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[Ptolus/AD&D] OOC Thread #1

Started by Benoist, November 19, 2010, 07:07:21 PM

Previous topic - Next topic

Lilaxe

Im keeping up...but am laying on my bunk upstairs so cant really yell down the hole to give you ideas :)
______________


Playing: PF
Running: AD&D 1E

Cole

With the barrier intact and some kind of mycellium holding it together on the other side, I am less worried that there is an imminent ambush from that side for the moment - I think we ought to check out the secret chamber in the east side of the room.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

skofflox

yes...securing the secret chamber seems to be a good idea before we go on. Flaming oil has been a  boon so far so I suggest we take stock of what we have and get it ready for use.
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Drohem

Quote from: Cole;451289With the barrier intact and some kind of mycellium holding it together on the other side, I am less worried that there is an imminent ambush from that side for the moment - I think we ought to check out the secret chamber in the east side of the room.

Sounds good to me too. :)

Benoist

#664
Just say the word IC, and we'll get down to it.

About the walls: those in NW storage room were searched when you were searching for what ultimately was the tentacled horror in the secret room NW of the dais.

None of the walls in the other rooms have been searched.

The weapons in the armory have been looked upon. Same for the content of the NW storage room. The flames in the NE storage room started to rescind, much of its contents probably destroyed in the process. The remaining contents of the apothecary (the few pots and vials that have not been shattered in the previous fights) have not been inspected.

Three openings/passages besides the barrier raised by the orcs when they walled the diseased and deserters in with the creature have been discovered so far. One is located in the NW storage room. Another is the opening by the fallen creature Nimten is inspecting right now. And the third is the secret door on the wall east of the dais Ulas Xegg discovered, with the switch in the pillar of the armory.



Drohem

Quote from: Benoist;452232DM: Belak is quite a skilled trapsmith himself.

Yeah, I know that!  Just seeing if anyone else want to step up. ;)

Thanks, DM!  Sheesh! :D:p

Benoist

Quote from: Drohem;452294Yeah, I know that!  Just seeing if anyone else want to step up. ;)

Thanks, DM!  Sheesh! :D:p
LOL Oops. Sorry! :D

Benoist

Internet worked on and off here for the last 24 hours. I'll post in the IC threads tomorrow morning, assuming all is well by then.

Imperator

I finally have been able to sort out all the moving to a new place / shitload of work / Easters holidays stuff, so I'm back. Said that, tomorrow we fly to Germany until Sunday, but we will have Internet access, so there :D
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Benoist

Quote from: Imperator;453848I finally have been able to sort out all the moving to a new place / shitload of work / Easters holidays stuff, so I'm back. Said that, tomorrow we fly to Germany until Sunday, but we will have Internet access, so there :D
So? :D

Seriously, very cool. I'm fixing a map right now but I'll post in the game as soon as I'm done with it.

Drohem

Cole, pull the switch already! ;):D

Imperator

Quote from: Benoist;454010So? :D

Seriously, very cool. I'm fixing a map right now but I'll post in the game as soon as I'm done with it.

Man, it's been a blast but I'm happy to be back. You can count on me posting every day, if needed :D
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Cole

Quote from: Drohem;455080Cole, pull the switch already! ;):D

Are the PCs out of the way? If so, Ulas pulls the switch. I've been waiting for the map to update, I guess, sorry. :)
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Benoist

I'm going to assume as per Ylarum's instruction that his men caught up with him and that they withdrew a few steps away from their position by the yellow lantern.

Othos gets out of the way as well, and will accompany the other two dwarves in the armory.

With this said, everyone's out of the way by my reckoning.

Cole

Quote from: Benoist;455102I'm going to assume as per Ylarum's instruction that his men caught up with him and that they withdrew a few steps away from their position by the yellow lantern.

Othos gets out of the way as well, and will accompany the other two dwarves in the armory.

With this said, everyone's out of the way by my reckoning.

So that's Ulas, Othos, Belak and Klob on the armory side, everyone else on the main room side?
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg