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[Treasure Hunt] OOC Thread

Started by Drohem, January 11, 2011, 03:08:30 PM

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Drohem

Quote from: Cargoman;433609Kelvan will make his way to the hole . Being careful not to fall out he will look fore and aft , to see if there is some way to make it to the main deck. I would like him to be able to get top side and open the hatch to allow everyone out .

Well, as Poricus already surmised, and anyone standing at the gaping hole in the bow of the ship would surmise, that within the shadows of the hole in the ship you are fairly sure he hasn't spotted you yet.  However, leaving the ship and going onto the beach may expose you to being seen by the pirate slaver.

Also, attempting to climb out of the hole up to the deck will expose Kelvan to being seen by the pirate.

Drohem

Quote from: Benoist;433663OOC: Anything we could use as thrown weapons in the hold? Like bits of wood, ring of shackles, anything of the sort?

There smashed pieces of wood that could be used as make-shift clubs.  There is only about 8-inches of chain between the shackles.  You could use the shackles and chain as a make-shift weapon as well.  There are bits of wood, but their effectiveness as missile weapon is dubious at best.

Quote from: Benoist;433663How far is Hafkris from the hole in the hold?

Please see this post. :)

Benoist

Quote from: Drohem;433668There smashed pieces of wood that could be used as make-shift clubs.  There is only about 8-inches of chain between the shackles.  You could use the shackles and chain as a make-shift weapon as well.  There are bits of wood, but their effectiveness as missile weapon is dubious at best.
Hm. May be best to just get down in the water as quietly as possible and then just rush the guy, overwhelm him, and be done with it, then.

Quote from: Drohem;433668Please see this post. :)
I see he's about 30 feet away from the galley. Does that mean is 30 feet away from the hole also?

Drohem

Quote from: Benoist;433672I see he's about 30 feet away from the galley. Does that mean is 30 feet away from the hole also?

Yes.

skofflox

Did Sterling have a chance to see how far the drop was and did it terminate in water or on beach? If water how deep approx.?
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Drohem

Quote from: skofflox;433723Did Sterling have a chance to see how far the drop was and did it terminate in water or on beach? If water how deep approx.?

Clearly, it is low tide currently.  The ship is aground on rocks, but the beach is mere feet away.  The pounding surf around the rocks makes the depth vary from about 1-2 feet up to 3-5 feet as the waves roll onto the rocks and beach.

Sigmund

Oops, wrong thread :) Jon tries to detect a pattern to the pirate's pacing.... he'd like to determine the best time to rush the villain.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Drohem

Quote from: Sigmund;433843Oops, wrong thread :) Jon tries to detect a pattern to the pirate's pacing.... he'd like to determine the best time to rush the villain.

There really isn't a pattern, nor rhyme or reason to his movements.  Jon is fairly certain that he's probably three sheets to the wind.  

Think of Johnny Deep after marooned on the small isle with all his rum when he's drunk and singing, except that Hafkris drops in and out of mock parading up and down the beach while singing drunken sailor songs.

Drohem

FYI: If it wasn't clear before, I apologize; Hafkris is a half-orc.

Premier

After my last couple of rolls and scratching my head over the DMG, I'd like to raise a point:

Since we're all 0-level mooks with no armour and hardly any weaponry to speak of (but hopefully the advantage of numbers on our side more often than not), it might make good tactical sense for us to frequently resort to pummeling, grappling and overbearing attempts. However, the rules provided for these by the 1E DMG are just foul. Any chance of using some less user-unfriendly alternatives?
Obvious troll is obvious. RIP, Bill.

Benoist

For me, it's whatever makes sense to Arnould at the time.

Drohem

Quote from: Premier;435194After my last couple of rolls and scratching my head over the DMG, I'd like to raise a point:

Since we're all 0-level mooks with no armour and hardly any weaponry to speak of (but hopefully the advantage of numbers on our side more often than not), it might make good tactical sense for us to frequently resort to pummeling, grappling and overbearing attempts. However, the rules provided for these by the 1E DMG are just foul. Any chance of using some less user-unfriendly alternatives?

What did you have in mind?

Premier

Quote from: Drohem;435318What did you have in mind?

Nothing specifically, to be honest. I was just raising the issue, not trying to push a personal agenda. I mean, we players can easily post two percentile rolls and one d6 per such an attack; you're the one who'd have to bear the workload.
Obvious troll is obvious. RIP, Bill.

Drohem

OK, just waiting on attack/damage rolls from Cargoman for Kelvan. :)

I'm going to stick with the rules in the DMG for non-lethal combat.  Hopefully, once you arm yourselves, it won't come up too often.

Fumbles & Criticals

At first, I was thinking of using the Good Hits & Bad Misses article from Dragon magazine, but, on second thought, I'm not going to use it.  I'm so done with the Keystone Cops shtick for fumbles.

A roll of a '1' is an automatic miss- no fluff, just a miss.

A roll of a '20' is a superior strike and does an additional die of the weapon's damage plus strength and magical modifiers.

Example: Roger the Ranger rolls a 20 while trying to attack a kobold.  Roger has a 16 STR and a +1 longsword.  Rogers rolls 2d8+2 for his damage roll (1d8 sword damage die; 1d8 superior strike bonus; +1 from STR, and +1 from magic weapon).

Benoist

Quote from: Drohem;435564A roll of a '1' is an automatic miss- no fluff, just a miss.
Well that's that this round for Arnould I guess. It's rich that the first time I roll I get a double-fumble, when I think about it. 1 on d20, 1 on damage (not that the latter matters, but still... for Christ's sakes!).