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Messages - Tod13

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Quote from: Michele;1093888
The problem probably is with the player, not the character.

Best post in thread so far. (I read to the end.)

My players could play the character and make it work, and it would be fun. YMMV

Quote from: Simlasa;1093618
What are some other games that have random/dangerous magic? It really is my flavour of choice.
I know WFRP has some nasty ways spells can go wrong, and Earthdawn has a similar danger if precautions aren't taken.
Symbaroum has its Corruption mechanic, and Unisystem has ways spells can take on a life of their own and go rogue.
Any others with that sort of thing?

I don't really remember offhand. Moonsweeper gave a popular answer. Since it isn't my cup of tea/coffee, I don't tend to retain that in memory. Sorry

Other Games / Video Games: What are you playing?
« on: June 26, 2019, 08:15:21 am »
Still playing Kemco RPGs on Android that I bought during their 99cent sales long ago.

Started playing Villagers and Heroes on Android. We got new phones (with big batteries) and switched to unlimited data (to get international roaming when my wife travels on business). It's fun so far -- multiplatform (PC, Steam, Android, iOS -- all on the same servers). Good, friendly community with end game being basically PVE between content releases.

Quote from: Stephen Tannhauser;1092414
Oh, I don't object to randomness or to losing a character; I just object to losing a character because of sheer randomness, especially when the randomness is introduced explicitly to nerf the effectiveness of the primary function I chose the character for.

I agree with Tannhauser. A lot of people really like the randomness/dangerousness of magic in some games. It balances out (you can say that instead of "nerfs") the powerfullness of the magic.

In general, I don't care for it and neither do my players. I can see one of my players creating a character whose magic goes wrong a lot on purpose for a particular campaign. And my wife made a character who followed a chaos deity, so her magic would manifest with a random Element (using on of the basic elemental Elements to accomplish the purpose of the spell).

But generally, we just see magic as a tool, and our system keeps magic more in line with what non-magic folks of similar skill can accomplish.

Design, Development, and Gameplay / Another game mechanic idea
« on: June 24, 2019, 01:33:05 pm »
You might get more responses if you post details here. A lot of folks (maybe mostly us older folks) dislike having to go to someone else's Google docs to read something.

I just can't find anything on IndieGogo as easily as Kickstarter. In search results, I'm always trying to figure out if a campaign is active or not--and if I can get whatever it is. I gave up. I want to like the "Conservative" comics they fund there, but they just don't do anything for me, which disincentivizes learning to use the site.

Other Games / GW Contrast Paints.
« on: June 17, 2019, 08:50:05 am »
Quote from: Chivalric;1092031
And a general colour by colour review from Epic Duck:

I liked Epic Duck's review better--less fluff, more info in my opinion. I'm looking at the contrast paints more for painting 6mm and keeping the colors bright, since traditional washes dull down 6mm so much.

Other Games / GW Contrast Paints.
« on: June 17, 2019, 08:10:24 am »
Quote from: Chivalric;1091898
Also, one thing I've noticed about contrast is that while there such a thing as applying too much (if it pools all over and you get splotches of super intense colour in one place that's not a deep recess, it's too much) you can also apply too little and the paint will sort of sit evenly across the surface and not flow away from the raised areas and into the recesses to give you the shade and highlight effect.

Thanks for the tip! I will probably try these at some point. But first, I need to figure out a schedule that gives me time--we're doing water rescue dog training during the Summer, so weekends are kind of busy.

Other Games / GW Contrast Paints.
« on: June 13, 2019, 08:38:59 am »
Someone posted some 6mm Terminators examples (of the base and contrast) of these in the "6mm Miniatures & Wargaming" group on FB. They look pretty nice in 6mm.

Has anyone figured out if these are just paints thinned with airbrush media? I've read a few posts from people that think that--tasting the paints gives the same taste/tingle.

Only issue I've had is once everyone is awake, the lag on the site can be ridiculous. I usually have to hit refresh, wait ~5 seconds, and hit refresh again.

I dislike the preeminence given to chat in the interface. I'm not actively on the site, so for some of the groups (like the 100+ Inglorious OSR chat the other day), I just miss much of the talk.

Other than that, it's been OK. They need to update/make more clear how often update notices are sent. I've tried to setup my account to give me updates when I want, but I never seem to get any or I get them at random times. If you're an all-the-updates-all-the-time person, you probably haven't seen that.

The RPG Design group I joined on MeWe is quieter but "better" than the FB one. The FB one, the members were great--storyfolk and OSR-folk got along fine--and tried to give each other useful feedback. But the bloody mods (group members, not FB employees) kept injecting politics into the group, which was annoying.

Other Games / GW Contrast Paints.
« on: May 29, 2019, 08:20:47 am »
Interesting. I wonder how it will look on 6mm. (6mm figures tend to react differently to washes. You have to use extra bright colors since the wash dulls it is down more than it does on 25/28 or even 15mm.)

My players like role-playing -- especially with monsters/opponents. They'd hate a traps/riddles/exploration only dungeon.

Other Games / Infinity (wargaming)
« on: May 10, 2019, 08:14:47 am »
Quote from: myleftnut;1086750

1.  The scale of the game. It's a skirmish game where each soldier acts independently.  The average army on the table is 10-15 models or so.  This makes entry into the game affordable.

I don't consider $7-15 (US) a figure "affordable". But I paint 6mm, which is $6-10 (US) for 20-60 figures. :D

Quote from: RPGPundit;1085940
Well, I've never backed a kickstarter, mostly because I tend to get games as review items. However, the conditions under which I would back a KS would be:

-if it was a product that was hugely interesting to me

-and if I was absolutely certain that the creator was likely to actually have the content actually manifest; ideally if I could contact them personally and be sure they'd already actually written the product beforehand.

The better Kickstarters have the rulebook already available for download as PDF. Generally, more professional formatting and art are included in the Kickstarter.

For those like me that couldn't remember combat...

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