This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
The message boards have been upgraded. Please log in to your existing account by clicking here. It will ask twice, so that it can properly update your password and login information. If it has trouble recognizing your password, click the 'Forgot your password?' link to reset it with a new password sent to your email address on file.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Armchair Gamer

Pages: [1] 2 3 ... 151
Ken Hite’s The Day After Ragnarok is ripe for fighting Russian (or Iowegan) Soviet villains, including giants and man-apes.

Pen and Paper Roleplaying Games (RPGs) Discussion / Re: Forgotten RPGs
« on: January 09, 2021, 02:46:11 pm »
I think Twilight 2000 has fallen by the wayside. But back in the 80s or so it seemed to be really popular. And seemed to outlast Morrow Project for a while. But in the end Morrow Project is still talked about fairly often whole Twilight 2000 is not.

  On the other hand, the new edition of Twilight: 2000 just tied with Dune in EN World's "Most Anticipated RPG of the Year" award, so I expect there's life in the property yet.

Having non-unified mechanics can be useful. Maybe you have a very specific type of game in mind, pherhaps there is a dichotomy setup -- at night you fight with x mechanic, but during the day you (mostly) use social skills with y mechanic.

  There's some interesting stuff in the 2E supplement Creative Campaigning about changing up the dice for ability checks to reduce variance, produce more 'believable' results, and the like. Along those lines, I've sometimes toyed with the idea of using the standard D&D scale but varying the dice depending on situation--d20 for high-swing situations like combat or saving throws, 3d6 for more 'routine' skill checks, 2d10 or the link for things that fall in-between. It's never gone beyond mental doodling, though.

Medieval Chivalry was already deeply connected to the veneration of Mary, which was something almost all the orders of religious knights engaged in pretty seriously.  It also had the code of Chivalric love, ostensibly a chaste love meant to show great veneration to damsels and ladies.

   Are we allowed to talk about that? After all, the hobby has a 40-year history of Christophobia ...

Have they announced the Guy Williams Zorro series will be going up on Disney+ yet?

Don't care about anything else.  :)

But now, the latest thing is that you're not allowed to criticize the female mods on TBP. Because that's 'Holdoing'.

I'm pausing to try and... y'know, comprehend that. Naming perceived sexist criticism after a Star Wars character who was practically a political appointee and whose competence was HIGHLY questionable at the very best. I mean, Poe's Law is over there in the corner sobbing into his whiskey.

  Holdoing is perfect for the RPGNet mods--one's opinion of the character seems likely to correlate directly with how likely they are to be a 'good fit' for the site.

You need Lion & Dragon, then!
Nah! I'm just a few pages from finished with my own superversive-themed system which has a fully developed Catholic-inspired monotheistic faith as one of its options.

  Having read that part of the draft, I must say, I wouldn't have typically associated monotheism with the primal power source, but I think it generally works.

Apparently WOTC does not have as much hold over Dragonlance as one would think otherwise they would have just muscled their way forward with the plans to make Dragonlance the setting for 5e, starting from the beginning, but changing the events. That did not happen after W&H got wind of it and the writer for it learned they were not on board for this.

  Legally, WotC has full and clear right to Dragonlance--it was done as work-for-hire on TSR's dime, so they've got total control. However, the politics and public relations are a different matter--attempts to move forward without W&H's blessing have proven to be cult favorites at best, generally rejected at worst.

That said, I would not mind a return to Dragonlance. I never got into it myself, but apparently it is an epic tale of good v evil. Those tend to inspire the youth.  :)

   It looks like it on the surface, and is in the game material, but if you go deeper into the novels that have come to define the setting, it's more about self-knowledge/self-realization, the need for everyone to follow their own path, and the moral superiority of the marginalized over the inevitably corrupt privileged.

  In short, it is absolutely perfect for WotC if they just realized it.  ;)

What we got was a highly cleaned up and modernised take on Castles and Crusades.

  Which is one of the key reasons I've never bought the 5E core books--by the time it came out, I had already invested in C&C to fill that niche, and the 5E additions didn't justify the expenses and other annoyances. Besides, the Trolls don't despise me. :)

This is the kind of discussion that makes me think I should just sell off my collection and resign myself to life as a non-gamer, since I'm not particularly interested in doing it 'right.'

On a less self-pitying note, I think Pundit, Jeffro Johnson, et al. are right in one thing--we've got several different hobbies going on here, all trying to use the same tools and claim the same brand identity.

Media and Inspiration / Re: The Mandalorian Season 2
« on: November 24, 2020, 10:38:03 am »

What if Gideon's plan is to infuse regular people with Force ability? But... in the thousands of years of the galaxy, why hasn't someone tried this before?
I speculate, that they have. That trying to "force" the Force onto a being via blood transfusion results in a corrupted being. That it's a "Jurassic Park" level idea, that gives you what seems to be a really powerful being, but they get all physically and mentally fucked up from the process. (Observe the beings in the tubes didn't appear alien. They appered to be malformed humans) And so it's a line of thought that the Jedi consider unnatural, and has backfired on the Sith or whoever tried it in the past.
The suits are some means to control the subjects of the experiment, but Gideon's Force Troopers are going to be funky mutants that turn on him in the end.

And that's my speculation.

   This happened in the old Expanded Universe--in the backstory for Vjun, as explained in the novel Yoda: Dark Rendezvous (a speedily constructed schedule filler, but one that wound up being an underappreciated gem despite that). It didn't produce physical corruption, but the resultant surge in Force abilities led to madness and the planetary population largely wiping itself out through homicidal mania.

*Shrug* I bought one 5E game product and one accessory, and am looking to sell the game product off. (Anyone want a gently used copy of Curse of Strahd, 1st printing?) Right now, I'm leaning towards smaller companies and swinging between buying OSR, BRP, and Savage Worlds stuff. :)

That said, I expect it to be very much a 2e to 5e’s 1e type of edition. New art, lots of rewritten fluff text to pay homage to their Critical Race gods, but mostly the same mechanics.

  This is what I'm expecting, especially considering that they won't want to rock the boat too much given 5E's tremendous success. I do wonder if they're going to try to merge the progressiveness with the 'edgy and satanic' feel the game conveyed to an earlier generation; I was spotting nostalgia for that when skimming the Art & Arcana book. 6E may very well have a more 'evil-curious', 'demons aren't all bad,' 'join Chaos and the marginalized against the oppressive forces of Law', 'raise Hell against the privileged forces of Heaven' approach.

That's saying why we even assume someone called Goldmoon must be N.A.

   In fairness, everything about Goldmoon's background and culture was N.A.-inspired and derived, and her appearance was unusual for her people. Then again, since the Plainsmen of Ansalon weren't isolated from the other cultures, the possibility of ancestral genetics from another ethnic group is highly plausible.

  (Ansalon's diversity is interesting--for a continent smaller than Australia, it has white, black, and American Indianesque residents, with no indication of migration from elsewhere. And this has been part of the setting since 1984.)

Pages: [1] 2 3 ... 151