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[TRAV - Antebellum Blues] OOC Thread
Ian Absentia:
[synopsis]Game System: "Classic" Traveller, c. 1977-81
[/synopsis][links][*][Traveller] Antebellum Blues (IC thread)
[*]The Traveller Map
[*]Travelling Light: A RISUS conversion for Traveller[/list][/links]OOC
This thread is for all Out-Of-Character interaction. What you'll find here are mechanics resolution, discussion of In-Character knowledge regarding the setting, occasional idle chit-chat, etc. Needless to say, focus is on the IC thread, but this is the place to ask questions and get answers.
The Characters
Merchant Kapiten Gerrard Bane (Werekoala)
UPP: 966B97 Age 46 7 Terms Cr 30000
Computer-3, Dagger-1, Engineering-1, Jack-o-T-2, Mechanical-1, Navigation-1, Pilot-3, Revolver-3, Steward-1, Streetwise-1
Sten Ramgaard, Army Serviceman (Dr. Rotwang!)
UPP: 789767 Age 22 1 Term Cr 10000
Air/Raft-1, Gambling-1, Rifle-1, Electronics-0
Eraan Shengeru, Belter (beeber)
UPP: A99B79 Age 22 2 Terms Cr 0
Electronics-1, Instruction-1, Ship’s Boat-1, Vacc Suit-1, Mechanical-0 Traveller’s Aid Society
Dr Rotwang!:
Ready when you are, Cheef.
beeber:
(have to find my copy of high guard for those USPs)
i'll make sure the ship's boats are ready and ask Eva if the captain may need its use.
would all weapons be kept in staterooms or lockers? if not, i'd like to clear the small craft of any weapons that would infringe upon anselhome's law level.
Werekoala:
I would say keep personal weapons personal: i.e. on you or secured in your stateroom. Weapons locker (if any) will be kept locked, but each of you will have access codes of course.
Welcome aboard! :)
Werekoala:
During the two-day transit, Gerrard will busy himself with paperwork and administrative taskes, ensuring that the transfer of the ship will be as smooth (and legal) as possible. In addition (should we lack qualified PCs for some ship's functions), he will contact the local Merchant Guild and see if there are spacers looking to sign on who could fill any gaps in the crew coverage. There won't be alot to choose from, and we might all have to pully triple duty untile we can get back to civilization - Anselhome isn't exactly the hub of excitement, looks like. :)
Things to look for - status of the ship (will it need any maintainence or is it ready to go as-is?), possible cargoes (based on routes from Anselhome, we'll look for planets needing refined ores/materials or manufactured goods within, say, two jumps).
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