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Messages - Mishihari

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I have the v2 books, and they were an awfully good read even though I never got to play the game.  The bit quoted above about continuing ecological and anti-colonial themes is a bit hokey.  I just glanced at my Moderator's Guide, and it listed 9 typical premises for a Blue Planet campaign, only one of which was anticolonial and one of which was ecological.  And since the role of the PC's for the two premises were listed as "insurgents" and "eco-terrorists," it's hardly an endorsement of those points of view.

They should have went with "After careful consideration backstage, we've decided to shutdown Tangency" for 4/1. Most of them would have fallen for it.

I agitated long and hard for that back in the day whenI was a member.  I still think it might have saved the site.

It depends from the kind of experience the game wants to offer. A game about soldiers in a warzone can have rules for either "romanticised" (John Wayne) or "realistic" (Saving Private Ryan, Fury...) portrayals.

Ugh.  No offense, but I find that particular phrasing of types of games really irritating.  It implies that if characters don't come out of combat emotional wrecks then the game is unrealistic.  PSTD is real and it's awful, sure, but a vast majority of the combat vets I know personally are just fine with regard to their sanity and emotional wellbeing.

Thought: Prof. Dubois from Starship Troopers would either be the best or worst person to play D&D with. 

I'd say probably best.  He would certainly be a team player.  I just read this book again, this time with my 13 year old son, and rather than losing relevance over the years like most books, it's becoming more and more relevant. 

The time for the player to make input is when he announces his action, not after resolution.  If the player says, "I take his head off with my sword, or at least try to" and the dice decree a kill, then I say "His head makes a gentle arc, bounces twice, and rolls to your feet, a slightly surprised look on his face."  If the player says "I attack" and the dice are favorably disposed, the I just say "Okay, he's down," or "You take him in the chest and he folds."  The "Mercer" things you're describing, or whatever it is, is just weird.

...after a few more moments of thought this is just another application of "Players control their character, GMs control the rest of the world."  If you're giving players narrative control of the world, then you're starting to move out of classic RPGs and into something else.

It’s amazing that someone who is such a massive Luddite also wrote some of the most technology-based RPGs ever. Maybe there’s a lesson in there...

Once you reach a certain level of understanding of technology, Ludditism becomes more and more attractive. Ask anyone who works in IT infrastructure or cybersecurity. And ignore the software devs. They don't understand the tech; they cargo-cult.

Oh yeah.  I have multiple engineering and postgraduate degrees and decades of experience working in advanced technology, and I still use Microsoft Office XP.  I mostly refuse updates to software because they break thing and remove features more than they improve anything.  I'm still mad that I had to buy a smartphone when my old phone dies rather than another one with a slide out keyboard.  Newer is very often not better.  Frex, I have a 40 year old alarm clock that still works great while I'm lucky if my more recent equipment lasts a year.

Because having a queer vampire is the type of representation you want to see?

Nothing wrong with identifying with monsters... long as you realize they're monsters.

I will re-iterate my request for written transcripts to videos, as even at 1.5 speed I STILL could read your entire point in much less than half the time I takes to watch videos.
  • Go to video
  • Click the ••• menu below the video player
  • Select 'Open Transcript'
  • Read Transcript

Thanks, that was helpful.  Never knew it was there.  Unfortunately it only has a few words on the screen at a time so I still can't absorb the message at a reasonable speed.

I would also prefer a written form, even if it was just the transcript exported to something easier to read.  Edit:  Nevermind on that last.  I just tried copy & paste then removing the line breaks and it was still difficult to read. I guess you would need ot do an actual article.

Tell the players "I've read these three books.  You may rely on the information in them.  Anything else I'm making up as I go.  I'm not going to read the other thousand books unless y'all are going to pay me.  If you don't like it, we can play something else."

This kind of gets to one of my issues with letting the PCs have major effect on the setting, in general and not just Shadowrun.  So you have your rebellion and the world changes.  Great.  What now?

Play a new game? The only way to really have an unending world is to have one with no setting or consequences at all. Or maybe make it super low stakes.

This is a 'have your own cake' thing. You can't kill the Dragon without its death impacting the world. If it doesn't why did the PCs kill the Dragon? For pavlovian XP grinding?

It doesn't sound like we're talking about killing Smaug in one little corner of the world here, more about PCs radically changing the nature of the setting.

Fuchi says hi!
As a great example of status qou.

Because their fall meant utterly buttfuck nothing and was caused by godlike beings and the internal politics of high up executives. As you pointed out - they were replaced by just more largely interchangeable megacorporations.

This has the Star Wars effect - by having one villain just be replaced by another villain it makes the changes that brought it up before futile, and thus makes even the idea of hope from before seem like a false one.

This kind of gets to one of my issues with letting the PCs have major effect on the setting, in general and not just Shadowrun.  So you have your rebellion and the world changes.  Great.  What now?  The players who signed on for a Shadowrun experience are no longer getting it because you're not in the Shadowrun world anymore.  The reams of published game material out there is no longer applicable to your game.  Sound like time to end the campaign.  If you want to keep playing, too bad, we're done.

You jest, but I believe this is a real issue in the deaf community. I was at a New Years Eve function for the deaf a few years ago and it's all people wanted to talk about. 've seen it pop up in the news a few times since.

What? Deaf people outraged at being offered a cure?

Through a quirk of social connections I have a fair number of deaf friends and acquaintances, and yes, it's an issue.  I didn't really see outrage, but it's not universally regarded as a good idea either.  There's a deaf culture, and that goes away if they're no longer deaf.  Also some feel just fine the way they are and think kids should be adults before deciding about a cochlear implant so they can make a responsible decision.  I think it's a no-brainer to get the implant, but obviously, everyone has their own values.

Anedote time!

The closest I've come to an "uncomfortable situation", I was GMing a 2e Dark Sun game. Everyone had rolled up wild talents, and a woman player had... I don't have the book handy, it's an 'attraction' talent, and she used that thing unmercifully on male NPCs. They were parleying with elf raiders, and she used the ability on the raider chief. Up until then, I hadn't wanted to "go there", but the situation was pretty clear to my mind. She successully used the ability on the raider chief, and I role played him "Execute them all, but the woman. Have her taken to my tent!"

I'm not squeamish, but I run a PG-13 game, it was in a public place, and the player's husband was also at the table. So I had no plans to run a "rape scene". They wound up fighting the raiders anyway, so it was moot. But for a while there, I was staring down the barrel of resolving a rather ticklish situation.

So my "uncomfortable situation" was completely driven by the actions of the player in question, and from my read on the table, I felt pretty justified in how I ran the encounter.

Well, clearly the consent worksheet would have solved this situation.

Like it did in the game of the video? The women clearly said what they didn't want, then tried to have the DM to stop... Yep, those SJW "safety" tools sure work wonders.

We clearly need a text marker to indicate sarcasm on this site.   ... Beyond the one guy who said that he indicates sarcasm by black text

I tried to figure out an EMAO mechanic for my last game design project.  Mainly I don't like the idea of being locked into an action when you should reasonably be able to change your mind continuously as you see what else is happening.  No luck.  I did figure out a mechanic that answers my reason for wanting one though, and I think I saw something similar upthread.  Players act in reverse initiative order - slowest player going first.  Once an action is announced, any player who has not yet acted can say "waitasec, I'm taking my action first."  That way the faster characters can react to what the slower characters are doing on the fly.  The slower characters can't do the same, but that's reasonable - the quicker character should get their action before the slower character can react.  Never tested it out in play - I set aside the project for other reasons.  If anyone wants to try it and tell how well it works in actual play, that would be awesome.

Edit:  This is actually better than the system above, because it achieves the same effect without adding an extra declaration phase.

I've got just the usual several sets, but with a couple of additions I think are neat.  I'm fond of the stone d20s and the actual gold-plated d6 my wife got me for a birthday.

Those ugly dice really take me back.  I remember dice that looked like that that came with a crayon to color in the numbers.  Probably not a good idea with Gamescience dice though - it might mar their mathematical perfection.

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