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Messages - Tyndale

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I just don't see how this move on WOTC's part helps anyone.  Now we have an internal IP fight +  looming public RPG culture feud + a frustrated consumer base.  I am just hoping that Hickman/Weis prevail and the books get published despite the shenanigans.

I realize that is no "one true way" with OSR, but I would like to see/listen to how other's run their games.  Anyone have a suggestions for a Youtube channel or podcast of game sessions or guidance?  I have been playing BW for a while (and admittedly like the game), but also suspect that those techniques and assumptions have crept into my methods and toolbox both consciously and subconsciously.

So, are there any audio/video primers that come to mind?


Thanks for the ACKS suggestion, as this is essentially what I was looking for.  Apparently when I read the book awhile back, I didn't get to that part or skipped that section.   

Why build a new one when you can re-occupy an old one?

 Because I like subsystems, but your point is spot on.  No need for construction from scratch when a remodel is available.

Say, if one wanted to spend some time (and gold pieces) in building a defensible structure for a gaming party, what rules/system would you adopt or pillage from?  Bonus points for upkeep and sieges.

Who has the best construction rules in your opinion?

Not so much intersted in a specific game, more so in your positive experience with construction and defense.  And looking for a middle ground between crunch and easy of play - if there is such a space.

Currently reading ICE's Castles & Ruins ATM.



Oh, so many trap possibilities: Unstable compounds that are waiting for the chance to combust, turn into deadly/hallucinogenic gas, expand into foam that will dissolve armor and flesh....and you totally need to put a "bunsen burner" that is still lit (continual flame).

Anyone have the inside scoop on Rolemaster?  I haven't heard about them for ages, nor the beta of the new edition.

Pen and Paper Roleplaying Games (RPGs) Discussion / ISO Space
« on: December 27, 2019, 11:29:09 AM »
Quote from: Lurkndog;1117492
So the Jedi rules are basically aimed at making OT Luke Skywalker, an adventurer with some force abilities added. If you want the full-powered Jedi from the prequels and sequels, you may want to look at the newer systems.

Personally, not having full-Jedi powers is a plus for me - at least for characters.  Thanks for making that distinction.

Pen and Paper Roleplaying Games (RPGs) Discussion / ISO Space
« on: December 27, 2019, 08:21:16 AM »
Quote from: Shawn Driscoll;1117471
Stick with a game mechanic you like for fantasy and find a syfy template for it.

I'm mostly familiar with Burning Wheel, and not sure I want to run Burning Empires (a whole other conversation).

Pen and Paper Roleplaying Games (RPGs) Discussion / ISO Space
« on: December 27, 2019, 07:58:18 AM »
Holy shit ton of options, Batman (a good thing). Thanks all!  I ordered the 30th Anniversary Star Wars Box because is seems like a good place to start - and I am a sucker for boxed sets.  I also am reading the SWN Revised and Free version now.  Another question, is am seeing the term "hard" and "soft" upthread and feeling this has specific meaning.  Am I correct to infer that "hard" has to do with accuracy of technology/physics?

Pen and Paper Roleplaying Games (RPGs) Discussion / ISO Space
« on: December 26, 2019, 07:30:36 PM »
Followup after a quick search.  How does FFG's version differ from Womp Rat Press's "Revised Expanded Updated"?

Pen and Paper Roleplaying Games (RPGs) Discussion / ISO Space
« on: December 26, 2019, 07:08:06 PM »
Thanks, Thornhammer.  Checking it out!

Pen and Paper Roleplaying Games (RPGs) Discussion / ISO Space
« on: December 26, 2019, 06:45:15 PM »
I just came back from The Rise of Skywalker.  Leaving aside my personal quibbles and critique, I was nonetheless entertained and appreciated the wrapping up of the story line, especially the final scene and homage to Tatooine where things all started...I felt like I was seven again, and feeling again a "new hope".

Nostalgia aside, this has made me think of Space RPGs and my sadly limited experience with them.  I played in a brief Traveler campaign and thoroughly enjoyed it as short as it lasted.  So, I'd love to hear what systems others have used and recommend (or don't), and what specific attributes they provide (or are lacking).  Specifically, what suggestions there are for a space exploration (sandbox) campaign, but also a solid system for ship building and combat. My inner Han Solo is feeling has an itch that needs to be scratched.



Pen and Paper Roleplaying Games (RPGs) Discussion / Ease of Play
« on: October 28, 2019, 10:54:50 PM »
Thanks for the feedback, everyone.  I will take another look into 5E with this feedback in mind as I haven't actually ran a game with it.  Related to this, I know that when originally released, it was claimed that one could run the "basic" version of the rules along side of the more advanced options.  Do any of ya'll have experience with this claim, and if it actually plays out?

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