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Messages - EeksGames

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Pen and Paper Roleplaying Games (RPGs) Discussion / Ankur
« on: December 18, 2018, 07:53:02 pm »
It seems pretty obscure I'd say. Saw it on a YouTube channel with some 300 views a video, but can't recall which one. First glance it looks well made. I guess a read would warrant more information on playability.

Looks like great work. Glad they're doing well.

Pen and Paper Roleplaying Games (RPGs) Discussion / Ankur
« on: December 07, 2018, 09:24:33 pm »
That's disheartening. It does sound like a neat idea. I think I'll grab a copy and give it a read. I forgave the borrowed art pretty quickly, because the concept was so amazing. Maybe he should sit down with a few developers, or get in some forums like this, and see what should be changed. What kind of rules weren't necessary?

Pen and Paper Roleplaying Games (RPGs) Discussion / Ankur
« on: December 06, 2018, 06:56:28 pm »
Has anyone made a post about Ankur yet? I haven't played it, but I have seen the art. The site seems really cool. It's based on a D12 system, where 1D12 is all that's needed to play. Chris Miller decided to write it up after getting sick of regular work. Main theme is Sumeria, but it has space travel, interstellar beings, ect. Seems really cool. Thought I'd throw it out there.

Let us know if you have a play experience and what it's like.

Media and Inspiration / Autism and the Therapeutic Effect of RPGs
« on: December 05, 2018, 02:53:06 am »
Great thread. Games and health industry is very interesting. This reminds me of glucoboy. A gameboy reward system for blood sugar testing. Your gaming might be able to derive ideas and inspiration from its developer's story. Kelsey Lewin has a very good video on it.

Articles / Plundering the PC: Divinity: Original Sin
« on: December 05, 2018, 02:45:44 am »
I think PC games will change less because the companies have built a niche based on a certain kind of game that works for them. Like Baldur's Gate, Planescape Torment, ect. Their fans expect those games, so they've kept them the same. If it works, why change it? I get a little iffy about major changes to working mechanics/system. It's really easy to lose/disappoint all your fans. Also PC games have longer overhead. Baldur's Gate I would have taken years to build from the ground up by an indie team. Baldur's Gate II wouldn't have been so bad because of recycled elements. I'm not sure I would want to pop in Baldur's Gate II and see an action RPG. Sometimes little to no change is a good thing. Especially in economic and efficiency aspects.

No problem, sent a PM as well. I wouldn't mind following this if possible. Throw me a Twitter or something.

Done, and done. Don't forget to share the app when it's finished. Actually sounds kind of exiting.

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