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Author Topic: [TRAV - Antebellum Blues] OOC Thread  (Read 8192 times)

Ian Absentia

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[TRAV - Antebellum Blues] OOC Thread
« on: June 07, 2007, 09:32:06 PM »
[synopsis]Game System: "Classic" Traveller, c. 1977-81
[/synopsis][links][/links]OOC
This thread is for all Out-Of-Character interaction.  What you'll find here are mechanics resolution, discussion of In-Character knowledge regarding the setting, occasional idle chit-chat, etc.  Needless to say, focus is on the IC thread, but this is the place to ask questions and get answers.

The Characters
Merchant Kapiten Gerrard Bane (Werekoala)
UPP: 966B97  Age 46  7 Terms  Cr 30000
Computer-3, Dagger-1, Engineering-1, Jack-o-T-2, Mechanical-1, Navigation-1, Pilot-3, Revolver-3, Steward-1, Streetwise-1

Sten Ramgaard, Army Serviceman (Dr. Rotwang!)
UPP: 789767  Age 22  1 Term  Cr 10000
Air/Raft-1, Gambling-1, Rifle-1, Electronics-0

Eraan Shengeru, Belter (beeber)
UPP: A99B79  Age 22  2 Terms  Cr 0
Electronics-1, Instruction-1, Ship’s Boat-1, Vacc Suit-1, Mechanical-0 Traveller’s Aid Society

Dr Rotwang!

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[TRAV - Antebellum Blues] OOC Thread
« Reply #1 on: June 09, 2007, 11:22:24 PM »
Ready when you are, Cheef.
Dr Rotwang!
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beeber

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[TRAV - Antebellum Blues] OOC Thread
« Reply #2 on: June 10, 2007, 01:35:54 AM »
(have to find my copy of high guard for those USPs)

i'll make sure the ship's boats are ready and ask Eva if the captain may need its use.

would all weapons be kept in staterooms or lockers?  if not, i'd like to clear the small craft of any weapons that would infringe upon anselhome's law level.

Werekoala

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[TRAV - Antebellum Blues] OOC Thread
« Reply #3 on: June 11, 2007, 10:57:01 AM »
I would say keep personal weapons personal: i.e. on you or secured in your stateroom. Weapons locker (if any) will be kept locked, but each of you will have access codes of course.

Welcome aboard! :)
Lan Astaslem


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Werekoala

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[TRAV - Antebellum Blues] OOC Thread
« Reply #4 on: June 11, 2007, 12:00:50 PM »
During the two-day transit, Gerrard will busy himself with paperwork and administrative taskes, ensuring that the transfer of the ship will be as smooth (and legal) as possible. In addition (should we lack qualified PCs for some ship's functions), he will contact the local Merchant Guild and see if there are spacers looking to sign on who could fill any gaps in the crew coverage. There won't be alot to choose from, and we might all have to pully triple duty untile we can get back to civilization - Anselhome isn't exactly the hub of excitement, looks like. :)

Things to look for - status of the ship (will it need any maintainence or is it ready to go as-is?), possible cargoes (based on routes from Anselhome, we'll look for planets needing refined ores/materials or manufactured goods within, say, two jumps).
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Ian Absentia

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[TRAV - Antebellum Blues] OOC Thread
« Reply #5 on: June 12, 2007, 12:14:53 AM »
Here's a breakdown of the relevant portion of the USP:

MP = "Merchant, Provincial "
4 = 400 to 499 tons
2 = Conical hull
2 = Jump-2
2 = Maneuver-2
1 = Power Plant
S = Model 2/bis computer
1 = 1 to 9 crew

The ship rates no armor and no weaponry, but it is fitted with one battery that can be armed with standard turrent weaponry.

The ship that you're taking possession of is 38 years old, and maintenence records on it are, at best, 3 years out of date.  It was pressed into service at the beginning of the Fifth Frontier War, and had a spotty maintenence record at that point.  Long story short, it will need some work.  Probably your best plan is to get the ship up and running, then make either Jump-1 straight to Hrunting (Sword Worlds 0101 B463747-9) or Jump-2 to Tizon (Sword Worlds 0102 B386887-A) for more comprehensive service and repairs as needed.

There's little doubt about it -- the Querion Subsector is pretty much the ass-end of the Marches.  Fortunately, though, both Hrunting and Tizon are classified as "rich" worlds, with a number of less-developed worlds within an easy Jump-2 pathway.  Anselhome is a planet known for its ore mining and processing from the extensive mineral-rich belts, and for certain low-gravity-processed alloys.  Bets aren't on for wealthy passengers, though.

As far as crew positions go, a dedicated navigator and engineer appear to be priorities.  Gerrard can keep a working ship going, but has limited knowledge in a real pinch.

With regard to weapon storage, Kapiten Kammereck was a little leery about seeing an organised crew come aboard together, so he ordered all weapons secured in the ship's locker.  It hasn't been an issue, obviously, but he was still kind of a dick about it.

!i!

Werekoala

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[TRAV - Antebellum Blues] OOC Thread
« Reply #6 on: June 12, 2007, 12:41:01 AM »
Sounds good, we should be able to get a load of refined ore (I would imagine) and transport it to Tizon (preferred destination for facilities, but I'm leery of the Jump 2). Normally, a 38 year old ship would make my heart sing, but from the sounds of it, this is going to be touch and go until we can get into a refit harness.
Lan Astaslem


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beeber

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[TRAV - Antebellum Blues] OOC Thread
« Reply #7 on: June 12, 2007, 10:38:52 AM »
as all i have is my jumpsuit and (weapon), i'll check in at customs as well.  i'll need to move my (weapon) between ships, so i should probably clear it with the authorities on the way.

Werekoala

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[TRAV - Antebellum Blues] OOC Thread
« Reply #8 on: June 12, 2007, 11:44:11 AM »
I'll concentrate my hiring search on an Engineer - I can plot navigation if I have to, and of course I'm a better-than-average pilot, so the bridge isn't an immediate concern.
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Ian Absentia

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[TRAV - Antebellum Blues] OOC Thread
« Reply #9 on: June 12, 2007, 12:53:38 PM »
A couple of things I neglected to mention:

The Date: Current date is 156-1112.  The armistice that ended the Fifth Frontier War was signed on 001-1110, almost two and a half years ago.

Uniforms: Chaperon Blanc was adamant that company employees, even subsidised contractors, be provided with company uniforms.  What you received are reinforced spacer's coats that serve as jack armor in a pinch.  They are dark tan, and look just like the coats they wore on the original Battlestar Galactica.  I mean just like them.



!i!

Werekoala

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[TRAV - Antebellum Blues] OOC Thread
« Reply #10 on: June 12, 2007, 01:13:14 PM »
Quote from: Ian Absentia

Uniforms: Chaperon Blanc was adamant that company employees, even subsidised contractors, be provided with company uniforms.  What you received are reinforced spacer's coats that serve as jack armor in a pinch.  They are dark tan, and look just like the coats they wore on the original Battlestar Galactica.  I mean just like them.




[cartman] Sweeeet! [/cartman]
Lan Astaslem


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beeber

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[TRAV - Antebellum Blues] OOC Thread
« Reply #11 on: June 12, 2007, 01:16:11 PM »
i guess i should get a matching holster?  :D   killer!

i suppose i should start looking over the ship's electronics for any maintenance issues.

Ian Absentia

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[TRAV - Antebellum Blues] OOC Thread
« Reply #12 on: June 12, 2007, 01:29:57 PM »
Glad you like the coats.  I'll confess that I was somewhat inspired by my new Carhartt work coat.  That, and the fact that I believe that anyone travelling in space needs a Battlestar Galactica coat.

As for the electronics aboard the new ship, you'd best find the ship first.  Maybe dinner, too...or would it be breakfast local-time?

!i!

Dr Rotwang!

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[TRAV - Antebellum Blues] OOC Thread
« Reply #13 on: June 12, 2007, 03:27:05 PM »
Sorry, guys, I've lacked the opportunity here lately.  Lemme get caught up and I'll be IC pretty soon.
Dr Rotwang!
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Ian Absentia

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[TRAV - Antebellum Blues] OOC Thread
« Reply #14 on: June 12, 2007, 03:30:44 PM »
Yeah, well, just for being late to the game, you need to include the words "monkey", "queen", and "underground" in your next IC post.

!i!