SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Paths to Glory - Game has started! Check the PbP Forum now!

Started by Enkhidu, March 07, 2006, 09:17:29 AM

Previous topic - Next topic

Megamieuwsel

Otomseh : good job on expanding that first "off the cuff" write-up.
Unless Roudi has something to add in regards to Julian , I think it's fine as it is.

Megamieuwsel

Btw.-
I'm not sure , if this is gonna be an issue , but...
When the game starts rolling I think it's good policy to keep OOC-comments outside the story line completely.
If nessecary , a link to the ooc-thread , disguised as an asteriks would be appropriate.
Makes for a better reading-experience. My experience with PBP-games is that there tends to be solid reader-base for the better ones...

Enkhidu

Interconnected backgrounds make DM-Enkhidu happy. :)

OK,

Before we get into the nitty gritty, I want to discuss a few things that might make our experience go more quickly and enjoyably.

Combat. This is going to be our biggest obstacle, and one I'd like to address before we begin. Core style 3E combat is a bear to do when not in person, and for that reason I think we need to discuss how best to nip potential slowdown in the bud.

A - Initiative: believe it or not, I think we can fix a couple of our problems by simply revamping Initiative rules. Here's how it would go: At the beginning of combat I post a map with everyone's position on it. Then (after determining Init) all PCs and NPCs declare actions in reverse initiative order (lowest to highest). Then I apply those declarations in Initiative order while describing the action in the round, ending with another map to start the cycle anew.

B - Die rolling: either I can roll all dice in combat, or you can roll (during your action declaration), or we can do some combination of the two.

C - Go "mapless:" this could cause issues with reach, AoOs, etc, but I would try it if we had an overwhelming response.

D - Set actions: players would come up with a list of "standard tactics" to be applied if for some reason they weren't able to post during combat (if they were out, etc).

Please let me know if you have any other ideas.
 

Enkhidu

Quote from: PookaGuys, once Enkindu starts a blog page for this I'm going to merge this thread into the comment thread for that blog - afterwards I'll apply the markers to this thread for Out of character as needed then close this forum.

I'll be doing this as soon as I can find where Pooka hid the @*!?$! Create Content button.
 

Megamieuwsel

-I'm perfectlt happy with the DM doing all the rolls.
-As far as initiative goes ; Rolled one time per combat , right?(Unless something really whacky is happening...)
-Maps can be very helpfull , but I usually manage quite well with just a good description.(Played more PBPs) Whatever the general consensus is here.
-The list of Set Tactics is a good idea regardless ; In the OOC-thread please.

Megamieuwsel

Quote from: EnkhiduI'll be doing this as soon as I can find where Pooka hid the @*!?$! Create Content button.
Upper left menu ; fourth entry or such.

Ottomsoh the Elderly

QuoteD - Set actions: players would come up with a list of "standard tactics" to be applied if for some reason they weren't able to post during combat (if they were out, etc).

This is my favorite approach. Also, if one has a small initiative, list conditional intents; to take a stereotypical example:

   "If an enemy reaches me I draw my dagger and attack him.
Otherwise if the orc #1 is up and fighting, I'll cast magic missile on him.
If orc #1 is down but orc #2 is still there, then #2 is the target of my magic missile.
If all enemies are dispatched by the time I can act, then I hurry to unconscious bard to make him drink his healing potion.
But if someone else already healed him before me, then I'll cast detect magic at the chest to see if it's magically warded."

Such a declaration also has the asset it helps the DM play your character for the next round if you miss it.
 

el-remmen

Let's see:
  • I don't need or care about maps - I guess I can take it or leave it.
  • I like to "roll" my own dice
  • A pre-set list of actions based on situations is a good back up for someone being absent

Does that help?
Check out the "Out of the Frying Pan" D&D Aquerra Story Hour (Now with Session by Session DM Commentary!)

"Just because you're buff, don't play tough, 'cause I'll reverse the Earth and turn your flesh back to dust. . ."

el-remmen

So, anyone have any comments/suggestions on what I wrote about connecting my character? :confused:
Check out the "Out of the Frying Pan" D&D Aquerra Story Hour (Now with Session by Session DM Commentary!)

"Just because you're buff, don't play tough, 'cause I'll reverse the Earth and turn your flesh back to dust. . ."


Roudi

If someone lets me know the tag format for those Spoiler-button-thingees, I can go ahead and start posting my stats.

Ottomsoh the Elderly

Quoting the wise is the key to wisdom. Or at least, to appear to possess it.

But anyway, the spoiler tags are, respectively,
{spoiler}Obscured Text{/spoiler}
Spoiler
Obscured Text
{sblock}Collapsed Text{/sblock}
[sblock]Collapsed Text[/sblock]

Of course, replace the curly brackets {} by their straight versions [].
 

willpax

U.N.: I like the tie in. Let's say that your mother was nursemaid to Ferro; he seems to have a slightly stronger lawful streak than Ramirez, so would be more likely to seek you out. Of course, Ferro isn't completely disinterested; he also hopes that Xamot will be a potential ally loyal to his family. I'm not sure that Ferro would have wanted Elidia's character to come, however (thinking her safer at the monastery in the short term). Perhaps she feels somewhat protective of the socially awkward Xamot. . .
Cherish those who seek the truth, but beware of those who find it. (Voltaire)

el-remmen

Xamot the Strange
Wizard 1 / Fighter 1

Height: 6' 3" (wirey build)
Eyes: Hazel
Hair: Black (kept short, but get bushy when long)

Stats:
[sblock]
Str: 14
Dex: 15
Con: 14
Int: 16
Wis: 10
Cha: 8
[/sblock]

Feats:
[sblock]
Weapon Focus (longsword)
Combat Expertise
Combat Casting
[/sblock]

Skills:
[sblock]
Total Points: 24 (wizard) + 6 (fighter)

Concentration 4, Knowledge (religion) 1, Knowledge (arcana) 2, Spellcraft 3, Profession (wood-cutter) 1, Craft (alchemy) 2, Listen* 2, Spot* 2, Heal* 1, Ride 2, Handle Animal 1, Jump 2, Swim 1

*cross class
[/sblock]
Check out the "Out of the Frying Pan" D&D Aquerra Story Hour (Now with Session by Session DM Commentary!)

"Just because you're buff, don't play tough, 'cause I'll reverse the Earth and turn your flesh back to dust. . ."

Roudi

Thanks, Ottomsoh.  Let's begin, shall we?

Julian Fairhair, human Bard 2

Ability Scores:
[sblock]Str 9 (-1)  1 point
Dex 15 (+2) 8 points
Con 12 (+1) 4 points
Int 14 (+2) 6 points
Wis 13 (+1) 5 points
Cha 16 (+3) 10 points

Total = 34 points[/sblock]
Skills:
[sblock]Concentration +6 (5 ranks + 1 Con)
Decipher Script +7 (5 ranks + 2 Int)
Diplomacy +8 (5 ranks + 3 Cha)
Gather Information +8 (5 ranks + 3 Cha)
Knowledge (Dungeoneering) +4 (2 ranks + 2 Int)
Knowledge (Geography) +4 (2 ranks + 2 Int)
Knowledge (History) +4 (2 ranks + 2 Int)
Knowledge (Local) +4 (2 ranks + 2 Int)
Knowledge (Nobility) +4 (2 ranks + 2 Int)
Perform (sing) +11 (5 ranks + 3 Cha + 3 Skill Focus)
Spellcraft +9 (5 ranks + 2 Int + 2 Magical Aptitude)
Use Magic Device +9 (5 ranks + 2 Int + 2 Magical Aptitude)[/sblock]
Feats:
[sblock]Skill Focus: Perform (sing) (starting feat)
Magical Aptitude (human bonus feat)[/sblock]