Seems fine to me, Megamiewsel, though I couldn't resist editting it a bit. :p
Both Da Silva brothers, albeit for different reasons, practiced their roguish skills when still under the somewhat slacking supervision of their father; Ferro to hide his innate magical nature and Ramirez by sheer indulgence, knowing he could afford to be the family's black sheep since he wouldn't inherit the throne.
Ferro, the firstborn, was destined to be the next Lord and learned mostly the arts of managing a small kingdom and intriguing with other nobles. He was also naturally gifted for sorcery, to the dismay of the parents, afraid that their bloodline could have one day to end because of a superstitious mob -- a truly undignified end for an old ruling family!
Ramirez, with more time and freedom, got more physical excercizes. He sparred and fenced with the family's armsmaster, he climbed walls and trees, he played in the woods with young commoners (especially female ones, once he was old enough, for another kind of games), he joined his father in hunting parties, and so on. As a result, despite being the cadet, he was stronger than his big brother.
Except for this difference in musculature, they were identical in appearance: Slender, not too tall, and both gifted with the raven-black hair and ice-blue eyes, typical of the Da Silva family.
Both brothers enjoyed spending their nights with their old friend Julian Fairhair in the seedy places of the city. Julian played his instruments and sang in taverns and inns to make a little money by the side and to help the boisterous nobles wooing wenches and barmaids. Julian himself, being a
castrati, saw these expeditions as a way to live by proxie what had been forever denied to him. When they were at the castle, Julian, being an apprentice bard, knew all sorts of tall tales and epic songs and constantly learned new ones. He knew a world that was bigger than life, richer, stranger, more beautiful; a world of heroes, monsters, desperate efforts, uncovered mysteries, and glorious rewards. A world that he shared with the young nobles, giving them a taste for the unknown and for audacity.
When the Ancestral Castle fell to the hands of the Empire, Julian managed to lead them through secret passages and dark, cramped alleys away from imperial troops. But after this disaster, the brothers knew their days of frolicking and fun were over. Were they to ever make a chance of regaining their ancestral heritage, they'd better make sure their skills would match their challenges.
For Ferro this came naturally once fred from the overbearing scrutiny of the parents and their disapproval of "Untamed Arcana." He was free to channel his long-repressed innate powers and experiment with them, developping them with the help of a few tomes he managed to snatch from the castle library during their flight.
Ramirez, on the other hand, lacking that "special gift," had to perfect his swordsmanship. "When the mind is lacking, it's up to the muscle", thought Ramirez, a choice that was natural for him as he had always been more athletic than his elder. He already knew how to fight fair, he learned to fight dirty as well -- and teached these tricks to his brother, as Ferro's own tricks were, afterall, less reliable as long as he would not master more his gift.
His early-on interest for the woodlands and what lives in it saved them more than once from foes stronger than even the meanest band of brigands: Hunger and Thirst. The boy had developped a keen eye for what's edible and what's not from an early age.
Julian still accompanied them. When the boys were in communities, between two expeditions in the relative safety of the forest, it was more often than not Julian's beautiful voice and charming words that managed to get the small team hot meals and warm beds.
It's on their way to a small village they found an unlikely friend astride a large grey wolf: a goblin named Ashen Leaves that proposed them to guide them through the woods and to find them safe havens hidden deeper in the forest than most men dare to go. Ashen Leaves wanted "a human face" to deal with the nearby communities without suffering too much from prejudice, while the humans needed a guide and safe shelter.
Ashen Leaves shown them a small grotto in the forest that was turned into a simple and functional home. Well camouflaged, near a spring and several wild fruit trees, it was perfect if a bit cramped when everybody was there.
Cinders, the goblin's wolf, often brought back meatier diner than the roots, nuts, and berries that could be gathered. "Like a cat offers dead mice to his master, my wolf brings me rabbits and partridges. And sometimes dead mice, too, when game becomes scarce."
During this time Ramirez honed a few pieces of knowledge of the woodlands he was interested in, and Ferro found the inner peace to forge his mind into a lethal weapon if so desired.
Alright. Now, TUN, Elidia, and Mirth, your ideas to bring your characters in the Great Scheme of Things?
Are we assuming that we are starting with everyone having met already? Or will some of it happen in-game?
Just because some info about my PC would not be readily available until it was revealed later.
Oh, and he is called "Xamot the Strange"
As far as I have understood it, we've all already met.