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Spike's Traveller- Frozen Elegy [OOC]

Started by Spike, October 11, 2017, 07:24:39 PM

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Spike

As a general rule, all ship repairs start at d6 hours and require d6 tons of spare parts. You have 15 tons of scrap and spares, and a workshop to turn scrap into spares if someone with Mechanics wants to man it.... I'm just going with the generic 15tons of all purpose spares for ease of bookkeeping.

So priorities really do matter right now, as you won't know until you're fixing how much fixin' you can do!
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

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Headless

Well since all 6 squid bots don't weigh 6 tonnes I will keep the same priorities.  I will cajoul the others into helping.  Cooper is the computer guy he can tackle the squids.

I would like to make it mildly retroactive and have these repairs take place on the 4 days between the gas giant and the inner planet.

ffilz

Ramirez will be quite willing to work on repairs.

Opaopajr

Fimion will try to Investigate what's going on in the Comm traffic, in between helping repair the repair bots. That just means general lifting of parts back and forth until someone lucks out on a mechanics roll. Fimion tries to be useful beyond "breaking delicate electronic shit through trial and error."
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

ffilz

Quote from: Opaopajr;1006381Fimion will try to Investigate what's going on in the Comm traffic, in between helping repair the repair bots. That just means general lifting of parts back and forth until someone lucks out on a mechanics roll. Fimion tries to be useful beyond "breaking delicate electronic shit through trial and error."

Ramirez does have Mechanical skill...

Spike

So, to answer questions: It seems very highly likely that the radio chatter is coming from the low-port station, planetside... probably the one that wasn't bombed into oblivion, but unless you are planning extensive orbital manuevers to triangulate the broadcast down to the square kilometer scale or less 'best guess' is what you get.  This sort of pin-pointing is best done planetside.



There seems to be nothing mechanically wrong with the drone, per se, so it seems at first that its merely a linkage issue, the Drones are 'networked' to operate as a team, allowing one person (or advanced software on the ship's computer... if the data-stack was intact) to coordinate their efforts seamlessly.  Popping open the chassis it seems obvious that something is seriously wrong...

Clearly this is the primary unit, which is why the rest of the drones aren't responding, but even taking that into account the drone is... weird. Verify by looking inside other drones, and its obvious that at some point someone heavily rebuilt this drone, upgrading the computer until it is less a drone and more a mobile computer unit... only the technology is advanced beyond anything any of you have seen (except Cooper, if Ras is still with us?). Its also fried. Not unlike the Data-stack, but far less extensively. It seems the internal batteries discharged into the primary computer core of the drone, possibly as the result of some sort of cybernetic warfare... an attack designed to override software controls.

You don't have the right stuff on hand to rebuild the internal computer, and the system is too advanced... adn probably too damaged... for you to repair, but you can transfer the primary node functions to another drone and get the remaining drones functional. Someone (with the right skills... engineering primarily, and Remote Operation (Cooper has), can direct their repairs from the bridge much faster and easier than manual repairs, though this will not stop otehr crew from conducting repairs of their own, if they have the skills.

Comm Traffic: Roughly every four hours the voice on the Comms changes, given that you have several days of listening you start to recognize specific voices... some sort of shift change. A sample of dialog in IC.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

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Spike

For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

Headless

Yes.  Or at least 3. Not sure about Rodriguez, she may want off the ship pretty bad.

ffilz

Quote from: Headless;1006879Yes.  Or at least 3. Not sure about Rodriguez, she may want off the ship pretty bad.

Rodriguez is not a she, or were you meaning the NPC?

Headless

The NPC she doesn't like it when I call her 'the bot.'

Spike

Cooper isn't the best pilot at small craft, but you could find some reasonably flat spot to put the Jenny down in at the slagged lowport, sure.  The problem isn't so much landing, its leaving the shuttle without getting cancer.  Well, maybe Cancer... Eventually, but still.

The tech level of the newer port is... mixed.  Most of the concrete appears to have been repurposed, but not all of it. There is a lot of painted wood and scavenged Pre-fab (plastic boards), but there is clearly some sort of low energy power source, probably powering the radio, so they aren't completely 'off the grid'.

I've been assuming you are avoiding being seen from ground level. The Jenny, like most starships you are familiar with (except Fimion) uses Gravity Engines, so no contrails, and you haven't picked up any signs of radar sweeps, which would be fairly noticable... even expected from a real Spaceport. Beyond that you don't see any excitable activity from the surface.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

Headless

Radio active decay?  Fucking finally!  I can find out how long ago something happened.  I think I even have physical sciences.  And Ball has the instruments to take accurate measurements.  Does a vac suit keep out radiation?

Spike

#147
The standard issue emergency vacc suit is basically a stretchy latex body-suit with a small air recycler and a bubble hood.  It protects you from decompression and suffocation for a few hours and that is absolutely it.  Heavier vaccsuits that more closely resemble military body armor (or 21st century NASA space suits) do provide some protection, but as of right now the only one reasonably safe for extended forays in the blasted lowport is Rameirez, with his advanced high-tech combat armor, though Fimion's clunkier, more primitive suit isn't worthless in this regards.

On the other hand, you can keep your normal vacc suit in a pocket until you need it, so there is that.  On the OTHER other hand, the suits you got from the Ship's Locker (there are probably a dozen or so in there) are well past their expiration date, so who knows how effective they are...

Now, as for your question: The sensors on The Jenny are more powerful than those on your drone, simply as a matter of scale, but yes, your drone would be fine for extended forays out of the Jenny into the 'low level' radiation of the Lowport (Low as in: It won't kill you today, not low as in 'safe'...).



Hmm.

Scanning the damages and taking readings you are able to determine that most of the radiation comes from extensive use of particle beam and fusion weapons in the area, so high energy neutrons fired at absurd velocity, or naked atomic fire, both of which strip atomic nuclei at 'random', producing unstable isotopes, sometimes even altering the atomic composition of individual molecules as protons might be stripped away, or fused!

Still, there are some standard models for this sort of thing (these weapons having been common for a long time at the military level), and after a while you can determine within plus or minus fifty years that the last 'Atomic Firefight' happened here rough two and a half centuries ago.  However, the real damage was from orbit, and with the relatively thick atmosphere, neither particle nor fusion weapons are advised for surface bombardment... and some of the damage seems.... unique. Areas of the old Lowport were slagged with some form of weapon you can't identify, leaving twisted remains that bear no relation to conventional weapon impacts... looking more like mad sculptures than damage.

Other areas, however... particularly the more irradiated areas... seem to have more conventional impact craters from orbital strikes.  


That is all you can tell from inside the Jenny, using sensors and visual sweeps from the sky.


Edit::: Locks: the Jenny has an Air-lock.  Its reasonably secure from pry-bars and brute force.  The electronic keypad on the exterior for access can be cracked with the right knowledge fairly easily so its slighly more secure than a modern car (no busting out windows to get in), but its not a bank vault. Does that help?
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

Headless

Is there any part of Low port not radio active?

Spike

The levels of radioactivity do vary, but the entire area has an elevated background count, to an unhealthy degree.

as far as the tactical or strategic viability of slagging the entire port... well that would depend on the goals of the slagger. Given that there are plenty of signs of wrecked ships, its safe to suggest that simply wasting all the ships may have been the goal, as ships on the ground are soft targets.

Its hard to tell, as I said the damage isn't uniform... some areas were gutted with ground weapons that left most of the radiation and some areas were turned into surreal wreckage with weapons you can't identify, and probably from orbit.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https: