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Messages - Mutt

Pages: [1] 2 3 ... 7
1
Design, Development, and Gameplay / Welcome To Kramerland Part II...
« on: September 13, 2010, 09:11:40 AM »
He's not here today or tomorrow eithe, he's off on work. I can do either today or tomorrow, just let me know which.
Quote from: imurrx;404586
Monday or Tuesday.

 I am working Wednesday, and Meatlips is heading to Red China Thursday.

2
Design, Development, and Gameplay / Welcome To Kramerland Part II...
« on: September 12, 2010, 08:01:59 AM »
Quote from: imurrx;404283
i hear crickets here.


Yes the DM is slaking again...

So which day this week?

3
Design, Development, and Gameplay / Welcome To Kramerland Part II...
« on: August 20, 2010, 12:15:21 PM »
They are pretty, but not useful for gameplay

4
Design, Development, and Gameplay / Welcome To Kramerland Part II...
« on: August 20, 2010, 11:04:26 AM »
Your hand drawn ones are a little easier to use in game, or the other flat maps. The 3d is a little tough.

5
Design, Development, and Gameplay / Welcome To Kramerland Part II...
« on: August 16, 2010, 04:20:50 PM »
How are my keeps coming along mister DM?

6
Design, Development, and Gameplay / Welcome To Kramerland Part II...
« on: August 09, 2010, 08:12:22 AM »
Choad should be here Wednesday

7
Design, Development, and Gameplay / Welcome to Kramerland...
« on: December 18, 2009, 08:54:08 AM »
Thursdays don't work for me, so I guess I'm done. Have fun.

8
Design, Development, and Gameplay / Welcome to Kramerland...
« on: December 16, 2009, 11:51:22 AM »
Smooches

Some people like having wax poured on them... It's not the hours I keep that puts me to sleep, it's the dullness when people go off on a tangent about something irrelevant for an hour that does.

And yes a firm day is needed.

9
Design, Development, and Gameplay / Welcome to Kramerland...
« on: December 15, 2009, 04:19:22 PM »
Guess no gaming this week. Will have to see about next week, it's going to be a busy week too.

10
Design, Development, and Gameplay / Welcome to Kramerland...
« on: December 14, 2009, 06:53:00 AM »
Don't think Tuesday is gonna work this week, Wednesday is pretty much the only night I am available

11
Design, Development, and Gameplay / Welcome to Kramerland...
« on: December 07, 2009, 08:00:38 AM »
Ross's tonight? text me and let me know, wont have a chance to check here later

12
Design, Development, and Gameplay / Welcome to Kramerland...
« on: November 19, 2009, 05:07:48 PM »
Quote from: MeatLips;344172
Then let's just play down at your place next week. I probably won't be back from the damned dentist until 8:15, and it will take us another 45 minutes just to get all our shit together and get in the car to drive down to Taunton.

I promise I won't bail for any reason next week.


Next week will have to be Monday or Tuesday. I am having Thankgiving at my place so I cannot do any other day.

13
Design, Development, and Gameplay / Welcome to Kramerland...
« on: November 19, 2009, 04:03:41 PM »
Quote from: MeatLips;344120
Ugh... my cell phone just reminded me that I have a dentist appointment tonight at 7:15. So I'll be a bit late, probably closer to 7:45 or 8pm.


Tried leaving you a voice mail but you need to empty it since it's full.... If you guys want to come down, fine if not, I have too much work to go up there tonight. Let me know

14
Design, Development, and Gameplay / Welcome to Kramerland...
« on: November 17, 2009, 10:07:32 PM »
Quote from: imurrx;343974
I do Wednesday or Thursday night. I have an MRI tomorrow so I have the day off the.

Any takers?


I don't think Mike can do tomorrow unless it is down here cause of school. I may be able to do Thursday, but won't know till then.

15
Design, Development, and Gameplay / Welcome to Kramerland...
« on: November 10, 2009, 02:07:16 AM »
no busier then normal... actually less so then normal :P and yes I'll see ya Wednesday

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