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Author Topic: The jump in and play thread (Risus)  (Read 3289 times)

Narf the Mouse

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The jump in and play thread (Risus)
« on: October 30, 2008, 05:07:21 AM »
I'm tired. I'm bored. This means I'm more likely to do something to entertain myself.

I'm going to skip over-checked quality control on this one. Whenever the current roster of players finishes posting, I'll post. Even if it comes out complete fail.

This is to get me over my need for over-checking and into having fun...

...First, I need to stop spell-checking everything three times...

No more than six players, please. Four dice limit on Cliches. Yada and Obvious Things.

I think this is pretty self-explanatory, so...

The crumbling city gives an impression of ruined grandeur. That's a fancy word you heard somewhere and it seems to fit. The place is a dump, but looks like it might have been nice.

There's a theater to your right that looks like it's half-there; a tavern to your left that you wish was all there and some crumbling buildings beside them. Might have been stores; might have been houses.

Oh, and then there's this horrible screeching sound and thus but-ugly thing with rotting skin is balanced on the second-floor balcony railing of the theater...And then it's leaping at you. My, those teeth and fangs look sharp.

Code: [Select]
But-ugly rotting thing with sharp teeth and fangs.

But-ugly 3d
Rip and tear 4d
Amazingly acrobatic for something that's dead 3d
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Narf the Mouse

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The jump in and play thread (Risus)
« Reply #1 on: October 30, 2008, 06:03:39 PM »
Hmm...Still seems like a good idea in the morning...Er, afternoon...And awake.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Narf the Mouse

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The jump in and play thread (Risus)
« Reply #2 on: November 01, 2008, 05:39:28 AM »
*Sigh* It's not a 'forge' game, if that's what's keeping people away. It's a beer & pretzels comedy fast-play game. The closest you get to 'philosophy' is waggling the skulls jaw while pretending its 'Yorrick'. :D
« Last Edit: November 01, 2008, 06:41:43 AM by Narf the Mouse »
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Dr Rotwang!

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The jump in and play thread (Risus)
« Reply #3 on: November 01, 2008, 10:56:51 AM »
Quote
CAPTAIN MARCO STERLING

Description: Owner/Operator of the freelance merchant starship Spring Session M. A swarthy, swashbuckling space captain with charisma, panache and a really cool spacer's jacket.

  • Swashbuckling Merchant Starship Captain (3)
  • Honors Graduate of the Antonio Banderas School for Boys Who Want To Grow Up To Be Antonio Banderas (4)
  • Zorro With Guns (3).

HOOK: Marco won the Spring Session M fair and square in a game of cards. Unbeknownst to him, the previous owner didn't come by it half as honestly...and its original owner is still fairly unhappy about the whole affair. EDIT: The extra die went into an upgrade for the Session.
"By the---!" cries Captain Sterling, "I'm just here to sell some cat food!"  He yanks a blaster from its ornate holster and unleashes a coruscating burst of energy at the rotting thing!

[I'll use "Zorro with Guns", and the Die roller on my handheld PDA sez I rolled an 11.]
« Last Edit: November 01, 2008, 11:00:11 AM by Dr Rotwang! »
Dr Rotwang!
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FONZITUDE RATING: 1985
[/font]

Narf the Mouse

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The jump in and play thread (Risus)
« Reply #4 on: November 01, 2008, 11:05:41 AM »
Well, it's either Amazingly acrobatic for something that's dead or Rip and Tear. I'm going with the lower. (3d6=11) - Aaand the dice are amused at our pathetic efforts.

Performing a spectacular mid-air flip, the butt-ugly thing dodges your pathetic attack and goes right smack into a convenient wall, in the long tradition of villains all the way to Wile E. Coyote, the (in)famous Space Speeder hunter.

Unfortunately, it doesn't look hurt.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Dr Rotwang!

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The jump in and play thread (Risus)
« Reply #5 on: November 01, 2008, 12:38:28 PM »
Good, thinks Marco.  It's distracted!  He takes this opportunity to duck down an alley, where he crouches behind covering detritus.  He then turns an eye on the thing, alert and blaster at the ready.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

Narf the Mouse

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The jump in and play thread (Risus)
« Reply #6 on: November 01, 2008, 12:49:36 PM »
It wanders away from the wall and snuffles the air a bit. It's dumb as a brick, so I rolled a d6 on the desktop versus what, after I thought for about thirty seconds, was 10.

Obviously, it lost. Specifically, it lost by 8.

The Butt-ugly rotting thing wanders off down the road, grabs a *rat off the street and starts chewing.

* It's got six legs, is a foot long and looks like a vicious rodent.

You may resume your exploration of this ancient city, searching for treasure (Every lost city has rumors of treasure). Or, you may run away! Run away!
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Dr Rotwang!

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The jump in and play thread (Risus)
« Reply #7 on: November 01, 2008, 01:16:08 PM »
Well, I was thinking maybe I landed on this planet to deliver some gourmet cat food to a wealthy Crazy Old Cat Lady, but -- maybe I landed on the wrong planet?

Anyway, I head down the alley, away from the street.  My blaster remains at the ready.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

Narf the Mouse

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The jump in and play thread (Risus)
« Reply #8 on: November 01, 2008, 01:40:29 PM »
...I like that plot better.

Crazy old cat lady just happens to live in a ruined city. She's a crazy old cat lady. *Shrug*

You cross a few streets and one small overpass. Well, almost cross it. Then something grabs your backpack with the load of Precious Kitty Supreme, New and Improved, Now With Essential Minerals and Oils (Etc.) and takes off...All in complete silence.

When you turn around, you see you've been robbed by a Street Mime.

Code: [Select]
Street Mime

Creepy 4d
Completely Silent (No dice. They're just silent) and Crazy as a bedbug.
Random Thief 3d
Mime 3d
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Dr Rotwang!

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The jump in and play thread (Risus)
« Reply #9 on: November 01, 2008, 01:52:16 PM »
"Bastardo!"  No one steals from Antonio Banderas, and no one steals from me!  I give chase and roll 4 dice -- 16.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

Narf the Mouse

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The jump in and play thread (Risus)
« Reply #10 on: November 01, 2008, 01:57:32 PM »
Random Thief 3d - 5, 5, 6? The dice, they mock our efforts to resolve conflicts! They mock, I say!

The Mime stays ahead of you. You stay behind the mime. A random dog-thing that thinks this is great fun runs laps around you both.

Code: [Select]
Random Dog-thing

Random Dog-thing 3d
Running 7d

It gets seven dice in a trait because it has no combat skills, so it is gimped.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Dr Rotwang!

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The jump in and play thread (Risus)
« Reply #11 on: November 01, 2008, 01:59:06 PM »
Well, at least we're even!  ...except I just rolled a 9.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

Narf the Mouse

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The jump in and play thread (Risus)
« Reply #12 on: November 01, 2008, 02:03:16 PM »
Thunder rolls. It rolls a 5. A lightning bolt from a blue sky causes the Mime to stop suddenly.

Sensing your approach, it whirls around and draws an Invisible Hammer.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Dr Rotwang!

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The jump in and play thread (Risus)
« Reply #13 on: November 01, 2008, 04:40:18 PM »
"Hold it, you freaky little glass-wall-fondlin' bastard!" I say, holding my blaster up as I approach.  "Don't even think bout swingin' that...invisible...OK.  My bag, right now."

Antonio Banderas roll of 16 if need be.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

Narf the Mouse

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The jump in and play thread (Risus)
« Reply #14 on: November 01, 2008, 04:45:13 PM »
The Mime smiles a creepy smile and makes brain-bashing motions...(4d: 15! The dice relent, but threaten!) And then it backs away, awed by your machismo!

The dog-thing runs around the two of you, *barking happily. This is the most amusement he's had all month!

Code: [Select]
Street Mime

Creepy 3d/4d
Completely Silent (No dice. They're just silent) and Crazy as a bedbug.
Random Thief 3d
Mime 3d

* If you squint your ears.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.