SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[Recruiting]B/X: Fear and Loathing in the Fungus Forest

Started by Weru, May 05, 2015, 08:12:33 AM

Previous topic - Next topic

Weru

Quote from: Sean !;831194Any more plans for Redwald ?

Yeah, i'm working on the second draft now. Have split it into three books, Players, GM, Bestiary. Have changed the Dwarf skirmisher class, the rest is just finishing other bits and bobs. Main thing I guess is that I've renamed it to Wulfwald. I might also drop the underworld and otherworld/fey court elements I was toying with, because at this stage I just wanna get it done.

After that not sure. I'd love art, but kickstarters look like a pain in the arse, and to be honest I have zero interest in being a publisher, DIY, or otherwise. I just don't have the skill set and temperament. So not sure what to do once it's actually finished, but it will be fucking finished one way or another.

Arkansan

#16
Simon -Elf

HP: 6   AC: 5   Neutral            

Strength; 14
Dexterity; 10
Constitution; 9
Intelligence; 12
Wisdom; 8
Charisma; 7

Gear;              Gold; 6 and 6sp            
Chainmail                                          
Helmet
Longsword
Shortbow -quiver and 20 arrows
Backpack
2 water skins
Rope 50ft
Flint and Steel
Torches (8)
4 days trail Rations
Spellbook
Bedroll

Spells;
Sleep



Ulric the Dim, Human - Fighter

HP; 8    AC; 3   Neutral

Strength; 12
Dexterity; 8
Constitution; 10
Intelligence; 5
Wisdom; 10
Charisma; 8

Gear;         Gold: 52 and 6sp
Spear 1d6
Shield
Banded Mail
Helmet
Backpack
Waterskin 2
Rations -trail 4 days
Rope 50ft
Torches (8)
Flint and Steel
Shovel
Spikes 12
Bedroll


Edwin - Human Fighter

HP: 14   AC: 4    Neutral

Strength: 17
Dexterity: 8
Constitution: 14
Intelligence: 8
Wisdom: 10
Charisma: 8

Gear;    Gold; 36 and 6sp
Bastard Sword 1d8/2d4 (wielded two handed)
Banded Mail
Helmet
Backpack
4 days Trail Rations
Torches (8)
Flint and Steel
2 Waterskins
Bedroll

deleted user

Looking good.

I've updates my characters entries - guard dog stats as per Dan Proctor's advice on the LL forum.

Weru

Cheers, Arkansan. They look cool. Though we're playing Max HP at 1st (didn't highlight that in the house rules I posted). Plus you need to pick a spell for the Elf. You just need to roll up a 2nd Level character now.

Arkansan

Ah ok, easily amended on the HP and I'll just add the second level character to the same post.

Arkansan

Alright should be all finished. After rolling up all three it looks like I've an Elven adventurer, his dim witted gear carrier and his bodyguard.

Weru

Quote from: Arkansan;831482Alright should be all finished. After rolling up all three it looks like I've an Elven adventurer, his dim witted gear carrier and his bodyguard.

I should have said if you wanted to bump either of the character's you'd already made to 2nd level that was(still is) also an option.

Arkansan

I'm fine as is unless you'd rather I drop the third character and bump one of the others up.

Weru

Quote from: Arkansan;831768I'm fine as is unless you'd rather I drop the third character and bump one of the others up.

No, it's cool if you're happy with 'em. I just didn't explain myself very well. I didn't want to deny you the option of having whichever character you wanted as the 2nd level character.

Weru

Here are my Hirelings stats and costs let me know what you're hiring . . .

Hirelings

These are men hired to accompany you on adventures. They don't have levels, or gain XP. Chr determines how many hirelings a character can engage at a time, and what their morale is. How they are treated will also affect morale. Players are responsible for feeding hirelings and providing any equipment beyond the basics they need for their trade. You can start the game with as many of these as Chr and purse allow. Payment is always in advance.

Torchbearer: Lights the way. Players must provide light source. Normally adventurous peasant youths. Non Combatants: AC: 9 HD:1/2 HP:3. 1gp a Week. Gear: matches

Porter: Carries gear, and treasure. Hardy peasant men used to toiling and hard work. Non Combatants: AC: 9 HD: 1-1 HP:4. 1gp a week. Gear: Packs, bags, Carry straps, poles, etc.

Mule Handler: If you have mules and don't hire one of these you'll be moving very slowly through the wilderness. Non Combatants: AC: 9 HD:1/2 HP:3. 3gp a week. Gear: carrot and stick

Orc Fodder: Peasants armed with little more than their pitchfork and desperation. AC:9, HD: 1-1, HP: 6, Att: Pitchfork 1d6-1. 2gp a week.
Gear: Pitchfork and good luck charm.

Spearmen: These men have a little experience serving in the local militia, town guards, or as bandits. AC: 8, HD:1, HP:8,Att: Spear 1d6. 5gp a week. Gear: Spear, Shield, gaming dice.

Skirmishers: Versatile tribal warriors. AC:8, HD: 1, HP: 6, Att: Javelin 1d4 or short sword 1d6. 3gp a month. 10gp a week. Gear: 3 javelins, short sword, shield, carved animal totem.

Sellswords: Warriors who know their business. AC:6 HD:1+1, HP: 9 Att: Sword 1d8. 15gp a week. Gear: Sword, shield, Leather armour, will and letter home.

Bowmen: Eagle eyed missile specialists. AC:7, HD: 1+1, HP: 7, Att: Arrow, or dagger 1d6/1d4. 20gp a week. Gear: Leather, Short bow, 40 arrows, dagger, lucky eagle feather.

It's down to the players to upgrade hirelings gear and provide food on top of the wages. A hireling that survives an adventure or two might make a good prospect as a Henchman.

pbj44


Weru

Quote from: pbj44;832031Too late for the party?

No, not at all. Another player would be great. Roll up three B/X (or LL) characters and bump one of them to 2nd level (give that one another 200gp on top of his 3d6X10gp). The house rules are in post #9.

pbj44

Here ya go:

Anaxagoras, Male Cleric – Level 2

S: 12
D: 12
C: 8
I: 10
W: 15  (+1 saving throw vs. magic effects)
C: 10

HP: 8
AC: 0

+1 Plate Mail, helmet, +1 Shield
War Hammer (1D6)
Backpack, waterskin, wineskin (full), 7 days trail rations, map case, quill and ink, parchment paper x10, large sack, flint and tinder, holy symbol
Exp: 1565

147-102 for food, mule and hirelings=45 gp, 9 sp

Hallbjorn, Male Fighter – Level 1

S: 15
D: 12
C: 11
I: 7
W: 13
C: 9

HP: 8
AC: 3

Splint Mail, helmet, Shield
Long sword (1D8), dagger (1D4)
Backpack, waterskin, wineskin (full), 2 days trail rations, Lantern, 6 flasks of oil, 4 torches, large sack, flint and tinder
Exp: 0

19 gp, 20 sp

Hob Tunnelly, Male Halfling – Level 1

S: 13
D: 18 (-3AC, +2 to missile attacks, +2 to initiative)
C: 9
I: 11
W: 8
C: 12

HP: 6
AC: 4

Studded leather, helmet
Short sword (1D6), dagger (1D4), Sling and 25 Bullets (1D4)
Backpack, waterskin, wineskin (full), 5 days trail rations, 8 flasks of oil, 4 torches, large sack, flint and tinder
Exp: 0

17 gp, 15 sp

For my Cleric, what are his god choices?

Weru

okay, I'll sort out some minor magic items for the 2nd level characters. In the meantime you guys decide how many and what type of hirelings you want.

pbj44

If it's okay, I'd like to hire 3 spearmen for two weeks for 30GP. Adding 84 meals of preserved rations  brings the total expense to 72GP. Oh yeah, and a mule brings the total to 102GP

Does it matter in your campaign what god my cleric worships? I would like to stay true to your setting if possible.