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Topics - cloa513

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Adventuring artists such as the Pied Piper of Hamelin  and Orpheus, preferably ones with marvelous magical artist feats that affected the world not limited to courts or towns- What are some other ones and  are they generally focused on being artists?

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Subclass Feature
CASTING TIME
1 Action
RANGE/AREA
60 ft
COMPONENTS
V, S
DURATION
Instantaneous 1 Hour
SCHOOL
Conjuration
ATTACK/SAVE
None
DAMAGE/EFFECT
Summoning
You summon summon any monster but only one at a time according the following table where the number is the level. You can't summon or create any other monster or creature while the monster summoned by this spell is alive and present.

You choose a monster type and some key qualities and then the GM summons a monster that fits your qualities list and if one doesn't exist then summons a random one that  fits the type. It is best you don't know the monster's full stats and name.

You can't control a creature until you pass a Charisma save or otherwise convince the monster to follow you by convincing it or know its true name.

1. Level 1 Challenge rating 0 or 1/8
2. Level 2 Challenge rating 0, 1/8, 1/4 or 1/2
3. Level 3 Challenge rating as per 2 or CR1.
4. Level  4 Challenge rating per level 3. or CR 2.
5. Level 5 Per 4. or CR 3.
6. Level 6 Per 5 or  CR  4.
7. Level 7 Per 6 or CR 5.
8. Level 8 Per 7 or CR 6.
9. Level 9 Per 8 or CR 7.
10. Per 9 or CR 8.
....
20. Any CR

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So you can the some of the best of all worlds- the anonymity of play by post and the opportunity to have more interactivity- are there sites set for text-based online roleplaying or do people just use something  like discord?

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Pen and Paper Roleplaying Games (RPGs) Discussion / Microworld
« on: December 24, 2019, 09:57:46 AM »
Here is the concept that modifies all sort of systems.

You are in region where it is simply impossible to move fast and it is limited in area. Some possibilities are it is overrun with weeds that are superfast growing and essential to locals with additional pitholes that you can avoid if walking- limiting motion in three dimensions; you are in thickly wooded/ fenced valley with unclimbable/super sharp sides; you are in dimly lit dungeon/cave complex with those difficult pitfalls; you are a postapocalyptic city- nothing but unliveable wasteland  outside and inside is a chaotic mess of slums, stalls which restrict travel; you are a survival with so much debris and buildings that getting around is very slow and clumsy.

The advatages of microworld is everything can have planning as it is much likely to come up with gm forcing and you can have combned types of roleplay- one is fighting, one is exploring, one is talking at the same time. Anyone do a microworld in part or whole their game?

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What systems have intercharacter synergy? Say some character idea (A) includes can can do X but someone (B) else does X twice as well unless it can be arranged that B is busy so A can shine then it is bit of waste of character A development but if the system includes that at least A and maybe B gains something just for having X then I think it is more fun for A & B and the whole group. Even more interesting if A's X advantages B's Y ability e.g. swimming  (when the adventure does not include water terrain) helps dodge.

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I saw this thread and the OP didn't bother to describe what he meant was the minimum for a class-based system beyond that a class-based system  is a regular D&D.

http://www.therpgsite.com/showthread.php?34682-Class-Based-Systems-Yea-or-Nay&p=909107#post909107
I assume needs skills systems- not general purpose. Need stat-based effects. Skills can be used by some classes. Some skills are difficult to obtain for some classes. Some skills are impossible to have for some classes. Classes imbue some roleplaying direction and personality to character.

Is the minimum some skills are easy to obtain for a class and some hard to obtain?


 Could a class be a style whereby there are many standard skills (and others that are difficult to obtain) in each category (defence(count healing as defence), offence, socially useful noncombat, non-social, battlefield modification) available for each style and therefore players always have the choice to have something to do in all situations? Does any system explicitly do that?

Is D&D still D&D if you replace the standard classes with styles (which can player described as rogue, wizard etc.) and the skills have some suitable different class limits?

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