently not realizing that he was parroting the propagandists of the Nazi regime that killed millions of his ethnic kindred -- has now discovered that Iraqi Arabs are hopeless, worthless barbarians, broken by "1,000 years of Arab-Muslim authoritarianism" and can only be held together by an "iron fist." (He got all this from reading a new book, apparently. Well, a little literacy, like a little learning, is a dangerous thing, I reckon -- and as anyone who has ever exposed themselves to the dull, flat buzz of Friedman's prose can attest, his literacy is little indeed.)

In fact, the only thing America did wrong in its "effort to bring progressive politics or democracy to this region" was not coming down hard enough on this darky riff-raff: "Had we properly occupied the country, and begun political therapy, it is possible an American iron fist could have held Iraq together long enough to put it on a new course. But instead we created a vacuum by not deploying enough troops." Instead, we took it easy on them -- I mean, Jesus H. Jiminy Cricket Walker Christ, we only killed 600,000 of them; what kind of pussyfooting around is that? -- and look what happened. A Sunni insurgency sprang up, whose only goal -- whose ONLY goal, mind you -- was to make America look bad: "America must fail in its effort to bring progressive, etc., etc. America must fail – no matter how many Iraqis have to be killed, America must fail." What was their "only one goal" again, Tom? Oh yeah: America must fail. Not a single ding-dang one of them ornery critters ever had any other motive whatsoever to take up arms against an army of foreigners who had invaded and occupied their country.

More shredding of Friedman's "argument" can be found here, as well as the column being discussed (very handy so you can avoid enabling the NYT for printing this tripe).

Topic says it all. Inspired by this excellent thread:

Pages: [1]