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Messages - flyingmice

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StarCluster 4 leads the pack of Science Fiction RPGs! It merely leads them from behind! Waaaaay behind!

I was once upon a time going to write a game around police procedurals - I had a title (Ecce Homicide) and cover already made. I don't give a fuck if my games sell or not, and it looked right up my alley. I have run dozens of police procedurals over the years, with terrific success. But then, while I was prepping the book, I realized there was no game there. Procedurals are all about how you run a game, not what game you run. I shut that sucker down so fast it's still spinning. It's not my business to tell anyone else how to run a game.

I don't. Two column format is a bitch on screens as opposed to in print. I use a 2/3 size text body with wide sideheads. It's a decent compromise.

Pen and Paper Roleplaying Games (RPGs) Discussion / Tavern Rules
« on: September 10, 2018, 08:22:18 pm »
San Dimas High School football RULES! Wooo!

Media and Inspiration / My First Album Released
« on: September 06, 2018, 10:54:49 pm »
Now all the songs are available on You Tube. Enjoy! :D

Quote from: jeff37923;1055007
Attached is a PDF of the sensor ranges and resolutions that Erin Palette came up with for Mongoose Traveller, it has been very useful for us.

All of the sensors are listed with an understanding that the information travels at lightspeed. Now, if the information could be used real time (like if the sensor was gravity based and measured the curvature of spacetime), then that would create a huge advantage for that side. However, if the weapons were still limited by the speed of light, then that advantage is limited as well.

Tool Box 4 - Engineer's Guide has that for StarCluster 4:


I'm sure most moderately hard SF games do.

BTW, in StarCluster, you can hide heat by pumping it into the zero point. Can't extract any, but no one's going to notice a little more there...

Quote from: RPGPundit;1054961
Man, this is not the sort of thing I ever worry about. My spaceship combat, when it happens, is strictly space-opera, I guess.

That's not a bad thing! It's just a different style. Joey's specific question assumed c-limited data gathering as the norm, so that's what we are discussing. Science fiction is fiction. How much science you want is up to you.

In mid-November 2017, four friends who had gone to the same college (UCLA) took off in a Gweduck amphibian from Santa Catalina island. Every year they would go somewhere together for a vacation. One was an airplane design engineer who was just about to get the certification on his first airplane design, one was a veterinarian, one was a ranger/ safari guide, and the last was a commercial bush pilot. They flew up to Seattle and landed at Seattle-Tacoma airport to refuel. They were headed to the Tongass National Forest on the Alaskan panhandle for a week of camping, fishing and hunting. They flew over the border into British Columbia, along the coast. They went into a cloud and...

Came out to find the ground rising to hit them from underneath! The coast mountains had broken free from the earth and were flying up into the air! The Gweduck's pilot, at this time the bush pilot, though the engineer was also a qualified pilot - it was his plane - made a side-slip and rolled inverted before pulling into a dive past the edge of the mountains! Chunks of earth the size of Los Angeles were breaking off and floating away, water was spurting out into the air and turning to mist, and birds the size of the Gweduck flew past with riders in saddles firing bows at each other from their backs!

The players knew this was coming. I didn't blindside them, they were prepared, but the characters weren't! This was the beginning of my current Tuesday night game.

Quote from: Joey2k;1054524
One of the difficulties of space combat is information, or rather the delay in getting it. At the distances involved, with conventional detection methods like radar, what you are "seeing" can be minutes, hours, even days old. Tactics and ship movements would have to take that into account.

How much of an advantage would it be if one side had a means of acquiring information in real time while the other side had to make do with conventional means of detection? Could the disadvantaged side overcome that disadvantage with enough skill, or would they be screwed?

It's built into the StarCluster game. All scan is lightspeed limited, so the scan undergoes projection post processing, to lay out the most likely projected paths. It predicts using algorithms based on who the enemy is and known proclivities. The scan operator chooses one projection path and feeds it to targeting.

If one side had real time - non-lightspeed-lagged - targeting info, it would be a walkover if the weapons are at all equivalent.

Media and Inspiration / My First Album Released
« on: August 30, 2018, 06:38:57 pm »
I released my first album - Greatest Hits 2018-2018 - on CDBaby. Several of the songs were written for my Cold Space and FTL Now RPGs, one is from my last band 40+ years ago, and the rest newly written. You can listen to clips, and the song Carnivores can be heard in its entirety.

Enjoy, or ignore. I'm betting on the latter!


With some groups lots! My Saturday group is fine with it, PC/PC or PC/NPC, but it is not frequent. My Sunday group are all about the relationships! It's a soap opera! Marriages, group sex/marriages, flings, gay, straight, aliens, uplifts - doesn't really matter. All is fun! My Tuesday group on the other hand has none - possibly because they are mostly young men and a bit embarassed.

Quote from: Shawn Driscoll;1025641
YouTube has plenty of videos for making such maps. Just pick a style to use from them.

When I do a city map - I only do Early Modern+ games - I start off with what kind of access does this city have for Land (highway), Sea (Port), Air (Airport), and Internal (Streets & Mass Transit)? Rank that access 1-10. Does it have several major interstates coming into the city? It should rank high for Land. Is the airport small and cramped? It should rank low for Air. Is the subway system TEH SUCK? Internal is very low - etc. Then place these into neighborhoods. The interstate comes in from the west and skirts the city center before leaving to the south. The Airport is on the bay, hemmed in by tall buildings on three sides. The seaport is here in this commercial district along the bay.

Then I go neighborhood by neighborhood. What is this neighborhood? Residential? Commercial? Governmental? etc. So I choose, say, residential. Then what kind of residential - Dense (high rise rentals), Urban (low-rise rentals), Suburban (single family homes), etc. How nice is it? New? Old but spiffy? Dilapidated? Slummy? How big is it? How important is it to the city government? How do the cops see this neighborhood?

Then I ask: What are other neighborhoods are accessible easily from here? This helps interrelate everything. I usually draw a relationship map from this, like a schematic. Some games that's good enough. I would look at similar neighborhoods in similar cities. Houston TX, New Orleans LA, Galveston TX. See what they look like - maybe use photos of these neighborhoods to illustrate to the players. I might draw in important streets - high volume traffic or social importance. Spot interesting things - parks, playgrounds, theaters, shopping areas, restaurants, etc. You can always add these in as you play. I wouldn't bother drawing and naming side streets. You can always just describe them, but keep a list of names and make notes when you use these names. Otherwise you could end with three Charles Streets - which *could* happen, but is confusing. It's better to note "Charles Street - in Livingston Park, residential side street, bodega 'AJ's', donuts! Nicer than most streets in LP. Vietnamese restaurant 'What Dat Pho?' on corner Highland." That's what you need for roleplaying.

Added: Whups! Sorry! Misunderstood the "not for roleplaying" bit! I thought it was not for a published roleplaying game - just internal use. Then let's say this is all for developing the city, and actually drawing the map is techniques the other posts can help you with! :P

The RPGPundit's Own Forum / Mike Mearls is firing you from D&D
« on: February 13, 2018, 01:38:09 pm »
I don't blame him. I'd fire me too!

Pen and Paper Roleplaying Games (RPGs) Discussion / Star Wars-ish Timeline
« on: February 12, 2018, 01:40:40 pm »
Quote from: RPGPundit;1024876
You can tell its a Flying Mice Joint because there's sleeper ships.

That's actually canon Star Wars - I just moved the time frame up. So let's let this thread die with dignity, shall we? :D

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