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Other Games, Development, & Campaigns => Play by Post Games => Topic started by: Benoist on November 19, 2010, 07:07:21 PM

Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 19, 2010, 07:07:21 PM
The game's started! See there for details! (http://www.therpgsite.com/showthread.php?t=18731)

If you got any questions, don't hesitate to shoot them here (unless they're relatively short, in which case you can ask OOC in the game, whatever).

Sorry for the delays, folks. My internet crashed again and just came back. I'm crossing my fingers and hoping it's back for good.

It's started. Yay! :)

_______

Ptolus/AD&D Threads on the RPG Site
Pre-game Chat (http://www.therpgsite.com/showthread.php?t=18639)
Player Characters (http://www.therpgsite.com/showthread.php?t=18708)
Experience Points (http://www.therpgsite.com/showthread.php?t=19491)
Out-of-character thread #1 (http://www.therpgsite.com/showthread.php?t=18732)
People and Places of Ptolus (http://www.therpgsite.com/showthread.php?t=18805)
In-character thread #1 - The Gold Ladder (http://www.therpgsite.com/showthread.php?t=18731)
In-character thread #1a - Delbaeth (http://www.therpgsite.com/showthread.php?t=18765)
In-character thread #2 - Underground (part 1) (http://www.therpgsite.com/showthread.php?t=18798)
In-character thread #2b - Limbus Sanguineum (http://www.therpgsite.com/showthread.php?t=19278)
In-character thread #3 - Back to the Surface (http://www.therpgsite.com/showthread.php?t=19691)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 19, 2010, 07:21:36 PM
Oh, and here's a map of the area directly in front of the Spire (to the West), for you to have an idea of the topography around town:

(http://enrill.net/images/play-by-posts/maps/Spire-area-E800.jpg)

In the east you've got the docks, with the King's River reaching the Bay of Ptolus immediately to its south-west. Going up along the King's River to the town, you can see the Market district to the north of the river (with the huge circle in the middle, by the gates), and the main area of town to the south (with Dalenguard being the fortified structure right in the middle of town, with three towers aligned right next to each other). Light grey lines are roads or more appropriately, paths usually travelled around town.

There's much more to this map than this, but that ought to give you a good idea of what the area looks like. Oh, and the Gold Ladder is immediately to the North East of Dalenguard, right in the middle of town... ish.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on November 19, 2010, 10:59:14 PM
Ben, I'm assuming I already have my hirelings ('cause if not boy howdy is my entry in the game thread gonna be weird...) and that they're paid out through the month if that's OK.  I would assume a rough and ready assortment such as they would be shilling outside the city walls, ready for hire...
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 19, 2010, 11:04:33 PM
Quote from: thedungeondelver;418430Ben, I'm assuming I already have my hirelings ('cause if not boy howdy is my entry in the game thread gonna be weird...) and that they're paid out through the month if that's OK.  I would assume a rough and ready assortment such as they would be shilling outside the city walls, ready for hire...
Assuming you've paid them from your starting money, yes, that's what I assume as well. As for finding more henchmen and hirelings, part of the point of the setting is to have First Ed in a microcosm. If it's First Ed, Pre-UA AD&D, it's in Ptolus. So if you ask around for a place to find some people for hire, you will find one, along with an assortment of individuals ready to work for some hard coin. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on November 19, 2010, 11:18:39 PM
Quote from: Benoist;418431Assuming you've paid them from your starting money, yes, that's what I assume as well. As for finding more henchmen and hirelings, part of the point of the setting is to have First Ed in a microcosm. If it's First Ed, Pre-UA AD&D, it's in Ptolus. So if you ask around for a place to find some people for hire, you will find one, along with an assortment of individuals ready to work for some hard coin. :)

Excellent.  The "good" news (for me :P ) is that I can only lead two more hirelings en toto, but for now it'll have to wait until I can get more finances :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on November 19, 2010, 11:54:44 PM
Oh, and while I'm thinking about it, will you be speaking for my hirelings, etc., or exactly how will they be given voice when necessary?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 20, 2010, 12:13:31 AM
I will speak for them when you want to address them, or they have something to say, though you will control them when it comes down to combat actions and the like, of course! That okay with you?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on November 20, 2010, 12:55:22 AM
Quote from: Benoist;418446I will speak for them when you want to address them, or they have something to say, though you will control them when it comes down to combat actions and the like, of course! That okay with you?

That's entirely OK with me.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cranewings on November 20, 2010, 07:25:58 PM
Hey Ben, do I need the Write Magic Spell? I only get to pick one, so does the one I pick need to be Write Magic?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 20, 2010, 08:12:40 PM
You get four spells at level 1, including Read Magic, which is reversible (Write Magic). This is different from the 1st level spell Write, which allows you to potentially copy spells you cannot yet cast to your spellbook. So, when you've got Read Magic copied onto your spellbook, you can memorize Read Magic or Write Magic without problem.

Does that answer your question?

If you're speaking about the spell you memorize for today, first think it's for the day. You will be able to change it if you're able to make it through your first day as a delver. :D

What is useful or not depends a lot on your playstyle. Just a note on spells though. You can copy new spells you can cast from scrolls onto your spellbook automatically. This consumes the scroll, but you do not need any spell to be able to do that. For spells you cannot yet cast, that's when the spell Write becomes useful.

Now Write Magic, the reverse of Read Magic, allows you to make a writing of yours indecipherable without the use of Read Magic. This is different.

Hope this helps.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cranewings on November 20, 2010, 08:16:07 PM
I got ya. I think I'll pass on the spell Write, and just jealously guard any scrolls I find (:
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 20, 2010, 08:21:46 PM
Cool. Now when you copy a scroll, as I just wrote in my edit of the previous post, it consumes it, but the spell's in your spellbook. Done. Forever in your spell list (if your spellbook's not destroyed or stolen...). So indeed, these are very valuable commodities for Magic Users. This probably is the primary way in which you'll acquire new spells in the game, in fact. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Sigmund on November 22, 2010, 01:33:50 PM
Sorry it took me so long to post in the IC thread. Just to give notice, I'm driving to FL today and might be out of contact possibly until the weekend, although I'm going to try to log on and post. Benny, have Tudd follow along and do whatever is needed if ya like and need to move things along. He lets Runch do most of the thinking anyway :) If I don't get to post between now and then, Happy Thanksgiving to my fellow 'mericans :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 22, 2010, 01:45:55 PM
Happy thanksgiving to you, man. Thanks for the heads up! :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 22, 2010, 01:51:14 PM
Alright folks. We're going to move things along, now.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 22, 2010, 06:18:16 PM
"Saint Fharlang"... hehe. ;)

Everything's alright? You guys like it so far?

When I said we were going to start right by the dungeon's entrance... that's what I actually meant! :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on November 22, 2010, 06:46:48 PM
So far so good!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 22, 2010, 09:20:02 PM
Good so far, yep.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 22, 2010, 09:31:16 PM
Excellent. Already quite a few things to work out. hehe.
I'm having fun already.

Oh as I think about it. Treat this thread as you guys would talk OOC across the game table. So if you want to talk about what's going on, make plans, whatnot, you can do it here, too.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 22, 2010, 09:32:04 PM
What are the commonly known gods again?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 22, 2010, 09:42:56 PM
There are quite a few across the world.

I'm going to post a summary of a few here, if only for your characters to be able to choose gods or patrons for themselves, who knows? Don't mind the information pertaining to temples, their place in the city and all that. It's all relevant to Ptolus-as-written, which is 300 years from now.

You can make up your own gods, too. I made a point of using St. Helm and Azuth for instance as a finger of sort to WotC canon, at some point of my previous campaign work. Cue St. Fharlang in the current game, too. ;)

(http://enrill.net/images/play-by-posts/documents/Ptolus-gods01.jpg)

(http://enrill.net/images/play-by-posts/documents/Ptolus-gods02.jpg)

(http://enrill.net/images/play-by-posts/documents/Ptolus-gods03.jpg)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 22, 2010, 10:41:11 PM
I keep writing "Otho" instead of "Othos" for some reason. :duh:
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on November 22, 2010, 11:30:17 PM
Quote from: Benoist;419191I keep writing "Otho" instead of "Othos" for some reason. :duh:

(http://l-userpic.livejournal.com/78144788/707419)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 22, 2010, 11:33:51 PM
Quote from: thedungeondelver;419198(http://l-userpic.livejournal.com/78144788/707419)

If Ulas dies, maybe I'll have to make a guy that looks and sounds just like Glenn Shadix.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on November 23, 2010, 12:18:52 AM
Quote from: Cole;419199If Ulas dies, maybe I'll have to make a guy that looks and sounds just like Glenn Shadix.

Poor dude had a rough last couple of years.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 23, 2010, 12:27:30 AM
Quote from: thedungeondelver;419208Poor dude had a rough last couple of years.

The only work of his I'd seen remotely recently was just voicework, in Teen Titans and "The" Batman.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 23, 2010, 12:43:58 AM
What's the deal with him?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 23, 2010, 12:54:42 AM
Quote from: Benoist;419211What's the deal with him?

Bad health problems, house burned down, died by falling out of a wheelchair alone. Really sad.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on November 23, 2010, 12:54:59 AM
Quote from: Benoist;419211What's the deal with him?

He played a character in Beetlejuice named Otho. (pictured in my original response to you)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 23, 2010, 01:43:14 AM
I remembered the Beetlejuice character, I was just wondering what happened to him.

It blows.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on November 23, 2010, 01:48:25 AM
Quote from: Benoist;419115"Saint Fharlang"... hehe. ;)

Everything's alright? You guys like it so far?

When I said we were going to start right by the dungeon's entrance... that's what I actually meant! :D

great stuff man!
:)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 23, 2010, 01:50:04 AM
Quote from: skofflox;419222great stuff man!
:)

Basically, "Hooray for D&D"
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on November 23, 2010, 02:11:55 AM
Quote from: Cole;419223Basically, "Hooray for D&D"

absofuknlutly...get'n that same vibe from nigh on 30 years ago...what a trip...that ol' D&D magic never fails!

I just want to say that I REALLY appreciate the time that Ben is putting into this :hatsoff:
:D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on November 23, 2010, 02:27:24 AM
Quote from: skofflox;419228absofuknlutly...get'n that same vibe from nigh on 30 years ago...what a trip...that ol' D&D magic never fails!

I just want to say that I REALLY appreciate the time that Ben is putting into this :hatsoff:
:D

True that. Ben is doing a lot of work, and I love it.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 23, 2010, 02:28:46 AM
Quote from: skofflox;419228I just want to say that I REALLY appreciate the time that Ben is putting into this :hatsoff:
:D

Very much so.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 23, 2010, 11:32:03 AM
Quote from: skofflox;419222great stuff man!
:)

Quote from: Cole;419223Basically, "Hooray for D&D"

Quote from: skofflox;419228absofuknlutly...get'n that same vibe from nigh on 30 years ago...what a trip...that ol' D&D magic never fails!

I just want to say that I REALLY appreciate the time that Ben is putting into this :hatsoff:
:D

Quote from: Imperator;419234True that. Ben is doing a lot of work, and I love it.

Quote from: Cole;419235Very much so.

Woah guys! Thank you! I'm really glad we're having fun with this. This is the point! The whole attention to detail/organization and so on is part of the fun for me as well, so mapping stuff, finding minis, all that stuff keeps inspiring me, making me excited about the game and all. It feeds the game, hopefully gets you guys excited to, and it keeps the cycle of awesome going, so to speak *grins* I love this stuff.

Can't wait to see what you're going to come up with next! :D

I am confused about something though! I kind of fucked up yesterday when I posted an answer of Cadfan to Othos there (http://www.therpgsite.com/showpost.php?p=419167&postcount=52) which only included the first sentence, but then edited and added Angharad's line and his final agreement. At the same time Cole was writing his post, so I'm guessing I confused him too.

Now, Ulas (Cole) doesn't seem to want to bother with Delbaeth the elf, while Othos (wikingbishop) does want to. So... what are we doing? Is Othos going to check the elf alone?

It's fairly simple on an organization point of view: I create a sub-thread and we deal with the elf, while the rest of the group stays on the main thread dealing with whatever they want to deal with (I'm guessing the well and so on, but that's completely up to you).

So Cole and winkingbishop, let me know! :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 23, 2010, 11:39:40 AM
I see Gareth and Nimten talking about the issue of getting down and up again. I'm guessing Ylarum is thinking along the same lines, judging by the way he's inspecting the hole, ropes and so on.  

That's an interesting problem, really (and so very "D&D" to me). Chilean-miner style, so to speak. ;)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on November 23, 2010, 11:43:20 AM
Quote from: Benoist;419295So Cole and winkingbishop, let me know! :)

Yeah, the train of conversation just went pear-shaped on account of pacing of posts.  Noone's fault I don't think.  I will still go speak with the elf or consider taking Rissthil (Drohem) with me if Ulas has lost interest.

But to be quite frank, it is just what Othos would do.  If you want to shove us down that hole and get dirty, I'm not going to complain.  I'm having fun so far either way.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on November 23, 2010, 11:45:28 AM
I'd really like for us to study how to get down that hole because, you know the fucking adventure is there :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 23, 2010, 11:49:39 AM
Quote from: winkingbishop;419297Yeah, the train of conversation just went pear-shaped on account of pacing of posts.  Noone's fault I don't think.  I will still go speak with the elf or consider taking Rissthil (Drohem) with me if Ulas has lost interest.

But to be quite frank, it is just what Othos would do.  If you want to shove us down that hole and get dirty, I'm not going to complain.  I'm having fun so far either way.
Excellent. And that does make perfect sense for Othos as far as I understand him so far, I agree. I'll wait til Cole and Drohem share their feedback, then I'll create the sub-thread. Won't take forever. :)

Quote from: Imperator;419300I'd really like for us to study how to get down that hole because, you know the fucking adventure is there :D
That too makes perfect sense! The beauty of a PbP is that none of you has to wait while the GM takes this or that player apart for some stuff going on away from you. You guys can keep on concentrating on the problem in the main room while others check out the elf. That's an advantage of the medium.

Right now I'm letting you guys try to sort it out. Of course I'll answer if you check out something, talk to NPCs and so on. Right now you seem to be wondering how to deal with the situation, so I'll let you guys lead the show. :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on November 23, 2010, 11:53:38 AM
Hehehe... I posted before reading this thread.  My post kind of hits all of these points in their own way. :)

I think talking to Delbaeth is prudent, even if it turns out he too injured to speak.  It can't hurt to try, right?

Also, from a compassionate angle, I was thinking that those in our group with divine healing magic might be able to heal the badly burned elf.  Or, at least give him some relief and take him off of Death's Door, so to speak.

Rissthil is very concerned about the logistics of moving men and equipment down a five hundred foot hole, and then back up again.  He doesn't want to be hasty here because he fears that it will cause injury and death to the group if they are hasty.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 23, 2010, 11:56:30 AM
Quote from: Benoist;419303Excellent. And that does make perfect sense for Othos as far as I understand him so far, I agree. I'll wait til Cole and Drohem share their feedback, then I'll create the sub-thread. Won't take forever. :)

It might be more helpful to clarify out of character - Ulas was originally just looking for a second hand report of what the injured elf might have said, in case a seemingly "meaningless" detail might have meaning later. He was reluctant to actually disturb the injured man's rest.

If Othos is already going, I suppose Ulas will accompany him, though.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 23, 2010, 11:57:08 AM
Quote from: Drohem;419305Hehehe... I posted before reading this thread.  My post kind of hits all of these points in their own way. :)
Hehe. Just saw that. It's cool! :)

Ah man. Love to see you guys brainstorming. And it's just starting. LOL
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 23, 2010, 12:00:29 PM
Quote from: Cole;419306If Othos is already going, I suppose Ulas will accompany him, though.
Alright. Post something to that extent in the game. I'll then post indicating you guys leave and create the sub-thread.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on November 23, 2010, 12:04:48 PM
Quote from: Benoist;419308Alright. Post something to that extent in the game. I'll then post indicating you guys leave and create the sub-thread.

FYI (since you're in a couple of threads at the same time), Othos just invited Rissthil to join them as well.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 23, 2010, 12:04:53 PM
Quote from: Benoist;419295I am confused about something though! I kind of fucked up yesterday when I posted an answer of Cadfan to Othos there (http://www.therpgsite.com/showpost.php?p=419167&postcount=52) which only included the first sentence, but then edited and added Angharad's line and his final agreement. At the same time Cole was writing his post, so I'm guessing I confused him too.

Ah! I did miss that. I had read Cadfan's statement as "please do not bother him" and was working from there without Angharad's section.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on November 23, 2010, 12:11:38 PM
Ben how long does Gareth think it would take to rebuild the platform, assuming all capable people here lend a hand?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 23, 2010, 12:28:11 PM
Quote from: Imperator;419318Ben how long does Gareth think it would take to rebuild the platform, assuming all capable people here lend a hand?
To do it well, spending time to make sure everything's working properly, using the manpower you got here (which is significant) it might take a day. Maybe a tad less.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 23, 2010, 12:30:15 PM
Quote from: winkingbishop;419311FYI (since you're in a couple of threads at the same time), Othos just invited Rissthil to join them as well.
Oh OK. Well if Rissthil's following you guys, he'll have the option to just go over the new thread I just posted. Otherwise, he stays in the main room. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on November 23, 2010, 12:32:56 PM
Quote from: Benoist;419325To do it well, spending time to make sure everything's working properly, using the manpower you got here (which is significant) it might take a day. Maybe a tad less.
Crap. Guys, that is too much.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on November 23, 2010, 02:04:03 PM
Question about the setting: Do people know what's in the Spire?
Next question: What's in the Spire?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 23, 2010, 02:14:29 PM
Do people know what's in the Spire?
In the Spire? No, they do not.

What's in the Spire?
You do not know, but can formulate all the theories you want... :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 23, 2010, 02:17:11 PM
Quote from: Benoist;419349DM: Delbaeth rolls Survive Resurrection: 50 (http://invisiblecastle.com/roller/view/2777177/). He survives (failure would not have killed him but would have made him sink further into dementia).
Is Delbaeth coming back to consciousness? Roll: 62 (http://invisiblecastle.com/roller/view/2777178/). Yes. He is now conscious.

Appreciate the transparency on stuff like the Res roll.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 23, 2010, 02:21:04 PM
Quote from: Cole;419354Appreciate the transparency on stuff like the Res roll.
Thought you might like that. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on November 23, 2010, 02:45:54 PM
Come on, guys, let's repair the platform and get to the adventure! I would love to do at least a first scouting expedition ASAP. We have hostages down there! :D

Down... to adventure! :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 23, 2010, 03:37:59 PM
Referring to this DM note here on the IC thread. (http://www.therpgsite.com/showpost.php?p=419373&postcount=79)
There is no such thing as a roll-under ability score mechanic in the AD&D game.

Part of the potential pleasure there is with this game is for you to figure out how to solve the different problems and situations that your characters end up facing in the game world. Rolling ability scores are mostly unproductive towards that goal, because they basically shortcut your own thought-process into a "ah fuck that, I'll roll instead" reflex that just makes the game poorer for it.

So I'm going to avoid these types of checks when I can, which asks from you to sometimes extrapolate on what your characters know and don't know. I will make judgment calls on what your characters may or may not notice or know, and indeed, I'm taking your races, classes etc into account, so what I'm describing to you may differ according to who is inspecting or dealing with what. Your success/failure to act on some clues or information provided to you via my descriptions then becomes your own (assuming you're asking for clarifications when you need some, when you get confused etc).

In some cases, despite the clues available to me to make judgment calls, there are going to be some things that will require to determine more precise outcomes based on a wide variety of circumstances. This is when die rolls are called for. When die rolls are called for, I'm not going to use roll-under stats rolls, but instead a variant of my own OD&D resolution mechanics: you basically roll 1d100, and I compare the ability score concerned with a rating on a resistance table similar to RuneQuest's (this is all based on the Perrin Conventions, which are basically a set of OD&D houserules which ultimately would lead to the creation of the Basic Role Playing game system). Now, in my OD&D rules these rolls are made using d20 roll-over, but its basically the same principle. The reason we're using d100 here is because it meshes well with the AD&D rules, which use things like System Shock and percentiles for Thief/Assassin abilities. It's part of the greater logic of the game system itself, so I'm basically reworking it so that the coherence of the game is maintained.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cranewings on November 23, 2010, 04:33:21 PM
Sounds good. I think my old 1e group from years ago must have just used the roll under as a house rule. I played with it for so long, so long ago, I thought it was normal.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 23, 2010, 04:41:54 PM
Quote from: Cranewings;419390Sounds good. I think my old 1e group from years ago must have just used the roll under as a house rule. I played with it for so long, so long ago, I thought it was normal.
I'm sure it was/is one of the most usual houserules to the game. I've used it too ages ago, and knew a buttload of GMs using it too. It's one of those intuitive houserules that seem to make sense when it pops into your mind as you play the game, but actually, IMO, really don't when you think about the rules system.

What you're doing when rolling d20 under a stat is basically like rolling Stat x5 in percentile. It doesn't take into account anything outside of your character's stat, so if you try to lift a rock of 50 pounds or a rock of 200 pounds, it ends up being the same roll you make. That makes no sense to me, and bothered me already two decades ago when I myself was using it, to tell you the truth. Sure, you can use modifiers on the roll or stat or whatnot. It just seems terribly wonky and still relies on the rating of the character way too much, IMO.

The RQ resistance table is wonderful in this regard. It means that you can give stat ratings to pretty much anything in the game, with "10" being medium, under being weak, and over being strong. Opposing these elements to determine probabilities mean that your stat basically is put against something objective, on a human scale, in the game world. It's not some ad hoc modifier applied to your stat.

Some people might not care. Hell, you really don't have to. In game play it just means you're rolling a different die and I'm determining probabilities of success/failure differently. But in case this interests you, that's something I've been thinking about a lot when building my OD&D houserules, and that's basically the logic you see here.

Still. Remember this: this is supposed to be about you having fun dealing with the game's situations. Not your character. So you won't be rolling dice for anything and everything. Just sometimes. ;)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on November 23, 2010, 07:07:34 PM
Since I confused the NPC, I assume I should have communicated more clearly in this post (http://www.therpgsite.com/showpost.php?p=419396&postcount=12).  Sorry about that.  I was being shooed out of the office at work and was trying to squeeze several thoughts into one statement..

Othos was primarily commenting on his bravery during the conflict.  It was good of the elf to look for his comrade Bertold even though there was a lot of danger.  Plus, it was good that he ran when he did, otherwise our employer would have had no warning or message of what happened.  Basically, Othos was giving him props.

I was trying to work my way out of the encounter, but did want to specify two other things.  Ulas may have other questions.  Timing wise, Othos should be in the room and I should wait for Cole to confirm or deny this.

In the last line, Othos is actually trying to ask the elf if he perhaps has anything he wants to say we didn't ask about.  Warnings, omens, doomy death, suggestions, that sort of thing.

Again, sorry about the confusion.  I probably should have just cancelled the line but it looked like the pace was picking up at the time and I wanted to keep things moving.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 23, 2010, 07:08:46 PM
Oh no, it's cool. No need to apologize. The NPC is confused. I am not. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on November 23, 2010, 07:12:24 PM
Quote from: Benoist;419419Oh no, it's cool. No need to apologize. The NPC is confused. I am not. :)

Good enough.  It was still a terribly jumbled line for my part, however.  :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 23, 2010, 07:21:11 PM
Quote from: winkingbishop;419422Good enough.  It was still a terribly jumbled line for my part, however.  :)
Probably mine about the confusion as well. So we're even! :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 24, 2010, 10:56:56 AM
The Ptolus Calendar:

(http://home.comcast.net/~ericblische/ptolus/PtolusCalendar.jpg)

Thanks to Eric Blische, aka Eric of Ptolus, for hosting the handout.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 24, 2010, 11:51:39 AM
Just think that, despite the late hour, you guys have a whole city around you. The inn isn't isolated or anything. So if you are thinking of alternate ways to accomplish your goal (getting down that 500-foot hole), using different types of supplies, it's not impossible to get them. Don't hesitate to be creative, in other words. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on November 24, 2010, 11:37:06 PM
great idea to post that calendar!

hey,I have a request...could everyone put their character name in their sig. in the color they post in-char. speech?
:o
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 25, 2010, 12:03:48 AM
People seem busy brainstorming over the whole "hole situation" here. Hehe. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 25, 2010, 12:54:35 AM
So.

I read Ylarum would like to get down with his men-at-arms first. How's everyone feeling about this?

Assuming you can take two people at a time down the well, could you tell me which couple goes first, then second, third, etc?

Who would be manning up the machinery?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on November 25, 2010, 01:01:21 AM
IZ MAH BUKKET

(http://icanhascheezburger.files.wordpress.com/2007/04/i-sleepin-in-bukket.jpg?)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 25, 2010, 01:07:44 AM
Quote from: thedungeondelver;419863IZ MAH BUKKET

* Crisper drawer privileges (not for sleeping)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 25, 2010, 01:09:33 AM
Quote from: Benoist;419860Who would be manning up the machinery?

How much manpower does it seem it would likely take?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 25, 2010, 01:15:53 AM
Quote from: Cole;419867How much manpower does it seem it would likely take?
Oh. Using the system of pulleys and hoops already there, which are undamaged, one or two people. One manning the machinery itself, and maybe another checking out the ropes as they slide along the hoops, to make sure nothing goes wrong. Cadfan and Angharad could take care of the last people getting down (Cadfan is really, really old. He would be able to man the machinery once, maybe twice but not much more than that).
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on November 25, 2010, 10:22:40 AM
Today is Thanksgiving (http://en.wikipedia.org/wiki/Thanksgiving) in the United States.  Happy gobbling and all that.  I apologize for the lull in my posts; I was travelling most of yesterday.  Today won't be much better because I have to eat all day.  I have about two more hours or so before family fun begins.  

Othos will cooperate with the bucket plan fully.  He will help lower folks and has the endurance to go for awhile.  He surely wouldn't be pushy to go first, but he will want to be down there before anyone tries anything too dangerous.  He has two more cure light wounds prayed for.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 25, 2010, 10:34:55 AM
Happy Thanksgiving, everyone in the US! :)

Today's probably going to be slow for the game, and that's how it should be, so that people in the US don't feel like they missed critical information or events here because of the holiday. RL trumps the game.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 25, 2010, 09:42:14 PM
Here's a map of the Empire of Tarsis, so you can see what the lands surrounding Ptolus look like, and what they are called:

(http://enrill.net/images/play-by-posts/maps/The_Empire.jpg)

I also played a bit with the pictures of your characters' miniatures, and that is what I came up with:

(http://enrill.net/images/play-by-posts/pictures/Minis-mockup.jpg)

I know there are miniatures aficionados here, so if anyone wants the references for any or all the miniatures included here, don't hesitate to shoot me a PM.

That is all. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 26, 2010, 12:30:57 AM
For Lilaxe: check your Private Messages. That is all! :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 26, 2010, 12:37:49 AM
What font is that for the minatures' labels?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 26, 2010, 12:48:59 AM
Quote from: Cole;420077What font is that for the minatures' labels?
You like it? It's called "Benighted." :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on November 26, 2010, 02:17:14 AM
Awesome work with the minis, mate.

Now, are we going to go down the hole or what? Man, those persons are going to die from starvation before we rescue them. :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 26, 2010, 10:38:38 AM
Quote from: Imperator;420089Awesome work with the minis, mate.

Now, are we going to go down the hole or what? Man, those persons are going to die from starvation before we rescue them. :D
Yup. I'm going take care of a few things first, and then we're going to move on with the descent later on today. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 27, 2010, 12:12:15 AM
Alright (sorry, got some stuff that came up unexpectedly today).

So to make sure I understand this well:

Ylarum and Gareth are going together first (1 trip).

Then Ylarum's men-at-arms (1 trip).

Then ... who?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 27, 2010, 12:23:09 AM
Quote from: Benoist;420343Alright (sorry, got some stuff that came up unexpectedly today).

So to make sure I understand this well:

Ylarum and Gareth are going together first (1 trip).

Then Ylarum's men-at-arms (1 trip).

Then ... who?

As in, not including his bearers or the like? Which of Ylarum's men, again?

Ulas is willing to go on the next trip after Ylarum's men, unless someone else really wants that space.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 27, 2010, 12:29:55 AM
Quote from: Cole;420348As in, not including his bearers or the like? Which of Ylarum's men, again?
I was under the impression that TDD meant for the men at arms/pikemen to go first after him (2 guys). The others (the two porters and Snade) would then join later. Was I wrong? That's why I'm asking for a confirmation, in fact.

Quote from: Cole;420348Ulas is willing to go on the next trip after Ylarum's men, unless someone else really wants that space.
OK. Roger that.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on November 27, 2010, 12:59:37 AM
Okay, we should sort this out 'cause this will probably mean something serious SOON...

My suggestion was: myself and Snave (I need the light source), porter + man at arms, porter + man at arms, then the rest of you guys in whatever order you thought best.

EDIT: Also, Ben, I said "probably take two at a time" but if it'll take more, that's dandy.

Also also, I'm open to suggestions otherwise, but I do want to go down on the first sortie, regardless.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 27, 2010, 01:16:23 AM
Gareth seems to really want to come along with you though.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 27, 2010, 01:24:06 AM
Quote from: thedungeondelver;420354EDIT: Also, Ben, I said "probably take two at a time" but if it'll take more, that's dandy.
That'd be a tight squeeze, though if you had several of these baskets tied together... one basket is basically the diameter of one table right? So 7 feet. You could tie three of those together. Then all of a sudden you can take down six people at once. It would certainly lose some of its steadiness, however. It could be more dangerous.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 27, 2010, 02:17:04 AM
OK. Going to bed. If nothing's changed when I get up tomorrow morning, It's:

Trip 1: Gareth (because he really wanted to be on the first trip) and Ylarum first. Gareth might take a lantern as a light source.

Trip 2: Snade and man-at-arms.

Trip 3: Man-at-arms and porter.

Trip 4: Porter and Ulas Xegg.

Trip 5?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cranewings on November 27, 2010, 12:06:37 PM
Nimten is going to grab some food and wine from the bar and get in line for the #5 trip.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 27, 2010, 12:09:58 PM
Roger that.

Trip 1: Gareth (because he really wanted to be on the first trip) and Ylarum first. Gareth might take a lantern as a light source.

Trip 2: Snade and man-at-arms.

Trip 3: Man-at-arms and porter.

Trip 4: Porter and Ulas Xegg.

Trip 5: Nimten and?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on November 27, 2010, 01:30:14 PM
Ylarum's man-at-arms can wait, Rissthil will go down in the second pass.  I suggest that a PC go down in pass three as well (i.e., pair a PC with man-at-arms), and the porters can be bumped down to later passes.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 27, 2010, 01:41:02 PM
Alright.

This gives us:

Trip 1: Gareth (because he really wanted to be on the first trip) and Ylarum first. Gareth might take a lantern as a light source.

Trip 2: Snade and Rissthil.

Trip 3: Ulas Zegg and man-at-arms.

Trip 4: Nimten and man-at-arms.

Trip 5: ??? and ???

Porters later on.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on November 27, 2010, 02:10:33 PM
Quote from: Benoist;420358Gareth seems to really want to come along with you though.

Quote from: Benoist;420428Alright.

This gives us:

Trip 1: Gareth (because he really wanted to be on the first trip) and Ylarum first. Gareth might take a lantern as a light source.
If I'm going to sneak and move in shadows, taking the lantern all the time is not in my best interest :) Once I do the first recon, I can carry one, though.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 27, 2010, 02:13:24 PM
Quote from: Imperator;420431If I'm going to sneak and move in shadows, taking the lantern all the time is not in my best interest :) Once I do the first recon, I can carry one, though.

If you're going down on the first run with Ylarum, you probably ought to take a lantern down with you, since you wanted his lantern bearer's spot :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on November 27, 2010, 02:14:45 PM
Quote from: Cole;420432If you're going down on the first run with Ylarum, you probably ought to take a lantern down with you, since you wanted his lantern bearer's spot :)
You got a point. A lanter bearer I am.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on November 27, 2010, 03:49:46 PM
Quote from: Drohem;420427Ylarum's man-at-arms can wait, Rissthil will go down in the second pass.  I suggest that a PC go down in pass three as well (i.e., pair a PC with man-at-arms), and the porters can be bumped down to later passes.
yes,the porters/NPC's should go in a later phase. We should have all the classes represented ASAP to have a diversity of skills as this sort of deployment will take some time.
Quote from: Benoist;420428Alright.

This gives us:

Trip 1: Gareth (because he really wanted to be on the first trip) and Ylarum first. Gareth might take a lantern as a light source.

Trip 2: Snade and Rissthil.

Trip 3: Ulas Zegg and man-at-arms.

Trip 4: Nimten and man-at-arms.

Trip 5: ??? and ???

Porters later on.
Cleric needs to be in the mix soon (healing/turning!) so since Runch has fighter and healer skills I recommend he go in group 3 if not sooner...
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 27, 2010, 04:08:46 PM
Quote from: skofflox;420455yes,the porters/NPC's should go in a later phase. We should have all the classes represented ASAP to have a diversity of skills as this sort of deployment will take some time.

Cleric needs to be in the mix soon (healing/turning!) so since Runch has fighter and healer skills I recommend he go in group 3 if not sooner...

Maybe have Runch ask in the in-character thread about why Ylarum wants to have the porters down ASAP? (As yet Ulas is basically deferring since the buoy is ylarum's plan to begin with.)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on November 27, 2010, 04:17:30 PM
Quote from: Cole;420463Maybe have Runch ask in the in-character thread about why Ylarum wants to have the porters down ASAP? (As yet Ulas is basically deferring since the buoy is ylarum's plan to begin with.)

absolutely...:o and not to be prigish,the idea was originaly mine though in that version we used empty kegs!
;)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 27, 2010, 04:19:35 PM
Quote from: skofflox;420470absolutely...:o and not to be prigish,the idea was originaly mine though in that version we used empty kegs!
;)

Right, it's why I referred to the buoy, could have been clearer, sorry. No disrespect intended! :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on November 27, 2010, 04:27:54 PM
Quote from: Cole;420472Right, it's why I referred to the buoy, could have been clearer, sorry. No disrespect intended! :)
none taken mate...strictly "for the record" ! anywho seems the first group is going down...:)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 27, 2010, 05:00:58 PM
TDD/Ylarum already indicated in this thread that he is open to modifications in what he thought (as one of the players, not a caller) was a good arrangement to secure the place down there. The only thing that he wants for sure is to be on the first trip (which is already under way: Gareth and Ylarum).

You each have a say on the matter.

So, with your modifications what we've got at this point is:

Trip 1: Gareth (because he really wanted to be on the first trip) and Ylarum first. Gareth might take a lantern as a light source.

Trip 2: Runch and Rissthil.

Trip 3: Ulas Zegg and man-at-arms.

Trip 4: Nimten and man-at-arms.

Trip 5: Snade and ???

This is what seems to make the most sense as a compromise. Runch is on the second trip, and provides healing if necessary. The guys going down on the first few trips are all able to take some damage in a fight, if need be.

Basically what I'm doing is putting the PCs first. If that makes henchmen jump off their slots and go down later, so be it.

Othos, Smeads and Tudd still need to say whether they want to wait or take one of the henchmen's slots here.

A single trip is basically taking one turn. One turn to go down, one to go up, one to go down again, and so on. So there are basically two turns between each arrival down there.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on November 27, 2010, 10:42:16 PM
roger that...2nd group unless someone has a better mix in mind?!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 28, 2010, 11:28:33 AM
Alright: the first to post of Runch (skofflox) or Rissthil (drohem), roll me 1d100 here. :D

Ulas Xegg? Roll me 1d100.

Nimten? Roll me 1d100.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 28, 2010, 12:02:12 PM
Quote from: Benoist;420567Alright: the first to post of Runch (skofflox) or Rissthil (drohem), roll me 1d100 here. :D

Ulas Xegg? Roll me 1d100.

Nimten? Roll me 1d100.

How do we work the rolling, again?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 28, 2010, 12:07:13 PM
Go to http://invisiblecastle.com

Create an account.

Then click "roll dice."

You then indicate in the fields the name of your character, the campaign, the number of rolls, what you roll, and hit the submit button.

You then have the result of your roll, and you link it here. :)

This roll here basically indicates what happens during your descent. It's more fun for you to roll, I think (and absolves me of any responsibility should something happen to your character). ;) :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 28, 2010, 12:08:58 PM
45 (http://invisiblecastle.com/roller/view/2782729/)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 28, 2010, 12:09:27 PM
Excellent. Alright. :)

Othos, Smeads and Tudd still need to tell me whether they wait for later runs or take one of the henchmen's slots. See that post. (http://www.therpgsite.com/showpost.php?p=420477&postcount=99)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on November 28, 2010, 12:14:30 PM
I can go on a later trip. I'm quite squishy so prefer a good sweep of the area before I head down.


Quote from: Benoist;420477TDD/Ylarum already indicated in this thread that he is open to modifications in what he thought (as one of the players, not a caller) was a good arrangement to secure the place down there. The only thing that he wants for sure is to be on the first trip (which is already under way: Gareth and Ylarum).

You each have a say on the matter.

So, with your modifications what we've got at this point is:

Trip 1: Gareth (because he really wanted to be on the first trip) and Ylarum first. Gareth might take a lantern as a light source.

Trip 2: Runch and Rissthil.

Trip 3: Ulas Zegg and man-at-arms.

Trip 4: Nimten and man-at-arms.

Trip 5: Snade and ???

This is what seems to make the most sense as a compromise. Runch is on the second trip, and provides healing if necessary. The guys going down on the first few trips are all able to take some damage in a fight, if need be.

Basically what I'm doing is putting the PCs first. If that makes henchmen jump off their slots and go down later, so be it.

Othos, Smeads and Tudd still need to say whether they want to wait or take one of the henchmen's slots here.

A single trip is basically taking one turn. One turn to go down, one to go up, one to go down again, and so on. So there are basically two turns between each arrival down there.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cranewings on November 28, 2010, 12:48:26 PM
For Nimten: 1d100=88 (http://invisiblecastle.com/roller/view/2782755/)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 28, 2010, 07:36:50 PM
The profiles thread is handy. Thanks, Ben.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 28, 2010, 07:43:16 PM
Welcome! I'm thinking this will become increasingly useful as the game unfolds! :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on November 28, 2010, 07:44:10 PM
Sorry for the delay.  Yes, Othos would like to be down there.  The more divine assistance the better.  The next trip possible, I reckon, if there is a hireling to bump.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 28, 2010, 07:48:06 PM
Quote from: winkingbishop;420728Sorry for the delay.  Yes, Othos would like to be down there.  The more divine assistance the better.  The next trip possible, I reckon, if there is a hireling to bump.
You'll be on trip 3:

   Trip 1: Gareth (because he really wanted to be on the first trip) and Ylarum first. Gareth might take a lantern as a light source.

Trip 2: Runch and Rissthil.

Trip 3: Ulas Xegg and Othos.

Trip 4: Nimten and man-at-arms.

Trip 5: Tudd and man-at-arms.

Trip 6: Smeads and Snade.

Trip 7: Porters

I think I got everyone here.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 28, 2010, 08:30:23 PM
Is the portrait of Angharad from one of the Malhavoc publications, or maybe one of the Icewind Dale video games? It looks familiar.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 28, 2010, 08:43:03 PM
It's an illustration from Michael Komarck (http://www.komarckart.com/), who did a lot of work for Malhavoc Press, most notably on Arcana Evolved and indeed, Ptolus.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 28, 2010, 08:44:58 PM
Quote from: Benoist;420754It's an illustration from Michael Kormarck (http://www.komarckart.com/), who did a lot of work for Malhavoc Press, most notably on Arcana Evolved and indeed, Ptolus.

Ah, I probably saw it on his site.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 28, 2010, 08:47:18 PM
I think I am going to replace Angharad and Cadfan's pics with shots of their miniatures. Sooner rather than later.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on November 28, 2010, 08:48:50 PM
Quote from: Benoist;420756I think I am going to replace Angharad and Cadfan's pics with shots of their miniatures. Sooner rather than later.

Does that mean we should fight them???? ;)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 28, 2010, 08:50:42 PM
Quote from: winkingbishop;420757Does that mean we should fight them???? ;)
LOL!!! Not automatically no... but who knows, right? :D

Nah. I just think that aesthetically, that'd be better. It's more OS, it makes the imagination work more, since the eye tries to fill in the blanks, so to speak... Not to mention, that'd be my art then, not someone else's.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on November 28, 2010, 11:00:52 PM
here tis...95!...
http://invisiblecastle.com/roller/view/2783270/
:jaw-dropping:
I even said a bit o'prayer to Charlathan before rolling!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 28, 2010, 11:35:27 PM
Quote from: skofflox;420788here tis...95!...
http://invisiblecastle.com/roller/view/2783270/
:jaw-dropping:
I even said a bit o'prayer to Charlathan before rolling!
LOL! Thankfully, Drohem rolled first for the two of you (http://www.therpgsite.com/showthread.php?p=420575#post420575)!

You were afraid, weren't you? :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on November 28, 2010, 11:39:33 PM
Quote from: Benoist;420802LOL! Thankfully, Drohem rolled first for the two of you (http://www.therpgsite.com/showthread.php?p=420575#post420575)!

You were afraid, weren't you? :D

I admit,I was freaked! (and still am!) :o
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 28, 2010, 11:42:14 PM
Unmasked (As he is in the Golden Ladder, for example) I think Ulas looks kind of like this:

(http://farm5.static.flickr.com/4108/5217046492_2498c91993_m.jpg)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 29, 2010, 12:26:11 AM
Cool! :)

OK It's official. I fucked up for the first time in a post by mixing up my east and west. :o

But Bill noticed it in time. No harm done! :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on November 29, 2010, 03:43:31 AM
Quote from: skofflox;420844Roger that! Runch has 60' infrav. as well.
I was just ribbing Ben.!
'scuse my frivolity...:o
:)

:duh: :o

Hehehe, I didn't get it. I think we'll be fine. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Sigmund on November 29, 2010, 09:36:50 AM
All these splintered threads are sidestepping my thread subscriptions. Not sure which one I need to follow.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 29, 2010, 10:45:31 AM
One thing I'm noticing is that, because of the nature of the forum medium and how people post and you know, it goes sometimes fast, and sometimes slow, I really can't think of time in the game world on the same grounds as I would at a game table.

For instance here, in theory, taking the basket down is a turn. Taking the basket back up is a turn. And so on. But if we were at a game table, I'd basically let the first down there do one thing for the turn, and if they were hesitating for too long, I would then just move on, right? It's harder to tell on a forum, because for one, I want to have everyone to have a chance to participate meaningfully to the game, but on the other, I have to keep the game moving.

So I can't be thinking in time units that are too rigid. It needs to be much more fluid in a game like this, play by posts.

It's interesting.

Anyway. I think I'm going to let the second group arrive down there, as it seems Gareth and Ylarum are staying put (waiting for Gareth's input basically).
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 29, 2010, 11:12:28 AM
Hey guys. How do you like the maps?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 29, 2010, 11:16:18 AM
Quote from: Benoist;420893Hey guys. How do you like the maps?

They're nice. I like the lighting/darkness "layer." That's helpful.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 29, 2010, 12:06:11 PM
That's something I found out when I was having trouble describing the room. I could see it in my head had the maps, everything, but I was so tired (two days ago) that I just couldn't put it down in writing (I hate when that happens but hey - such is life). Anyway. Yeah. I like it too. It'll be interesting when we come around to characters using infravision. I have a few ideas on how to represent it on the maps, but haven't tried it out yet. hehe.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on November 29, 2010, 12:14:59 PM
I like the maps. :)

For me, a picture is worth a thousand words- especially when trying to describe something in a shared imaginary reality.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 29, 2010, 12:42:24 PM
I agree. Especially with a medium like this, the forums, we need visual representations, otherwise we are relying only on the written medium, with all it lacks of social interactions, gestures ("it is THAT big!"), signs, facial expressions and so on, so confusion is bound to happen. Maps (and pictures) help mitigate that limitation of PbP games.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 29, 2010, 01:53:00 PM
Quote from: Drohem;420911I like the maps. :)

For me, a picture is worth a thousand words- especially when trying to describe something in a shared imaginary reality.

Quote from: Benoist;420920I agree. Especially with a medium like this, the forums, we need visual representations, otherwise we are relying only on the written medium, with all it lacks of social interactions, gestures ("it is THAT big!"), signs, facial expressions and so on, so confusion is bound to happen. Maps (and pictures) help mitigate that limitation of PbP games.

While generally the game feels "realer" to me with verbal description, I think that for play-by-post, map display is a much better way to present it.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on November 29, 2010, 02:34:46 PM
Quote from: Cole;420934While generally the game feels "realer" to me with verbal description, I think that for play-by-post, map display is a much better way to present it.

In my experience, no matter how detailed an explanation or description I provide the players, they will each have formed a different mental picture of what I outlaid from each other and myself.  It's just natural when there is no visual reference; the mind searches for a mental image of what has been described, and each person's brain has a different file for a particular image.  I feel that providing some kind of visual reference, no matter how simple (i.e. kindergarten level drawings, or stick figures) or cheesy, helps to bridge that natural gap between the different minds and provides an anchoring point for everyone to be in the same metal parking lot, if not on the same mental bus.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 29, 2010, 02:42:39 PM
Sometimes, the fact that mental pictures will differ from player to player is a plus, in the sense that's it's exactly what the computer screen cannot replicate in an MMO: your ability to digest the verbal information and make it into a mental picture that suits your particular tastes, instead of submitting your imagination to a bunch of pixels on the screen. This is why a purely verbal game may feel more "real" to some people.

But indeed, for the shared world to exist, these individual mental pictures need some common frame, and that's where visual props come in. It's like throwing the same-sized stone into different ponds, and see the ripples it creates move across the water in different ways. Everybody agrees on the size of the stone, so there is an illusion of reality in the sense this is a shared element between individual/personal imaginary worlds, and at the same time, these imaginary worlds each have slight differences between individuals which, if manipulated skillfully by GMs and players alike, will end up each fitting the particular expectations of each individual, for a greater overall appreciation, and entertainment, in the game.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on November 29, 2010, 02:57:57 PM
For non-critical situations like describing the countryside, then there is not a big need for some physical picture or representation.  If I said this desert is as hot, dry, and desolate as Death Valley, CA., then there is a great need for it because almost everyone has already heard of or seen image of Death Valley and everyone should be in the same mental parking lot.

However, for critical situations (like combat, or when positioning is important) I feel that having a visual reference will cut down on any confusion between the players and the GM and between the players.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 29, 2010, 03:17:23 PM
Oh absolutely. Hence miniatures and such. They help nail down the paradigm of critical situations, i.e. combat, most of the time.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on November 29, 2010, 04:12:16 PM
For me, the map of this first rom has been absolutely key. So kudos to Ben for it.

OTOH, I will probably have very limited online access from Friday to Monday night due to a massive party, so I let you know in advance. Before that I'll tell you what I intend to do so it doesn't become a hassle.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 29, 2010, 04:17:50 PM
Excellent. Thanks for the warning, mate. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 29, 2010, 04:38:15 PM
Quote from: Drohem;420948In my experience, no matter how detailed an explanation or description I provide the players, they will each have formed a different mental picture of what I outlaid from each other and myself.  It's just natural when there is no visual reference; the mind searches for a mental image of what has been described, and each person's brain has a different file for a particular image.  I feel that providing some kind of visual reference, no matter how simple (i.e. kindergarten level drawings, or stick figures) or cheesy, helps to bridge that natural gap between the different minds and provides an anchoring point for everyone to be in the same metal parking lot, if not on the same mental bus.

I see your point, and to some extent I agree, but as a DM and Player (especially as a player) it is more important to me that I am, and presumably the other players, are directly engaging with their mental construction rather than the translation to the crude image. Corner cases do emerge where the disagreement is jarring, "no, it's east, sorry" but I don't like the tradeoff to avoid those.

But it's a matter of personal preference. As a DM, I'm usually perfectly willing to provide a sketch if a player asks for clarification, etc.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on November 29, 2010, 06:13:27 PM
Quote from: Cole;421007I see your point, and to some extent I agree, but as a DM and Player (especially as a player) it is more important to me that I am, and presumably the other players, are directly engaging with their mental construction rather than the translation to the crude image.

Rather than viewing the picture, drawing, image, figures, battleboard, and etc. as an actual translation, I view these as merely tools in the GM's and players' toolbox as an aid for everyone to be in the same imaginary construction yard using the same equipment to build their own mental image of the same thing in the shared imaginary space.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 29, 2010, 10:34:28 PM
Quote from: Drohem;421026Rather than viewing the picture, drawing, image, figures, battleboard, and etc. as an actual translation, I view these as merely tools in the GM's and players' toolbox as an aid for everyone to be in the same imaginary construction yard using the same equipment to build their own mental image of the same thing in the shared imaginary space.

Makes sense to me; I only mean that just for me, personally, my eyes inevitably end up being distracted by the image/battleboard as if it were an actual translation, which is not a good tradeoff for me in the name of shoring up the likelihood that the imaginary space is the same for me as the other players'.

Again, it's only my personal preference. Different people's have different interactions of their verbal and spatial and visual thinking, I believe.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 29, 2010, 10:38:15 PM
LOL Love the PCs' dialogs people. Awesome and hilarious stuff. :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 29, 2010, 11:09:43 PM
Quote from: Benoist;421070LOL Love the PCs' dialogs people. Awesome and hilarious stuff. :D

Yet not a single stakes die raised, nor a single narrative fallout suffered. Mystifying.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 29, 2010, 11:15:03 PM
Oh no... I do not understand how that could be! Maybe I should bring some philosophically fulfilling storylines and shakespearian conundrums into the mix, just to make things a little more artsy, you know...

:D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 29, 2010, 11:25:36 PM
Quote from: Benoist;421085Oh no... I do not understand how that could be! Maybe I should bring some philosophically fulfilling storylines and shakespearian conundrums into the mix, just to make things a little more artsy, you know...

:D

Still, sorry to be an asshole, been a long week in the trenches of the internets. It's a nice relief from that to just play.

Couple of quotes about stories that I think may speak to RPGs, though only by way of analogy.

QuoteAsk playwrights what their plays are "about," and they will answer "about two and a half hours."

QuoteInvestigation of theme, a poem's or a play's is not an attempt to discover what the work means. A play doesn't mean anything. It is.

-- David Ball, Backwards & Forwards : A Technical Manual for Reading Plays
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on November 29, 2010, 11:47:24 PM
Quote from: Cole;421069Makes sense to me; I only mean that just for me, personally, my eyes inevitably end up being distracted by the image/battleboard as if it were an actual translation, which is not a good tradeoff for me in the name of shoring up the likelihood that the imaginary space is the same for me as the other players'.

Again, it's only my personal preference. Different people's have different interactions of their verbal and spatial and visual thinking, I believe.

Sure, I got that from your posts. :)  Good conversation.

Quote from: Cole;421084Yet not a single stakes die raised, nor a single narrative fallout suffered. Mystifying.

Quote from: Benoist;421085Oh no... I do not understand how that could be! Maybe I should bring some philosophically fulfilling storylines and shakespearian conundrums into the mix, just to make things a little more artsy, you know...

:D

*snickers* :rotfl:

Quote from: Cole;421087Still, sorry to be an asshole, been a long week in the trenches of the internets. It's a nice relief from that to just play.

Dude, you've been on fire here in the last week.  You've written some excellent stuff in response to the latest wave of Forge Warriors showing up to do battle.  Seriously, great stuff. :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 30, 2010, 12:02:02 AM
Thanks, Drohem. All I meant though is that I ought not to be sarcastic about things, since I'm not invested with fighting some kind of putative "swine war;" I usually have the position "I think that X, you think that Y; we disagree, but that's okay, and knowing so we can discuss this."

But it's the internet and all, so sometimes in the way of that is the response "No, you think Y too, you just don't know it." or "No, you think Y too, don't try to pretend otherwise to me," both of which are frustrating - I am totally okay with someone having different opinions and learning from them, and so I may well look forward to discussion. And it's trying at times when I have to get past people assuming everyone is a frontline soldier in one or another invisible nerd war.

So my catty side comes out, but it's counterproductive to let it.

But I digress. Back on topic. This game's showing a lot of promise and has been really engaging already. And thanks again for that, Ben, and the rest of you guys too.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 30, 2010, 12:08:34 AM
Ben, at what height is the buoy basket at the time that the giant appears, per that last post?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 30, 2010, 12:14:53 AM
The room's basically a half sphere with a radius of about 50 feet. So when the giant appears, you're at about... 30 feet maybe? That's about 6d6 points of fall damage, halved with a successful saving throw... :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 30, 2010, 12:17:05 AM
Quote from: Benoist;421102The room's basically a half sphere with a radius of about 50 feet. So when the giant appears, you're at about... 30 feet maybe? That's about 6d6 points of fall damage, halved with a successful saving throw... :D

If the giant proves hostile, which seems most likely, would it be possible to make ranged attacks from the basket?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 30, 2010, 12:17:34 AM
Quote from: Drohem;421093Dude, you've been on fire here in the last week.  You've written some excellent stuff in response to the latest wave of Forge Warriors showing up to do battle.  Seriously, great stuff. :D
Yeah, I agree. Totally awesome stuff you posted lately. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 30, 2010, 12:18:13 AM
Quote from: Cole;421104If the giant proves hostile, which seems most likely, would it be possible to make ranged attacks from the basket?
Yes.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 30, 2010, 12:19:42 AM
Quote from: Benoist;421106Yes.

Okay. At this point, Ulas is now wishing he'd come up with some kind of signal to pause the lowering of the basket if need be. Oh well!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on November 30, 2010, 12:22:30 AM
Quote from: Cole;421096Thanks, Drohem. All I meant though is that I ought not to be sarcastic about things, since I'm not invested with fighting some kind of putative "swine war;" I usually have the position "I think that X, you think that Y; we disagree, but that's okay, and knowing so we can discuss this."

But it's the internet and all, so sometimes in the way of that is the response "No, you think Y too, you just don't know it." or "No, you think Y too, don't try to pretend otherwise to me," both of which are frustrating - I am totally okay with someone having different opinions and learning from them, and so I may well look forward to discussion. And it's trying at times when I have to get past people assuming everyone is a frontline soldier in one or another invisible nerd war.

So my catty side comes out, but it's counterproductive to let it.

Get out of my mind! :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 30, 2010, 12:23:20 AM
Shoulda. Woulda. Coulda. :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on November 30, 2010, 01:01:26 AM
Quote from: Benoist;420893Hey guys. How do you like the maps?

very much....!:)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 30, 2010, 01:15:24 AM
Quote from: Benoist;421109Shoulda. Woulda. Coulda. :D

"Shoulda. But didn'a."
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on November 30, 2010, 02:37:51 AM
I really hope that thing is vulnerable to fire.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 30, 2010, 02:40:55 AM
Quote from: Imperator;421140I really hope that thing is vulnerable to fire.

I hope it's vulnerable to arrows.

Also I kinda hope that puddle of fleshy stuff isn't volatilely flammable.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on November 30, 2010, 08:55:46 AM
As a Dwarf I have been trained to fight most large beasties, including ogres, trolls and giants.  Can I discern anything about this creature's identity based on that background?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on November 30, 2010, 09:02:20 AM
Quote from: Cole;421142I hope it's vulnerable to arrows.

Also I kinda hope that puddle of fleshy stuff isn't volatilely flammable.
I really hope it isn't because if it is, boy, are we screwed.

Quote from: winkingbishop;421210As a Dwarf I have been trained to fight most large beasties, including ogres, trolls and giants.  Can I discern anything about this creature's identity based on that background?
A very sensible question. I'm pretty sure I've never ever seen such a thing in my life.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 30, 2010, 11:43:06 AM
Quote from: winkingbishop;421210As a Dwarf I have been trained to fight most large beasties, including ogres, trolls and giants.  Can I discern anything about this creature's identity based on that background?
There's something wrong about it. Even if it was a VERY HUGE Ogre, or a Giant, it wouldn't move like this. It's like... brain dead or something. It's hard to make out more, because the creature is still very much covered by shadows.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on November 30, 2010, 12:07:01 PM
Has the chamber suddenly filled with the smell of death and decay? ;)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 30, 2010, 12:15:56 PM
Well... check it out. Tell me what you think. :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on November 30, 2010, 12:22:57 PM
Damn it, Cole!  

"Missed it by that much!" - Agent 86
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 30, 2010, 12:37:43 PM
OK I hadn't seen Cole's post! Edited my post accordingly. Actually, rolling high on initiative is the best - it basically determines when your opponents act in the round. So you act in Segment 4, and the monsters act in Segment 5.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on November 30, 2010, 12:40:13 PM
Quote from: Benoist;421297OK I hadn't seen Cole's post! Edited my post accordingly. Actually, rolling high on initiative is the best - it basically determines when your opponents act in the round. So you act in Segment 4, and the monsters act in Segment 5.
I'm afraid I don't understand this. How is initiative being calculated? Maybe I'm dense.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on November 30, 2010, 12:40:20 PM
Yeah, I was just razzing Cole for beating me to the punch by less than a minute.  :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 30, 2010, 12:49:48 PM
Quote from: Imperator;421298I'm afraid I don't understand this. How is initiative being calculated? Maybe I'm dense.
Look at OSRIC p. 120-121.

Basically, in this particular situation, there is no surprise roll. Both sides are aware of the presence of each other. Then, you basically declare general actions and spells. Then you roll for initiative: each side rolls a six-sider. Your result basically indicates when your opponent is acting during the round. So the higher your roll, the later in the round your opponents act, the better it is for your side.

You see?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on November 30, 2010, 12:51:51 PM
Quote from: Benoist;421308Look at OSRIC p. 120-121.

Basically, in this particular situation, there is no surprise roll. Both sides are aware of the presence of each other. Then, you basically declare general actions and spells. Then you roll for initiative: each side rolls a six-sider. Your result basically indicates when your opponent is acting during the round. So the higher your roll, the later in the round your opponents act, the better it is for your side.

You see?

Gotcha
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Sigmund on November 30, 2010, 12:55:29 PM
Feeling left out :( Trying not to read too much to preserve the surprise, while still keeping track of when Tudd might get into some action is tricky :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 30, 2010, 01:05:59 PM
Quote from: Sigmund;421314Feeling left out :( Trying not to read too much to preserve the surprise, while still keeping track of when Tudd might get into some action is tricky :)
Hopefully someone will think of sending the basket with some warning side, or will warn you some other way, and you guys can devise a way to get there fast. Thinking of you (Tudd) and Nimten, in particular, since Smeads/lilaxe is busy right now.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on November 30, 2010, 02:55:05 PM
Quote from: Benoist;421321Hopefully someone will think of sending the basket with some warning side, or will warn you some other way, and you guys can devise a way to get there fast. Thinking of you (Tudd) and Nimten, in particular, since Smeads/lilaxe is busy right now.
What about shouting to the top of our lungs up to the tunnel? :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 30, 2010, 02:56:01 PM
Natural 20: I'm basically assuming you do max damage on your weapon die on a natural 20. This is the simplest houserule concerning critical hits. Speeds things up tremendously.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 30, 2010, 02:56:36 PM
Quote from: Imperator;421381What about shouting to the top of our lungs up to the tunnel? :D
For instance.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 30, 2010, 02:58:03 PM
Quote from: Drohem;421380Only if you have specially made bow.  (cf. OSRIC 2.0 page 29, note under missile table.)

Thanks! Good to know.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on November 30, 2010, 03:02:10 PM
Quote from: Cole;421387Thanks! Good to know.

Hehehe... I guess we know where your spending your first paycheck, LOL!  

(And Rissthil will be standing at the counter besides you ;))

Not trying to step on your toes, Bennie.  Just trying to be helpful, but it seems that I'm minute behind you guys today in posting! :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 30, 2010, 03:04:43 PM
Perfectly cool with me, Mike! It's not a one man show! :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on November 30, 2010, 03:05:20 PM
Now, Nimten and Tudd have to shout, "Death from Above!" as they repel down into the fight. :p:)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on November 30, 2010, 03:05:50 PM
Quote from: Benoist;421384For instance.
Consider it done in the next round. I'm yelling like I am Bruce Dickinson singing Run to the Hills.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 30, 2010, 03:10:06 PM
LOL This is so awesome.

I'm wondering about flaming oil though. I'm not finding clear indications about their damage. Personally, I would rule it as an initial 1d4+1 fire damage in a 5 foot radius burst from the point of impact (10 foot diameter), plus 1d4 possible damage to creatures covered in oil for each consecutive round, the flame lasting for 1d4 rounds.

What do you guys think?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on November 30, 2010, 03:13:10 PM
Quote from: Benoist;421398LOL This is so awesome.

I'm wondering about flaming oil though. I'm not finding clear indications about their damage. Personally, I would rule it as an initial 1d4+1 fire damage in a 5 foot radius burst from the point of impact (10 foot diameter), plus 1d4 possible damage to creatures covered in oil for each consecutive round, the flame lasting for 1d4 rounds.

What do you guys think?

See the original 1e AD&D DMG page 64 (top of left column). :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cranewings on November 30, 2010, 03:13:19 PM
Quote from: Benoist;421398LOL This is so awesome.

I'm wondering about flaming oil though. I'm not finding clear indications about their damage. Personally, I would rule it as an initial 1d4+1 fire damage in a 10 foot diameter burst from the point of impact, plus 1d4 possible damage to creatures covered in oil for each consecutive round, the flame lasting for 1d4 rounds.

What do you guys think?

Flaming oil isn't any more likely to kill someone than a stab in the gut with a sword. I don't think it should do any more damage than a long sword, assuming what is being thrown is a flask of lamp oil or molotov cocktail.

I'd say it should be 1d4 damage for 1d4 rounds. If the attacker rolls a 1 for rounds, you don't take any damage after the initial burst.

I guess my stats aren't much different than yours.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on November 30, 2010, 03:14:57 PM
Quote from: Drohem;421402See the original 1e AD&D DMG page 64 (top of left column). :)

Oops, its the top of the right column. :o
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 30, 2010, 03:18:33 PM
Quote from: Benoist;421398LOL This is so awesome.

I'm wondering about flaming oil though. I'm not finding clear indications about their damage. Personally, I would rule it as an initial 1d4+1 fire damage in a 5 foot radius burst from the point of impact (10 foot diameter), plus 1d4 possible damage to creatures covered in oil for each consecutive round, the flame lasting for 1d4 rounds.
What do you guys think?

It's up to you. I don't know how OSRIC proper rules it, but:

In AD&D 1e, the burst is 3' diameter, and does 1d3 damage, then burns for 1d3 segments, dealing 1 damage per additional segment.

(Whereas a direct hit, more simply, deals 2d6 on the first round, and 1d6 on the second round.)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 30, 2010, 03:23:16 PM
Splash Hits: All creatures within three feet* of the impact and breaking point of the container missile must save vs.  poison or be splashed with the contents of the shattering container.

* This text sounds to me like Gary meant 3' radius, but the table does say "diameter."
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Sigmund on November 30, 2010, 03:24:01 PM
Going to a concert tonight, so after 4pm est I'll be gone until tomorrow morning.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on November 30, 2010, 03:24:32 PM
Quote from: Benoist;421398LOL This is so awesome.

I'm wondering about flaming oil though. I'm not finding clear indications about their damage. Personally, I would rule it as an initial 1d4+1 fire damage in a 5 foot radius burst from the point of impact (10 foot diameter), plus 1d4 possible damage to creatures covered in oil for each consecutive round, the flame lasting for 1d4 rounds.

What do you guys think?
The post by Cole makes more sense to me, after all my main goal is not spreading the damage as much as MAKING THE MOTHERFUCKER EAT FIRE.

Also, after seeing the thread about places and NPCs, I officially worship you, Ben. The amount of work you've put is amazing, and for me is making the experience absolutely enjoyable. Kudos to you for the great work, so far.

My girlfriend is intrigued on how this game has me so interested. She says "It should be too slow, shouldn't it?" And I answer "GET OF MY LAWN, WOMAN, WE'RE DELVING HERE!" :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 30, 2010, 03:26:13 PM
Quote from: Drohem;421402See the original 1e AD&D DMG page 64 (top of left column). :)
Excellent! Thanks. It's a slightly different logic, but it works. 2d6 damage on direct hit (3 feet diameter), plus 1d6 damage on the second round. Splash damage up to 3 feet from the original point of impact, with creatures making a Save vs. Poison. Failure indicates 1 point of damage per segment the oil is burning (1d3 segments).
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 30, 2010, 03:30:03 PM
Quote from: Cole;421411Splash Hits: All creatures within three feet* of the impact and breaking point of the container missile must save vs.  poison or be splashed with the contents of the shattering container.

* This text sounds to me like Gary meant 3' radius, but the table does say "diameter."
What I'm understanding is that the impact is 3 feet in diameter, while the possibility for splash damage is 3 feet radius. See my post above.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on November 30, 2010, 03:31:06 PM
Quote from: Benoist;421418What I'm understanding is that the impact is 3 feet in diameter, while the possibility for splash damage is 3 feet radius. See my post above.
Makes more sense to me.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 30, 2010, 03:33:16 PM
Quote from: Benoist;421418What I'm understanding is that the impact is 3 feet in diameter, while the possibility for splash damage is 3 feet radius. See my post above.

That's a possibility. Would that mean that anyone within the 3' diameter automatically takes the the 'direct hit' damage, though?

But it's basically academic, I'm okay with however you choose to rule it.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 30, 2010, 03:36:02 PM
Basically yes. It's 3' feet diameter, so in most cases, that'll be a single target, or a bunch of them if they're really packed together in a corridor. See what I mean?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 30, 2010, 03:41:30 PM
Quote from: Benoist;421424Basically yes. It's 3' feet diameter, so in most cases, that'll be a single target, or a bunch of them if they're really packed together in a corridor. See what I mean?

Yes, or, at least, I think I do. It stands to reason that if, for example, you threw the flaming oil at a large, tight phalanx of guys it would basically be a foregone conclusion that someone would suffer a "direct hit."
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 30, 2010, 03:43:49 PM
Quote from: Cole;421429Yes, or, at least, I think I do. It stands to reason that if, for example, you threw the flaming oil at a large, tight phalanx of guys it would basically be a foregone conclusion that someone would suffer a "direct hit."
Yes. At least one, as the burning oil itself burns directly in the area it affects, with bits and pieces of flaming stuff flying around (the save vs. poison thing).
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 30, 2010, 03:59:05 PM
Here's basically what it looks like in my mind:

(http://enrill.net/images/play-by-posts/pictures/oil-damage-area.jpg)

Intense red in the middle: original/direct impact. 3 feet diameter.
Less intense red area around: splash damage. 3 feet radius around original impact.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 30, 2010, 07:05:46 PM
You guys are playing well. :)

PS: Good man, winkingbishop. Good man indeed.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on November 30, 2010, 07:11:43 PM
Quote from: Benoist;421486You guys are playing well. :)

PS: Good man, winkingbishop. Good man indeed.

Healbot, GO!

You know, he will probably stay standing through this immediate spat, but my faith doesn't extend to this entire battle.  And it occurred to me - his bloated entourage might kick our ass if we let their leader die :p
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on November 30, 2010, 07:39:13 PM
"Bloated entourage" - I'll have to sic Rob Kuntz on you guys, let him tell you about the 20+ players each with retinue Castle Greyhawk games he and Gary used to run! :D (oh to have been there!)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 30, 2010, 07:45:16 PM
LOL Indeed.

You might want to consider hiring your own henchmen at some point guys.

It actually makes the game more interesting in some respects, makes it way more survivable, and changes the game play in interesting ways harkening back to the roots of the hobby (not only in terms of wargaming combat in some cases, but in role playing also). In many ways the AD&D game play is predicated on the idea you will have your own retinues. You will be able for instance to switch between characters in your retinue and play at different levels, switch from one main character to a henchman-upgraded PC in case of death, and so on, so forth.

I'm certainly not going to force you to, but be aware of this.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on November 30, 2010, 07:50:30 PM
Quote from: Benoist;421494LOL Indeed.

You might want to consider hiring your own henchmen at some point guys.

It actually makes the game more interesting in some respects, makes it way more survivable, and changes the game play in interesting ways harkening back to the roots of the hobby (not only in terms of wargaming combat in some cases, but in role playing also). In many ways the AD&D game play is predicated on the idea you will have your own retinues. You will be able for instance to switch between characters in your retinue and play at different levels, switch from one main character to a henchman-upgraded PC in case of death, and so on, so forth.

I'm certainly not going to force you to, but be aware of this.

Technically assassins can't have henchmen 'til higher levels (though I don't know if that precludes 0-level stooges working for a wage).

It was moot this time around - I didn't have enough cash to hire any.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on November 30, 2010, 07:57:58 PM
Quote from: Benoist;421494You might want to consider hiring your own henchmen at some point guys.

Does anyone take credit?  LOL!

Yeah, just didn't have the cash starting off.  He'll put it on the list of things to buy out of his first paycheck.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on November 30, 2010, 08:04:44 PM
Quote from: thedungeondelver;421492"Bloated entourage" - I'll have to sic Rob Kuntz on you guys, let him tell you about the 20+ players each with retinue Castle Greyhawk games he and Gary used to run! :D (oh to have been there!)

Only bloated in contrast with the rest of us who have ... zero.  I had actually planned on bringing a few at the get-go, but changed my mind when I saw how many folks were signing up to play.  I suppose we'll remedy that if we survive. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 30, 2010, 08:11:21 PM
Quote from: Drohem;421496Does anyone take credit?  LOL!
If anyone takes credit, make sure you watch your backpack, alright? :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 30, 2010, 08:16:28 PM
Quote from: Cole;421495Technically assassins can't have henchmen 'til higher levels (though I don't know if that precludes 0-level stooges working for a wage).

It was moot this time around - I didn't have enough cash to hire any.
Yeah. Which makes me think, I'm glad someone's playing an Assassin. It's an awesome class. The fact it was taken off 2e was such a blunder. Both from a rules standpoint (oh noes, the class got a % death attack), and a flavor standpoint (players really shouldn't play morally ambiguous characters), it was a stupid decision.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on November 30, 2010, 09:13:16 PM
I think some clarification here should be made that henchmen, hirelings and followers are all separate.  Hirelings (the type I have) are generally-0 level types who'll work for the course of a single adventure (although when I DM if the players try to entice them to stay on for longer stints I'll let them try, at least).  Expert hirelings are things like dedicated engineers, officers and noncoms to lead large formations of soldiers, cartographers, sages, armorers, and so forth.  Henchmen are fully-statted and classed NPCs (and good "backup characters") and typically demand a full share of treasure, and suffer all the shortcomings and benefits of characters (for example, we couldn't have a paladin adventure with us).  Followers are of the type acquired at high levels when you create a stronghold or guild/den/etc. and run the gamut from unexceptional 0-level serfs to fully leveled NPCs.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on November 30, 2010, 09:32:04 PM
Yes. I was lumping everything together just for the sake of argument. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 01, 2010, 03:20:49 AM
Ramón, since you're going to try to make a backstab attack, just in case you didn't notice him, there's another guy in the shady area behind the giant.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 01, 2010, 03:22:23 AM
Quote from: thedungeondelver;421516I think some clarification here should be made that henchmen, hirelings and followers are all separate.  Hirelings (the type I have) are generally-0 level types who'll work for the course of a single adventure (although when I DM if the players try to entice them to stay on for longer stints I'll let them try, at least).  Expert hirelings are things like dedicated engineers, officers and noncoms to lead large formations of soldiers, cartographers, sages, armorers, and so forth.  Henchmen are fully-statted and classed NPCs (and good "backup characters") and typically demand a full share of treasure, and suffer all the shortcomings and benefits of characters (for example, we couldn't have a paladin adventure with us).  Followers are of the type acquired at high levels when you create a stronghold or guild/den/etc. and run the gamut from unexceptional 0-level serfs to fully leveled NPCs.

That's what I figured, but I wasn't entirely sure.

In the day my group used a lot of henchmen, but not that many hirelings on an extended basis.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 01, 2010, 03:30:24 AM
Quote from: Cole;421641Ramón, since you're going to try to make a backstab attack, just in case you didn't notice him, there's another guy in the shady area behind the giant.
I noticed, but the huge guy scares the fuck out of me and I want him OUT ASAP.

Also, the one behind him was scared and shocked by the flaming hulk, so if he sees it getting beaten maybe he will flee. I will try to sword-rape the giant in the most impressive manner I can.

If that doesn't work, I'm going to RUN LIKE A WIMP.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 01, 2010, 04:20:27 AM
Quote from: Imperator;421645I noticed, but the huge guy scares the fuck out of me and I want him OUT ASAP.

Also, the one behind him was scared and shocked by the flaming hulk, so if he sees it getting beaten maybe he will flee. I will try to sword-rape the giant in the most impressive manner I can.

It's a reasonable strategy, just checking to make sure you saw the little guy's token - I didn't at first.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 01, 2010, 04:27:35 AM
Quote from: Cole;421657It's a reasonable strategy, just checking to make sure you saw the little guy's token - I didn't at first.

Cool :) I'll be on my guard.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Sigmund on December 01, 2010, 12:21:37 PM
So should I start in the underground thread now?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 01, 2010, 12:46:19 PM
Quote from: Sigmund;421759So should I start in the underground thread now?
Tudd's going to make his entrance during the round (round 2), and act on the next (round 3). Nimten will reach the room's ceiling at the beginning of (round 3). So what you guys can do at this point, if you haven't already, is read about what's happened in the Underground thread, to get the description of the room and its features, most importantly!

Smeads
will reach the room at the beginning of (round 4) (gives lilaxe the time to catch up and make some prep was he is being lowered down, if he wants to, while not waiting forever either). Who knows? Maybe he'll fall down the well too? ;)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 01, 2010, 12:47:14 PM
Hey Ben,  not to be a son of a bitch but...

Quote from: Benoist;421743Alright. This means you guys act on Segment 3, and the bad guys act on Segment 5.
...

Othos: you cast Cure Light Wounds on Ylarum. It takes 5 Segments, which means it will take effect next round.
...


Wouldn't the spell go off in segment 8 of a 10-segment round?  I thought there were four vacant segments at the end of the d6, or am I having an edition-based brain fart?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 01, 2010, 12:50:01 PM
Quote from: winkingbishop;421784Wouldn't the spell go off in segment 8 of a 10-segment round?  I thought there were four vacant segments at the end of the d6, or am I having an edition-based brain fart?
No you're entirely correct. Was bad wording on my part. I meant that it would take effect after the bad guys attacked. My bad!

Which of course means you should roll for the cure. Go! :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 01, 2010, 01:11:29 PM
Ah mate, I love your use of the special symbols for dwarven runes. Awesome.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 01, 2010, 01:32:07 PM
Quote from: Benoist;421810Ah mate, I love your use of the special symbols for dwarven runes. Awesome.

Oh, thanks. It was pure coincidence that I needed a copyright symbol for work around the same time I was generating my character for this game and I thought to myself: Don't forget to use those rune-lookin things for something in the pbp game. :cool:

But hell, you're the one doing the stellar job and putting in a lot of hard work operating the game with far more bells and whistles than we rightly deserve.  So the cookie goes to you.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 01, 2010, 01:41:59 PM
Quote from: Benoist;421817Wow. Second critical hit in a row! You do 6 damage automatically!

I know I sound like the kid in 2nd grade who asks "Mrs. Crabtree, what's the homework tonight?" when the bell rings - but you might want to check if I'm doing something wrong with invisible castle to make it give a results spread of "20" as opposed to "1-20."
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 01, 2010, 02:08:35 PM
Quote from: Cole;421821I know I sound like the kid in 2nd grade who asks "Mrs. Crabtree, what's the homework tonight?" when the bell rings - but you might want to check if I'm doing something wrong with invisible castle to make it give a results spread of "20" as opposed to "1-20."
Nope. As far as I can tell (http://invisiblecastle.com/search/?search=Ulas+Xegg), you are doing it right. You are just a lucky SOB right now. :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 01, 2010, 02:49:22 PM
Ben, have you described the two figures to the north yet? I can't locate the post where they were introduced.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 01, 2010, 02:51:21 PM
Quote from: Cole;421856Ben, have you described the two figures to the north yet? I can't locate the post where they were introduced.
It's Runch who warned the group about guys on the left flank (i.e. north). He spotted them while moving around the dais. :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 01, 2010, 02:57:26 PM
Quote from: Benoist;421858It's Runch who warned the group about guys on the left flank (i.e. north). He spotted them while moving around the dais. :D

Do you have a link to the post?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 01, 2010, 03:02:23 PM
Quote from: Cole;421860Do you have a link to the post?
The check/thing happened via PM, so you'd have to ask Runch. As for Runch's warning, it's there: (http://www.therpgsite.com/showpost.php?p=421513&postcount=65)

Quote from: skofflox;421513Seeing goblins near the red lantern I yell "Ambush,Ware the left flank comrades!" I move to the NE flank yelling an challenge in Orcish "Come dogs,my steel hungers!" while making a rotation with my longsword. Choosing my ground (see above) I plant my feet wide and hold sword a bit over rt. shoulder as I set shield and await all comers.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 01, 2010, 03:03:59 PM
Quote from: Benoist;421862As for Runch's warning, it's there: (http://www.therpgsite.com/showpost.php?p=421513&postcount=65)

Thanks! That's what I'd missed.

Edit: (I missed that it was the red lantern and looked at the guys near the giant (maybe his being marked red due to the fire subconsciously affected my perception.)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 01, 2010, 03:07:24 PM
Hehe. :D

I love it how Tudd crashed onto the basket!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Sigmund on December 01, 2010, 03:23:58 PM
Quote from: Benoist;421867Hehe. :D

I love it how Tudd crashed onto the basket!

Gah, just glad it didn't kill me already... feeling like the noob in Blackhawk Down.... had to go for it though.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on December 01, 2010, 03:32:23 PM
Quote from: Benoist;421867Hehe. :D

I love it how Tudd crashed onto the basket!

Quote from: Sigmund;421878Gah, just glad it didn't kill me already... feeling like the noob in Blackhawk Down.... had to go for it though.

classic entrance bro...:cool: glad you could drop in! ;)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on December 01, 2010, 03:46:46 PM
Quote from: Cole;421816(Tried rolling attack + damage together for sake of speed, IC gave me a weird 4x2 spread of results I couldn't interpret. So rolling again separately.)

FYI: to roll your attack and damage dice at the same time....

in the 'Dice' box, you separate the rolls with a semi-colon (';') and no space after the semi-colon.

I.e., it would look like this... 1d20+3;1d8+3
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on December 01, 2010, 04:08:55 PM
Ben, can we please get an updated map for the start of Round 3? :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 01, 2010, 04:12:20 PM
Sure. Not a problem. Wait.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on December 01, 2010, 04:13:45 PM
Hey Ben, they still love you over at the Big Purple (http://forum.rpg.net/showthread.php?t=550024). ;)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 01, 2010, 04:17:26 PM
Quote from: Drohem;421916Hey Ben, they still love you over at the Big Purple (http://forum.rpg.net/showthread.php?t=550024). ;)

Quote from: Coyote's Own;13187596Yeah, that post seems eerily familiar, including the eggshells metaphor.

It makes sense to create the thread for reasons of paperwork, but why do other rpg.net members want to have a conversation about it?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 01, 2010, 04:21:26 PM
*shrugs* I don't really know. "Welcome to the Machine," I guess.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 01, 2010, 04:23:43 PM
Quote from: Benoist;421906Runch? I have one word for you: Decapitation!

Decapitation. (http://www.youtube.com/watch?v=oahkY68RYSE)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on December 01, 2010, 05:12:35 PM
Quote from: Cole;421924Decapitation. (http://www.youtube.com/watch?v=oahkY68RYSE)
:cool:
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 01, 2010, 05:34:03 PM
I realize I went into far more detail than necessary during the declaration phase here (http://www.therpgsite.com/showpost.php?p=421956&postcount=103).  This was intentional.  I'm playing some tabletop Battlestations tonight so I thought it would behoove everyone involved if I was fairly precise.

I plan to check in after the game but before bed.  Keep up that sweet rolling guys.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 01, 2010, 05:43:00 PM
OK. Checking out the thread now.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cranewings on December 01, 2010, 10:24:51 PM
I got myself banned on the victory over Benoist thread. I feel special.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 01, 2010, 10:37:32 PM
What are the purple and yellow shapes on either side of that north corridor?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 01, 2010, 10:37:54 PM
Quote from: Cranewings;422057I got myself banned on the victory over Benoist thread. I feel special.
Are you serious? You're banned? For how long?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 01, 2010, 10:39:29 PM
Quote from: Mike Taylor;13190499Geeze, if this guy thought he was "walking on eggshells" around here I'd hate to know what kind of message board he feels "at home" in.


It's also weird that they seem to think Cranewings was a sockpuppet of Ben.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 01, 2010, 10:40:23 PM
What did you say, anyway, CW?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on December 01, 2010, 10:46:07 PM
What a bunch of fucking morons over there.  They think that Cranewings is a socket puppet of Bennie.  The deleted every single post on the big Purple by Cranewings because of it.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cranewings on December 01, 2010, 10:49:12 PM
Oh, I said, "Suck a dick, dildo."

I haven't posted there for like a year because the pace of the forum is too fast and I don't like the attitude. Not that being banned means shit. They couldn't stop me from making another account there if I wanted to.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cranewings on December 01, 2010, 10:50:08 PM
I had like a grand total of 20 posts, all most all of which were probably about the Monk being as good as a fighter. It wasn't a big loss.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 01, 2010, 11:02:24 PM
Quote from: Cranewings;422068Oh, I said, "Suck a dick, dildo."

:rotfl:

Awesome!

And someone got my polearms reference. And the English longbow (http://en.wikipedia.org/wiki/English_longbow), anyone? :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 01, 2010, 11:24:31 PM
Quote from: Drohem;422067What a bunch of fucking morons over there.  They think that Cranewings is a socket puppet of Bennie.  The deleted every single post on the big Purple by Cranewings because of it.
LOL That is so ridiculous, it's hilarious. :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 01, 2010, 11:29:35 PM
Quote from: Benoist;422089LOL That is so ridiculous, it's hilarious. :D

Quote from: StrollofTurtle;13190736He's a regular at the RPGsite, where I also fell for this same sockpuppet.

That's so bizarre. What does that even mean - fell for it?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 01, 2010, 11:39:08 PM
Quote from: Cole;422092That's so bizarre. What does that even mean - fell for it?
I guess he means that he believed here on the RPG site that Cranewings was a real person and not me in disguise, "as it is obviously the case, since the RPGnet mods say so." LOL Come on. What? WTF? Really? Come on.

Can you link to the thread on RPGnet? I got to read that.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 01, 2010, 11:42:04 PM
Quote from: Benoist;422097I guess he means that he believed here on the RPG site that Cranewings was a real person and not me in disguise, "as it is obviously the case, since the RPGnet mods say so." LOL Come on. What? WTF? Really? Come on.

Can you link to the thread on RPGnet? I got to read that.

That's baffling.

Quote from: Drohem;421916Hey Ben, they still love you over at the Big Purple (http://forum.rpg.net/showthread.php?t=550024). ;)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cranewings on December 01, 2010, 11:52:25 PM
I guess they just can't fathom that someone would care so little. It is like suicide!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 01, 2010, 11:54:05 PM
Quote from: Cranewings;422104I guess they just can't fathom that someone would care so little. It is like suicide!

What I cannot fathom is how someone would think a person would build up almost 2,000 posts as his own sockpuppet on theRPGsite just in case he needed to sockpuppet on RPG.net a year or two later.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 02, 2010, 12:33:27 AM
Also, what can be discerned from this side about the original descent mechanism?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 02, 2010, 02:27:17 AM
Cranewings got his own ban thread now.
You're not getting unbanned, dude.

Quote from: Cole;422129Also, what can be discerned from this side about the original descent mechanism?
I'll get to that tomorrow. Going to bed right now. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Tahmoh on December 02, 2010, 02:31:08 AM
Interesting that they fail to mention in that new thread the fact i actually got darren to accept that you and crane arent the same person though...i guess the mods there have short term memory problems lol
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Sigmund on December 02, 2010, 08:22:16 AM
They're apparently idiots with delusions of grandeur. As far as I'm concerned they're welcome to their little wank-fest over there, I have no interest in it, and never have.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 02, 2010, 12:44:36 PM
Guys, just a quick reminder: now its 18:36 here, soon I will be AFK prepping the luggage and all that. So I will be online for a few more hours, but not too much. Also, I've still a keynote to prepare... from scratch.

Tomorrow we fly early, and my availability will be limited until Tuesday morning (bank day here, and all that). So, I will probably be absent until that time.

Generally speaking, Gareth will stick close to Rissthil and follow him and his instructions. If you need him to do some scouting, and sneaky stuff, you have my blessings. If a combat starts, my priorities will be

1) Avoid direct engagement, and look for flankings for backstabbing.

2) Using ranged attacks (oil flasks for the win!) if situation allows for it.

3) Protecting my Shoal comrades should the melee get to them. Preferably by backstabbing the guys that try to attack them.

Generally speaking, I'll put my skills at the service of the group, and be cautious.

Also, I want to be called Gareth the Giant Slayer or something like that, from now on.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 02, 2010, 12:48:12 PM
Quote from: Imperator;422299Also, I want to be called Gareth the Giant Slayer or something like that, from now on.

Have Gareth mention it out loud, and we'll find out if it takes :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 02, 2010, 12:48:59 PM
Quote from: Cole;422304Have Gareth mention it out loud, and we'll find out if it takes :)

Consider it done.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 02, 2010, 12:53:51 PM
OK Ramon! Roger that!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 02, 2010, 01:00:08 PM
On a tangent, I know there's too much RPG.net hate and whatnot, but I cannot leave without highly recommending this excellent OD&D AP. Actually, itwas this AP what made me so eager of playing a PbP game of D&D:

The Wyzard's OD&D Campaign (http://forum.rpg.net/showthread.php?t=519816)

It is quite long, but absolutely delightful and inspiring. Hope you enjoy it!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 02, 2010, 01:04:54 PM
Quote from: Imperator;422320On a tangent, I know there's too much RPG.net hate and whatnot, but I cannot leave without highly recommending this excellent OD&D AP. Actually, itwas this AP what made me so eager of playing a PbP game of D&D:

The Wyzard's OD&D Campaign (http://forum.rpg.net/showthread.php?t=519816)

It is quite long, but absolutely delightful and inspiring. Hope you enjoy it!

Bookmarked. I would never claim there aren't many good posters on RPG.net - I'm just not comfortable in its atmosphere as far as posting there myself.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 02, 2010, 01:14:48 PM
Gentle reminder: to avoid confusion as to what exactly happens in the game and how, try to concentrate on what your character does in the actual in-character thread. Try to avoid posting OOC-only posts in the in-character thread. Instead post OOC in the OOC thread, or rephrase your questions to be in-character, instead of OOC, then maybe adding an OOC clarification at the end of the post to make sure I get what you mean.

Questions OOC should be asked in the OOC thread whenever possible. This increases the signal-to-noise ratio in both cases.

Also, try to keep the OOC thread about the events in the game, instead of RPGnet tangency and what not.

Lastly, when writing your post, try to point out if you move, and where, what objects you are holding, or giving up, where, how. Likewise, pay attention to what other players are posting before you post yourself. After writing your post, it actually pays off to "preview" before posting, to check out if anyone posted while you were writing, and then maybe modify your post accordingly before it's posted on the thread.

Just a few pointers to help make the game less confusing.

I know I need to pay attention as well. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 02, 2010, 01:19:17 PM
Quote from: Benoist;422330OK. To avoid confusion as to what exactly happens in the game and how, gentle reminder to everyone: try to concentrate on what your character does in the actual in-character thread.

Questions OOC should be asked in the OOC thread whenever possible. This increases the signal-to-noise ratio in both cases.

Also, try to keep the OOC thread about the events in the game, instead of RPGnet tangency and what not.

Lastly, when writing your post, try to point out if you move, and where, what objects you are holding, or giving up, where, how. Likewise, pay attention to what other players are posting before you post yourself. After writing your post, it actually pays off to "preview" before posting, to check out if anyone posted while you were writing, and then maybe modify your post accordingly before it's posted on the thread.

Just a few pointers to help make the game less confusing.

I know I need to pay attention as well. :)

OK, understood :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on December 02, 2010, 01:21:30 PM
Sounds good.  Excellent idea about previewing to see if anyone else posted while you're creating your post. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 02, 2010, 01:23:42 PM
Quote from: Drohem;422335Sounds good.  Excellent idea about previewing to see if anyone else posted while you're creating your post. :)

It is. I didn't even realize that would be displayed.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 02, 2010, 02:40:43 PM
Was I able to finish the remaining critter? Should I roll something?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 02, 2010, 03:30:47 PM
Quote from: Imperator;422366Was I able to finish the remaining critter? Should I roll something?
You don't have any trouble. You kill it outright.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on December 02, 2010, 06:19:41 PM
Quote from: Benoist;422330Gentle reminder:
*snip*
Just a few pointers to help make the game less confusing.

I know I need to pay attention as well. :)

gotcha! Awesome map work with the counters etc...:hatsoff:
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 02, 2010, 06:29:53 PM
Quote from: skofflox;422496gotcha! Awesome map work with the counters etc...:hatsoff:
Thanks! You guys are doing an awesome job playing.
You're really into it, and I can feel it. Very, very cool. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 02, 2010, 07:14:26 PM
Does the chest that is resting in the flesh pool look like it's of such a size that one person (Ulas is St 17) could drag it onto dry land easily?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 02, 2010, 07:56:23 PM
It's a chest about 2 feet high, 2 feet deep and 3 feet wide, so assuming it's not holding gold ingots or anything similar, it looks like it'd be easy to drag or carry. Even then.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 02, 2010, 08:02:33 PM
Quote from: Benoist;422525It's a chest about 2 feet high, 2 feet deep and 3 feet wide, so assuming it's not holding gold ingots or anything similar, it looks like it'd be easy to drag or carry. Even then.

A great size for two +3 morningstars for me and Tudd :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Sigmund on December 02, 2010, 09:29:22 PM
Quote from: winkingbishop;422528A great size for two +3 morningstars for me and Tudd :D

I endorse this sentiment.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 02, 2010, 09:39:11 PM
Hehe. :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 02, 2010, 09:48:31 PM
Quote from: Benoist;422563Hehe. :D

What is that Knight looking guy that's your new profile picture?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 02, 2010, 10:02:17 PM
Quote from: Cole;422571What is that Knight looking guy that's your new profile picture?
It's Vladar the Arrogant, from the Cadwallon (Rackham) miniatures line. Couldn't resist and got it at the same time I got yours (Mercenary Assassin). I just love the look of it. Makes me want to build a character for it.

Plus, there's something about the fantasy medievalism of it that I really, really like. There's something in Cadwallon I think fits AD&D and Ptolus very well. It's not the "big fantasy city" thing. It's the feel of real blend of fantasy AND medieval feel. Plus of course the miniatures aspect of it. It's hard to put my finger on it, but it just fits.

Does that make any sense to you?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 02, 2010, 10:54:50 PM
Quote from: Benoist;422579Does that make any sense to you?

Yeah, it does. I think of, for example, the Jeff Dee paladin with the winged helmet and the black dragon - rooted in the medieval and very fanciful at the same time
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 02, 2010, 11:23:12 PM
Makes me think of the old Citadel miniatures.
Some of them were really, really cool. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 03, 2010, 08:54:42 AM
My favorite old minis line was the D&D line from UK based Minifigs. Basically copied direct from the Monster Manual, they were identical to their drawings: Pig Faced Orcs, Gnolls, Hobgoblins with samurai looking helmets and they came equipped with the weapons mentioned in their descriptions... I wish they could put them back in production. Otherworld Miniatures do an AD& D line that is similar including the idol off the front of the PH
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 03, 2010, 11:01:49 AM
Quote from: Lilaxe;422684My favorite old minis line was the D&D line from UK based Minifigs. Basically copied direct from the Monster Manual, they were identical to their drawings: Pig Faced Orcs, Gnolls, Hobgoblins with samurai looking helmets and they came equipped with the weapons mentioned in their descriptions... I wish they could put them back in production. Otherworld Miniatures do an AD& D line that is similar including the idol off the front of the PH
That's very cool! I've never seen the UK D&D miniatures, but I know the Otherworld Miniatures. Love their orcs! (http://www.otherworld.me.uk/oseries.html)

Everything on their catalog is awesome.

PS: Somebody's gonna have to break that lock, looks like. :D
PPS: Otherworld Miniatures are available for sale on Paizo.com
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 03, 2010, 11:48:37 AM
http://www.dndlead.com/Minifigs/Hobgoblins.htm#thumb


check it out.. I have so many early gaming memories that revolve around these mini's
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 03, 2010, 11:53:36 AM
I like the stocky bodies. Now miniatures are always lean and well... a bit too clean at times, if you see what I mean. One thing I haven't been able to find for instance is a fat medieval nun cleric with a mace. I'd love to find that (for an NPC).

Where are the ugly adventurers? I know role playing is made of fantasies being realized through your character plenty of times, but I'd like to have the choice to play someone really ugly if I want to. And what about the NPCs?

I don't know. It seems everything's about heroic perfect high fantasy PCs too often nowadays.
/old fart rant over
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 03, 2010, 12:37:00 PM
Reading Othos's muttering, I can't help but think of Aliens now, for some reason...

"That's it, man! Game over man, game over! What the fuck are we gonna do now?! (http://www.youtube.com/watch?v=dsx2vdn7gpY)" :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 03, 2010, 12:49:29 PM
Note for clarity: you inspected the chest to the south that was by Ulas Xegg's feet as he was looking at the two southern paintings on the wall (there are two other paintings to the NW and NE). There are two other chests: one to the east, that was pulled away from the goo, and the other to the north (see map).
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 03, 2010, 03:55:10 PM
Quote from: Benoist;422759Reading Othos's muttering, I can't help but think of Aliens now, for some reason...

"That's it, man! Game over man, game over! What the fuck are we gonna do now?! (http://www.youtube.com/watch?v=dsx2vdn7gpY)" :D

Which is funny, because the further we progress the more I wonder if you're hiding some edition of Call of Cthulhu between the sheets of AD&D, OSRIC and Ptolus :D

I love Aliens by the way, and there is no reason to believe that Friar Othos doesn't have some reservation about what is going on around him (he does).  However, if we're going to play video clips I want the record to show that his voice and mannerisms, in my head, are based on this bit character from Episode II:

http://www.youtube.com/watch?v=GUpbg9HvXnw&feature=related
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 03, 2010, 04:27:39 PM
Quote from: winkingbishop;422847Which is funny, because the further we progress the more I wonder if you're hiding some edition of Call of Cthulhu between the sheets of AD&D, OSRIC and Ptolus :D
What are you talking about? I always have a copy of Call of Cthulhu on hand when I run games! :D

Seriously though, AD&D and CoC have actually a lot more in common than one would believe. The emphasis on the exploration of the unknown, for instance, whether it takes the shape of a "dungeon" in AD&D or a conspiracy having to do with beings "out there" in CoC, is a huge commonality. AD&D feeds on the strange and the weird. It's part of the wonders (and horror) of the Underworld, to me.

Take away the feeling of discovery and otherworldliness, and you find yourself with a lesser game, in both cases.

Quote from: winkingbishop;422847I love Aliens by the way, and there is no reason to believe that Friar Othos doesn't have some reservation about what is going on around him (he does).  However, if we're going to play video clips I want the record to show that his voice and mannerisms, in my head, are based on this bit character from Episode II:

http://www.youtube.com/watch?v=GUpbg9HvXnw&feature=related
Ah! Big fan of Dex here. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 03, 2010, 06:33:17 PM
Alright folks. I have some stuff going on tonight, so I might not be on the board til later on. We'll see.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 05, 2010, 10:19:25 AM
Quote from: Benoist;422898Alright folks. I have some stuff going on tonight, so I might not be on the board til later on. We'll see.

Stuck at work all day Sunday, but in front of a computer :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 05, 2010, 11:24:23 AM
Quote from: winkingbishop;423326Stuck at work all day Sunday, but in front of a computer :)
OK mate! Kinda sucks for you though, doesn't it?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 05, 2010, 12:10:17 PM
Quote from: Benoist;423341OK mate! Kinda sucks for you though, doesn't it?

Sure does.  I get a day off for it later.  That doesn't make it any easier to deal with missing the American football game I wanted to watch today.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 05, 2010, 12:16:33 PM
I'm sure. :(

Well, if you want to post in the IC thread, look at some stuff or whatnot in the game, you just post there. I'm around. It's the week end, so things are going slow for the game. That's perfectly normal, and to be expected.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 05, 2010, 01:50:18 PM
As it relates to earlier points in this OOC thread about our game and player characters, henchmen, hirelings, followers and NPCs, I invite you to have a good read of this thread on the K&K Alehouse:

How many PCs do you typically control in your 1E games? (http://www.knights-n-knaves.com/phpbb3/viewtopic.php?f=3&t=7760)

Keep an open mind, and have a careful look at T. Foster's posts in particular.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 06, 2010, 11:17:56 AM
As far as the stuff that is in the round room, you have opened a chest. There are still two other chests: one to the north, one to the east, pulled away from the sick stuff by Ulas Xegg.

Some of the bodies are also dressed (i.e. the diseased creatures were not all completely naked or something - I don't seem to have explained this in my posts).
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 06, 2010, 02:05:20 PM
Quote from: Drohem;423663Seeing that all of their company has assembled now, Rissthil says, "it's time to earn our pay.  The way I see it, our only option is to press forward and attack their position beyond the east door.  Prepare yourselves for battle, lads."

Which door is Rissthil indicating?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on December 06, 2010, 02:50:51 PM
Quote from: Cole;423709Which door is Rissthil indicating?

The east door up the northern hallway; the one where the goblinoids barracaded themselves in.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 06, 2010, 05:39:31 PM
Alright. The order of march as proposed by Ylarum, with Ulas actually marching up front with the two thieves. Also indicating where the lantern is (Snave would be carrying it, basically). For your review:

(http://enrill.net/images/play-by-posts/maps/OoM-01.jpg)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 06, 2010, 05:43:48 PM
Quote from: Benoist;423789Alright. The order of march as proposed by Ylarum, with Ulas actually marching up front with the two thieves. Also indicating where the lantern is (Snave would be carrying it, basically). For your review:

It's PERFECT! What could possibly go wro- ((thunk)) ...
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 06, 2010, 05:49:16 PM
Three people can actually stand side-by-side in a 10' wide corridor as per the AD&D rules, by the way, which goes contrary to the visual representation here, which shows characters as sort of 5' wide blobs (one detail that actually changes everything in terms of tactics...).

The AD&D rules win here, of course.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on December 06, 2010, 07:36:42 PM
I guess you missed my post #238.  Rissthil was moving toward the area before Ylarum's post.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on December 06, 2010, 08:15:52 PM
Yes, that's exactly the marching order as I envisioned it.  Are Json and Tarm's polearms long enough for them to use them from the 2nd rank?

(edit: I also missed that Rissthil was going off, but that doesn't change my overall suggestion on the marching order)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on December 06, 2010, 08:18:01 PM
Quote from: Benoist;423791Three people can actually stand side-by-side in a 10' wide corridor as per the AD&D rules, by the way, which goes contrary to the visual representation here, which shows characters as sort of 5' wide blobs (one detail that actually changes everything in terms of tactics...).

The AD&D rules win here, of course.

What can I say?  I know my AD&D dungeon corridor tactics :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 06, 2010, 08:54:40 PM
Quote from: Drohem;423808I guess you missed my post #238.  Rissthil was moving toward the area before Ylarum's post.
Yes. I completely missed your post. Sorry about that! :o (the marching order plan here is theoretical, an application of what Ylarum was talking about. Some characters are taking their place in that order in the game as of now, as I'm aware, but Rissthil as you posted is to the north right now).

I'm going to update the map and post what you're seeing right away. Apologies!

Quote from: thedungeondelver;423814What can I say?  I know my AD&D dungeon corridor tactics :D
I am not surprised. :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 07, 2010, 03:17:40 AM
Hiya, guys!

I'm back from my trip, and I will try to catch up with the game today. Hope Gareth is still alive! Well, seeing the diagram with the march order, I guess he is  :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 07, 2010, 08:37:10 AM
Quote from: Imperator;423866Hiya, guys!

I'm back from my trip, and I will try to catch up with the game today. Hope Gareth is still alive! Well, seeing the diagram with the march order, I guess he is  :D

welcome back giant-killer :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 07, 2010, 10:24:24 AM
Welcome back O Giant Killer.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 07, 2010, 10:26:49 AM
I think our first objective is to get the goblins that are hiding in that room. They could sneak out to warn others, or use hit and run attacks from behind.

Once they are taken care of, we could open the rest of the crates to check them and examine the rest of the room.

DM: is the platform down? if so, maybe the crates should be placed on it and sent back up?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 07, 2010, 10:34:12 AM
Ah thanks, Lilaxe.
That's why I was guessing, but I wasn't totally clear about that myself (I wondered why the other chests and bodies were left alone). :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 07, 2010, 10:35:25 AM
Quote from: Lilaxe;423903DM: is the platform down? if so, maybe the crates should be placed on it and sent back up?
Yes it's left down from now, to let you guys come back up whenever you need it.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 08, 2010, 09:56:40 AM
Quote from: Imperator;424080Wicked grin on Gareth's face.

"Well, we can try it. It would be great to test the might of those who built this trap. I've never seen the like of it before."
LOL :rotfl:

That made me laugh so hard. I can just see a thief say that in the middle of a dungeon, as if right in the middle of the candy store!
"We can try all that crazy shit! This is awesome!" LOL
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 08, 2010, 10:17:06 AM
Quote from: Benoist;424114LOL :rotfl:

That made me laugh so hard. I can just see a thief say that in the middle of a dungeon, as if right in the middle of the candy store!
"We can try all that crazy shit! This is awesome!" LOL
Absolutely. Gareth is having the time of his life. I guess he's still under the adrenal rush of killing the ogre. So for him, at this moment, everything's easy :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 08, 2010, 03:54:52 PM
Quote from: thedungeondelver;424240(I watched the execrable Aliens:Resurrection today and got Ron Pearlman on the mind.)
Heh. That movie does have its moments for me. I don't like the whole resolution, however. I really like the beginning, the set up, the crew of mercenaries and all, but the more the film progresses, the more I see stuff I would have liked to have seen done differently.

Aliens is by far my favorite of the series.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cranewings on December 08, 2010, 03:57:26 PM
Benoist, the crystal is only about 10 feet across, same as the trap right?

Ten feet isn't that far. May fat-ass can jump six and I never lived outside.

This is what I'm thinking. I don't want to risk strait jumping it. My wizard only has a strength score of 7, but I'm thinking that strength of 7 is proportional to his size. He's like 4'6" or something, and lives on the sea or adventuring outside - being the kind of guy who see's nothing wrong with coming down in this pit.

If the crystal itself doesn't seem dangerous to touch, I'm going to have him take his pack off, then run at the crystal and jump at it, run two steps across, and jump to the other side.

http://www.youtube.com/watch?v=uXOnipuxPc0&feature=related
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on December 08, 2010, 04:15:57 PM
Quote from: Benoist;424252Heh. That movie does have its moments for me. I don't like the whole resolution, however. I really like the beginning, the set up, the crew of mercenaries and all, but the more the film progresses, the more I see stuff I would have liked to have seen done differently.

Aliens is by far my favorite of the series.

Ditto! :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 08, 2010, 05:50:49 PM
Quote from: Cranewings;424253Benoist, the crystal is only about 10 feet across, same as the trap right?

Ten feet isn't that far. May fat-ass can jump six and I never lived outside.
Basically, yes. It's totally feasible to jump over it for someone with little to no encumbrance, for sure. It was clearly intended to take people (would-be robbers, enemies, who knows, depending on the purpose of the place?) by surprise, or to impede rapid movement, rather than stop anyone and everyone going through the area.

Quote from: Cranewings;424253This is what I'm thinking. I don't want to risk strait jumping it. My wizard only has a strength score of 7, but I'm thinking that strength of 7 is proportional to his size. He's like 4'6" or something, and lives on the sea or adventuring outside - being the kind of guy who see's nothing wrong with coming down in this pit.

If the crystal itself doesn't seem dangerous to touch, I'm going to have him take his pack off, then run at the crystal and jump at it, run two steps across, and jump to the other side.

http://www.youtube.com/watch?v=uXOnipuxPc0&feature=related
It becomes more a question of Dexterity than anything else, then. That's what you'd have to roll to do this.

PS: I wonder what the goblins are doing during all this time you're fooling around in that big room... :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on December 09, 2010, 02:05:08 AM
Well, now I feel completely fucking stupid.  I'll be hiding in my cave over here.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 09, 2010, 10:57:23 AM
Quote from: Drohem;424380Well, now I feel completely fucking stupid.  I'll be hiding in my cave over here.
AH Man it's like me who ignored your post a little while ago. It's alright dude!
We all screw up. The only question is "when," and how we move on with it. :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 09, 2010, 06:06:36 PM
Othos is currently still mucking about the dias, concluding his study of the map.  He just overheard someone mention smiting some goblins.  He's looking around for everyone and wants to bash some skulls.

Where the hell is everyone?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on December 09, 2010, 06:21:48 PM
Quote from: Benoist;424450AH Man it's like me who ignored your post a little while ago. It's alright dude!
We all screw up. The only question is "when," and how we move on with it. :D

Yeah, I know.  Thanks! :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 09, 2010, 06:25:39 PM
LOL

As far as I understand it, right now, we've got:

Group dynamics are a challenge themselves that you should overcome together to get stuff done. ;)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on December 09, 2010, 06:33:32 PM
Quote from: Benoist;424571LOL

As far as I understand it, right now, we've got:

  • Othos, Gareth and Rissthil relatively close to the trap with the big crystals.
  • Nimten, Runch, Tudd and Smeads are in the armory room.
  • Ulas Xegg, Ylarum and Co. by the dais.
Group dynamics are a challenge themselves that you should overcome together to get stuff done. ;)

This is my understanding of the situation. The "armory" group is positioned and ready for some action!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 09, 2010, 06:43:01 PM
Quote from: skofflox;424572This is my understanding of the situation. The "armory" group is positioned and ready for some action!
You guys in the armory room don't have any light source, if I'm not mistaken?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on December 09, 2010, 06:49:14 PM
Quote from: Benoist;424573You guys in the armory room don't have any light source, if I'm not mistaken?

Tudd & I did not bring any in with us...we do have infra 60' (?). Not sure if the others have/need a source or not.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 09, 2010, 07:13:34 PM
Quote from: skofflox;424575Tudd & I did not bring any in with us...we do have infra 60' (?). Not sure if the others have/need a source or not.
Oooh. Interesting. Indeed.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on December 09, 2010, 08:09:44 PM
Quote from: Benoist;424584Oooh. Interesting. Indeed.

oh-oh....perhaps I am not understanding how Infrav. works...do we only see objects transmitting heat or is it more like low-light goggles? I don't recall...:hmm:
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 09, 2010, 08:42:13 PM
So if I understand Rissthil and Ylarum's agreement, what we're having here basically is a consensus to gather in the armory and somehow get in the room where the goblins are hiding, correct?

Also, testing Infravision. Looks badass on a pure-IF map, but what do you think of it on the corner of that map (http://www.therpgsite.com/showpost.php?p=424607&postcount=328)? Maybe hard to tell by the contrast between the zone with actual light and the zone without it.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 09, 2010, 09:07:01 PM
Quote from: Benoist;424610So if I understand Rissthil and Ylarum's agreement, what we're having here basically is a consensus to gather in the armory and somehow get in the room where the goblins are hiding, correct?

Also, testing Infravision. Looks badass on a pure-IF map, but what do you think of it on the corner of that map (http://www.therpgsite.com/showpost.php?p=424607&postcount=328)? Maybe hard to tell by the contrast between the zone with actual light and the zone without it.

The effect is the cat's meow Ben.  Thanks for the updated map.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on December 10, 2010, 12:11:35 AM
very cool Ben.!:hatsoff:
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on December 10, 2010, 12:14:48 AM
I'm definitely ready to lead this assault on the goblin room! :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 10, 2010, 12:35:03 AM
OK. I'll assume Tudd and Runch stay on each side of the door, and Smeads open the door. Then big guys charge in by marching order (http://www.therpgsite.com/showpost.php?p=423789&postcount=297) (i.e. Tudd, Runch, Ylarum, pikemen, Ulas, Nimten and Othos, Rissthil, Smeads, Gareth. Am I getting that right?

Is that the plan?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on December 10, 2010, 12:56:16 AM
Yes - as long as everyone else is game for that, that is.
Title: Thank you offline.
Post by: mazda on December 10, 2010, 06:14:52 AM
Thank you offline.....
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 10, 2010, 06:46:06 AM
Quote from: thedungeondelver;424686Yes - as long as everyone else is game for that, that is.
Let us kick some ass.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Sigmund on December 10, 2010, 08:18:51 AM
Sounds good.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 10, 2010, 10:16:25 AM
Quote from: Benoist;424573You guys in the armory room don't have any light source, if I'm not mistaken?

Smeads doesnt need a light source. Half Elf.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 10, 2010, 10:18:39 AM
Quote from: Benoist;424610So if I understand Rissthil and Ylarum's agreement, what we're having here basically is a consensus to gather in the armory and somehow get in the room where the goblins are hiding, correct?

Also, testing Infravision. Looks badass on a pure-IF map, but what do you think of it on the corner of that map (http://www.therpgsite.com/showpost.php?p=424607&postcount=328)? Maybe hard to tell by the contrast between the zone with actual light and the zone without it.

looks awesome. i like the effect. enough detail to show a room outline and any heat sources.

DM: do we see any outline of heat around the door? i.e. is there light behind it that we can see?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 10, 2010, 10:21:57 AM
Quote from: Benoist;424676OK. I'll assume Tudd and Runch stay on each side of the door, and Smeads open the door. Then big guys charge in by marching order (http://www.therpgsite.com/showpost.php?p=423789&postcount=297) (i.e. Tudd, Runch, Ylarum, pikemen, Ulas, Nimten and Othos, Rissthil, Smeads, Gareth. Am I getting that right?

Is that the plan?

I am a bit squishy, so I would rather someone else open the door. Is that ok?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Sigmund on December 10, 2010, 10:56:12 AM
Quote from: Benoist;424676OK. I'll assume Tudd and Runch stay on each side of the door, and Smeads open the door. Then big guys charge in by marching order (http://www.therpgsite.com/showpost.php?p=423789&postcount=297) (i.e. Tudd, Runch, Ylarum, pikemen, Ulas, Nimten and Othos, Rissthil, Smeads, Gareth. Am I getting that right?

Is that the plan?

If so, someone needs to tell Tudd to go... his level of initiative (not the game mechanic) and tactical thought is rather low, I don't think anyone wants him determining our tactics and timing... well, except maybe Benny :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 10, 2010, 11:13:04 AM
Quote from: Lilaxe;424743looks awesome. i like the effect. enough detail to show a room outline and any heat sources.

DM: do we see any outline of heat around the door? i.e. is there light behind it that we can see?
As a matter of fact yes, you can see a very thin heat outline under the door.

Quote from: Lilaxe;424744I am a bit squishy, so I would rather someone else open the door. Is that ok?
Alright. Sounds good. One of the first line of marching order then: Runch, Tudd or Ylarum open the door?

Quote from: Sigmund;424752If so, someone needs to tell Tudd to go... his level of initiative (not the game mechanic) and tactical thought is rather low, I don't think anyone wants him determining our tactics and timing... well, except maybe Benny :D
Yeah, because I have "narrative authority" and all... ;) :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 10, 2010, 11:22:57 AM
Quote from: Sigmund;424752If so, someone needs to tell Tudd to go... his level of initiative (not the game mechanic) and tactical thought is rather low, I don't think anyone wants him determining our tactics and timing... well, except maybe Benny :D
I'd rather have the goblins decide on our tactics :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on December 10, 2010, 11:46:28 AM
Quote from: Benoist;424762Alright. Sounds good. One of the first line of marching order then: Runch, Tudd or Ylarum open the door?


(DM: Does the door open outward towards us or inward towards the room?)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 10, 2010, 11:47:38 AM
Quote from: Imperator;424765I'd rather have the goblins decide on our tactics :D
Good point. I'm sure they would love that. :D

Updated map pending, by the way.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 10, 2010, 11:48:11 AM
Quote from: thedungeondelver;424776(DM: Does the door open outward towards us or inward towards the room?)
Inward, towards the room.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 10, 2010, 12:19:19 PM
Who's got ranged weapons at the ready at the moment?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 10, 2010, 12:20:53 PM
Quote from: Benoist;424785Who's got ranged weapons at the ready at the moment?

Ulas has a short bow.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Sigmund on December 10, 2010, 12:54:36 PM
What do we see with the door open and apparently plenty of light?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 10, 2010, 01:01:17 PM
Quote from: Benoist;424806You actually do! That was VERY close.

What are you doing now? (Your initiative order - Segment 4)

Ah, nothing beats an entrance like a spirited charge through a flaming doorway. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 10, 2010, 01:09:51 PM
Quote from: Sigmund;424808What do we see with the door open and apparently plenty of light?
It's pretty hard to see at the moment (JUST before your segment) because the door is open a third of the way, blocked by some stuff inside the room. You can see movement and shadows. Goblins away from the door... hard to tell more at that precise moment. So basically you've got to choose whether you want to hold your action, or follow Ylarum inside the room as he charges inside (I guess).

Quote from: winkingbishop;424812Ah, nothing beats an entrance like a spirited charge through a flaming doorway. :)
Hehe. :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 10, 2010, 02:18:05 PM
I mentally make note of everyone in the armory. If all are present I am going to sprint back into the main room and move just south of the pressure plate getting my sling out. I don't want anything trying to retreat out that door without us knowing it, or without a fight if they try to flee or attack us from the rear.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 10, 2010, 02:20:10 PM
Quote from: Lilaxe;424852I mentally make note of everyone in the armory. If all are present I am going to sprint back into the main room and move just south of the pressure plate getting my sling out. I don't want anything trying to retreat out that door without us knowing it, or without a fight if they try to flee or attack us from the rear.
OK. Roger that.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 10, 2010, 02:24:21 PM
Quote from: Lilaxe;424852I mentally make note of everyone in the armory. If all are present I am going to sprint back into the main room and move just south of the pressure plate getting my sling out. I don't want anything trying to retreat out that door without us knowing it, or without a fight if they try to flee or attack us from the rear.

That's a great idea. Ben, can I change my statement of intent to go with Lilaxe?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 10, 2010, 02:24:58 PM
Quote from: Imperator;424858That's a great idea. Ben, can I change my statement of intent to go with Lilaxe?
Sure. No problem. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 10, 2010, 02:35:10 PM
Quote from: Benoist;424859Sure. No problem. :)

Then I will go with him, bow and arrow ready. Just got an idea ;)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 10, 2010, 03:00:38 PM
News on the miniatures front! :)

I have received the miniatures for Gareth, Nimten, Ylarum, Othos and Ulas Xegg. Pictures:

(http://enrill.net/images/play-by-posts/pictures/mini-group-01.jpg)

(http://enrill.net/images/play-by-posts/pictures/mini-group-02.jpg)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on December 10, 2010, 03:05:45 PM
cool minis! Had a few of those back in the day...:)

Am in the proccess of building an abreviated collection and am having a blast looking for some of the old Dungeon Dwellers,Ral Partha and Grenadier minis!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 10, 2010, 03:06:57 PM
Quote from: Benoist;424864News on the miniatures front! :)

I have received the miniatures for Gareth, Nimten, Ylarum, Othos and Ulas Xegg. Pictures:

(http://enrill.net/images/play-by-posts/pictures/mini-group-01.jpg)

(http://enrill.net/images/play-by-posts/pictures/mini-group-02.jpg)


looks like youve been in a bit of a fight guys - arms hacked off...weapons laying around...ouch!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Sigmund on December 10, 2010, 03:08:19 PM
Quote from: Lilaxe;424866looks like youve been in a bit of a fight guys - arms hacked off...weapons laying around...ouch!

They're just flesh wounds...
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 10, 2010, 03:12:22 PM
Ni! :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on December 10, 2010, 03:12:58 PM
Quote from: Sigmund;424868They're just flesh wounds...
:rotfl:

(don't hurt a bit huh...)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 10, 2010, 04:08:11 PM
Clarification on the state of the game at this point:

Waiting on Rissthil to decide whether he uses his short bow, and whoever (Nimten?) wants to shoot or cast a spell.
Then Ylarum and Co. barge into the room, as I understand it.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on December 10, 2010, 04:44:40 PM
Quote from: Benoist;424890Clarification on the state of the game at this point:

Waiting on Rissthil to decide whether he uses his short bow, and whoever (Nimten?) wants to shoot or cast a spell.
Then Ylarum and Co. barge into the room, as I understand it.

Correct.  I'm waiting on an arty barrage before I lead the troops in.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on December 10, 2010, 04:44:54 PM
Damn, that dwarf mini is frackulating cool!

Negatory on Rissthil with missile fire as he currently has a longsword in one hand and a torch in the other.  He's waiting for the push into the room to do some mischief with his sword.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 10, 2010, 05:27:03 PM
Quote from: Drohem;424910Negatory on Rissthil with missile fire
Alright! Last call on missiles.
Otherwise we move on with the charge inside the room (looks like the door could be forced open with a shoulder).
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 10, 2010, 06:37:47 PM
JESUS CHRIST my rolls SUCK. :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on December 10, 2010, 07:39:03 PM
you have my sympathies sir....NOT!
:p
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 10, 2010, 08:52:47 PM
Regeneration!

(http://enrill.net/images/play-by-posts/pictures/mini-group-03.jpg)

Interesting shield Ylarum's wearing:

(http://enrill.net/images/play-by-posts/pictures/mini-group-04.jpg)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on December 10, 2010, 10:42:48 PM
I actually got that mini for a WHFRP 2e game for my witch-hunting Ordo Fidelis member Manfred Kreuzworth I was running.  I thought the shield worked well for the character.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 10, 2010, 11:23:12 PM
I wonder why Ylarum's having a shield like that. Some Lothianite shield given to him, maybe? Or maybe he picked it up from a corpse on a battle field? Interesting.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cranewings on December 11, 2010, 12:10:14 AM
By the way, if I'm not online and it would be appropriate for my character to intervene in a fight, you can have him act. He gets one sleep spell, and he won't use it until things look really grim - either the party has to be out numbered by orcs and goblins or someone falls with a grim outlook for the fight.

Otherwise, Nimten will never get in harms way if he can help it.

- Edit, the new minis look pretty fucking awesome.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 11, 2010, 05:54:22 AM
Now I can say it properly, without disrupting the thread:

WHAT THE FUCK IS THAT FUCKING SHIT?

What the fuck are we supposed to do if the big oaf raises again from the fucking dead?

Second: what if the fuckers destroy the basket?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 11, 2010, 12:08:35 PM
Who knows? Maybe...

(http://www.cheshirecatstudios.com/reviews/nier-square-enix/ackbar-its-a-trap.jpg)

:D :D :D

PS: I'm not making shit up/shifting the paradigm as I go. Just making that very clear! :)

PPS: Sending you a PM about what you heard, Ramon!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 11, 2010, 01:49:16 PM
Cool idea, the sliding thing, Ramon! :)

Also: I'm aware of Runch's question to the defeated/hysterical orc.
I'll get back to it, hopefully as soon as Othos and Smeads take their action this round.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 11, 2010, 01:52:46 PM
Quote from: Benoist;425156Cool idea, the sliding thing, Ramon! :)

Also: I'm aware of Runch's question to the defeated/hysterical orc. I'll get back to it.
Thanks, glad you are liking it. I am not sure about everyone's style and aesthetical preferences. For some people D&D hould be sober, grim, without any kind of acrobatics. For others, anything short of wire fight goes.

I'm finding my groove, but I imagine Gareth as some sort of pulp hero, meaning he's going to be really nimble, but nothing wuxia. Also, the sliding thing is totally Indiana Jones-like, which is something that I fell it fits D&D perfectly. :D When you have a 17 DEX, you may afford to do that.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 11, 2010, 02:02:14 PM
Quote from: Imperator;425160Then I'm moving to the west door ASAP, hoping that Nimten is right behind me. Things are going to get ugly for the Hidden Chorus of Hell in no time.

Hopefully some of these things will try to chase you and get caught in the trap, like CW suggested earlier - from the other direction!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 11, 2010, 02:10:00 PM
Quote from: Cole;425163Hopefully some of these things will try to chase you and get caught in the trap, like CW suggested earlier - from the other direction!
That would totally make my day. Also, we would get to test the trap in some animated stuff!! :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 11, 2010, 02:22:14 PM
Quote from: Imperator;425158Thanks, glad you are liking it. I am not sure about everyone's style and aesthetical preferences. For some people D&D hould be sober, grim, without any kind of acrobatics. For others, anything short of wire fight goes.

I'm finding my groove, but I imagine Gareth as some sort of pulp hero, meaning he's going to be really nimble, but nothing wuxia. Also, the sliding thing is totally Indiana Jones-like, which is something that I fell it fits D&D perfectly. :D When you have a 17 DEX, you may afford to do that.
I totally see what you mean, and it's awesome. :D

To answer your wider question about aesthetics and preferences, I as a DM welcome input from you guys through your characters actions, role playing, gestures, personalities, whatnot. I do believe that without that creativity on your part, then we would be no better off playing Eye of the Beholder or some CRPG. I totally want each of you to come up with your own groove, your own stuff and make your aesthetic your own: look at Ylarum and his henchmen/tactical approach, or you and the acrobatics/Indiana Jones feel. Each and everyone of you makes the game a lot better by making your characters distinct from one another and really your own in that sense.

It's good for immersion because you're basically shaping your persona like a glove that fits what you want out of the game, it's good for the play because it makes stuff happen in cool ways, and it's good for the game because all your characters and feels combined give its personality to the game.

That's TOTALLY welcome on my part.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 11, 2010, 02:26:31 PM
Quote from: Benoist;425173I totally want each of you to come up with your own stuff and make your aesthetic your own: look at Ylarum and his henchmen/tactical approach, or you and the acrobatics/Indiana Jones feel. Each and everyone of you makes the game a lot better by making your characters distinct from one another and really your own in that sense.
Oh, and it is great, I now see Ylarum as this gritty and hardened dog of war despite he being just a level 1 gay. Which is something I've always thought: level never should condemn you to play piss-poor adventures with no epic scope on them. Fuck that noise.

QuoteIt's good for immersion because you're basically shaping your persona like a glove that fits what you want out of the game, it's good for the play because it makes stuff happen in cool ways, and it's good for the game because all your characters and feels combined give its personality to the game.

Also, it spares me from rolling. When you are a 1st level thief, you want to avoid rolling your sucky skills as much as you can :D Any roll you can avoid by description and RPing, is a win, because you suck so much that the game can become an exercise in frustration :D That is why I wanted to block the trap with the fucker's corpse. No Disarm Traps for that, you have no risks for your puny 1st level guy. :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 11, 2010, 02:37:03 PM
I completely agree.

Therein lies one of the most compelling arguments to not have skills in the D&D game.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 11, 2010, 02:39:26 PM
By the way, looking at Skofflox's request in the game, I do agree with him: It'd be great if you each could add your character name in your board signature, so that everyone knows/can check out your character name in the game!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 11, 2010, 03:38:01 PM
Quote from: Benoist;425177By the way, looking at Skofflox's request in the game, I do agree with him: It'd be great if you each could add your character name in your board signature, so that everyone knows/can check out your character name in the game!

Consider it done.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cranewings on December 11, 2010, 05:54:52 PM
On the questions of halflings, I prefer the D&D ones to hobbits. The Hairfoot halfling is basically the hobbit, if you have the old 2e Halflings guide, but I still like my wild halflings, tall fellows, and kender.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 11, 2010, 06:16:04 PM
I really like the suggestion that hobbits basically are "themselves" when in their country-side surroundings, but that their communities and individual personalities would change in contact with an urban setting like Ptolus. So you could have some haughty, arrogant halflings, others that would stay outside the city walls and maybe stick together in one of the surrounding neighborhoods, and so on.

I'm going to look at at the original AD&D PHB and the original Ptolus and see how I could work all that stuff out and make it fit with the rest of the setting.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 11, 2010, 10:12:05 PM
I've been working on a wider version of the map, and it's taking more time than expected (copying the layers and all that).

I'll let Ylarum confirm his prior intent (moving into position by the southern door of the room with the pikemen on each side, getting Snave, Liir and Dallow inside and asking what the hell is going on to the latter).

Othos and Tudd can still tell me what they intend to do during the round (notice Runch talks to Tudd).

In other news, it's official: I fell in love with AD&D again. To quote myself from the Delver's Dungeon:

Quote from: BenI knew I loved AD&D. Pre-UA, Gygax AD&D. I love OD&D too.

But you know what? After running the game for a while now, reading through the books, getting the DM juices running using this game and all... I can only come to a single conclusion. Despite my rating of AD&D as my favorite game with OD&D and Call of Cthulhu for years now, I must admit I have SERIOUSLY underestimated the amazing greatness of this game.

It truly is an amazing, game. I cannot BELIEVE the depth of this game. There is so much in there that just blows my mind when I'm reading it now. Stuff I never really, you know, really understood, and still makes me ponder, think about all sorts of different things as a DM now? This is a tool to make you think about what you're doing. This is a game that really doesn't take you for a moron.

I'm amazed, really. It is almost universally underestimated, but really, I'm blown away, once again, by the beauty that this game is.

So this is it. I fell in love again. I just felt like writing it.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 11, 2010, 11:40:44 PM
You listento the RFI podcast? All AD&D podcast.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on December 11, 2010, 11:49:09 PM
Yes, Ben, I've pulled my retinue into the room with us.

I have a plan for pushing that stuff back but I'm not sure if I should discuss it here or in character (in the in-character thread...)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 11, 2010, 11:59:33 PM
Quote from: thedungeondelver;425329I have a plan for pushing that stuff back but I'm not sure if I should discuss it here or in character (in the in-character thread...)
Here's how you know: imagine we're all around a game table here. If you want to play your character and engage the other characters in the game, then it goes in the in-character thread.

If you want to talk with the other players, strategize, and you'd go like "wow what the fuck is that shit? Time out here. What are we doing guys?" or "OK guys. What's our plan now?" Then it's right here, in the OOC.

It's not "wrong" to talk OOC. People do that all the time at game tables. That stuff goes on here though, ideally, and not in the IC thread.

:)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 12, 2010, 03:11:33 PM
I'm being more liberal with the round structure at the moment, for the sake of keeping the game moving. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 12, 2010, 05:04:38 PM
You know what it would be great? If someone with lots of armor and hitpoints cared to join us :D Of course, you can leave all the glory to Smeads and me. I'm getting used to it, after the giant and stuff :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 12, 2010, 05:06:34 PM
Quote from: Imperator;425447You know what it would be great? If someone with lots of armor and hitpoints cared to join us :D Of course, you can leave all the glory to Smeads and me. I'm getting used to it, after the giant and stuff :D

The guys with armor and hit points have about 20 flesh monsters between themselves and you guys at the moment.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 12, 2010, 05:10:05 PM
Note that Rissthil basically succeeded in opening the door between both groups, you guys within the room with the orc prisoner, and the Gareth/Smeads duo.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 12, 2010, 05:16:07 PM
Quote from: Benoist;425450Note that Rissthil basically succeeded in opening the door between both groups, you guys within the room with the orc prisoner, and the Gareth/Smeads duo.

Which way does it open?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 12, 2010, 05:18:01 PM
And are there any polearms in this room, or just the hallway outside?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 12, 2010, 05:18:16 PM
Quote from: Cole;425454Which way does it open?
Towards the inside of the room you're in (that is, both doors at each extremity of the room open inward, towards the room, rather than the red lantern or armoury).
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 12, 2010, 05:47:43 PM
Gareth: do you need a lantern to see? I dont so if you want to shield or put it out we can move in with infravision
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on December 12, 2010, 08:58:03 PM
I don't think that it's a good idea for Smeads to open that door and allow our enemies three points of access to us.  Currently, there are only two points of access to us if we're counting the trapped hallway.  However, since they're kind of avoiding the trap for now, that means that they only have one point of access to us through the armory.  

Just my 2 coppers, so take it with a grain of salt. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cranewings on December 12, 2010, 10:40:41 PM
Does Nimten have any experience with this sort of thing? Does he know if his sleep spell will have any effect?

Also, he is pretty far from the room with the chanting. Does he know anything is going on near the trap? Of so, I'd like him to move that way.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 12, 2010, 11:16:41 PM
Quote from: Drohem;425510I don't think that it's a good idea for Smeads to open that door and allow our enemies three points of access to us.  Currently, there are only two points of access to us if we're counting the trapped hallway.  However, since they're kind of avoiding the trap for now, that means that they only have one point of access to us through the armory.  

Just my 2 coppers, so take it with a grain of salt. :)



My thought is to neutralize whatever or whoever is animating these things.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 13, 2010, 12:24:53 AM
Quote from: Cole;425456And are there any polearms in this room, or just the hallway outside?
Just the hallway outside.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 13, 2010, 12:28:00 AM
Quote from: Cranewings;425528Does Nimten have any experience with this sort of thing? Does he know if his sleep spell will have any effect?
No and no. No he doesn't have experience with that sort of thing, and no he doesn't know if a sleep spell would be effective against them.

Take a guess. :D

Quote from: Cranewings;425528Also, he is pretty far from the room with the chanting. Does he know anything is going on near the trap? Of so, I'd like him to move that way.
Assume that Dallow related to you guys what he saw, which is pretty much what is described in that post (http://www.therpgsite.com/showpost.php?p=425040&postcount=372). From there, it doesn't seem to me out of whack to think your character could add 1 and 1 and think that these guys are going to move somehow, like near the trap, for instance. Plus, Rissthil just opened the door between you guys and the Smeads/Gareth duo.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cranewings on December 13, 2010, 12:36:37 AM
Well, if they are undead, sleep won't work... But if they are collections of quarter hitdie paracites it should carve through them ;)

Wishful thinking maybe. Guess I'll find out in a minute.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 13, 2010, 02:02:21 AM
Quote from: Lilaxe;425470Gareth: do you need a lantern to see? I dont so if you want to shield or put it out we can move in with infravision
Do not need any light, let's get in and stop the chanting.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 13, 2010, 02:42:28 AM
Quote from: Imperator;425591Do not need any light, let's get in and stop the chanting.

Right! Let's go!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 13, 2010, 02:51:18 AM
Quote from: Lilaxe;425597Right! Let's go!
It's going to rain PAIN.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on December 13, 2010, 02:40:20 PM
Quote from: Imperator;425697Whisper: "What are you doing? We do not understand what is happening here!" With a gesture, Gareth tries to stop Riss. At the same time, he tries to locate the source of the canting. Have they ceased?

Hey, you're busy doing crazy shit on your own, so I'm doing my own crazy shit. ;) :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 13, 2010, 02:46:51 PM
Quote from: Drohem;425708Hey, you're busy doing crazy shit on your own, so I'm doing my own crazy shit. ;) :D
At any point of an adventure, when it seems one is getting stuck or whatnot, I've always found that as a player, it always helps to do some crazy shit! Sure, my character might die in the process, but it often leads to breakthroughs! :)

Also sorry guys, I've been busy with stuff this morning.
I'm going to post on the game now.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 13, 2010, 04:29:06 PM
Quote from: Imperator;425697OOC: A piece of music for the scene (http://www.youtube.com/watch?v=D5wrL3IZP7c)
Good call, by the way, Ramon. :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 13, 2010, 08:10:04 PM
Can Gareth and Smeads continue to act this round, or do we wait for next round?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 13, 2010, 08:17:17 PM
*nod* That's what I was alluding to by saying I was using a more "liberal" round count at the moment. The only important count at the moment is the creatures' movement. While this is going on, I'm basically taking a few posts at a time, and then move on a little while later, and so on. So it's a bit like we're in non-combat mode, but still with very short time units, if that makes any sense.

This basically means you can post again what you intend to do for the next while, and I'll wait for a little bit for a few more people to posts. At some point, I'm just going to move on assuming everyone that hasn't posted didn't want to do anything right now.

The standard combat round count will become a lot more important when/if actual hostilities start with attack rolls and the like.

Hope I'm making sense, here.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 13, 2010, 08:22:44 PM
Makes sense to me!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 14, 2010, 01:40:20 PM
As for Listening rolls, I'm still going on Smeads success and Gareth's amazing 01 roll on this one. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 14, 2010, 10:36:11 PM
I had meant the section of wall directly left of the door, kinda the east wall of that room, not the curved southern wall
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 14, 2010, 10:42:39 PM
Quote from: Lilaxe;426216I had meant the section of wall directly left of the door, kinda the east wall of that room, not the curved southern wall
Oh alright. You meant the perpendicular wall. I see what you mean now. Sorry about that.

I modified the map and post accordingly (http://www.therpgsite.com/showpost.php?p=426193&postcount=438) (might have the refresh the page to see the modifications on the map). :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 15, 2010, 02:16:04 PM
Update on the miniatures front: I received the minis for Smeads and Tudd, as well as Snave, Liir and Dallow.

(http://enrill.net/images/play-by-posts/pictures/mini-group-05.jpg)

I'm unlikely to start painting until after the holidays, though.
It's about the busiest time of the year, for me.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on December 15, 2010, 03:44:29 PM
very cool Ben. looking forward to seeing them in full color regalia!
:)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 15, 2010, 04:52:13 PM
ok my interwebs-fu is pretty poor.

how do I do the linky thing so my rolls look cool and you can access the results with as a link...
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 15, 2010, 05:08:40 PM
I like this display, because it includes whatever data I included under "notes" as part of the link, plus the results:

Turn Undead on the mad scary goo (1d20=1) (http://invisiblecastle.com/roller/view/2787089/)

Anyway, take a gander at my results on Invisible Castle.  You'll see five options for copy/pasting under the heading Formatted Versions.  Copy and paste one of those as a reply on this forum.  The one I included up top is the BBCode version.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 15, 2010, 05:15:48 PM
Quote from: winkingbishop;426483I like this display, because it includes whatever data I included under "notes" as part of the link, plus the results:

Turn Undead on the mad scary goo (1d20=1) (http://invisiblecastle.com/roller/view/2787089/)

Anyway, take a gander at my results on Invisible Castle.  You'll see five options for copy/pasting under the heading Formatted Versions.  Copy and paste one of those as a reply on this forum.  The one I included up top is the BBCode version.

ok ill try bbcode next. i did cut and past one, the html one and it just gave a line of text...ill make a little text file for my desktop with that sample and modify it as needed.

thanks!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 15, 2010, 05:34:07 PM
[ url = the invisible castle address ] the text you want to appear as clickable [ /url ]

Without spaces. This is how you make a link. Example: The text you want to appear as clickable (http://www.therpgsite.com).

Quote my message here to look at the code I used, if you have a doubt.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 15, 2010, 05:41:50 PM
Ben & Co.,

Off to play AD&D tabletop right now, so I know you'll excuse my absence the greater part of the evening.  If Othos happens to discover something during his inspection (http://www.therpgsite.com/showpost.php?p=426476&postcount=463), he will verbalize it to the others.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 15, 2010, 05:44:22 PM
Precision about search rolls for secret doors and the like: I use the rules as written (even when I'm rolling the dice for myself, away from your eyes), basically, up to the point you describe your actions precisely to me. Which means for instance that when you are telling me "I search this area where the statue stands," I then apply the rules, rolling say 1d6 to detect a secret door. If you are telling me say "I try to touch the face of the idol and find some concealed feature there" and there happens to be something, I'll skip the die roll entirely.

Specific descriptions trump dice rolls.

Just so you are aware of my MO here.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 15, 2010, 05:46:19 PM
Quote from: winkingbishop;426494Ben & Co.,

Off to play AD&D tabletop right now, so I know you'll excuse my absence the greater part of the evening.  If Othos happens to discover something during his inspection (http://www.therpgsite.com/showpost.php?p=426476&postcount=463), he will verbalize it to the others.
OK! Have fun mate! :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 15, 2010, 09:06:02 PM
I'm around, guys. I'm waiting to see if anybody else has something to say/do before we move on.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on December 16, 2010, 01:12:18 AM
I am awaiting suggestions from my contemporaries on the proper use of pole-arms,blockades and oil in this situation....:p

If no one responds soon and the beasties start a knock'n...?! theres always 4' of cold steel to be dealt...
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 16, 2010, 01:18:02 AM
Quote from: skofflox;426589I am awaiting suggestions from my contemporaries on the proper use of pole-arms,blockades and oil in this situation....:p

If no one responds soon and the beasties start a knock'n...?! theres always 4' of cold steel to be dealt...
Yeah, I feel you. I deliberately did not answer to your post, letting the other characters in the same room as Runch do so (i.e. Ylarum, Tudd, Nimten and Ulas, I reckon).
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on December 16, 2010, 01:19:49 AM
tension building...:jaw-dropping:
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 16, 2010, 01:21:15 AM
Quote from: skofflox;426592tension building...:jaw-dropping:
You mean with the corridor? :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on December 16, 2010, 01:24:12 AM
evrywhere...evil in the..,the walls man!!
:eek:

I fear for my soul and those of the others...
:)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 16, 2010, 01:37:17 AM
Which post has the paper map Tudd found, again?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on December 16, 2010, 01:48:03 AM
Quote from: Cole;426600Which post has the paper map Tudd found, again?
thats me bro.!
#273...the map is now in the possession of Ortho...
:D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 16, 2010, 01:50:47 AM
Here it is again (I probably should create a thread at some point gathering all the handouts):

(http://enrill.net/images/play-by-posts/handouts/handout-map.jpg)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 16, 2010, 02:21:33 AM
The DM feels the players' brains are put into use right now...

Time to flex those muscles, people. :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 16, 2010, 05:41:10 AM
Is the monk too far away to put a thrown dagger through his throat?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 16, 2010, 11:26:24 AM
Quote from: Imperator;426630Is the monk too far away to put a thrown dagger through his throat?
You can't see the monk's throat because of the robes, but were you standing in Smeads's stead, you could throw the dagger and have a chance to backstab him/her, yes.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 16, 2010, 11:40:38 AM
Curse my shitty roll.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 16, 2010, 11:55:19 AM
Quote from: Imperator;426690Curse my shitty roll.
[Insert W. Bush snickering laugh here] :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 16, 2010, 02:10:49 PM
For your information, I will be travelling down to Vancouver on Saturday and Sunday. Probably will not be able to post from Saturday til Monday, when I'm all set up down there.

Let the Christmas madness begin, as they say! :rolleyes:
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 16, 2010, 03:29:10 PM
Quote from: Benoist;426694[Insert W. Bush snickering laugh here] :D

Great. Now I will have to go there an mow him myself.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 16, 2010, 03:33:38 PM
Quote from: Benoist;426748For your information, I will be travelling down to Vancouver on Saturday and Sunday. Probably will not be able to post from Saturday til Monday, when I'm all set up down there.

Let the Christmas madness begin, as they say! :rolleyes:

No worries.  I'm sure things couldn't get any worse for us...
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 16, 2010, 04:02:18 PM
Quote from: winkingbishop;426780I'm sure things couldn't get any worse for us...
You mean where you live?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 16, 2010, 04:12:33 PM
Quote from: Benoist;426789You mean where you live?

I mean for the adventuring party.  :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 16, 2010, 05:02:49 PM
Quote from: winkingbishop;426791I mean for the adventuring party.  :)
LOL My bad. Gareth wants to kill himself, looks like. Maybe TPK for Christmas? :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on December 16, 2010, 05:22:38 PM
I love the smell of TPKs in the morning! :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 16, 2010, 05:30:03 PM
Quote from: Benoist;426815LOL My bad. Gareth wants to kill himself, looks like. Maybe TPK for Christmas? :D
Puh-leeze, I just misread a description. We're going to get a TBK (Total Baddie Kill) in a short while. A giantslayer like me is not going to be bothered by some singing fucker.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on December 16, 2010, 05:31:44 PM
Quote from: Imperator;426829Puh-leeze, I just misread a description. We're going to get a TBK (Total Baddie Kill) in a short while. A giantslayer like me is not going to be bothered by some singing fucker.

Now, that's what I'm talking about, Brochaco! :D  Gareth the Giantslayer FTW!!!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 16, 2010, 07:46:45 PM
TDD, Lilaxe, Cole, Skofflox and Imperator posted intents at the moment (post #493).

I'm going to let Cranewings, Drohem, Sigmund and Winkingbishop a chance to post intents before we move on.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 17, 2010, 04:17:53 AM
Things are moving fast, ain't them? How much actions/day are we achieving?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 17, 2010, 10:48:49 AM
Quote from: Imperator;426969Things are moving fast, ain't them? How much actions/day are we achieving?
We're moving a lot faster than I expected in some respects, absolutely. I'd say that we are completing an average of 2/3 rounds or turns depending on circumstances per day. Not bad at all, if you ask me.

:)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 17, 2010, 01:54:34 PM
I assumed Gareth has basically stepped backwards when Smeads told him to stop. The map shows it, though I actually didn't spell it out through the text. This is why he's not making a saving throw.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 17, 2010, 02:45:47 PM
Ben, I've been fairly quiet lately because of RL stuff but also, in game, it doesn't seem like there is enough space in that chamber to do what Othos wants to do with the others flailing about and setting off traps and hazards or whatnot.

It will be easier for me to describe what I'm trying to get at OOC and let you tell me here if I have a enough of a view to gather this information:

First, do the niches on the eastern portion of the chamber appear as though they could possibly be connected to or feed the troughs in the main chamber?

Second, do the extinguished/unlit candles offer any color signals?  Are there still candles there? Magma splatters? Any color cues about their holders?

Finally, did Othos or the rest of this half the party hear the fire erupt over to the east or the shriek from the creatures?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 17, 2010, 03:38:41 PM
Quote from: winkingbishop;427066Ben, I've been fairly quiet lately because of RL stuff but also, in game, it doesn't seem like there is enough space in that chamber to do what Othos wants to do with the others flailing about and setting off traps and hazards or whatnot.
It's alright mate. We all have RL stuff. I don't mind when people get quiet for a bit. That's actually part of a game like this that runs for weeks, months, etc on a forum - we're all bound to have some stuff coming at one point or another, so during these times your character follows what's going on, or gets under the control of someone else if something comes that lasts long enough to create some potential issues in the game, and so on. Just do what you got to do - don't worry about my reaction about it. If you must know, that's my bottom line: RL is more important than this game. Period. If something comes up, take care of it. Just let me know. Don't jeopardize anything in RL on this game's account.

As for the current set up, it sure looks like a narrow corridor. Who knows what's up beyond the iron door?

Quote from: winkingbishop;427066It will be easier for me to describe what I'm trying to get at OOC and let you tell me here if I have a enough of a view to gather this information:
OK No problem.

First, do the niches on the eastern portion of the chamber appear as though they could possibly be connected to or feed the troughs in the main chamber?
Doesn't look like it.

Second, do the extinguished/unlit candles offer any color signals?  Are there still candles there? Magma splatters? Any color cues about their holders?
There are just magma splatters in front of the orange candle.

There are still unlit candles yes. No markings or colors besides the flames of the ones that are lit. There are seven candles total. Their succession, from the closest to you to the farthest away, by the iron door, along with possible scars on the opposite wall:

[Closest]
Unlit candle - no marks on the opposite wall.
Unlit candle - blood splatters on the opposite wall.
Orange candle - burn marks on the opposite wall.
Unlit candle - glassed opposite wall.
Unlit candle - blood splatters on the ceiling.
Green candle - no marks on the opposite wall.
Blue candle - no marks on the opposite wall.
[Farthest away, iron door]

Finally, did Othos or the rest of this half the party hear the fire erupt over to the east or the shriek from the creatures?
You might have heard the fire erupt, but you certainly DID hear the shriek from the creatures.

Let me know if you want more information.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Sigmund on December 17, 2010, 04:01:18 PM
Quote from: skofflox;427075spinning towards Tudd,stunned to silence seeing him conversing with bug while taking off his shield while the conflagration grows...all I can do is shake my head for a moment...

It makes perfect sense to Tudd. The fire makes him think of cooking, and thinking of cooking makes him hungry. When he's hungry, he eats. There's nothing right in front of him to hit, and his brudder is not in immediate danger, so there doesn't appear to be any reason to delay the satisfaction of his hunger :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on December 17, 2010, 04:16:45 PM
Quote from: Sigmund;427090It makes perfect sense to Tudd. The fire makes him think of cooking, and thinking of cooking makes him hungry. When he's hungry, he eats. There's nothing right in front of him to hit, and his brudder is not in immediate danger, so there doesn't appear to be any reason to delay the satisfaction of his hunger :D

Absolutely mate....Runch's "stunned silence" is because of the surreal aspects of all these things taking place together.
Shrieking blooby creatures
Ylarum cackling
plan in smokey ruin
Tudd at picnic w/bug
folk fleeing room
captive Orc aleash

the visuals are just a pistache of equal parts...mayhem,awesome & horrific...silence is my only recourse to the madness that this evokes!
:p
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 17, 2010, 04:34:31 PM
I concur. Love the visuals! :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 17, 2010, 04:37:35 PM
Quote from: Benoist;427082Let me know if you want more information.

Nope, this ought to do for now, thanks!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Sigmund on December 17, 2010, 04:53:12 PM
Quote from: skofflox;427100Absolutely mate....Runch's "stunned silence" is because of the surreal aspects of all these things taking place together.
Shrieking blooby creatures
Ylarum cackling
plan in smokey ruin
Tudd at picnic w/bug
folk fleeing room
captive Orc aleash

the visuals are just a pistache of equal parts...mayhem,awesome & horrific...silence is my only recourse to the madness that this evokes!
:p

Beautiful isn't it? :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on December 17, 2010, 08:25:57 PM
Quote from: Sigmund;427118Beautiful isn't it? :D

and terrible...my little 1st. lvl. mind is teetering...:eek:
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 17, 2010, 10:19:00 PM
Congratulations, Drohem. First PC down. :D

I had to think for a while about the outcome of your action. Here's what happened. First, I had to think about everyone's position. It seems to me perfectly logical that Gareth is not in the line of fire, because he got warned by Smeads first, and because he must have let the room for Rissthil to shoot, second. Smeads was clearly in the trajectory of the effects, though not the target of the effects themselves.

So it came down to Smeads and Rissthil. I judged that Smeads would not be taking damage on a successful save, and take half damage on a failed save, whereas Rissthil would take full damage on a failed save, and half on a successful save (hence the 5 points of damage). The poison effect is basically targeted at Rissthil, and I judged Smeads at that point was out of the way.

Taking 5 points of damage, by my count, sends Rissthil to -1 Hit Points. The whole question was then to know if Rissthil was going to be killed outright.

Damage and Death (OSRIC p.124) specifies: Note that any additional damage suffered by an unconscious character (aside from bleeding) will kill him or her instantly.

The question for me was to know whether the poison itself constituted damage, despite not having an effect from a strict HP point of view. So I asked some people around for feedback, namely Wheggi and T. Foster, and both came back to me pointing out the very same issue. In the end, both would rule for it to not be an instant kill, because the poison did not inflict strict HP damage.

SO. That's where we are, with Rissthil at -1 HP, foaming at the mouth, dying.

Drohem, Wheggi would like me to let you know he accepts your gratitude in the form of gifts or cash donations, if you are so inclined...
(send me a PM for the address LOL) :D

They basically saved your character's life. ;)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on December 17, 2010, 11:51:55 PM
Rissthil's at -2 hit points.  He took 1 damage for some reason by trying to kick over the urn.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 17, 2010, 11:52:58 PM
Quote from: Drohem;427171Rissthil's at -2 hit points.  He took 1 damage for some reason by trying to kick over the urn.
OK. Roger that!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 18, 2010, 01:17:47 PM
Quote from: Benoist;427235Reminder: I shall be leaving to catch my ferry in the next few hours. I will be travelling for the next two days, and will be back online probably by Monday, or so.

Take care, Ben.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 20, 2010, 08:52:51 PM
Safely arrived. I'm on another computer right now, so no access to all my files/pics etc at the moment, but I'll be catching up soon.

Been a long day of Xmas recon today! Traffic was annoying, but what can you do, right?
It's that time of the year again.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 20, 2010, 09:10:49 PM
Quote from: Benoist;427609Safely arrived. I'm on another computer right now, so no access to all my files/pics etc at the moment, but I'll be catching up soon.

Been a long day of Xmas recon today! Traffic was annoying, but what can you do, right?
It's that time of the year again.

Glad to hear you arrived.  Enjoy the start of your holiday :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 22, 2010, 08:32:11 AM
Ben, I need some clarification (rather, a ruling I guess) before deciding how much care to give Rissthil at the moment.  Will we be playing by-the-book with respect to the coma after hitting negative points?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 22, 2010, 11:39:06 AM
Quote from: winkingbishop;427876Ben, I need some clarification (rather, a ruling I guess) before deciding how much care to give Rissthil at the moment.  Will we be playing by-the-book with respect to the coma after hitting negative points?
Yes. Drohem is aware of this and is weighing his character options at the moment. (EDIT - looks like he actually announced his next move actually (http://www.therpgsite.com/showpost.php?p=427858&postcount=47)) :)
 
(OSRIC p. 124): Being knocked unconscious is quite serious; even after returning to 1 or more hp (by means of a healing spell, potion, or natural rest) the character will remain in a coma for 1-6 turns and must rest for a minimum of one week before he or she will be capable of resuming any sort of strenuous activity, mental or physical.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 22, 2010, 12:43:34 PM
Quote from: Benoist;427900Yes. Drohem is aware of this and is weighing his character options at the moment. (EDIT - looks like he actually announced his next move actually (http://www.therpgsite.com/showpost.php?p=427858&postcount=47)) :)
 
(OSRIC p. 124): Being knocked unconscious is quite serious; even after returning to 1 or more hp (by means of a healing spell, potion, or natural rest) the character will remain in a coma for 1-6 turns and must rest for a minimum of one week before he or she will be capable of resuming any sort of strenuous activity, mental or physical.

Yep.  That's what I was getting at.  And I know it's at least that harsh in AD&D as written.  I just wanted to be certain I was acting wisely by hoarding my last cure light wounds.  As long as Rissthil is stabilized, I guess we're good for now.  Thanks.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on December 22, 2010, 12:58:12 PM
Yeah, had some good dice rolls for this character. :)

I really like my character Rissthil and, maybe unwisely, have grown fond of him and the story and the relationships of the elven sailors, so I would like to see him survive if possible to play again.

Sorry Ramon, but it's just a bit meta-gamey on my part. :o  It's always wise to have more than one thief in a party, and if you're going to play a non-human it's just so tempting to make it a multi-class character.  Besides, I rolled so good that it was hard not to take advantage of that and make him a multi-classed character. ;):D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 22, 2010, 01:07:38 PM
Quote from: Drohem;427917I really like my character Rissthil and, maybe unwisely, have grown fond of him and the story and the relationships of the elven sailors, so I would like to see him survive if possible to play again.

I don't think he's going to die, provided the horde doesn't bring the battle into our current area.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 22, 2010, 02:01:35 PM
No. At this point I don't think he's going to die either, unless the group is completely careless and leaves him right in front of some damage source or another. It was very, very, very close though!

Quote from: Drohem;427917I really like my character Rissthil and, maybe unwisely, have grown fond of him and the story and the relationships of the elven sailors, so I would like to see him survive if possible to play again.
It's up to the group at this point. Most of you guys know me well by now: I'm not going out of my way to kill your characters. The environment however is challenging. And it might become a lot more challenging soon. For the moment, by my reckoning, you are managing the situation very, very well.

It's tempting to think of your character as a cherished persona that you don't want to see die. As a matter of fact, I don't see it as something unwise, but something good for the game. Be aware that I am *not* going to make it any easier on you though because you like your character(s). That means it's up to you to stay alive!

Also, the notion that there are retainers, henchmen, hirelings and on is part and parcel of the AD&D experience. These NPCs, when following the right commands from capable leaders, increase your character's survivability TREMENDOUSLY. If you lead well, you'll attract more people who'll want to go down with you. If you do not lead well, mercenaries will shun you.

Retinues also allow you to switch characters, play several at the same time, retire one to take on another, back and forth, playing at different levels of play, facing different types of challenges, mixing and mashing as you see fit. This is another way to look at the campaign, where the character is not a "protagonist" in the strictest literary sense, i.e. the center of attention of the campaign, but the environment is. If you want your character to survive, to be a hero, it's not predetermined by the rules or the campaign setup itself. It's up to you, your wits, and your ability to understand the environment and get the most out of it.

It's a different way to look at it, and it's very, very fun to play when you look at it the right way (i.e. something like a character incapacitated is an opportunity, not an end to a "storyline." It's an occasion to take the game in new directions. It's a moment that makes you value the game as a real challenge - victory's not a given. You EARN it. And so on).

My role is to be impartial in this. I hope it works out for you guys, really do. I'm cheering for you, but at the same time, I'm role playing the enemies, and when they want your head, well. They'll go for it.

Quote from: Drohem;427917Sorry Ramon, but it's just a bit meta-gamey on my part. :o  It's always wise to have more than one thief in a party, and if you're going to play a non-human it's just so tempting to make it a multi-class character.  Besides, I rolled so good that it was hard not to take advantage of that and make him a multi-classed character. ;):D
I'm glad to see fighter/thieves get some love in this game, personally! :)

Oh also, a heads up for anyone wanting to play Rangers and Druids: think of Ptolus as a complete AD&D sandbox. Just think of the city and surrounding areas as one part of the setting, with the Dungeon ALSO being the actual Wilderness. So there are occasions for Rangers and Druids to be useful as well. It's just that hexes are not on the surface, away from town, but below... down below.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on December 22, 2010, 03:14:35 PM
Quote from: Benoist;427930It's up to the group at this point. Most of you guys know me well by now: I'm not going out of my way to kill your characters. The environment however is challenging. And it might become a lot more challenging soon. For the moment, by my reckoning, you are managing the situation very, very well.

It's tempting to think of your character as a cherished persona that you don't want to see die. As a matter of fact, I don't see it as something unwise, but something good for the game. Be aware that I am *not* going to make it any easier on you though because you like your character(s). That means it's up to you to stay alive!


Yes, my statement was for the benefit of my fellow players since it's up to them to let Rissthil live or die at this point, and it is out of my hands.  I was just being honest about my desires in this situation.  I'm well aware of the nature of AD&D game play. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 22, 2010, 04:09:59 PM
Cool. For my part, I'm sharing for everyone to get where I'm coming from on this. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 22, 2010, 04:28:24 PM
Quote from: Drohem;427917Sorry Ramon, but it's just a bit meta-gamey on my part. :o  It's always wise to have more than one thief in a party, and if you're going to play a non-human it's just so tempting to make it a multi-class character.  Besides, I rolled so good that it was hard not to take advantage of that and make him a multi-classed character. ;):D

It's totally cool, mate. My niche is giant-killin' after all :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on December 22, 2010, 10:53:41 PM
Quote from: Benoist;427960Cool. For my part, I'm sharing for everyone to get where I'm coming from on this. :)

Cool. :)  

Quote from: Imperator;427964It's totally cool, mate. My niche is giant-killin' after all :D

Indeed.  :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 23, 2010, 11:22:35 AM
We have a lift for the moment. We can send those who need rest up top.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 23, 2010, 11:37:09 AM
Travelling today to begin my holiday fiasco.  I will try to check in this evening.

enjoy!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 23, 2010, 05:43:49 PM
dont have my PF book with me. whats damage for a sling bullet?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on December 23, 2010, 07:26:46 PM
Quote from: Lilaxe;428238dont have my PF book with me. whats damage for a sling bullet?

1d4, iirc
I am sick and I'm not going out into drafty office to get a phb, sorry
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 23, 2010, 07:42:30 PM
Quote from: thedungeondelver;4282551d4, iirc
I am sick and I'm not going out into drafty office to get a phb, sorry

d4+1 (d4 for just a stone)

(per the Osric pdf)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 23, 2010, 09:09:35 PM
OOPS Osric, not PF, no wonder I couldnt find the pdf!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 23, 2010, 09:16:50 PM
Quote from: Lilaxe;428261OOPS Osric, not PF, no wonder I couldnt find the pdf!

http://www.knights-n-knaves.com/osric/download.html (http://www.knights-n-knaves.com/osric/download.html)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 23, 2010, 09:56:23 PM
Quote from: Lilaxe;428261OOPS Osric, not PF, no wonder I couldnt find the pdf!
That'll be minus 500 XP for that fatal mistake...
... not. :D

Let's go with 1d4+1 for the damage (p. 29).
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 24, 2010, 08:49:59 AM
I have the OSRIC PDF both at work and home, but I think as I was reading PF book my mind just went blank when I went to look for the damage table.
Funny thing is i've never played PF just AD&D and 3.5.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 24, 2010, 04:08:00 PM
Rolling a natural 20 is basically a hit. Max damage if you hit with this result, or rolling normally if you wouldn't have hit otherwise. That's my baseline on critical hits.

Now, fumbles are a whole different matter. Part of me likes the idea of fumbles with all sorts of horrible results happening. But part of me just doesn't want these types of occurences to kill characters and wreck a whole combat because of a bad roll.

My basic attitude is a natural 1 is an auto-miss.

Now, do you want fumbles to do more damage than that to the events of the game? We could have saving throws and a table of horrible things happening to your weapon, friendlies or yourself on a failed saving throw for instance. Nothing "wrong" with that, though it just adds rolls to the game, while maybe not adding that much to the action in the game itself. Besides, looks to me like you're busy enough as it is in the game.

What are your feelings about it? Keep "1 = auto-fail" and be done with it, or add more (and potentially, more harmful) depth to fumbles?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 24, 2010, 05:18:49 PM
I vote for a 1 to be auto-miss, with it maybe also making any extra attacks normally made in the same round by the same character a miss also. So if you get 2 attacks in a round and get a 1 on the first roll you miss all attacks that round.

I'm not into fumble charts with effects.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on December 24, 2010, 06:36:55 PM
Yeah, just automatic miss on a '1' rather than Keystone Cops antics. ;):D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 24, 2010, 06:37:52 PM
Sounds better on a tactical level, because you at least know what to expect, instead of maybe cutting your own head with your claymore. ;)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on December 24, 2010, 06:53:45 PM
I don't favor adding elaborations onto the D&D combat rules, especially when they mostly make the PC's lives harder. (Really I'm not a huge fan of criticals in D&D either.)

I also agree with Drohem that it tends to create a Keystone Kops effect that's not desirable.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 24, 2010, 11:01:31 PM
Merry Christmas everyone! :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on December 24, 2010, 11:31:56 PM
auto miss sounds good...forefitting any other attacks seems OK as well.

CHEERS ALL!
safe & happy days to you and yours...
:D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 25, 2010, 10:27:07 AM
Happy Holidays!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on December 25, 2010, 03:05:36 PM
Happy Holidays everyone! :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 28, 2010, 01:31:26 AM
I can't really get a long enough break to concentrate on the game right this minute.

But in any case. I just wanted you guys to know what's going on. Things will get back to normal by the 2nd or 3rd of January (few days from now), hopefully. I just realized we'll be travelling back home on the 31st and arriving probably during the night of the 1st to 2nd of January, so I'll have New Year's Eve on transit.

Yayy. :(
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on December 28, 2010, 02:26:28 AM
no problemo boss...enjoy the holidays!
:)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on December 28, 2010, 04:49:13 AM
Quote from: Benoist;428817I can't really get a long enough break to concentrate on the game right this minute.

But in any case. I just wanted you guys to know what's going on. Things will get back to normal by the 2nd or 3rd of January (few days from now), hopefully. I just realized we'll be travelling back home on the 31st and arriving probably during the night of the 1st to 2nd of January, so I'll have New Year's Eve on transit.

Yayy. :(

Dude, a holiday-break is to be expected. Don't worry. Enjoy your holidays!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on December 28, 2010, 11:05:53 AM
What Ramon said. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Sigmund on December 28, 2010, 11:07:15 AM
Yes.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on December 29, 2010, 12:14:17 PM
Hope all is well, Ben.  Happy new year (to everyone).
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 29, 2010, 12:25:35 PM
All is well! It's just that we're running left and right and I'd need peace to think about the game (read: immersion) before posting which I cannot do with the whole family buzzing around me right now. Ranting over balance? Sure. Posting in the game? Not yet.

But soon!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on December 30, 2010, 09:17:06 AM
Quote from: Benoist;429102All is well! It's just that we're running left and right and I'd need peace to think about the game (read: immersion) before posting which I cannot do with the whole family buzzing around me right now. Ranting over balance? Sure. Posting in the game? Not yet.

But soon!

I'm in the same boat over here, and sympathetic.  Enjoy yourself!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on December 30, 2010, 10:52:33 AM
where are you ranting about balance? and which game? Inquiring minds want to know!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on December 30, 2010, 12:37:13 PM
Quote from: Lilaxe;429303where are you ranting about balance? and which game? Inquiring minds want to know!
Ranting over the "cult of balance" and the obsession people have over it in that thread (http://www.therpgsite.com/showthread.php?t=19022).
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 03, 2011, 01:34:27 PM
Back home since yesterday. I'm dealing with the remnants of a cold, getting back into the flow of things. Game post pending real soon.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 05, 2011, 12:16:46 PM
Alright. Post now pending.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 05, 2011, 01:04:51 PM
Posted.

Update on miniatures: I now have the minis for everyone but Belak (I have Klob, though). :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 05, 2011, 04:12:11 PM
Quote from: Drohem;430678"Miz burk vel leibz vazr an merag!" Klob roars in Dwarven at the incoming creatures. (...)

Klob roars at the creatures, "My axe and your face will be friends!"
LOL (http://www.circvsmaximvs.com/images/smilies/happy/spit.gif)

Damn you! You owe me a keyboard now, Drohem!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on January 05, 2011, 05:44:11 PM
Hehehe... :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on January 07, 2011, 10:46:34 AM
I am on vacation at the moment. Will try to read and catch up tonight. Posts might be spotty until I return home Tuesday.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 07, 2011, 11:50:23 AM
No problem. Enjoy the vacation, mate! :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 07, 2011, 11:54:09 AM
Oh. Important question: Cranewings having taken a vacation from the forum, his character, Nimten the magic-user, is without a player at this point.
Is there anyone interested in taking over Nimten for the next while?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 07, 2011, 11:59:37 AM
I am currently waiting for the intents of Gareth and Runch before proceeding to the next phase. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 08, 2011, 02:37:49 PM
Anybody volunteering for Nimten's actions?

I can play him as an NPC, alternately.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on January 08, 2011, 03:50:32 PM
considering...:)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 08, 2011, 03:55:45 PM
Consider away. If nobody else steps forward and you're up for it, you're it. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on January 08, 2011, 10:23:36 PM
Has the monk reacted to Smeads crawling along?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 08, 2011, 10:27:45 PM
Quote from: Lilaxe;431525Has the monk reacted to Smeads crawling along?
He did not react at all. His robes are covered with flaming oil that drips on the floor and are slowly consumed at this point. He does not move at all.

On a side note, I'm going to make a first XP count at some point.

Also, you guys rock. I'm loving it.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on January 09, 2011, 03:51:52 PM
The monk is facing the door correct?

Did it react to the flaming oil?

How far from the door is it standing?

It is a door correct? Not a blank wall?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 09, 2011, 04:11:57 PM
Behind the Scenes: "Roll 1d100"

So. What happens in the game when I ask any of you to roll 1d100? That's what I want to get into with this post.

Back two years ago, when I actively started to run OD&D, the rules of 1974, I had clearly in mind to start with the basic rules of the game, and then let the campaign dictate the way the game's rules would be shaped, so that we would end up with "our D&D," with a set of procedures that would really stick to the way we played the game, as opposed to some vague theoretical idea of the way we wanted to play the game before hand.

This process evolved very quickly. We started with the d6 mechanic to detect secret doors and traps, changed for a d12 very early on. At some point afterwards, I started to modify the combat procedures using the Perrin Conventions and naturally, from there, came up the d100. What I would do is basically use the ability scores as values opposed to some other elements of the game world, other ability scores, difficulty levels expressed as ability score values, and so on, on the RuneQuest resistance table. Later in the campaign, this would actually become a d20 mechanic with a paradigm of its own (which I'm still exploring right now).

(http://enrill.net/images/play-by-posts/documents/RQ_resistance_600.jpg)

In this AD&D game, I am basically operating in a completely different paradigm - the fully Gygaxian take on the game. Among other things, this includes the d100 abilities of characters like Thieves and Assassins. Just plugging my OD&D house rules on this would have been kind of weird, from my perspective, so what I decided to do was to reverse engineer my rules to come back to the Perrin d100 paradigm, which I knew would blend well with the other elements of the AD&D game.

That's where we are in this game. I basically run the game with an attention towards rolling dice for stuff where random outcomes actually do matter in the way the game unfolds. Snave searching for an oil flask, sliding over a pressure plate to not trigger it, are examples of this: they have an impact on the way the game unfolds, and in my mind should not be a result of fiat. Some actions, however, are actually the point of the game to such an extent that they should not be solved by such die rolls, but rather by your own wits, planning, and so on. Getting past the candles in the corridor you are currently exploring is just one of those things. This might include some dice rolls, but if the dice rolls are determining some random outcomes of some actions you undertake to overcome the challenge, they do not determine the overall outcome of your confrontation with the challenge: the way you choose to deal with the challenge does.

So. The d100 rolls basically are used in a number of situations that may or may not be related to my own house rules. Sometimes, you are rolling on random tables of my making. Sometimes, you are actually rolling with your ability scores against some other force or factor in the environment (the house rule proper). Sometimes you roll actual Thief/Assassin percentage abilities. Sometimes it will be System Shock, or some other AD&D rule that is already there in the game.

It's part of the shell game I'm playing with rules, and this is part, to me, of the AD&D paradigm. There's a double level of shell game going on here: in some instances, you roll this or that different die, and you might wonder "what the hell is this for?" That's the shell game right there. In other instances, you will roll a d100 and naturally wonder "what the hell is this for? Is it an ability score check, a system shock roll, a random table outcome I'm rolling?" That's the second level of shell game going on.

(http://obrag.org/wp-content/uploads/2010/01/shell.jpg)

I know some of you playing and/or reading the game are interested in these aspects of the DMing going on, so I thought I would oblige and explain some of the rationale involved. If you have some comments, or want to discuss it in any way, don't hesitate to post here, or PM me if you prefer.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 09, 2011, 04:13:44 PM
The monk is facing the door correct? Yes.

Did it react to the flaming oil? Not at all.

How far from the door is it standing? Just a few feet away. He is standing in front of it, pretty much.

It is a door correct? Not a blank wall? It is a door. An iron, reinforced door, to be precise.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on January 09, 2011, 04:22:34 PM
Quote from: Benoist;431451Consider away. If nobody else steps forward and you're up for it, you're it. :)

will give it a go...!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 09, 2011, 04:24:40 PM
Quote from: skofflox;431628will give it a go...!
Alright. Just check the Characters thread (http://www.therpgsite.com/showthread.php?t=18708), and you'll see direct links to each character in the OP there. Then post for Nimten in addition to Runch from there.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 10, 2011, 11:35:31 PM
Last chance for Gareth, Smeads, Nimten and Runch to indicate their intents for round 3. If by tomorrow they haven't posted in the IC thread (http://www.therpgsite.com/showthread.php?p=431450#post431450), I'll move on and their actions will be delayed!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 13, 2011, 12:20:46 PM
Ulas and Ylarum have not posted their intents for the 4th round of combat yet. Last chance before their actions are delayed.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on January 13, 2011, 03:18:26 PM
Quote from: Benoist;432490Ulas and Ylarum have not posted their intents for the 4th round of combat yet. Last chance before their actions are delayed.

Ulas will just hold his position for the moment - don't want to fire into the melee.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 13, 2011, 03:55:04 PM
OK, seen the post.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on January 14, 2011, 12:44:34 AM
Rissthil needs healing. :)

Although, I would definitely say to heal anyone in the party who is conscious and injured currently; or, better yet, save until this mix up is over just in case.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 14, 2011, 02:15:23 AM
Ah. Trust the player of the character to think about it. :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on January 14, 2011, 02:50:57 AM
Quote from: Drohem;432693Rissthil needs healing. :)

Although, I would definitely say to heal anyone in the party who is conscious and injured currently; or, better yet, save until this mix up is over just in case.

So be it. You are on the top of the list when the scrum is fate accomplii!
:)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 14, 2011, 02:10:59 PM
Quote from: skofflox;432703So be it. You are on the top of the list when the scrum is fate accomplii!
:)
So are you doing something else instead this round?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 14, 2011, 03:04:53 PM
Quote from: winkingbishop;432773Flaming mace attack on monk (1d20=20) (http://invisiblecastle.com/roller/view/2840086/)

base morningstar damage (2d4=7) (http://invisiblecastle.com/roller/view/2840092/)

ooc: hell yeah!  I have no idea if or what you'd want as extra damage for the flame, but I'll leave that in your hands Ben.
Natural 20 inflicts max damage, so 8. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Sigmund on January 14, 2011, 03:06:58 PM
Holy shit... we need a clean-up in aisle 10....
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on January 14, 2011, 03:21:52 PM
Smeads and me are going to need some help dealing with the Mannequin Monk and Whatever The Fuck Is Behind The Door and that probably will eat our faces. Just sayin' ;)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Sigmund on January 14, 2011, 04:13:15 PM
Quote from: Imperator;432867Smeads and me are going to need some help dealing with the Mannequin Monk and Whatever The Fuck Is Behind The Door and that probably will eat our faces. Just sayin' ;)

Tudd to the rescue :D

Awesome, a Jello monster! I wonder what flavor he is.... there's always room for Jello....
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on January 14, 2011, 04:26:29 PM
Quote from: sigmund;432879tudd to the rescue :d

awesome, a jello monster! I wonder what flavor he is.... There's always room for jello....

do not forget to crawl under the magic trap for fuck's sake :d
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on January 14, 2011, 04:33:23 PM
Quote from: Imperator;432884do not forget to crawl under the magic trap for fuck's sake :d

I'm on it! :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 14, 2011, 04:37:15 PM
Grins :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Sigmund on January 14, 2011, 11:56:51 PM
Unfortunately, as of right now Tudd doesn't know about the magical trap :(

Edit: Fortunately, he was just informed :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 18, 2011, 08:19:41 PM
Just came back online after three days without internet. Some tower/relay that went down when heavy rains hit the region where I live.

I will post in the game after I catch up with some stuff. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 20, 2011, 03:04:22 PM
I'm going to post later on in the game.

I have now all the miniatures for the PCs of the game. About the painting:

Belak
Gareth
Nimten
Othos
Rissthil
Runch
Smeads
Tudd
Ulas
Ylarum

That's ten characters.

I roll (http://invisiblecastle.com/roller/view/2848812/) Nimten, Othos and Smeads for the first paints. (alphabetical order). Another one to make it 1d6 later on... Rissthil. (http://invisiblecastle.com/roller/view/2848814/)

Alright. Nimten is put aside for now because his actual player can't decide yet. Winkingbishop, Lilaxe, Drohem, I'm going to contact you about the painting.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on January 21, 2011, 02:27:19 PM
FYI: If it wasn't clear before, I apologize; Hafkris is a half-orc.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 21, 2011, 02:33:29 PM
Quote from: Drohem;434209FYI: If it wasn't clear before, I apologize; Hafkris is a half-orc.
Wrong thread, mister DM. :D

Alright, as for Smeads and Gareth: your characters (by my reckoning, don't hesitate to tell me if my HP count is wrong) are unconscious, but you guys, players, are not out of the game. Think of the OOC thread like the game table: you can still share with the other players your input, like you no doubt would at a RL table. Don't hesitate to do so.

I strongly urge Nimten, Ylarum and Ulas to do something before next round. This is turning sour for the thieves.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on January 21, 2011, 03:18:41 PM
*facepalm*

D'oh! :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on January 21, 2011, 04:32:32 PM
Ok - not much to say!

get in there and kill it before it eats us!!!!!!!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 21, 2011, 04:40:52 PM
It's kind of weird when you think about it. The bad guys are losing round after round of initiative, roll lousy to-hits, and so on... and then suddenly, I roll highest initiative, roll 16s to-hits, and do 5 and 6 damage on d6s! Jesus! Where were you earlier, you rat bastard results?!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 21, 2011, 06:30:47 PM
Quote from: thedungeondelver;434208Ylarum grabs the nearest large chunk of rock and will spend this round lining himself up so he hopefully has a clear shot at the beastie beyond the door to the north.

Quote from: Sigmund;434228As he gets to the statue, Tudd rises, grabs the flaming statue, and throws it onto the creature.

Quote from: Cole;434263Ulas will try to get down low to the ground and as soon as Tudd is out of the way, shoot at the creature low to the ground, as much as possible under the level of the candle traps.
This, gentlemen, is going to be a tight fit! :D

All hail the 1 minute round making all this possible! ;)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on January 22, 2011, 03:29:00 AM
Ben.,
What spell does Nimten have memorized? Or can I do any from his spell book? I have looked through some of the threads but don't see any spell designated.
EDIT: found it! -Sleep- as per post 109 in the "Underground"

back in the storage room N. of the armory (now in flames) Runch wanted to pocket a flask of oil or two...not sure if this happened? If so how many?
see post 461 & 505 in the "underground" thread.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on January 22, 2011, 06:32:20 AM
Quote from: Benoist;434212Wrong thread, mister DM. :D

Alright, as for Smeads and Gareth: your characters (by my reckoning, don't hesitate to tell me if my HP count is wrong) are unconscious, but you guys, players, are not out of the game. Think of the OOC thread like the game table: you can still share with the other players your input, like you no doubt would at a RL table. Don't hesitate to do so.

I strongly urge Nimten, Ylarum and Ulas to do something before next round. This is turning sour for the thieves.
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK

Please guys, kill the fucker! And what's that about the elf being contaminated and his brains destroyed? Are they talking about Rissthil?

And by the way, people up there should be hearing about the fight. Some reinforcements? ;)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on January 22, 2011, 10:54:27 AM
Quote from: Imperator;434358FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK

Please guys, kill the fucker! And what's that about the elf being contaminated and his brains destroyed? Are they talking about Rissthil?

And by the way, people up there should be hearing about the fight. Some reinforcements? ;)

oh goddamn that was a nasty round.  I'm not convinced Othos is even aware of the gasbag monster though.  I'll let Ben chime in.

As for Rissthil and his brain melting, he should be fine; the trap took him out.  Although you might be proper fucked, depending on how much of your skin was exposed :hmm:
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on January 22, 2011, 11:12:58 AM
Quote from: winkingbishop;434389oh goddamn that was a nasty round.  I'm not convinced Othos is even aware of the gasbag monster though.  I'll let Ben chime in.

As for Rissthil and his brain melting, he should be fine; the trap took him out.  Although you might be proper fucked, depending on how much of your skin was exposed :hmm:

Thanks for the reassurance :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 22, 2011, 12:21:10 PM
Quote from: winkingbishop;434389oh goddamn that was a nasty round.  I'm not convinced Othos is even aware of the gasbag monster though.  I'll let Ben chime in.
Well, you see Ulas get to the ground shooting his bow, Ylarum throws a boulder, and all, plus, the creature is shouting/singing using its multiple mouths, the tentacles must knock stuff in the room all over the place... I'd say it's quite a raucous, actually. So yeah, I think you're aware that the shit hit the fan in there!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 22, 2011, 12:24:03 PM
Quote from: skofflox;434349Ben.,
What spell does Nimten have memorized? Or can I do any from his spell book? I have looked through some of the threads but don't see any spell designated.
EDIT: found it! -Sleep- as per post 109 in the "Underground"
Yes. In the first post of the "Player Characters" thread, I linked all the names of the character to their respective posts/stats, for reference.

Quote from: skofflox;434349back in the storage room N. of the armory (now in flames) Runch wanted to pocket a flask of oil or two...not sure if this happened? If so how many?
see post 461 & 505 in the "underground" thread.
Not sure. I might have missed it. Will check it out now.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 22, 2011, 01:00:15 PM
Quote from: skofflox;434349back in the storage room N. of the armory (now in flames) Runch wanted to pocket a flask of oil or two...not sure if this happened? If so how many?
see post 461 & 505 in the "underground" thread.
OK.

Post 461 is the mention of combustible present in the room from three flasks worth. As far as I can tell, Runch takes one here at #470 (http://www.therpgsite.com/showpost.php?p=426507&postcount=470).

Post 505 clearly states you've taken the rest. (http://www.therpgsite.com/showpost.php?p=427073&postcount=505) Since some of the oil was used to fuel the fire you started in the the NEastern room, I'd say you have two flasks worth. I should have pointed that out then.

I usually don't micromanage who's got what. I basically trust you to play fair, like I play fair. So be sure to do that for your character (keeping notes aside from the stuff on the board, just like you would at a real game table, is a way to do it). When in doubt, like on the amount of stuff and all, don't hesitate to ask me to precise and all.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on January 22, 2011, 04:04:33 PM
Quote from: Benoist;434417OK.

Post 461 is the mention of combustible present in the room from three flasks worth. As far as I can tell, Runch takes one here at #470 (http://www.therpgsite.com/showpost.php?p=426507&postcount=470).

Post 505 clearly states you've taken the rest. (http://www.therpgsite.com/showpost.php?p=427073&postcount=505) Since some of the oil was used to fuel the fire you started in the the NEastern room, I'd say you have two flasks worth. I should have pointed that out then.

I usually don't micromanage who's got what. I basically trust you to play fair, like I play fair. So be sure to do that for your character (keeping notes aside from the stuff on the board, just like you would at a real game table, is a way to do it). When in doubt, like on the amount of stuff and all, don't hesitate to ask me to precise and all.

gotcha!
:)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 24, 2011, 06:46:41 PM
Drohem, Lilaxe and Imperator... check out this thread (http://www.therpgsite.com/showthread.php?t=19278).
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 24, 2011, 08:54:29 PM
By the end of round 6 (this current round we are playing out where Belak crawls under the candles etc), if I'm not mistaken, Gareth, from his original 5HP, is at -1 HP, and Smeads, from his original (3.5=) 4 HP is now at -3 HP. They are both bleeding.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on January 25, 2011, 09:43:08 AM
Quote from: Benoist;434960By the end of round 6 (this current round we are playing out where Belak crawls under the candles etc), if I'm not mistaken, Gareth, from his original 5HP, is at -1 HP, and Smeads, from his original (3.5=) 4 HP is now at -3 HP. They are both bleeding.

I try to bleed over its eye.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 25, 2011, 03:01:53 PM
Quote from: Imperator;435041I try to bleed over its eye.
You try and move your wrist in your agony, but just manage to spray blood over your own eyes... ;) :D

As for the Limbus Sanguineum thread. If it doesn't make any sense yet, it will, ultimately... (and no, that's not some sort of "what the hell" on my part. Bear with the game and it'll make sense, if you manage to figure things out... :D )
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on January 27, 2011, 12:46:32 PM
FYI: the crossbows that Tarm and Klob have are light crossbows and they can fire once per round.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 27, 2011, 12:54:25 PM
Quote from: Drohem;435541FYI: the crossbows that Tarm and Klob have are light crossbows and they can fire once per round.
Ah thanks! I was wondering about that. I'll modify accordingly.

Edit - done. (http://www.therpgsite.com/showpost.php?p=435495&postcount=692)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on January 27, 2011, 07:11:47 PM
Guys, I have a trip from Saturday to Tuesday (first thing in the morning) so my posting may be irregular those days. Just giving some warning :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 27, 2011, 08:15:54 PM
Quote from: Imperator;435670Guys, I have a trip from Saturday to Tuesday (first thing in the morning) so my posting may be irregular those days. Just giving some warning :)
OK that's totally cool. Thanks for the heads up. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 27, 2011, 10:10:32 PM
Danger danger Will Robinson! Don't forget about the candles, guys. :D

Man. That was a fight, that's for sure.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on January 27, 2011, 10:14:00 PM
Is the corpse of the big monster retaining some of its integrity, or is it melting?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 27, 2011, 10:17:19 PM
Quote from: Cole;435708Is the corpse of the big monster retaining some of its integrity, or is it melting?
It is retaining some of its integrity, kind of like a squid with a chitin exoskeleton, or a slug that's been chopped and pierced and smashed.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 27, 2011, 10:26:50 PM
Which makes me think: 13 points of damage from Belak on the axe blow! Holy CRAP! :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on January 27, 2011, 10:35:28 PM
Quote from: Benoist;435711Which makes me think: 13 points of damage from Belak on the axe blow! Holy CRAP! :D

Well, several characters are very strong.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 27, 2011, 10:40:13 PM
Quote from: Cole;435714Well, several characters are very strong.
Indeed! :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 27, 2011, 10:42:14 PM
Quote from: Cole;435710Ulas looks at the area near the orange gem for a moment, then says,

"I wonder if there's a similar door in the opposite side of the room."
Questions. So many questions... ;)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on January 27, 2011, 10:43:22 PM
Quote from: Benoist;435717Questions. So many questions... ;)

Right; Ulas is just waiting for the injured elves to be brought to safety before he starts investigating further.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on January 28, 2011, 07:01:28 PM
thedungeondelver,

Is Tarm going to return Belak's crossbow?  Or is he saying he's keeping it?  I'm not sure. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on January 28, 2011, 07:56:29 PM
Quote from: Drohem;435947thedungeondelver,

Is Tarm going to return Belak's crossbow?  Or is he saying he's keeping it?  I'm not sure. :)

Oh...no, sorry, I just wanted Tarm to say something snappy about popping the Thing for apparently the killing strike (as far as Tarm's concerned!)

No, I'll go over and narrate him returning it.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on January 28, 2011, 09:52:05 PM
Quote from: thedungeondelver;435972Oh...no, sorry, I just wanted Tarm to say something snappy about popping the Thing for apparently the killing strike (as far as Tarm's concerned!)

No, I'll go over and narrate him returning it.

Cool. :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on January 30, 2011, 02:45:29 PM
There is of course a lot of stuff that has not been investigated so far in this area, and I'll let you manage it however you want, given the circumstances. I'm thinking of the particulars/items in each room that have not been searched yet, the two chests that have not been opened in the central area, bodies that have not been searched, and stuff I'm not thinking of right off the bat. You might want to decide how you want to go about this.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on February 01, 2011, 04:39:08 PM
I let you guys work it out between yourselves as you're throwing ideas and all in the Underground thread.

Ulas's question about the balls is duly noted, but he is not in Nimten's direct vicinity, so I won't address it until Nimten decides whether to do something with it or not, and/or Ulas catches up with him. Don't sweat it though - let it stand as it is. Let's just assume the idea's been thrown across the game table.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on February 02, 2011, 07:02:43 AM
Seriously, hobbits make a terrible monks. :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on February 02, 2011, 11:44:50 AM
Quote from: Imperator;436864Seriously, hobbits make a terrible monks. :D
I have one word for you: beer. :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on February 02, 2011, 12:40:10 PM
Quote from: Imperator;436864Seriously, hobbits make a terrible monks. :D

Quote from: Benoist;436913I have one word for you: beer. :D

(http://3.bp.blogspot.com/_wWwXF4YNLWA/TTTi6qvCWcI/AAAAAAAAACQ/z-z1lxAJ_xw/s1600/st-bernardus-abt.jpg)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on February 02, 2011, 02:24:59 PM
Ah. Good Belgian Abbey Beer. Strong stuff, but very much worth it. :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on February 02, 2011, 02:43:34 PM
Ben. Nimten wants to harvest the organ ASAP. Is anything in the room still burning? I would like to cauterize the arteries after removing to keep the whole intact as much as possible, retaining the blood in the organ.

Cut the arteries and put ends in a bit of burning material to seal.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on February 02, 2011, 03:04:08 PM
Quote from: skofflox;436968Ben. Nimten wants to harvest the organ ASAP. Is anything in the room still burning? I would like to cauterize the arteries after removing to keep the whole intact as much as possible, retaining the blood in the organ.

Cut the arteries and put ends in a bit of burning material to seal.
Nimten can do that with no problem. There are still parts of the monk's robes that are nigh burning (very thick stuff, those monastic garments). It just takes a turn to do it (up until the platform is fully lowered, which will likely happen when I post next).
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on February 03, 2011, 04:37:07 PM
Drohem, Cole...Sorry! Nimten is still in the secret room...:p
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on February 07, 2011, 06:15:20 PM
Alright guys. I'm back from three days without internet. Might crash again (weather was horrible here the last while). I'll catch up with the game ASAP.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on February 08, 2011, 04:28:31 PM
To the guys in the Underground thread: Now, looks like you more or less made up your mind to retreat to the surface to catch your collective breath. Is that correct? Anybody disagreeing with this?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on February 08, 2011, 04:41:35 PM
Yeah, that seems the way of it. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on February 08, 2011, 04:48:27 PM
Have we opened all the chests?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on February 08, 2011, 05:02:23 PM
Quote from: Cole;438652Have we opened all the chests?
No. There is still one chest (northermost, close to Ulas as he checks out what's happening up north) left unopened. Some bodies have not been searched (some of the diseased orcs -monk was searched-, the healthy orcs you stormed through in the north east, bodies piled up in the north west, ...), though I did notice Sigmund mentioning Tudd's intention to search through them.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on February 08, 2011, 05:10:14 PM
Well, while we're sending the unconscious and wounded up first, we can finish up with searching the unopened chest and fallen enemies.

Cole, you want to take of the unopened chest in game since Ulas is right there? :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on February 08, 2011, 09:53:48 PM
will catch up, have been busy at work...
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on February 08, 2011, 09:55:34 PM
It's alright, mate. Take it easy. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on February 09, 2011, 12:09:59 AM
Runch does not wan't to go up...let's not give them any time to regroup!Perhaps plan then secure the other secret room before we go up?
:D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on February 11, 2011, 08:27:52 AM
To the unconscious fellows, can I get a hp check?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on February 11, 2011, 11:21:21 AM
By my count, right now:

Gareth: -3 HP.
Smeads: -4 HP.
Rissthil: -1 HP.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on February 12, 2011, 11:13:13 AM
Quote from: Benoist;439627By my count, right now:

Gareth: -3 HP.
Smeads: -4 HP.
Rissthil: -1 HP.

are we all stabilized?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on February 12, 2011, 11:26:27 AM
Quote from: Lilaxe;439861are we all stabilized?

Yes.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on February 12, 2011, 11:40:00 AM
Indeed!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on February 12, 2011, 02:04:18 PM
Interesting suggestion from Runch to "vote" regarding what to do next.

Democracy before the hour? :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on February 12, 2011, 04:22:24 PM
I will lay there and vote with my silence.


:)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on February 12, 2011, 04:55:38 PM
"See? He voted! He twitched!"
"That's your axe that is embeded in his brains, mate!"

:D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on February 13, 2011, 02:14:42 PM
Sorry about beng a bit unresponsive to the last posts. This weekend has been hellish (in fun) :D I'll catch up tomorrow.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on February 13, 2011, 03:01:29 PM
No trouble! Hope you recover well from the hangover. :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on February 13, 2011, 03:05:07 PM
Quote from: Benoist;440066No trouble! Hope you recover well from the hangover. :D

Like hell. 8 hours of CoC goodness plus partying. You don't have time for much :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on February 14, 2011, 11:41:17 AM
I, too, apologize for my absence.  I'll try and get caught up and have Ylarum back in the action tonight.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on February 14, 2011, 01:27:37 PM
It's no problem! And today's Valentines, so I'm sure that for some us there'll be some marital business to attend to, today! ;)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on February 15, 2011, 02:59:52 AM
DO NOT TOUCH THE FUCKING CHEST! It must be a mimic or something.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on February 17, 2011, 05:18:14 PM
Just completed the current XP count. (http://www.therpgsite.com/showthread.php?t=19491)

Note that some Ad Hoc allocations are pretty vague, and others are actually omitted. That's on purpose, to keep this spoiler free.

I'll be posting in the game soon.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on February 18, 2011, 11:21:37 AM
Sweet! :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on February 18, 2011, 06:22:13 PM
Just a short message to say I'm not forgetting about the game.
Update of both in-character threads soon (sorry for the delay).
Title: [Ptolus/AD&D] OOC Thread #1
Post by: winkingbishop on February 21, 2011, 07:28:02 PM
Quote from: Benoist;441102Just a short message to say I'm not forgetting about the game.
Update of both in-character threads soon (sorry for the delay).

Ditto.  But I did have a very complicated and busy weekend with some of it spilling over into the early part of this week.  My apologies.
Title: away from 2/21 to 3/5
Post by: Lilaxe on February 21, 2011, 07:43:04 PM
will be on a trip from 2/21 to 3/5 - will try to keep up on my iphone...
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on February 21, 2011, 08:43:58 PM
Quote from: Lilaxe;441728will be on a trip from 2/21 to 3/5 - will try to keep up on my iphone...
No problem (jealous about the iphone ;) ).

Quote from: winkingbishop;441726Ditto.  But I did have a very complicated and busy weekend with some of it spilling over into the early part of this week.  My apologies.
It's cool, man. I'm leaving a little bit of time between posts for whoever to catch up.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on February 23, 2011, 02:30:50 AM
I do not know about you, guys, but for me this game is getting creepier and creepier.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on February 23, 2011, 10:53:03 AM
I hope in a good way! :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on February 23, 2011, 12:17:39 PM
Quote from: Benoist;442082I hope in a good way! :D
Definitely. It is also a great way of kkeping agonizing PC's players involved, so hats off to you.

It's just that the hobbit is creepy, and the painting is even creepier.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on February 27, 2011, 02:37:19 PM
Quote from: Imperator;442100Definitely. It is also a great way of kkeping agonizing PC's players involved, so hats off to you.
Thanks! I'm glad you noticed it.

As much as I want people to play different characters and hire retinues and so on, to actually inject an old school campaign feel in the game where you can switch between different characters, upgrade hirelings to henchmen or PCs, and on the very long term, be able to play at different levels of experience, have different groups and different threads going on in completely different dimensions of the game world, I also acknowledge that you might be bummed to see your character go down, still alive, and have to wait for weeks of real time before being able to play him or her again.

That's a problem I thought about concerning the very slow pace of play-by-posts while I was building the basic problematic of the game. The situation you find yourself in was suggested by a number of background elements I built, as well as the possibilities offered by the message boards medium, in terms of different threads of conversation, i.e. simulaneous game play going on with different players without having some other group wait in the meantime. This would still be perfectly usable in a live game (it actually is, since I've experimented more than once in this regard), though it would require more experience on the DM's part to make it work effectively (via good game pacing, assistant DMs and the like). Here, on a message boards where you simultaneously have a slower pace of game play and the opportunity to post whenever and however you want, this potential issue is non-existent.

It's basically killing multiple birds with one stone. :)

Quote from: Imperator;442100It's just that the hobbit is creepy, and the painting is even creepier.

:D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on February 28, 2011, 01:00:55 PM
Quote from: Cole;442906Originally I thought Ulas was south of the plate to begin with. But I suppose I needed to move into the other chamber to really address the orc, so that positioning is fine.
OK. I was unclear about that. Don't forget that one of the storage rooms has been sealed (fire), and the pressure plate trap is still active (requiring a roll to jump over/slide through/whatnot). Let me know if you want to do something on your way back to the dais area, or stick around to see what Ylarum's doing, or whatever else you can think of. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on February 28, 2011, 01:55:32 PM
Quote from: Benoist;442909OK. I was unclear about that. Don't forget that one of the storage rooms has been sealed (fire), and the pressure plate trap is still active (requiring a roll to jump over/slide through/whatnot). Let me know if you want to do something on your way back to the dais area, or stick around to see what Ylarum's doing, or whatever else you can think of. :)

For the moment I mostly just want more cover from the manhole area "just in case."
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on February 28, 2011, 05:37:59 PM
Hm. No explosion. Yet? :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on March 01, 2011, 08:41:12 PM
There is a hurricane warning in effect for my area: winds are likely to blow really hard overnight. Maybe it'll reach its peak in the morning of tomorrow, maybe earlier. In any case, given my isolation, anything's possible. A power outage (which could last a few days if the weather doesn't improve immediately) is a possible outcome, so if you don't see me post here or on facebook, that'll be why.

Just a heads up so nobody's surprised.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on March 01, 2011, 08:46:47 PM
Quote from: Benoist;443213There is a hurricane warning in effect for my area: winds are likely to blow really hard overnight. Maybe it'll reach its peak in the morning of tomorrow, maybe earlier. In any case, given my isolation, anything's possible. A power outage (which could last a few days if the weather doesn't improve immediately) is a possible outcome, so if you don't see me post here or on facebook, that'll be why.

Just a heads up so nobody's surprised.

Be careful up there, Ben!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on March 01, 2011, 08:53:58 PM
Quote from: Cole;443214Be careful up there, Ben!
Will do! I just cleared up loose items on the deck, bikes are inside. Just being careful. The satellite dish is what's scaring me the most right now. If the wind blows south (which looks like it's possible, since it'll be a south, south-west motion brushing the western shore of Vancouver Island on a northward path), that'll hit the dish full frontal. Not good.

But you know, it's impossible to tell. Sometimes we'll get worried, and nothing happens at all, and sometimes, we're shugging, and then all hell breaks loose. Better to be prepared, I guess.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on March 01, 2011, 11:48:25 PM
A note for the updated map,Nimten should be with the others at the dias area...great stuff!
:)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on March 01, 2011, 11:57:49 PM
Quote from: skofflox;443237A note for the updated map,Nimten should be with the others at the dias area...great stuff!
:)
Ah ha. My mistake! I just uploaded the updated map. Just refresh the map in the thread and it should show Nimten in the dais area now.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on March 02, 2011, 12:02:30 AM
Quote from: Benoist;443239Ah ha. My mistake! I just uploaded the updated map. Just refresh the map in the thread and it should show Nimten in the dais area now.

perfecto!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on March 02, 2011, 11:38:19 AM
Quote from: skofflox;443243Looking to those gathered during a pause..."There is a trap door in the secret room,locked and seemingly undisturbed for some time! Has anybody found any keys amongst the chests?"
Just in case you did not know (which might or might not be the case, I do not know) the loot gathered by the group will be regularly updated on the Experience thread. (http://www.therpgsite.com/showthread.php?t=19491) There are also links there to the various handouts gathered so far.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on March 02, 2011, 03:27:43 PM
Thanks for the reminder, I had forgotten that.
I do see a key listed there...just wanting to avoid having Nimten look through each chest and any metagame fudge if possible!
:)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on March 02, 2011, 04:15:40 PM
Quote from: skofflox;443350Thanks for the reminder, I had forgotten that.
I do see a key listed there...just wanting to avoid having Nimten look through each chest and any metagame fudge if possible!
:)
After looking at the posts following the find of the iron key (http://www.therpgsite.com/showpost.php?p=423961&postcount=273), it looks like the key itself, as well as the map depicted in that linked post, are currently in Othos's possession. Tudd handed his finds to Runch, who then handed them to Othos to look at. He's not given them back when he re-equipped his weapons, as far as I know.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on March 02, 2011, 05:24:20 PM
The storm's coming. The wind is picking up now. Stay tuned.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on March 03, 2011, 04:09:27 AM
Would have Belak and Klob heard Snave come and speak to Tudd on/near the dais?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on March 04, 2011, 01:55:12 PM
Quote from: Drohem;443516Would have Belak and Klob heard Snave come and speak to Tudd on/near the dais?
Yes. They're right next to them.

Alright. Well. That was hurricane winds alright. Power went out for a day and a half, with temperatures under 0 C, and a big dump of snow immediately after the damage was done. We're still recovering around here.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on March 07, 2011, 02:10:29 PM
Quote from: skofflox;444284Ignoring his query for the moment I slide my dagger back into its scabbard, untie his hands and quaff from  my waterskin,offering it to him as I slide the back of my hand across my mouth. "No tricks now,some of these folk would love ta gut ya no doubt ( indicating my comrades) !
That is an interesting turn of events!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on March 08, 2011, 07:24:56 PM
Been trying to read to catch up....from what I can see:

Smeads is still unconcious. Have the wounded been lifted upstairs yet?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on March 08, 2011, 07:27:22 PM
Quote from: Lilaxe;444724Been trying to read to catch up....from what I can see:

Smeads is still unconcious. Have the wounded been lifted upstairs yet?
Yes. They have. The platform went up with the wounded (you) and some of the loot, and then was called down. It is in the dais area right now. What is going on with your bodies is unknown at this point.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on March 08, 2011, 10:26:19 PM
Another wind warning for my area for tomorrow, with possible gusts around 100 km/h.

Let's hope this isn't a repeat of last week.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on March 08, 2011, 10:30:40 PM
Quote from: Benoist;444761Another wind warning for my area for tomorrow, with possible gusts around 100 km/h.

Let's hope this isn't a repeat of last week.

Good luck!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on March 08, 2011, 10:53:38 PM
Quote from: Cole;444762Good luck!
Thanks! Crossing our fingers. I've still got to pick up some coal to be able to light a fire if the power goes out again. We basically went through our reserves last week. And then it's going to be about moving all the stuff that could fly off the deck again, etc etc. I don't know if you've ever been in a situation like this before.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on March 09, 2011, 02:47:30 PM
Quote from: Benoist;444432That is an interesting turn of events!

yeah kinda surprised too...Runch just felt a bit of kinship with the outcast and given the nature of his Charlathan beliefs though "Hey, why not give the guy a second chance!" (or someth'n like that).
Perhaps he is the first of my missfit henchmen/horde!?

Is Othos still in the mix?
:)

PS; hope you and yours weather the storm with a minimum of discomfort!
cheers!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on March 09, 2011, 04:35:25 PM
Quote from: skofflox;444877yeah kinda surprised too...Runch just felt a bit of kinship with the outcast and given the nature of his Charlathan beliefs though "Hey, why not give the guy a second chance!" (or someth'n like that).
Perhaps he is the first of my missfit henchmen/horde!?
Well. You can see that on the updated map his token color changed... ;)

Quote from: skofflox;444877Is Othos still in the mix?
:)
Othos is around in the same area, by the basket/platform. Winkingbishop seems MIA at the moment, so you can go ahead and assume Othos restitutes the key, if you want to.

Quote from: skofflox;444877PS; hope you and yours weather the storm with a minimum of discomfort!
cheers!
Thanks mate! The wind's picked up a little bit, but nothing too bad yet. Crossing my fingers. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on March 11, 2011, 04:05:04 PM
Quote from: Benoist;444900Well. You can see that on the updated map his token color changed... ;)
:D

QuoteOthos is around in the same area, by the basket/platform. Winkingbishop seems MIA at the moment, so you can go ahead and assume Othos restitutes the key, if you want to.
Indeed Nimten does...

glad to hear all is well...
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on March 13, 2011, 09:15:16 PM
We didn't have a repeat of last week, but something came up that required some attention. I'll post in the game some time tomorrow. Hope you guys are having a good week end. Cheers -BP
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on March 14, 2011, 06:56:48 AM
In the meantime, I would suggest that we get the fuck away form that dammned picture and look for a way out elsewhere.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on March 14, 2011, 06:34:31 PM
The wounded and most of your loot is back up in the Gold Ladder at this point. Are you guys going to move back up and mend your wounds, take a rest etc at this point, or is there something else you'd like to do?

Also, preparing a plan of action for what to do or investigate next might be a good idea. :)

In other news, Drohem and winkingbishop seem to be MIA. I hope they're alright. I'm going to try and contact them.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on March 14, 2011, 10:08:01 PM
Just updated the People and Places thread (http://www.therpgsite.com/showthread.php?t=18805), adding the coats of arms of various groups of Ptolus.

The City of Ptolus:

(http://enrill.net/images/play-by-posts/arms/city-of-ptolus-200.png)

The Imperial Coat of Arms:

(http://enrill.net/images/play-by-posts/arms/ptolus-imperial-arms-200.png)

The Knights of the Rattle and Spear:

(http://enrill.net/images/play-by-posts/arms/group-rattle-spear-200.png)

The Brothers of St. Fharlang:

(http://enrill.net/images/play-by-posts/arms/group-st-fharlang-200.png)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on March 15, 2011, 12:44:37 AM
very cool Benoist!
:)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on March 15, 2011, 01:28:12 AM
Quote from: skofflox;446192very cool Benoist!
:)
:) Oh and I almost forgot:

Brotherhood of the Sword:

(http://enrill.net/images/play-by-posts/arms/group-sword-brotherhood-200.png)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on March 15, 2011, 11:56:46 PM
nice...how are you generating those?
:)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on March 16, 2011, 12:13:48 PM
Quote from: skofflox;446484nice...how are you generating those?
:)
Using Photoshop, Wikipedia Commons, and heraldry conventions. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on March 17, 2011, 02:00:13 PM
Hi guys,

I sincerely apologize for my absence of late.  I'm torn here in discussing the why because I don't want to come across as whiny, but my family and I have had some significant difficulties of late that pretty much knocked my dick in the dirt.  I spiraled into a depressive state and pretty much withdrew from everything to insulate and consolidate.

My family is under some significant financial pressure due to medical issues and insurance issues, and this last week our furnace stopped working.  We had to stay out of the house for several days while it was repaired, and the stress of that situation, as well as its financial impact, lowered my resistance and I fell into a depressive state for the last couple of weeks.

I would like to continue the game, but I would completely understand if you didn't want me to continue the game due to my flakiness.  

Sincerely,
Drohem
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on March 17, 2011, 02:42:36 PM
Check your PM inbox.

Now, as far as the Ptolus game is concerned, it should not be a priority if you've got something going on in RL that requires your time and attention. Ever. Your duty goes first to you and yours. This here is a hobby, and I and the others I'm sure are not expecting you to put this game before your life.

As I explained from my perspective in the Treasure Hunt OOC, from there, there are two ways to think about this: either you think playing the game can help you replenish your batteries to tackle the problems you've got in RL, and playing when you can might be a good thing, or you think playing the game might divert your attention from these problems and/or be unhealthy towards getting stronger and solve this situation, in which case we would just give control of your characters to other players, or have them as NPCs for the time being, giving you all the freedom you need to confront your problems head on. Should you choose that latter option, you'll be able to come back to the game at any point, whenever you feel you can do so.

In either case, we will support your choice 100% from there.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on March 17, 2011, 03:36:21 PM
Quote from: Drohem;446937Hi guys,

I sincerely apologize for my absence of late.  I'm torn here in discussing the why because I don't want to come across as whiny, but my family and I have had some significant difficulties of late that pretty much knocked my dick in the dirt.  I spiraled into a depressive state and pretty much withdrew from everything to insulate and consolidate.

My family is under some significant financial pressure due to medical issues and insurance issues, and this last week our furnace stopped working.  We had to stay out of the house for several days while it was repaired, and the stress of that situation, as well as its financial impact, lowered my resistance and I fell into a depressive state for the last couple of weeks.

I would like to continue the game, but I would completely understand if you didn't want me to continue the game due to my flakiness.  

Sincerely,
Drohem
Dude, I cannot speak for the DM or for anyone else, but you are more than welcome as far as I am concerned. If you decide to leave the game in hiatus to solve your situation, is totally understandable. But you've been a great player and it's been nothing but a pleasure to play with you. It would be very sad if you stopped playing.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on March 17, 2011, 03:51:18 PM
Quote from: Imperator;446956Dude, I cannot speak for the DM or for anyone else, but you are more than welcome as far as I am concerned. If you decide to leave the game in hiatus to solve your situation, is totally understandable. But you've been a great player and it's been nothing but a pleasure to play with you. It would be very sad if you stopped playing.
I concur. Playing with you Drohem is a pleasure and a privilege. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on March 17, 2011, 05:55:21 PM
Take care, Drohem. Go with whatever choice is easier on you right now!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on March 17, 2011, 08:39:10 PM
Drohem, methinks this delve be deep so no hurry....take care of you and yours!
:)
(Better grab that platform while it's on it's way up!)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on March 22, 2011, 04:29:29 PM
Thank you everyone for your kindness. :)

I really appreciate words.  I'm back up to snuff for the most part now.  I am fortunate in that my family and my relationship with my wife is strong so we're all working together and making adjustments together.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on March 23, 2011, 02:48:57 AM
Quote from: Drohem;447711Thank you everyone for your kindness. :)

I really appreciate words.  I'm back up to snuff for the most part now.  I am fortunate in that my family and my relationship with my wife is strong so we're all working together and making adjustments together.

Awesome! :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on March 23, 2011, 03:37:15 AM
Quote from: Drohem;447711Thank you everyone for your kindness. :)

I really appreciate words.  I'm back up to snuff for the most part now.  I am fortunate in that my family and my relationship with my wife is strong so we're all working together and making adjustments together.

Great! :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on March 23, 2011, 12:26:22 PM
Quote from: skofflox;447758Awesome! :)

Quote from: Imperator;447765Great! :)
Ditto, indeed! :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on March 24, 2011, 09:44:20 PM
Started answering in the game today but for some reason whatever I was writing felt like crap. I'll try again tomorrow morning. I think that's just a matter of getting a good night's sleep. That happens. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on March 25, 2011, 05:22:02 PM
rest easy and renew...I await with anticipation...:)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on March 25, 2011, 07:39:20 PM
I posted in the Underground. (http://www.therpgsite.com/showthread.php?p=447815#post447815) There's some stuff happening for Ulas and the dwarves, mostly. I'll wait a little a bit and then, if no one's posted say, by tomorrow or so, I'll post again to move the game further in time, as the guy who told you to wait is climbing down the shaft (the voice coming from the surface was male).
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on March 29, 2011, 10:56:29 AM
Some matters to attend to this morning (water heater died). I've seen the posts in the game, though. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on April 09, 2011, 03:30:08 PM
Quote from: Benoist;450879Mundel nods thoughtfully. "I shall send Ludolf down immediately, then. Udo will stay up and take care of the fallen, while I will keep Malekh busy away from the Ladder. I shall send word that you are seeking more people in the city and camps beyond the walls, as well."
This part here could be used by new players and/or current players who want to get new characters into the game.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on April 11, 2011, 04:48:47 AM
Hi guys

Sorry for the blackout and disappearance. We bought a new house, and my Internet provider told me there would be no glitches in my connection and that I would be always online throughout all the process. Actualy, I've been offline 10 days, and a heapload of work didn't help, so I apologize again (I didn't gave any warning as I was not supposed to lose my connection) and I will catch up again ASAP.

Again, my apologies, and thanks for your patience.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on April 11, 2011, 10:47:33 AM
Quote from: Imperator;451176Hi guys

Sorry for the blackout and disappearance. We bought a new house, and my Internet provider told me there would be no glitches in my connection and that I would be always online throughout all the process. Actualy, I've been offline 10 days, and a heapload of work didn't help, so I apologize again (I didn't gave any warning as I was not supposed to lose my connection) and I will catch up again ASAP.

Again, my apologies, and thanks for your patience.
Hey Ramon! :D

Shit happens. No trouble! Your move was without further trouble otherwise, I hope? I'll have to move from my place here this Summer. It's been my first Canadian home, and it's a bummer, to tell you the truth. I'm anxious about it.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on April 11, 2011, 11:25:27 AM
Quote from: Drohem;451096Belak turns to Ulas and asks, "have you search all the areas around this great circular chamber yet?  Is the only option to remove the rubble and follow the north hallway?"
I'm letting you work this out in and out of character. I'm reposting this here as well so you guys know this is completely okay to discuss strategy, share input, formulate plans etc OOC, like you'd do around a game table, if you want to. Likewise if you got any question directed at me, to check on facts or stuff you might be wondering about your character ought to know, etc.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Lilaxe on April 11, 2011, 04:02:14 PM
Im keeping up...but am laying on my bunk upstairs so cant really yell down the hole to give you ideas :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on April 11, 2011, 08:21:43 PM
With the barrier intact and some kind of mycellium holding it together on the other side, I am less worried that there is an imminent ambush from that side for the moment - I think we ought to check out the secret chamber in the east side of the room.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on April 12, 2011, 12:19:34 AM
yes...securing the secret chamber seems to be a good idea before we go on. Flaming oil has been a  boon so far so I suggest we take stock of what we have and get it ready for use.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on April 13, 2011, 01:11:37 PM
Quote from: Cole;451289With the barrier intact and some kind of mycellium holding it together on the other side, I am less worried that there is an imminent ambush from that side for the moment - I think we ought to check out the secret chamber in the east side of the room.

Sounds good to me too. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on April 13, 2011, 02:40:57 PM
Just say the word IC, and we'll get down to it.

About the walls: those in NW storage room were searched when you were searching for what ultimately was the tentacled horror in the secret room NW of the dais.

None of the walls in the other rooms have been searched.

The weapons in the armory have been looked upon. Same for the content of the NW storage room. The flames in the NE storage room started to rescind, much of its contents probably destroyed in the process. The remaining contents of the apothecary (the few pots and vials that have not been shattered in the previous fights) have not been inspected.

Three openings/passages besides the barrier raised by the orcs when they walled the diseased and deserters in with the creature have been discovered so far. One is located in the NW storage room. Another is the opening by the fallen creature Nimten is inspecting right now. And the third is the secret door on the wall east of the dais Ulas Xegg discovered, with the switch in the pillar of the armory.


(http://enrill.net/images/play-by-posts/maps/dungeon/info/DG-A01-800-45-NS.jpg)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on April 18, 2011, 03:07:17 PM
Quote from: Benoist;452232DM: Belak is quite a skilled trapsmith himself.

Yeah, I know that!  Just seeing if anyone else want to step up. ;)

Thanks, DM!  Sheesh! :D:p
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on April 18, 2011, 04:14:40 PM
Quote from: Drohem;452294Yeah, I know that!  Just seeing if anyone else want to step up. ;)

Thanks, DM!  Sheesh! :D:p
LOL Oops. Sorry! :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on April 21, 2011, 11:49:00 PM
Internet worked on and off here for the last 24 hours. I'll post in the IC threads tomorrow morning, assuming all is well by then.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on April 26, 2011, 06:36:42 PM
I finally have been able to sort out all the moving to a new place / shitload of work / Easters holidays stuff, so I'm back. Said that, tomorrow we fly to Germany until Sunday, but we will have Internet access, so there :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on April 27, 2011, 12:55:28 PM
Quote from: Imperator;453848I finally have been able to sort out all the moving to a new place / shitload of work / Easters holidays stuff, so I'm back. Said that, tomorrow we fly to Germany until Sunday, but we will have Internet access, so there :D
So? :D

Seriously, very cool. I'm fixing a map right now but I'll post in the game as soon as I'm done with it.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on May 02, 2011, 12:16:08 PM
Cole, pull the switch already! ;):D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on May 02, 2011, 12:25:48 PM
Quote from: Benoist;454010So? :D

Seriously, very cool. I'm fixing a map right now but I'll post in the game as soon as I'm done with it.

Man, it's been a blast but I'm happy to be back. You can count on me posting every day, if needed :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on May 02, 2011, 12:35:37 PM
Quote from: Drohem;455080Cole, pull the switch already! ;):D

Are the PCs out of the way? If so, Ulas pulls the switch. I've been waiting for the map to update, I guess, sorry. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on May 02, 2011, 12:58:41 PM
I'm going to assume as per Ylarum's instruction that his men caught up with him and that they withdrew a few steps away from their position by the yellow lantern.

Othos gets out of the way as well, and will accompany the other two dwarves in the armory.

With this said, everyone's out of the way by my reckoning.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on May 02, 2011, 01:01:41 PM
Quote from: Benoist;455102I'm going to assume as per Ylarum's instruction that his men caught up with him and that they withdrew a few steps away from their position by the yellow lantern.

Othos gets out of the way as well, and will accompany the other two dwarves in the armory.

With this said, everyone's out of the way by my reckoning.

So that's Ulas, Othos, Belak and Klob on the armory side, everyone else on the main room side?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on May 02, 2011, 01:42:34 PM
Quote from: Cole;455103So that's Ulas, Othos, Belak and Klob on the armory side, everyone else on the main room side?
Yes.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on May 02, 2011, 01:44:24 PM
Quote from: Benoist;455117Yes.

OK, when everyone's on their mark, Ulas activates the lever.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on May 02, 2011, 01:47:56 PM
Quote from: Cole;455118OK, when everyone's on their mark, Ulas activates the lever.
Post on the IC thread to that effect. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on May 03, 2011, 02:49:24 PM
Just a note for Drohem to say I saw his post in the Limbus thread and will post again in that thread this afternoon.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on May 06, 2011, 11:54:39 AM
Quote from: Imperator;456093[OOC: Drohem, it would be great if you told us about the music hall show out there :D]

Well, he is trying to be stealthy and quiet as he observes it for a moment first.  He doesn't want to draw any attention to himself at the moment. ;)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on May 06, 2011, 12:53:25 PM
Quote from: Drohem;456159Well, he is trying to be stealthy and quiet as he observes it for a moment first.  He doesn't want to draw any attention to himself at the moment. ;)
Am I to understand that Rissthil does not move at the moment, and keeps on watching what's going on by the dais?
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on May 06, 2011, 12:56:13 PM
Quote from: Benoist;456172Am I to understand that Rissthil does not move at the moment, and keeps on watching what's going on by the dais?

Yes (http://www.therpgsite.com/showpost.php?p=455390&postcount=130). :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on May 06, 2011, 01:06:30 PM
Quote from: Drohem;456174Yes (http://www.therpgsite.com/showpost.php?p=455390&postcount=130). :)
OK. Just making sure before I proceed. :D

Will take a short while. Just a moment.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on May 18, 2011, 02:11:51 PM
Going to post in the game threads this afternoon. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on May 19, 2011, 01:48:20 PM
I might be off for the next while. My internet connection is not working properly, and I am reeeeally sick today (cold, with bad cough, headache, the works).

By the way, this game is six months old today. Just thought I'd point it out. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on May 20, 2011, 01:52:22 AM
wowzer...6 months...time be a flyin!
:)

Hope your feeling better soon!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on May 20, 2011, 11:31:32 AM
Thanks mate!

Still recovering. I need to have a clear head before I post in the game, and I'm not quite there yet.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on May 22, 2011, 01:03:04 PM
My cold is having a second wind. Just bear with me. Sorry for the incovenience, guys.

I just need a clear head to visualize things and proceed with the game.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on May 23, 2011, 11:17:08 AM
OK. This freaking cold is not leaving me alone, but I'm planning on posting in the game threads today, anyway. Go to hell, mr. Cold.

Stay tuned.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on May 23, 2011, 05:04:14 PM
Quote from: Benoist;459992OK. This freaking cold is not leaving me alone, but I'm planning on posting in the game threads today, anyway. Go to hell, mr. Cold.

Stay tuned.

That's the spirit!
:D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on May 23, 2011, 11:38:58 PM
Hehe. :D

Alright. Guys Underground! You guys are all okay with your characters' positions at this point? It's kind of your last chance at the moment.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on May 25, 2011, 12:33:48 PM
My connection is down at the moment. I'm connected through a different network with security filters enabled which prevent me from accessing my storage online (thus no map upload at the moment). As soon as my proper connection is back, I'll post in the game.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Drohem on May 26, 2011, 01:23:05 PM
Sorry for the delay guys.  I've been out of it the last several days since my back went out.  I've been on some muscle relaxers that put me in a fog and all I did was sleep or veg out in front of the TV.  I couldn't concentrate enough to get on the computer or Internet.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on May 26, 2011, 02:03:39 PM
Dude it's cool. The game's been slow due to my cold, internet connection and other pieces of BS.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on June 05, 2011, 02:43:13 PM
Experiencing connectivity issues after power cut two times this morning. I don't know how long I'll remain online. Will update the game tomorrow if everything goes well.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on June 06, 2011, 12:12:21 PM
Alright. PM'd Drohem and Skofflox to post in the IC threads. Last chance for them. I'll just interpret/roll for them otherwise.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on June 06, 2011, 07:31:28 PM
Quote from: Benoist;462515Alright. PM'd Drohem and Skofflox to post in the IC threads. Last chance for them. I'll just interpret/roll for them otherwise.

post # 1113 has link to my roll....thanks!:)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on June 06, 2011, 07:52:47 PM
Quote from: skofflox;462575post # 1113 has link to my roll....thanks!:)
Does it? DUH. How did I miss that? Sorry about that mate.

We're just waiting on Drohem then. We know he's not been feeling too well lately, so we're going to see if he posts (I sent him notice as well) and if not, I roll for his men and move on.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on June 06, 2011, 08:34:24 PM
Quote from: Benoist;462578Does it? DUH. How did I miss that? Sorry about that mate.

We're just waiting on Drohem then. We know he's not been feeling too well lately, so we're going to see if he posts (I sent him notice as well) and if not, I roll for his men and move on.

sounds good...:D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on June 10, 2011, 12:21:33 PM
Waiting a little bit, giving a chance to Sigmund and Drohem to catch up.
(Tudd's not out yet, as far as I know. He's still got 2 HP by my count)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Sigmund on June 11, 2011, 12:20:34 PM
I had surgery last Tuesday and it's very difficult for me to sit at the computer for more than a few minutes. I have a 4" incision in the middle of my chest, so I might not be around much for a couple weeks while I recover. Please have someone play Tudd, or Benny please run him, I look forward to reading what's happened. Sorry for not being able to be on much.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on June 11, 2011, 01:45:03 PM
Quote from: Sigmund;463490I had surgery last Tuesday and it's very difficult for me to sit at the computer for more than a few minutes. I have a 4" incision in the middle of my chest, so I might not be around much for a couple weeks while I recover. Please have someone play Tudd, or Benny please run him, I look forward to reading what's happened. Sorry for not being able to be on much.

Take care of yourself, sir.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on June 11, 2011, 01:46:44 PM
Quote from: Sigmund;463490I had surgery last Tuesday and it's very difficult for me to sit at the computer for more than a few minutes. I have a 4" incision in the middle of my chest, so I might not be around much for a couple weeks while I recover. Please have someone play Tudd, or Benny please run him, I look forward to reading what's happened. Sorry for not being able to be on much.

I told you not to look in that egg thingy we found in that derelict space-ship, but do you listen?  Nooo.

Seriously, good luck with the recovery.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on June 12, 2011, 06:34:36 PM
Quote from: Sigmund;463490I had surgery last Tuesday and it's very difficult for me to sit at the computer for more than a few minutes. I have a 4" incision in the middle of my chest, so I might not be around much for a couple weeks while I recover. Please have someone play Tudd, or Benny please run him, I look forward to reading what's happened. Sorry for not being able to be on much.
It's cool. I'm going to go on with the game on Monday, I'm just going to assume control of Tudd in the meantime. Posting this from an unstable connection (cut two times while I was writing this). Internet is really shitty this week end.

Meanwhile you take care of yourself, mate. Have a good rest!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on June 13, 2011, 03:52:20 PM
Quote from: Sigmund;463490I had surgery last Tuesday and it's very difficult for me to sit at the computer for more than a few minutes. I have a 4" incision in the middle of my chest, so I might not be around much for a couple weeks while I recover. Please have someone play Tudd, or Benny please run him, I look forward to reading what's happened. Sorry for not being able to be on much.

Best wishes for you, mate. Get well soon :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on June 13, 2011, 05:28:01 PM
Internet more stable today. Posts pending.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on June 20, 2011, 01:05:59 PM
Will update the game today !
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on June 20, 2011, 06:43:48 PM
Yeah in fact my posting to the game might not happen today. I'm still busy with some other stuff, and my wife needs to do some stuff on the computer where all my files are stored (end of school year and all that). Will update either this evening or tomorrow morning.

Sorry for the delay, guys.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on June 21, 2011, 09:11:10 PM
You gotta love dice rolls in a RPG game. I mean, I wasn't planning on the double-crit that got rid of J'son and Tarm (lol you imagine Ylarum charging and then the dragon goes slap! slap! and the two guys on each side of him are sent flying?) and then you guys start rolling like crazy too. Poor dragon is at a disadvange, what's with his going through walls and all... we got to call PITA so justice can be done!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on June 22, 2011, 03:59:26 PM
Gotta work this afternoon, and tonight I'm going to be busy celebrating because we got offered a job and found a new place to live! YAY! :D :D :D

Will be posting tomorrow!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on June 23, 2011, 04:47:57 AM
Quote from: Benoist;465274Gotta work this afternoon, and tonight I'm going to be busy celebrating because we got offered a job and found a new place to live! YAY! :D :D :D

Will be posting tomorrow!
congratulations!
:)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on June 23, 2011, 09:27:32 PM
Quote from: skofflox;465314congratulations!
:)
Thank you, mate. Sorry I wasn't able to post today either. I struggled to get stuff to my wife's new employers in the morning, and worked in the afternoon. Now I'm much too tired to do anything with the game right now.

I will!

Tomorrow I'm working again. Maybe in the evening, or the morning of Saturday. It's going to be a bit rough for the next few weeks, but it'll get better once we move and settle in and all.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on June 23, 2011, 09:42:40 PM
yep, congrats !
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on June 23, 2011, 10:45:16 PM
Thank you. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on June 28, 2011, 02:29:02 PM
Working out the details of the post in the Underground thread right now. Post pending (going to be interrupted during lunch in the meantime - bear with me).
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on July 01, 2011, 11:54:30 PM
Two days without internet, and now the packing for the move is under way. Hard to tell when exactly I'll update the game. Stay tuned.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on July 08, 2011, 11:48:26 PM
Still doing boxes, haven't left yet. One week to go before we ship everything.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on July 19, 2011, 01:22:24 AM
Quote from: Benoist;467325Still doing boxes, haven't left yet. One week to go before we ship everything.
Good news, bad news.

We made it to Vancouver. That's the good news.

Bad news: (1) I have no printer/scanner anymore, since it was left behind at the last moment and trashed by the guys who took over the apartment while we were in transit. Bad for the game, as you can imagine. (2) As of this moment, I have some idea where all my notes for the game are, but I don't have them readily available. (3) The moving circus is far from over. I still got to receive our shipment via freit here in Vancouver, organize the move back up north... so yeah. Not over yet.

I'll keep you posted on the progress. Sorry for the game being on hold ipso facto.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on July 26, 2011, 01:22:08 PM
Boulet just made me think I have some updates for you guys : apparently getting a new scanner won't be a problem at this point. I might have some issues later on regarding the compatibility of the maps I've already scanned and those I didn't scan yet, pixels per inch, tones etc, but nothing that can't be fixed with my photoshop-fu I think.

So. The game's going to stay paused for the next few weeks, til I settle in my new home, get back all my notes out of their carton and all that jazz. Then we'll go on with the game. We're looking I think at the end of August/beginning of September, if all goes well.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on July 27, 2011, 05:36:05 AM
Quote from: Benoist;470198Boulet just made me think I have some updates for you guys : apparently getting a new scanner won't be a problem at this point. I might have some issues later on regarding the compatibility of the maps I've already scanned and those I didn't scan yet, pixels per inch, tones etc, but nothing that can't be fixed with my photoshop-fu I think.

So. The game's going to stay paused for the next few weeks, til I settle in my new home, get back all my notes out of their carton and all that jazz. Then we'll go on with the game. We're looking I think at the end of August/beginning of September, if all goes well.

Count me in.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Cole on July 27, 2011, 08:54:52 AM
Right, keep me posted.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on July 27, 2011, 09:38:40 PM
Excellent. Will do.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Sigmund on July 27, 2011, 11:22:26 PM
Me too, for sure.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on July 28, 2011, 01:04:30 AM
Awesome. It's really just a matter of me getting set up and everything. I must say, I'm not really enjoying much of this transition period. Just too many questions, "how do we do this?" "will that arrive home undamaged?" and so on.

While we were travelling on the ferry down to Vancouver Island, about a 10 hour ride by night sleeping on the floor because all the good seats were taken by the pedestrians who got on board first, my dog was left alone in our car. Now, the car was filled up... like stuffed like it's never ever been stuffed. The dog got so worked up that he ripped open one of the cartons close to him and tore one of my miniature buildings to pieces... you know, one of those buildings made of super hard dental plaster thing ? Yeah. It did not survive. Just one casualty along the way I guess.

I'll be glad when it'll be over, let me tell you.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on July 28, 2011, 03:15:34 AM
Quote from: Benoist;470513Awesome. It's really just a matter of me getting set up and everything. I must say, I'm not really enjoying much of this transition period. Just too many questions, "how do we do this?" "will that arrive home undamaged?" and so on.

While we were travelling on the ferry down to Vancouver Island, about a 10 hour ride by night sleeping on the floor because all the good seats were taken by the pedestrians who got on board first, my dog was left alone in our car. Now, the car was filled up... like stuffed like it's never ever been stuffed. The dog got so worked up that he ripped open one of the cartons close to him and tore one of my miniature buildings to pieces... you know, one of those buildings made of super hard dental plaster thing ? Yeah. It did not survive. Just one casualty along the way I guess.

I'll be glad when it'll be over, let me tell you.

Dude, this game is not a job. We will be here when you are set, so clear it from your mind. I've recently moved to my new house and it's a fucking pain. So deal calmly with it, and sort it out. Then, we play.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on July 28, 2011, 10:12:13 PM
Thanks Ramon. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on July 29, 2011, 01:11:20 PM
Shut up, Ramon.

Ben, get back in there and start DMing or I will fly to whereverthefuck, Canada, and MAKE YOU DM.

:D

Nah, just kidding big guy.  Keep us apprised, keep your head down and come back when you can.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on July 29, 2011, 03:51:32 PM
You are aware this threat actually might make me want to sit where I am and wait until you actually get your ass up here to roll some dice with me, aren't you? :D
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on July 29, 2011, 07:18:33 PM
Quote from: Benoist;470748You are aware this threat actually might make me want to sit where I am and wait until you actually get your ass up here to roll some dice with me, aren't you? :D

Dude it's a hollow threat; I'm so poor I can barely get across town.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on July 29, 2011, 11:48:27 PM
Fine. I'll get down there, then. Some day. :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on July 30, 2011, 10:39:18 AM
If you ever come around Barcelona you can stay at my place and drinks are on me. Just so you know.

My missus was in Canada a lot of years ago. She loved it. We'll cross the sea someday.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on July 30, 2011, 09:56:45 PM
Likewise, mate, very much so! :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on July 31, 2011, 09:08:59 PM
Quote from: Benoist;470808Fine. I'll get down there, then. Some day. :)

We'll go to all the good pubs down here.  Big expat community, lots of genuine Irish pubs!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on July 31, 2011, 10:14:10 PM
Sounds awesome to me. HUGE friend of the Irish here. Speaking of which... what I would not give for a genuine brew fresh off the tap right now... Christ. It's making me salivate. LOL
Title: [Ptolus/AD&D] OOC Thread #1
Post by: thedungeondelver on August 01, 2011, 12:40:30 PM
Quote from: Benoist;471055Sounds awesome to me. HUGE friend of the Irish here. Speaking of which... what I would not give for a genuine brew fresh off the tap right now... Christ. It's making me salivate. LOL

Tell me about it.  Fiddler's Green (http://www.fiddlersgreenorlando.com/) is probably the best but there's plenty of other good ones too.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on August 07, 2011, 01:23:49 AM
Update: Printer-scanner purchased. It's a Canon, like my last one, but a different model. I have no idea how that's going to affect the future scans of my maps from there. I won't know until we set things up in our new place.

We are moving around the 15th of August. From there, it's up for grabs when, exactly, we'll have the internet up and running, or how long it'll take for me to set things up, get my papers back in order and basically feel comfortable going on with the game. It'll happen.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Benoist on September 02, 2011, 11:51:28 PM
And... we have internet lift off, ladies and gentlemen.

Back online. Catching up with stuff. Still getting set up here. Stay tuned.
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Imperator on September 03, 2011, 06:10:07 AM
Quote from: Benoist;476845And... we have internet lift off, ladies and gentlemen.

Back online. Catching up with stuff. Still getting set up here. Stay tuned.

Great :)
Title: [Ptolus/AD&D] OOC Thread #1
Post by: Sigmund on September 03, 2011, 01:11:14 PM
YAY! Happy dance!
Title: [Ptolus/AD&D] OOC Thread #1
Post by: skofflox on September 03, 2011, 02:27:16 PM
:cool: