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« on: July 30, 2020, 07:15:39 pm »
I really really wanted to like Fuzion. I liked Interlock, thought it was cool in Mekton. I liked HERO (up to 4th edition), though even then it was pushing the limit of how much complexity I wanted.
A joining of the two, using the best from each, _sounded_ good.
Fuzion in Bubblegum Crisis was not to shabby.
Champions New Millennium was so 90s it hurts to look at it now. And the previous posters are right, the Fuzion rules read like a 0.6 or 0.7 version, not a fully playtested strong set of rules. Errata was printed in the back of the next two C:NM books.
The system was ....... okay. A whole bunch of new strangeness to learn, and in the end, I was honestly happier with HERO 4. I read the generic rules they released and was completely uninspired to run anything with them.
A revised or second edition would have cleaned things up greatly, I imagine. But after the first two C:NM supplements and a couple other Fuzion powered games (Armored Trooper Votoms and Dragonball Z), it disappeared like the morning dew after the sun rises. Neither Hero Games nor R. Talsorian really seemed to care about it anymore, and thus it went into the dustbin of history.