Here's a breakdown of the relevant portion of the USP:
MP = "Merchant, Provincial "
4 = 400 to 499 tons
2 = Conical hull
2 = Jump-2
2 = Maneuver-2
1 = Power Plant
S = Model 2/bis computer
1 = 1 to 9 crew
The ship rates no armor and no weaponry, but it is fitted with one battery that can be armed with standard turrent weaponry.
The ship that you're taking possession of is 38 years old, and maintenence records on it are, at best, 3 years out of date. It was pressed into service at the beginning of the Fifth Frontier War, and had a spotty maintenence record at that point. Long story short, it will need some work. Probably your best plan is to get the ship up and running, then make either Jump-1 straight to Hrunting (Sword Worlds 0101 B463747-9) or Jump-2 to Tizon (Sword Worlds 0102 B386887-A) for more comprehensive service and repairs as needed.
There's little doubt about it -- the Querion Subsector is pretty much the ass-end of the Marches. Fortunately, though, both Hrunting and Tizon are classified as "rich" worlds, with a number of less-developed worlds within an easy Jump-2 pathway. Anselhome is a planet known for its ore mining and processing from the extensive mineral-rich belts, and for certain low-gravity-processed alloys. Bets aren't on for wealthy passengers, though.
As far as crew positions go, a dedicated navigator and engineer appear to be priorities. Gerrard can keep a working ship going, but has limited knowledge in a real pinch.
With regard to weapon storage, Kapiten Kammereck was a little leery about seeing an organised crew come aboard together, so he ordered all weapons secured in the ship's locker. It hasn't been an issue, obviously, but he was still kind of a dick about it.
!i!