So after all the great suggestions in my Pirate thread, I picked up a few things and one was Freebooters from Night Owl Games.
I was looking for something to scratch my OSR itch and this does it very nicely. 'tis only 100 pages. But crams a lot of material into the little book.
This is not a review per se. Just a few quick thoughts. So, not much point in covering all the details of the OSR rules. But some of the interesting thins are the use of attributes in order to use skills or other piratey things. Nothing new per se but nice to see it there.
The saving throw is quite special IMO. That is to say, there is only one, and it's the same for each of the characters. However, It's then modified by your attribute modifier. So if it's a save against dodging you'll apply your Dex bonus or minus, etc. Very elegant little system.
There are three main classes.
Sea Rover: A Sailor and a fighter - You typical nasty pirate.
Musketeer: Professional soldiers skilled with weapons but not sailers per se.
Striker: Native hunter and trackers with stealth.
Bokur (optional): Voodoo Sorcerers who use the Loa (they have cleric type of magic).
There's also a carousing rule a little bit like in 50 fathoms. So, players gain extra XPs if they blow their cash on creative debauchery.
Ships combat is there and is pretty simple. Also, there's a brief history of the Spanish Main and maps of the Caribbean. Basically, it's got everything you need to run a pirates game.
Needless to say, that this can be used with pretty much the other OSR stuff.
For the price, I think it's a wee gem and well worth picking up. Nice clean layout with some nice interior art in there too.
And thanks to under_score for the recommendation.