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Messages - MeatLips

Pages: [1] 2 3 ... 5
1
Design, Development, and Gameplay / Welcome to Kramerland...
« on: June 01, 2013, 10:04:42 PM »
Holy shitsnakes, that seems really complicated. It seems like the plan the guys used in Ocean's Eleven was less complex... wait, are we gonna have a Chinese contortionist in the jar first?

I think we'll need to play this out and discuss it. It seems it would require us to work as smoothly as a fine swiss watch together, except we're a bunch of shit-chucking apes.

2
Design, Development, and Gameplay / Welcome to Kramerland...
« on: May 28, 2013, 06:04:33 PM »
Look. A post from MeatLips.

I'll try to post more relevant stuff when I have time. Meanwhile, you fellas have been doing a bang-up job in keeping this thread up to date.

Good work!

3
Design, Development, and Gameplay / Welcome to Kramerland...
« on: January 12, 2010, 09:57:18 AM »
Quote from: Sacrificial Lamb;354585
I refuse to acknowledge that thread, based upon the tackiness of the name. ;) I will create a new thread for you guys tomorrow, detailing the necessary campaign information to get started.

Stay tuned...

Don't be a cocky douche. I accepted this annoying "Kramerland" thread name.

Should I change the name to "Welcome to Douche-Lamb-Land"?

4
Design, Development, and Gameplay / Welcome to Kramerland...
« on: January 10, 2010, 07:05:25 PM »
This thread is dead. Long live the new thread!

Welcome to BarryLand!

5
Design, Development, and Gameplay / Welcome to Barryland
« on: January 10, 2010, 07:03:39 PM »
With this. we will move on from our now dead previous topic: "Welcome to Kramerland" and embark upon a new adventure with our good ol' DM, SacLamb.

While our previous campaign ended with a fizzle, ie some people stopped giving a shit. And the previous DM, yours truly, burned out, we are left with fond memories of good times and fine roleplaying.

So now we enter the hallowed halls of BarryLand!

6
Design, Development, and Gameplay / Welcome to Kramerland...
« on: December 21, 2009, 12:52:22 PM »
I'm feeling burnt out too. What characters would we use? Are you talking about rolling up new ones?

If you want to go on using the current characters, I'll need to roll up a comparable player character for myself.

As for the current adventure, you guys are moving along it at a snails pace. There's no way we'd finish it up in one night, unless I skipped to the end. At any rate, I'm all for having you pick up the reins once more and get back into the driver seat. I need to take a break from being DM for a little while.

Now I understand how you got all burnt out as well.

7
Design, Development, and Gameplay / Welcome to Kramerland...
« on: December 21, 2009, 01:34:00 AM »
Very well. If everyone wants to game tomorrow night, then that's fine. Like Imurrx I have some stuff to do before we game so it wouldn't be until after 8. Particularly, I'm going away from Tuesday to Thursday with the girlfriend.

I'm picking up a friend of hers tomorrow to condo-sit my cats, so while I wanted everyone to meet Zhi, you'll all get to meet her friend Jessica instead.

If we play, it will have to be at my place.

8
Design, Development, and Gameplay / Welcome to Kramerland...
« on: December 20, 2009, 06:08:13 PM »
Quote from: Mutt;349946
Thursdays don't work for me, so I guess I'm done. Have fun.


I guess there's no fucking point getting together tomorrow.

Happy fucking holidays.

9
Design, Development, and Gameplay / Welcome to Kramerland...
« on: December 16, 2009, 09:13:36 PM »
Thursday is perfectly acceptable to me.

10
Design, Development, and Gameplay / Welcome to Kramerland...
« on: December 16, 2009, 10:44:17 AM »
Clearly we are suffering some serious setbacks as to completing this campaign.

Mutt, since you're technically out of work I can sort of understand your current mentality of "Work all hours like I'm still 22 and drink and fuck like crazy when I'm not working cuz sleep is for the weak". But if you think you're going to be busy like this for the forseeable future, then it would be easier if you just let us know now instead of week to week.

Blumpy, you've been tied down with various school commitments and ass problems and what-not. If you can figure out what your schedule is going to be like week to week, it would be easier to plan our sessions.

imurrx, your shifting work schedule has made it an iron-bound pain in the ass to plan sessions since you're unable to commit to the same exact day each week. It would be infinitely easier for everyone to schedule the same day every week like we used to if your hours weren't getting shifted back and forth at work. I'm not blaming you for it, but it is annoying.

Sac Lamb... you're pretty much blameless. Your daily schedule consists of "Asleep, Kinda awake, In the bathroom, Asleep, At the gym, Asleep"

I'm not without blame. I did ditch a session once to get laid. However I won't be doing that again, and I really haven't done it since either. I've also been less than enthusiastic lately since it's a pain to get all ready and then be expected to keep you all entertained and moving during the session.

Mutt, it's annoying as all fucking hell when you fall asleep during the session, get exasperated when the game isn't moving fast enough, or do shit like dump hot wax on me because you're fucking bored. I really wanted to kick you the fuck out of my condo when you did that last week, but that would have ended the session and ruined it for everyone else. I forgive you, but please keep in mind that inflicting physical pain on me just serves to piss me off and while amusing to you, doesn't really move the game along any faster.

Blumpy, it's fucking annoying when you bitched about not being able to do shit, or not having any idea how to use the spells your character has. For future reference, you might want to start out using a character that is a bit simpler to use. You'd definitely have more fun that way.

Sac and imurrx, you guys bloat your characters with ridiculously legal munchkined complexity that often leaves me scratching my head and wondering "They can fucking do that??"

And Sac, you're guilty of being a condescending douche-bag former DM. You do help out at times, but your level of general knowledge in the game is higher than my own, and often higher than your character. You do tend to use that knowledge to your advantage in the game, even when your character wouldn't know that shit without a high knowledge check.

I'm guilty of basically not knowing as much as Sac in terms of gameplay and D&D mechanics.

Basically, we're all a motley crew of douche-bags that are difficult for a semi-novice DM like myself to play with. If we continue playing in the future I will be using a module that I have written myself. But if we want to continue playing, I need one day a week committed to. A single static day that we can all agree on. This would have to be either Monday, Tuesday, Wednesday, or Thursday. ONE of these days will have to be our static gaming day, like Monday used to be. If this cannot be static, then we will need to plan our sessions at least a month at a time with everyone agreeing on each day per week. This shouldn't be hard for you imurrx, since you have to base things on your work schedule, or hard for you Lamb, since you aren't doing anything anyway.

Hugs and kisses and merry fucking Christmas.

11
Design, Development, and Gameplay / Welcome to Kramerland...
« on: December 15, 2009, 11:23:22 AM »
I can't do Wednesday. I'm available every night this week except for Wednesday and Friday.

I guess we can do next Monday at my place. My girlfriend will probably be there, so you all can meet her. :-)

12
Design, Development, and Gameplay / Welcome to Kramerland...
« on: December 02, 2009, 09:46:31 AM »
Quote from: imurrx;346050

Let's aim for thursday. I got a parrent teacher thingy so I can be there post 7. probably 7:30 the latest.


And you handle people's critical medications... Let us know how your parrent/teacher thing goes... especially with the rest of the parrents

:p

13
Design, Development, and Gameplay / Welcome to Kramerland...
« on: November 30, 2009, 02:15:17 AM »
Either day is fine with me.

Mutt, I need that cat-cage I lent you back. Please bring it with you when we get together.

14
Design, Development, and Gameplay / Welcome to Kramerland...
« on: November 19, 2009, 06:23:32 PM »
Quote from: imurrx;344182
Monday. I got work Tuesday night.


Monday it is then.

15
Design, Development, and Gameplay / Welcome to Kramerland...
« on: November 19, 2009, 04:43:44 PM »
Quote from: Mutt;344152
Tried leaving you a voice mail but you need to empty it since it's full.... If you guys want to come down, fine if not, I have too much work to go up there tonight. Let me know


Then let's just play down at your place next week. I probably won't be back from the damned dentist until 8:15, and it will take us another 45 minutes just to get all our shit together and get in the car to drive down to Taunton.

I promise I won't bail for any reason next week.

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