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Talislanta pbp?

Started by One Horse Town, November 17, 2008, 08:52:46 AM

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DeadUematsu

#30
Here is my character...

Slantaris, Gao Sea Rogue

Slantaris is a usually even-tempered green-skinned scallywag of Cymrilian descent topped with platinum hair styled in dreadlocks. Still shaken by the lost of his lady, Slantaris takes desperate measures whenever he is on the verge of losing someone he cares for. Currently, he seeks to find Thaecia so that he may use his share of the reward money to free his blood brother from the unscrupulous Imrian slaver Gugfatten. Of course, Gugfatten is infamous for foiling all agreements to buy back one of his charges...

Attributes
HP 21
CR +3
MR +1
STR +0
DEX +2
CON +1
SPD +2
PER +0
CHA +4
WIL +0
INT +1

Skills
Dueling Sword +4 (+7)
Crossbow, Light +1 (+4)
Evade +5 (+7)
Pilot Mangar Carrack +8 (+8)
Swim +5 (+7)
Appraiser (Treasure) +3 (+3)
Underworld +6 (+7)
Stealth +3 (+5)
Deception +3 (+7)
Seduce +3 (+7)
Ettiquette +3 (+7)
Haggle +3 (+7)
Wandering +7 (+8)

Languages
Sea Nomad, native
Low Talislan, native

Equipment
Diverse, flamboyant garments - including cloaks, sashes, tunics, pantaloons, bandannas, ear baubles, eye-patches, and high boots; dueling sword (DR 6); crossbow, light (DR 6, 1 round reload, 150' range); quiver with 30 quarrels; leather armor (PR 2); a small chest; a large chest; 2 kegs of mushroom ale; 10 weeks of road rations; a traveler's satchel; bed roll; coin purse; hide sack; waterskin; tinder box; access to the Delirious Muse, a stolen Mangar Carrack; 12 gold lumens in assorted coins and valuables
 

DeadUematsu

I was also thinking of hiring some crew. Since we're in the Southern Rim, it is likely we could hire crew on the cheap (5 sp a week, 1 gl if they are combat ready) but the GM can decide otherwise.
 

Drohem

#32
Here is my character:

Character Name: Chan-Ra
Player Name: Drohem
Archetype: Sun-Ra-San Dragon Hunter

Description:  
Chan-Ra stands 6'2" tall and weighs 200 pounds.  His skin is covered with fine silvery scales, and he has deep blue eyes.  He is 27-years-old.

Attributes:
Strength +2
Dexterity +1
Perception +3
Charisma +0
Constitution +2
Speed +0/+4
Will +0
Intelligence +0
Combat +7
Magic +0

Hit Points = 24

Skills:
Harpoon +4 [+11]
Spear +4 [+11]
Dagger +3 [+10]
Survival +6 [+8]
Pilot (Dragon barque) +5 [+8]
Cartography +4
Artificer +1 [+2]
Artisan +2 [+3]
Song +3
Swim +9 [+10]
Sun-Ra-San, Native +10
Sign, Fluent +3
Climbing +3 [+4]
Conveyance +3 [+4]
Nomadic +7

Special Abilities:
Semi-aquatic; can breath underwater for up to 24-hours; can survive out of water indefinitely without discomfort; SPD +4 underwater.

Equipment:
Armor of sea dragon scales [PR 4, 30 lb]; boots of rainbow kra hide; bone spear [DR 8, 4 lb]; bone dagger [DR 4, 1 lb]; dragon hunter's harpoon [DR 8, 8 lb]; astrolabe; kra scrimshaw case for sea charts; quill pens; crystal vial of sepia ink; 40 gold lumens in pearls, scavaenged treasure, and mixed coins.

Background:
Chan-Ra's ship was damaged in a storm near the Pana-Ku islands.  The Sun-Ra-Sun found a spot to dock and repair, but were discovered by Na-Ku and attacked.  Chan-Ra was knocked unconscious during the attack was taken captive by the Na-Ku cannibals.  Chan-Ra thought that he would end up in a Na-Ku stew pot, but fate had other plans for him.  The Na-Ku camp was attacked by Mangar Corsairs, and Chan-Ra became a sailor upon a Mangar carrack.  Chan-Ra stayed long enough to earn the respect of the Mangar crew and captain, and his freedom.

DeadUematsu

Awesome. Now, did Chan-Ra become a part of the the stolen vessel's crew or did he actually serve with real Mangar Corsairs? The second one might pose interesting possibilities. Can't to see what Eliot comes up with.
 

arminius

Sorry to be a little slow but I have settled on a Cymrilian Magician for my character.

With only limited resources to my name I think I will have had to obtain financing from a Kasmiran moneylender as well as promising a share to Slantaris. More details shall be forthcoming as I get up to speed on the system and especially the magic system.

A carrack is a big ship isn't it? I think we will need some crew, cap'n.

Is Chan-Ra a previous associate of the captain?

DeadUematsu

If we are looking for quantity, I think I can afford to hire six non-combatant crewmen for 4 weeks (assuming the surplus of labor rate). That would leave me destitute though (a dire situation in the making)!
 

One Horse Town

#36
No worries, Elliot. Take your time. There's no rush.

As far as crew go, you need a skilled one to get the best out of the Mangar carrack. Chances are, your speed will be a bit slower than that listed.

Crew are available for 1gl per head/per level of ability each week. I think the carrack probably needs a crew of about 30 to function fully. Specialists such as First mates, carpenters, navigators, ship's doctor, cooks, guides etc are available for 1 -5 gl per week per level of ability (tell me what you want and we'll work something out). As this is an exploratory expedition i'm going to presume that all the crew have some skill at defending themselves and won't bother about the extra cost this normally entails. If you want to hire on extra-specialist help (such as an NPC with a listed archetype), let me know and we'll work out a price.

The talking Quaal is free. :D

Edit: Alternatively, you could hire crew on with a promise of a cut in any takings you make. With a minimal wage for a 30 crew, i'll say 6gl a week, bar specialists & super specialists if you, say, agree that the crew get a 10% cut of profit.

DeadUematsu

#37
In that case, with just my twelve lumen, I won't be the one hiring the crew. If neither of us can afford so, perhaps we'll need to run a quick odd job before sailing off.
 

Drohem

Quote from: DeadUematsu;268064Awesome. Now, did Chan-Ra become a part of the the stolen vessel's crew or did he actually serve with real Mangar Corsairs? The second one might pose interesting possibilities. Can't to see what Eliot comes up with.

I envisioned the latter; that he served with Mangar Corsairs for a time after earning their respect.

One Horse Town

A choice for you lot. Have the nominated money guy flush with 3000 gold lumens to spend on crew and specialists (discuss your requirements amongst yourselves!) or spread the money around in a more even way. It's up to you guys.

Perhaps you can work something into your background to explain the money and create a hook or two.

Drohem

Quote from: Elliot Wilen;268074Is Chan-Ra a previous associate of the captain?

I was thinking about this as well.  We could start off with Slantaris and Chan-Ra already familiar with each other from Gao-Din.  We could have it that Chan-Ra is Slantraris' First Mate, and they hire on a new crew for this voyage.  

However, I am just as cool as playing him as hired muscle for the voyage, either hired by Slantaris or Elliot's Cymrilian Magician, or playing him as a normal sailor hired on for this voyage.  If the latter, then he will distinguish himself in the course of play.

I think that it would naturally flow that Slantaris and Chan-Ra are already connected at the start of play, but I'm cool however we want it to go down.

DeadUematsu

I'm cool with Chan-Ra and Slantaris being buds though I also like the possibilities of Chan-Ra having ties with the Mangar Corsairs.
 

Drohem

Quote from: DeadUematsu;268207I'm cool with Chan-Ra and Slantaris being buds though I also like the possibilities of Chan-Ra having ties with the Mangar Corsairs.

Sweet!  After his time with Mangar Corsairs, Chan-Ra traveled to the city of Gao-Din.  Chan-Ra met Slantaris there, and they became friends.

arminius

Name: Phenirian of Quil
Player Name: Elliot
Archetype: Cymrilian Magician


Physical Description: 6' 2" tall, 140 lbs, pale green skin and hair, golden eyes, slender build, handsome...ish

Attributes
STR -1
DEX 0
CON -1
SPD 0

PER +1
CHA 0
WIL 0
INT +3

CR -1
HP 18 [Base 19, -1 for CON, if I read the rules correctly]
MR +6

Skills (I don't have my book with me, so I'll put in the attribute modifiers later)
Arcane Lore +5
Etiquette +5
Fashion +4
Ride +3
Urban Background +1
Haggle +1
Barter +1
[Last three are Background and Common Skills, step 5 of chargen]

Languages
High Talislan: Native +10
Low Talislan: Basic 0
Archaen: Fluent +3

Magic
Wizardry: Attack +3, Defend +6, Heal +3, Influence +3, Reveal +3, Alter +3
Elemental Magic (Aeromancy): Move +4, Conjure +4, Summon +1, Transform +1, Enchant +1

Equipment: High collared cloak and robes of spinifax in purple, green, and silver, black dyed leather boots, assorted jewelry, leather and silver-bound spell book, pouch, 3 potions in amberglass vials (rejuvenation, love, fire resistance), 3 magical trinkets (to be determined), 80 gold lumens in gold pentacles

Background: Fresh out of the Lyceum Arcanum, Phenirian is a young Cymrilian who is determined to make a name for himself. Using an orchard at his family manse as collateral, he has borrowed cash from a Kasmiran moneylender to help finance an expedition in search of the magical fountain. Spurning what might seem a more direct route to the sea through Aaman, Phenirian has somehow managed to pass through the swamplands of Mog by joining an amber caravan. His goal: Gao Din, where he has been told he can cut a deal with one of the Sea Rogues to provide a ship and crew.

Drohem

#44
Phenirian of Quil looks great!

After seeing Elliot's character, I realized that I forgot my background and common skill choices.  I picked Climbing and Conveyance as the Common skills, and I picked Astromancy as Chan-Ra's Background skill.