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Messages - Darrin Kelley

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1
If they have resurrection spells, sure they do.


I have never been in any fantasy campaign where resurrection spells were commonplace. Not with D&D, Rolemaster, or any of the other major fantasy systems I have played over the years. if a resurrection was ever sought after, it was the end point of a huge epic quest. With no guarantee it would actually work in the end.

2
I wasn't arguing for a "death free" experience. I was arguing more for character death to be given more regard than it is in some corners of our hobby.


RPG characters do not usually have "extra lives".

3

Heroic?  It's mostly graverobbers, barbarians and thieves.

Maybe in the games you play. But D&D has always set out its default assumptions at the PCs being heroic protagonists.

D&D can be played as a wargame. But that is not its default mode. And it never has been.


Bullshit.  D&D hasn't always done anything.  The early stuff was just as inspired by Moorcock and Howard as Le Morte de Arthur.


Then your reading comprehension is null. Here! Have a dessert! 💩

(Thank you Pundit for enabling emoji's!)

The D&D rulebooks always set out the intent of the authors regarding how it was to be played. It described the purpose and the intent. I know this, because I owned most of the editions of D&D that were put out.

4

Heroic?  It's mostly graverobbers, barbarians and thieves.


Maybe in the games you play. But D&D has always set out its default assumptions at the PCs being heroic protagonists.


D&D can be played as a wargame. But that is not its default mode. And it never has been.

5
Random character death flies in the face of a game where the players are playing heroic protagonists. It's against the spirit of the game for protagonists to die meaninglessly.


Heroic sacrifice is absolutely within the themes of the game. A character going out in a blaze of glory. Or offering themselves up to save the rest of the group? Absolutely within the perview of the genre and good play. Such is definitely the sort of in-genre thing a player should be congratulated for and look forward to doing. Because they make the game memorable. It an act supportive of good story.


Random character death I balieve is a holdover from the wargaming days of the hobby. Where characters were treated as playing pieces and viewed as expendable as an extra life in classic video games. It's something that came from a forerunner of the medium, but never truly suited it.

6


Yes, me too! That’s an under appreciated movie and a great portrayal of a warlock. In fact, I think it’s he’s a well done movie magic user - with a set of impressive and thematic powers that don’t come off as deus ex machina.


This conversation inspired me to get out my Warlock DVD and watch it.


But the Warlock in 5th Edition D&D I think is a class that definitely has its uses. I like the variety of different patrons one can have. So you can really make the character distinctive. And I think it has room for endless expansion.

7
Warlock will always come to mind as the series of movies Julian Sands starred in. He made a great villain.

8
Media & Inspiration / Bill & Ted Face the Music
« on: August 30, 2020, 03:23:16 AM »
The plot didn't feel forced. Because the actors in this movie pulled off the story so well. When you have actors that committed to their performances. And the writers so committed to being authentic to the material. You get a story that doesn't feel like the viewers are getting railroaded through the plot.

All of this is a sign of actors performing well. And great story presented by solid writers. This is the sort of commitment by all parties that Hollywood needs more of.

Honestly? Bill & Ted Face the Music needs to be considered a master class example of what to do right in film and acting school courses.

9
Media & Inspiration / Bill & Ted Face the Music
« on: August 29, 2020, 04:19:29 PM »
I bought the movie on Amazon Prime Video this morning. And I have watched it twice.

This is definitely a movie for Bill & Ted fans. It hit all the marks of a great Bill & Ted movie. It's the type of movie where you turn off your brain and just enjoy the ride.

This movie was not really overly political. It was true to who Bill & Ted have always been. And in these times where everything gets politicized, it is great to see a movie like this. One unafraid and unashamed to be true to itself.

You are not going to get any spoilers from me. This movie speaks for itself. And if it is something you can appreciate, you will have a good time.

It's a great ending to the Bill & Ted trilogy.

10
I'm saying this as a disabled person in real life. So anyone who pounces on me for being insensitive are way off base.

Adventurers in a fantasy RPG are not physically disabled. Anyone who is physically disabled would be viewed as a liability to the whole adventuring condition. This is why people who lose limbs and such retire from adventuring. Because they aren't able to do it anymore. This is not being cruel to the disabled person. This is being honest about the adventuring condition.

This isn't exclusive to the medieval authentic side of fantasy RPGs. But it exists with all of the others. Medieval fantasy is not kind to the disabled. And it never has been.

So this +1 Wheelchair of whatever is something I find deeply offensive. Anyone in such a contraption are the first target the uncivilized would go after. They would be the first person killed off. Which is horrible. But that is part of the condition. The lame animal is the first to get eaten.

11
There is an old school AD&D adventure I want to convert to the current edition. It has some custom monsters. How hard would the conversion be?

The adventure comes with sample pre-generated characters. How hard would those be to convert to the current edition?

When I run this adventure, I want it to feel as old school as I can get away with. Because it's based on a swords & sorcery property.

12
It's even worse than that. If you say anything contrary to the party line anywhere on the net, they will know and they will do their best to make sure you are banned. They hold a tyrannical sway over that community and subject. So you are either with them, or you are the enemy to be obliterated from the internet.

There was an incident I heard of at a GenCon over 20 years ago about a bunch of the Hero elite going over to the publisher of a smaller competing superhero game. And literally bullying them out of the building in a mafia-style manner. I heard this account face to face from one of the perpetrators. So know it to be true. He was bragging. Showing pride for that behavior. And I was just disgusted.

I checked privately with that small publisher about that account. And they confirmed it happened exactly as described.

So I'm more than a detractor. I'm a witness.

The core Hero community was toxic before the term was popularized in the media. They thought they were untouchable. Unaccountable. But with the rise of publishers they couldn't bully out of existence, they aren't as relevant or valuable to the superhero RPG hobby as they were. Other games have knocked the Hero System off the pedestal it was once securely held above all others.

I don't celebrate the current condition Hero Games is in. Quite to the contrary. I was a Hero believer. I believed in its potential. What the company could grow to be. If it were allowed to actually grow and evolve its products.

But I'm also not going to sit back and pretend everything is hunky-dory within the Hero community itself. Because it's not. They have run off virtually every dissenting voice in nearly every form of gaming media. The level of control that corrupt community of grognards exert has been downright Orwellian.

Showing truth to power has always been one of my biggest motivations. And I am fed up with being a whipping boy in places like TBP for having the nerve of simply having a contrary opinion to those in power. I'm sick of being punished for it.

When Pundit recruited me for this board years ago. I was skeptical. And I did not post for a long time. Because I had grown accustomed to being bullied, disregarded and generally abused. It took time for me to feel safe in posting here. To believe enough in the place to truly be apart of it.

Pundit knows where I came from. The chat known as #randomworlds on Magicstar.net. Which used to be the unofficial RPG.net chatroom. He was convincing enough to get me to register. Convincing enough for me to try. He met me there under one of my various identities. And that's where he gave me the invitation. In the mental state I was, that was truly miraculous that it got through to me.

Pundit likely doesn't remember that bit of kindness to someone who felt absolutely disenfranchised. But to me? It got me to try again.

13
Constant sustained harassment. Online and off. It doesn't get more plain than that.

14
I'm mischaracterizing nothing. I lived through the Fuzion mess and watched it unfold. There was a ton constant trolling from the pro-5th edition side. Straight up harassment of the original owners. Who didn't want to publish it.

15
Quote from: hedgehobbit;1143935
IOW, Champion New Millennium didn't fail because of the Champions grognards as those people weren't even the game's target audience.

First edition Champions: New Millenium was an objectively bad product. Not playtested. With an incomplete unfinished game system. Champions: New Millemium 2nd Edition was even more of an attempt to shoehorn Hero System mechanics into Fuzion. When it needed to be its own thing. As a result, both of those editions failed pretty spectacularly.

I own both of those products. The grognards freelancing for the company were constantly putting pressure on the original owners to go back to the Hero System and publish Hero System 5th Edition. Which they had flat out rejected as being the wrong direction for their company.

They were being trolled so constantly from within and without that their products couldn't succeed.

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