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« on: September 07, 2016, 02:52:38 PM »
I am reading this book myself at the moment. There is something about this game, the "It Factor", perhaps, but yeah, it has me pretty stoked to give it a run. I certainly echo your thoughts on ambiance and artwork. After several years of playing high-action, high-fantasy stuff, I've been in the mood for something exploration-focused with a palpable feeling of danger... Bingo! This is it.
System-wise, it actually reminds me a bit of Cypher System in terms of crunch and basic mechanics. Normally that would be a big deal-breaker, but I *think* I like what they've done here. Cypher characters feel very thin (3 attributes + a few special abilities) compared to Symbaroum characters with their 8 attributes + 5 abilities/powers based on occupation and race (for a starting character). Symbaroum characters seem much more tangible to me. And those 8 attributes represent base target numbers (roll-under) for seemingly everything you do in the game. Simple and intuitive. I read one blog that compared it to BRP in that regard. Plus, in Symbaroum, your special items are yours to keep as opposed to the use-and-discard approach of Cypher. So if you find a cool artifact, that becomes part of your character's identity as well.
The biggest criticism I have is that the setting details are a bit thin. Most things are described in a basic sense, but often leave you wanting a bit more. Hopefully, the Jarnringen team is planning to flesh things out with some meaty supplements. Maps and floorplans of some of the incredible sites depicted in the artwork would be fabulous!
I could ramble on, but suffice it to say I am also inspired to play this thing sooner or later!