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Messages - Kyle Aaron

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1
[...]then I was allowed to run my own plot/campaign as a full Storyteller. If this kind of control by a group over who runs their games is a canary in the coal mine, the mine has always been full of gas.
In other words, a gas with the stench of storygames.

2
I've talked a bit about the design of this at my blog in these posts. In this video Bill and I have him make a character and get into a brawl. I'll use this thread to toss the ideas out to you guys.

The idea of the rules is to encourage teamwork. This is because in actual military and police special action teams, what makes them effective is less the individual abilities of a particular soldier, and more how well they all work together. The wounding rules are part of this. In the real world, if you get bashed, stabbed, shot or blown up, you're going to need some help.

For a realistic feel, people only have 5 possible states, essentially those of triage - the categories people are put into when the number of patients exceeds the medical facilities available.

Basically:
  • Morgue - dead, or nearly so. Sometimes called "Expectant" if they're on the edge.
  • Immediate - (treat within minutes) severely injured and will die soon without treatment
  • Delayed - (treat within hours) serious injuries which won't kill the person in the next hour or so
  • Minor - (treat within days) they can walk themselves out
  • Unharmed - go away, stop bothering me

Medical treatment in a mass casualty situation ignores the Unharmed and Minor, gives a huge dose of morphine to the Morgue category, looks after the Immediate and when they have time get to the Delayed. Eventually someone will look after the Minor ones.

Conflict has named Immediate as KIA, Delayed as INC (since any wound that serious you are usually incapacitated), and Minor as WIA.

I am wondering about these terms. The KIA may confuse since it's not actually instant death (2-15 minutes if untreated), and INC isn't always incapacitated (can roll dice to ignore it for a bit). But the triage terms may be a bit abstract for most.

Most of the time game terms focus on what the character feels. They're treating the character as a lone individual. Using terms focusing on what must be done may - may - encourage teamwork a bit more. KIA etc focus on what the character experiences, Immediate etc focus on what must be done.

But as I said it's also a bit abstract; medical types want it to be abstract so they don't get overwhelmed by all the drama, but as gamers using our imaginations it's all abstract for us, maybe we want more evocative.

Thoughts?

3
I'm totally confused. Is there a penis involved?  Who has the penis?
It could be anyone's penis. It could be woman's penis. You can't assume. Bigot.

4
Davenport - regardless of his politics - was never going to be welcome at rpg.net because he actually games.

5
I haven't gamed at a live table for years even before the coof because god damn are live games shit.
How hath you been offended, oh lord?

6
That kiwi farms thread noted that when a mod had been doxxed (names, addresses, phone numbers and family details get listed), the bans came more frequently. And I can't really blame the rpg.net mods for that, it's going to make you a bit paranoid and jumpy.

7
Holy shit. Evidently, for some people rpg.net drama is The Bold & the Beautiful - watch it every day and take notes. I did like, "At this point RPG.net can only aspire for the dignity and open-mindedness of Tumblr."


8
Each one of them was different but they all shared a key commonality: Not one of them ever made me think "Hey! The World must just know about this private brouhaha of mine!"
Did I ever tell you about this girl I dated whose nickname was Moose?

But yes: monogamy. Settle down with one person, treat them decently. Yes, it'd be fun to fuck other people. No, it's never worth it. Keep it in your pants.

9
There are other pulp portrayals of aristocratic societies where the heroes don't seem like slave-holding scum - like Robin Hood or the Three Musketeers.
Yes. Those are aristocratic societies, but the heroes are not on the top of those societies. They're either subversives or enforcers of some kind for the elites.

10
I'm reminded of the old saying about rpg.net, that for some of them the only roleplaying they do is pretending to be gamers.

11
Even the Soviet Union's asylums had a few genuine lunatics inside them.

12
I read a nice little article talking about population density's effect on politics. Basically, she said: if you're living in the middle of nowhere, even a well-run system is only getting an ambulance to you in 45 minutes, or a mechanic in 3 hours. If you sit around waiting for someone else to help you, you die. But if you live in a big city, it's now 5-10' for the ambulance and 30' for the mechanic. You can usually wait that long.

And of course, in that rural area if you get quicker help, it's not coming from the government or a corporation, it's coming from your neighbour.

So, rural areas will produce people who think of self-reliance and community. Urban areas will produce people who think of big government helping them - they don't even know their neighbours' names, usually, and certainly wouldn't rely on them for CPR or a jumpstart for their car.

Obviously the world isn't divided neatly into rural and urban, and people move from one to the other over the course of their lives, and so on and so forth, so it's not a perfect division. But it's something to think of.

With that in mind, perhaps the woke victim is simply reaching out for some community and help.

13
It's more of an extended, Rolling Stone-style article than a book, it really could be fleshed out into a lot more, but yes, it's very good. I've spoken to other ex-military guys and it rings true for all.

The same would apply for police, paramedics and so on, I would expect. That couple of years after retiring from uniformed service is a dangerous time, mentally. Of course it is for other retirees, too, but...

14
They should have went with "After careful consideration backstage, we've decided to shutdown Tangency" for 4/1. Most of them would have fallen for it.
They'd need trigger warnings, and they'd have to put all the furries on suicide watch.

15
It's an interesting topic. Personally I like Junger's take on it in Tribe. He noted that PTSD is higher among non-combat guys than combat guys, and doesn't appear after X time, but once the person leaves the service, whether that be 10 days or 10 years after the supposedly-precipitating event. He notes too that during the Blitz in London, after 9/11 in NYC, after many natural disasters, the rate of mental health issues and suicides goes down.

His theory is that PSTD is about trauma, certainly, but is also about alienation. During a disaster people come together - they have a sense of community and common purpose. Combat units tend to be tighter (esprit de corps) than non-combat - they more of a sense of community and common purpose - and while you're still in you've got the support of your tribe, once you're out you're a bit fucked. Like that scene in a war movie where the vet comes home and he's walking through the supermarket looking at the 38 brands of applesauce, and he's miserable. So he goes back to war. For your mental health, it's better to be shot at and have a tribe than be at peace and alone.

A good game group is something of a tribe. You have a sense of community and common purpose - that's why you bring snacks and have an adventure module. It's not a terribly profound version of a tribe, but it's still a tribe. With a sense of community and common purpose, with a tribe, you're happier.

And in a tribe, you try not to deliberately offend people just to be SuperShockEdgyCool.

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