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Messages - zend0g

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Quote from: Heavy Josh;1145164
To be fair, the gun stat differences in the 1.0, 2.0, and 2.2 editions of Twilight 2000 were not all that noteworthy. There were a tiny sliver of weapons players avoided equipping, but that was about it.

Yes, but it is no where close to even those levels. In MY0 for artifact weapons, I think a pistol was 2 damage and a rifle and assault rifle was 2 damage but can shoot out to long range or something that effect. I think my my players would abject to a .30-06 doing the same damage as a 9mm. But I guess we will see what they can do with it.

Quote from: HappyDaze;1145121
I'm pretty sure that the Soviets & Warsaw Pact are still the bad guys well past their expiration in the real world.

But it is so easy to change though. Plus, if you move it to a more modern timeline, PCs will better access to body armor which helps with the lethality of the setting.

Quote from: Itachi;1144983
They are planning a deluxe gear section with tons of illustrated guns. If they don't differentiate an AK from a M-16 I don't know what they're doing.

Yeah, I was looking over MY0's section for artifacts of pre-fall weapons and... Let's just say this will be hilarious. That system just doesn't have much if any room for variety.

Quote from: Gagarth;1144964
Well you are going to be disappointed there are ammo dice so the best you are probably going to get is rifle,pistol etc.  They seemed to to be going with a  2000 start date and the timeline from 2.2.  I am sure the timeline will be suitably massaged so the UK and the United States are basically Fascist Italy and Nazi Germany who  start the conflict.  Gotta keep the Neo-Marxist scum happy in case they come around loot your house, burn it down and shot your kid in the back of the head when he is bicycling around your driveway.
Yes, that is what I cynically expect.

Additional comment on AFMBE, if you didn't like D&D's base d20 mechanic as it is too swingy, then AFMBE's d10 base mechanic is going to nag you too. Plus, every time I pick up AFMBE I alwasy think "Why not use GURPS and just not go crazy on the rules?" But there are some web sites out there like that have such nice resources for AFMBE.

Quote from: Doc Sammy;1133891
Is it weird that I sorta want to see someone do a "Twilight of the Dead" campaign using the Twilight 2000 rules and survivalist themes in a zombie setting?

Not only would you have to fear the zombies, but there's also raiders and looters, and more mundane threats like starvation, dehydration, disease, and extreme weather.

Maybe also add some creatures from Doom too, I dunno.

Isn't that game called All Flesh Must Be Eaten? Actually, I wonder how well its rules would work in for T2K? My concern with the engine behind MY0 is that it just lacks the detail. Not as bad as FATE maybe, but I think a lot of weapons and vehicles are just going to blur together. I don't need GURPS level of detail, but I think there should be a mechanical difference between an M-16 and a AK-47. A setting in 2040 should be easy to do. China decides to take advantage of western nations' political weaknesses and touches off WWIII in the process. Well, it seemed a good idea at the time. You just need to update some TOE tables. Most of the high tech gear and gadgets that we have is going to be worthless a week after no power, so that setting should end up feeling pretty similar to the original.

Used them from time to time to generate NPC behavior by drawing two random cards from a deck.

Quote from: RPGPundit;753324
have to say I never found any to be truly suitable.  I'm looking forward to see the day when someone gives China or Japan (or Korea!) the same treatment that I gave Arrows of Indra for India.

Pfft. You can do Japan accurately with RPGs out there right now. You don't need special rules. The problem with many... most... okay, maybe all Japanese themed RPGs is that fap way too much over the Tokugawa period and Bushido: The Soul of Japan. The first has to be the most depressing time to a samurai and the second is a romantic's revisionist ideas on what the samurai where like. Dial back to the 8th to 12th century time frame. For the more weird fantasy, earlier is better and for those that like political intrigue, later is better. If you want to be lesser nobles rather than samurai exploring the wild wilderness of Japan that is even more crazy than 8th century, then the 5th to 6th century is good.

Quote from: Shipyard Locked;752892
Something I've wondered lately: have many us always been bothered by animal-hybrid aliens or did they start to feel wrong after we discovered that creepy furries were a 'thing'?

Not really. I have no problem with Vargr - canines that were uplifted from Earth by the Droyne. One is a fairly fleshed out alien race and the other are freaks.

Pen and Paper Roleplaying Games (RPGs) Discussion / Mecha RPGs
« on: May 25, 2014, 11:30:32 pm »
That sounds like the 1/200 models. I would get a little more map room since they are a little smaller, but interestingly they are almost as (or even more) expensive as the 1/144 models. I think the biggest downside is that you lose access to the resources of N scale (or HO if you want to go larger).

I think I will just go with 1/144 as the models are not that expensive and should be easy to get.

I am in the process of building a little research park in N scale to get a feel for everything.

I like 1ed AD&D OA as well. New weapons, rules for personal and family honor, new classes, martial arts and modular armor rules were all nice. The only downside is that low level characters were a wee bit more powerful than you would expect. Poor 1HD creatures didn't stand a chance.

Pen and Paper Roleplaying Games (RPGs) Discussion / Mecha RPGs
« on: May 24, 2014, 10:11:20 pm »
Decided to drop by and pick up a 1/144 and a 1/100 scale Gundam model for research purposes. Yeah. The 1/144 model is bigger than what I remembered and I haven't even put the 1/100 model together yet. If I remember correctly, 1/144 is N scale and 1/100 is HO scale (rough comparison). So I sat down and started converting the movement rates and weapon ranges from hexes to inches... Damnit. Why did I think time would make a math problem go away. Here are some examples:

Weapon               Hexes   Meters   1/100     1/144
Autocannon           4          200       2m        1.4m
Medium beam gun   7          350       3.5m      2.4m
Missile pod            13         650       6.5m      4.5m

Hexes in Mekton are 50m across. So even the lightest weapon is almost shooting all the way across a tabletop at even 1/144 scale. I am thinking about dividing the base range by 5 and then having combat, effective and then maximum range. One fifth of the old combat range is the new combat range, the old combat range is the new effective range -4 to hit, and maximum range is the same as it used to be but it is now -8 to hit.

The droyne (cute little buggers), vargr and the vrusk. Although I usually changed the vrusk to look more like the tri-keen.

Pen and Paper Roleplaying Games (RPGs) Discussion / Mecha RPGs
« on: May 21, 2014, 07:51:00 pm »
Quote from: YourSwordisMine;751337
Sadly I lost all my Mekton notebooks... I'd done conversions for all of the then current GUNDAM series (MS, 080, 083, Zeta, ZZ, F91, and Victory) Mecha. I also did Orguss, Mospeada, Dragonar, and I was working on Macross when I got distracted. Since this was before the internet, and I didn't really have a computer at the time; they were all hand written in notebooks...

I really wish I had them still...

I think I saw the "official" Mekton conversion rules for Gundam. It was interesting. "All powerplants are hot." Yikes! I think I will go with 1/144 scale with Gundam sized figures. Muv-Luv had some nice designs that are still available as it seems that some Gundam ranges are hard to come by. I would really like to scoop up some of the Unicorn range. It is a pity that both Gundam and Muv-Luv mecha don't make use of a lot of missiles, but they have a enough spots where you can just say that they are hidden behind armored panels.

The range of N scale buildings being sold today is very nice. I was surprised to seem companies making N scale office buildings, etc. It's doesn't seem to be your "traditional" railroad hobbyist styled buildings.

Pen and Paper Roleplaying Games (RPGs) Discussion / Mecha RPGs
« on: May 19, 2014, 10:07:34 pm »
Quote from: Celestial;750193
This thread is really making me wish Mekton Zero was out right now.  The original release date was six months ago, so hopefully it should be soon...

Well the PDFs for Mekton Zeta are available for purchase online and the developers say that Zeta material will carry forward.

Boy, if anyone knows of any good sources of nice looking mecha miniatures (like Rackham was going to make at one point), you will be my friend. I am thinking about trying to get some Gundam Converge figures and just use some of the hard to recognize but still cool looking ones. 1/144 models are interesting but they just need too much room to make weapon ranges matter.

Design, Development, and Gameplay / Mekton Z Changes
« on: May 17, 2014, 03:31:49 pm »
I was working on some changes for Mekton and was going to post them here until I found out how annoying it is to work with tables in a post.

It is going to be a game that blends Eclipse Phase and Mekton's Jovian Chronicles together. I was going to use the Mekton Z's rules with Eclipse Phase's settings (with a few changes). However, the attributes and skills in Mekton Z are just a little weird. So, I wanted to get your comments on this:

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