This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
The message boards have been upgraded. Please log in to your existing account by clicking here. It will ask twice, so that it can properly update your password and login information. If it has trouble recognizing your password, click the 'Forgot your password?' link to reset it with a new password sent to your email address on file.

Author Topic: One quick dungeon (Theorum testing - How necessary are rules?)  (Read 461 times)

Narf the Mouse

  • Hero Member
  • *****
  • N
  • Posts: 2267
    • View Profile
'It is still and dark; torchlight flickers off of insects and glistens on the black marble, cob-webbed walls. You hear a distant skittering that fades into silence.

Stairs lead downward; dimly, you can see a landing. Do you enter?'


System: You have 250$. Rolls are 'Highest wins'. Write your character, give it dice and dice bonus and whatever *Foo you want, for a somewhat experienced adventurer - About D&D 4th level. I'll price everything and suggest changes.

Setting: A quick dungeon.

Posting: I'll update the IC thread immediately once everyone has posted. This is a 'Momentum' game - Keeping the momentum going is the important part, I think. :)
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Narf the Mouse

  • Hero Member
  • *****
  • N
  • Posts: 2267
    • View Profile
One quick dungeon (Theorum testing - How necessary are rules?)
« Reply #1 on: March 10, 2009, 02:19:33 am »
To expand, this is a test to see if 'Make it up as you go' can be expanded into RPGs and not just RPs.

If it works for a quick dungeon, then it'll work for a game. If it doesn't, well, it's short. :D

To expand on The System: The base die of the system is d6. The base number of the system is 3. The base modifier of the system is +/- 1. The base capacity of the system is 12/+4 per minute.

To expand on The Setting: Unless specific otherwise, all characters are humaniods with roughly human capabilities. In addition, all characters are capable of Basic Low Magic: 'Can be used to aid in simple tasks, such as lighting a fire, checking to see if food and water is good, handling domesticated animals and etc.'

On your character sheet, this could be a d6, a 3, a +/- 1 or 9/+4 per minute.

Further expansion as events warrent.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.