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[Treasure Hunt] Character Creation & Game Guidelines

Started by Drohem, January 11, 2011, 02:46:42 PM

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Drohem

Quote from: Sigmund;432555I had forgotten to adjust my stats for starting age, so I went back and did that.

What is Jon's weapon proficiency choice? :)


Sigmund

Quote from: Drohem;432559What is Jon's weapon proficiency choice? :)

I suppose a club. As a kid who's dad was the captain, he either would have not had to do much fighting, and the crew might have taught him to hit stuff with the belaying pin, or he would have been taught "officer's weapons", and learned to use a sword (or whatever sailing officers use in this world). Then again, he might have learned to use a spear to fish with... lemme think about it.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Drohem

Quote from: Sigmund;432563I suppose a club. As a kid who's dad was the captain, he either would have not had to do much fighting, and the crew might have taught him to hit stuff with the belaying pin, or he would have been taught "officer's weapons", and learned to use a sword (or whatever sailing officers use in this world). Then again, he might have learned to use a spear to fish with... lemme think about it.

Your weapon proficiency choice is very limited; please see post #1 in this thread for weapons proficiencies available. :)

Drohem

Quote from: Benoist;432561Edited my character seet accordingly. :)

FYI: you have 7 hit points due to CON bonus. :)

Sigmund

Quote from: Drohem;432564Your weapon proficiency choice is very limited; please see post #1 in this thread for weapons proficiencies available. :)

Ack, missed that. Not feeling any of those, was gonna just go with a club.... suppose quarterstaff would be next closest, just not sure how that would fit with his background. Suppose the only one that makes any kind of sense is dagger, so dagger it is.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Drohem

Quote from: Sigmund;432566Ack, missed that. Not feeling any of those, was gonna just go with a club.... suppose quarterstaff would be next closest, just not sure how that would fit with his background. Suppose the only one that makes any kind of sense is dagger, so dagger it is.

Yeah, when reading your post talking the possibilites, I thought that the dagger would be the best fit out of the three choices.  Sailors and long knives = win! :)

Gray Lensman

I got my stats rolled on invisible castle but it won't let me roll 1d6 for the hit points.  hmmmm...  rolled fairly well too.

STR   15
DEX   15
CON   10
INT   13
WIS   12
CHA   11

I guess If all rolls have to be made at that site I will have to bow out as well, I CANNOT modify my firewall/security settings to play a PbP.

Sorry folks. :o
IMNSHO and YMMV as always,

Dan

"A surefire way to avoid mistakes - don\'t do anything." Dale H. Besterfield
"I seek the sharp, scary pleasure that comes from beginning something new - that calls on all my resources and challenges my mind, my body and my spirit, all at once." Robert Fulghum
"A person who never makes mistakes seldom makes anything else."  Christine Friberg

Drohem

Quote from: Gray Lensman;432579I got my stats rolled on invisible castle but it won't let me roll 1d6 for the hit points.  hmmmm...  rolled fairly well too.

STR   15
DEX   15
CON   10
INT   13
WIS   12
CHA   11

I guess If all rolls have to be made at that site I will have to bow out as well, I CANNOT modify my firewall/security settings to play a PbP.

Sorry folks. :o

Dude, you registered and rolled your stats there.  You entered a 'd6' instead of '1d6' in the dice field; it was a simple mistake, that's all! :)  You don't have to adjust any security settings, I don't think.  (Besides, you roll 1d4+2 for staring hit points; please see post #1 in this thread.)

Anyway, if you want to bow out of the game, that's no problem either. :)

Cargoman

Quote from: Drohem;432548I'm sure it's typo and he meant half-elf.

Quite true .
I had simply copied skofflox's format so I wouldn't embarrass myself by idiotically leaving out something .
Instead I mindlessly left to much in .

Drohem , thanks for catching My errors . I might be slow , but I can be taught .

Tommy Brownell

Edited my post, adding Age, Home, Description and Weapon Proficiency. I think I'm good to go now.
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

Drohem

=== Races of the Islands ===

The original settlers of the islands were humans, but Viledel's followers included demi-humans as well.  Most races flourish in maritime environments:  dwarven and gnome craftsmen build fine ships, elves and half-elves are sailors at least equal to humans (and have better vision), halflings make good traders, and all the world needs soldiers, the one occupation to which half-orcs are most admirably suited.

=== The Islands in General ===

Throughout the archipelago, the islands share some common features.  By and large, they are hilly and mountainous, with few good fields.  Consequently, there are not many farmers; there are many fishermen, and herdsmen of goats, sheep, and pigs.  Many wild herbs and spices grow here.  These, plus wool, linen, leathers, fish, pork, and mutton, make up the primary goods exported and traded throughout the island.  The people are mostly simple fishermen and herdsmen, hardened by weather and adversity.  There are many traders, especially on the larger islands and in the greater port cities, which also feature many craftsmen and providers of luxury goods and services.

=== Guide to the Islands ===

The largest and most important islands of the archipelago include:
  • Barret's Quay:  This is a smallish eastern island, noted for the taciturn nature of its inhabitants (almost all humans . a few dwarves, no other races).  It has no large port cities.
  • Caftenor:  This is the most southern island of any size, and one of the richest in terms of fish catches and temperate weather.  Quite a few halflings live here among the humans, and Caftenor is the most frequent stopping-off port for ships bound between the southern nations and the western islands.
  • Chawdik:  This is a fairly poor eastern island, notable mainly for the very large gnome population living on the south coast; it's the largest gnome community on the islands.
  • Dennik:  Unfortunate Dennik is the western frontier - any further west, and you're in pirate-controlled territory.  This island actually has few fishermen.  The seaside villages are too vulnerable to buccaneer raids.  Most of the population tends herds or grows spices in the upland fields, trading with the eastern ships when they put in.  The population is almost wholly human, though there are some half-orcs living here.
  • Highport:  This island is the greenest of all the archipelago, mountainous and heavily forested.  It is a rich trading island with several strong port cities and large elvish and half-elvish populations.
  • Jacaman:  This island, smaller, uglier, weaker, and more unfortunate than Dennik, is still the archipelago's chief producer of several exotic spices.  There is a lot of risky trade out to the island, and a lot of pirate interest in the isle and the sea-routes leading to it.
  • Pandira:  This western island was a notorious pirate haven in the days of the Sea King, but has been abandoned and unoccupied since a few years after the Sea King's fall.
  • Rabin's Reef:  This is another forested island, noted as the summering spot for wealthy families, especially those from Ventris.
  • Ventris:  This is the largest of the islands of the archipelago, and the richest.  It is characterized by high mountains, thick forests, and several plains worthy of growing crops.  The island is thick with demi-humans as well as humans and commands a good share of the sea-trade that occurs in the archipelago.

Benoist

Added a pic of Arnould on my character sheet (see link to character in my sig, or post #2 of this thread).


Gray Lensman

Quote from: Drohem;432580Anyway, if you want to bow out of the game, that's no problem either. :)

Doesn't matter anyway, you see this is a recurring problem for me, trying to get into games and RL getting in my way.  :mad:

I play an old game called TradeWars 2002 and every time I sign up for a tournament game RL does something to prevent it between the time I sign up and the actual start of the game (this has been going on for years).  :(

Friday my boss told me I would be going out of town for a few months, I leave on Monday the 24th.

Of course, ALL is not bad, because I am going to Roseau, in the Commonwealth of Dominica.

http://www.dominica.dm/site/index.cfm

I have been there for work a few times before and I HIGHLY recommend it to anyone.

However, I will really miss this game.  :teehee:
IMNSHO and YMMV as always,

Dan

"A surefire way to avoid mistakes - don\'t do anything." Dale H. Besterfield
"I seek the sharp, scary pleasure that comes from beginning something new - that calls on all my resources and challenges my mind, my body and my spirit, all at once." Robert Fulghum
"A person who never makes mistakes seldom makes anything else."  Christine Friberg