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Author Topic: Paths to Glory - Game has started! Check the PbP Forum now!  (Read 9172 times)

el-remmen

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« Reply #135 on: March 23, 2006, 03:15:23 pm »
Quote from: Megamieuwsel
This would be a proper place for it , now wouldn't it?


Would it?  

Would it not be better in the actual game thread labeled as OOC, or in a spoiler tag so we are sure the DM notices it?
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Ottomsoh the Elderly

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« Reply #136 on: March 23, 2006, 03:17:12 pm »
Quote from: Ottomsoh the Elderly
Alright, alt-ID created, first post in the blog made.


Stupid attachment system that doesn't like .rar files.

Here's a temporary character sheet, stolen from Willpax (:p), I still have a lot of stuff to buy (the equivalent of 869 gp) and a few other changes may be needed -- as I don't know how we calculate hp, I just maxed out both HD, for example. :D
 

tleilaxu

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« Reply #137 on: March 23, 2006, 06:32:23 pm »
I should have a character sheet tonight.

edit: i'm having trouble with the character sheet. is it strictly necessary or can i just post the character in statblock form?
at the moment of sacrifice let no blood be spilled!

Enkhidu

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« Reply #138 on: March 23, 2006, 09:00:04 pm »
For OOC stuff - simple stuff (like clarifications) can go in the IC thread in marked OOC sblocks. More complex things we can take care of via PM or email is private, or in the new OOC thread (check the Games tab!) if public.

tlei - go ahead and post a stat block to get yourself going, and give yourself a few days to get the sheet going. I do, however, need sheets from everyone ASAP.
 

tleilaxu

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« Reply #139 on: March 23, 2006, 09:42:58 pm »
Aitor
Human Cleric2
HP: 12+d8
Init: 0
Speed: 20 ft (in armor)
AC: 18 (flatfooted 18, touch 10)
BAB: +1
Attack: Warhammer +4 melee (1d8+2/x3) or Heavy X-Bow +1 ranged (1d10/19-20)
Space/Reach: 5ft./5ft.
Special Attacks: Spells
Saves: Fort +5 Ref 0 Will +7
Abilities: S 14 (+2) D 10 C 14 (+2) I 10 W 18 (+4) Ch 10
Skills: Concentration +7, Knowledge (religion) +5, Spellcraft +5
Feats: Scribe Scroll, Power Attack
Alignment: Lawful Good

Spells: 4/3+1 (Good and War Domains)
1: Protection from Evil, Bless, Command, Shield of Faith
0: Cure Minor Wounds, Detect Magic, Read Magic, Detect Poison

Items:
Armor: Splint Mail and Large Steel Shield
Melee Weapon: Warhammer
Ranged Weapon: Large Crossbow
Other Stuff: Dagger, Silver Holy Symbol, 10 Bolts, Backpack, Waterskin, Cleric's Vestments, Traveler's Outfit, Light Horse, Saddlebags, Riding Saddle, Bit+Bridle, Bedroll, Winter Blanket

Money: 489 gold, 4 silver


----

this is the crunch.
can i have any scrolls scribed?
at the moment of sacrifice let no blood be spilled!

el-remmen

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« Reply #140 on: March 23, 2006, 10:00:00 pm »
Whatcha say for starting gold again?
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tleilaxu

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« Reply #141 on: March 23, 2006, 10:08:53 pm »
Quote from: the ultimate nullifier
Whatcha say for starting gold again?


isn't it 900 gp?
at the moment of sacrifice let no blood be spilled!

Enkhidu

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« Reply #142 on: March 23, 2006, 10:19:48 pm »
Quote from: tleilaxu
Aitor
Human Cleric2
HP: 12+d8
Init: 0
Speed: 20 ft (in armor)
AC: 18 (flatfooted 18, touch 10)
BAB: +1
Attack: Warhammer +4 melee (1d8+2/x3) or Heavy X-Bow +1 ranged (1d10/19-20)
Space/Reach: 5ft./5ft.
Special Attacks: Spells
Saves: Fort +5 Ref 0 Will +7
Abilities: S 14 (+2) D 10 C 14 (+2) I 10 W 18 (+4) Ch 10
Skills: Concentration +7, Knowledge (religion) +5, Spellcraft +5
Feats: Scribe Scroll, Power Attack
Alignment: Lawful Good

Spells: 4/3+1 (Good and War Domains)
1: Protection from Evil, Bless, Command, Shield of Faith
0: Cure Minor Wounds, Detect Magic, Read Magic, Detect Poison

Items:
Armor: Splint Mail and Large Steel Shield
Melee Weapon: Warhammer
Ranged Weapon: Large Crossbow
Other Stuff: Dagger, Silver Holy Symbol, 10 Bolts, Backpack, Waterskin, Cleric's Vestments, Traveler's Outfit, Light Horse, Saddlebags, Riding Saddle, Bit+Bridle, Bedroll, Winter Blanket

Money: 489 gold, 4 silver


----

this is the crunch.
can i have any scrolls scribed?


I don't have a problem with scribing scrolls at the half-cost rate. Please keep track of the XP burned in this way, though. It probably won't come into play with the amounts we'll be seeing, but there's the chance.

This also goes for other spellcasters - scrolls (if you've got the feats) can be bought at half price (as long as the spells on them come from your spell list). Also, I have no issue with the forms of the scrolls being different either - if your scrolls are pieces of wood inscribed with hexagrams that need saliva smeared on specific parts of the image in order to function, more power to you.
 

el-remmen

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« Reply #143 on: March 23, 2006, 10:57:37 pm »
I just sent you my sheet, but I am going to burn through that money I mentioned on some scrolls. :)

BTW, i sent it to your gmail accout - I hope that's cool.
Check out the "Out of the Frying Pan" D&D Aquerra Story Hour (Now with Session by Session DM Commentary!)

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tleilaxu

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« Reply #144 on: March 24, 2006, 10:56:44 am »
so... besides the character sheet, what do i need to get going?
at the moment of sacrifice let no blood be spilled!

Enkhidu

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« Reply #145 on: March 24, 2006, 11:29:37 am »
Quote from: tleilaxu
so... besides the character sheet, what do i need to get going?



To ask me any questions you think you need to. I'll be fitting you in relatively quickly - but it might take a few days to get to that point.

Background would be good - we can either fit you in as another PC with Farisian ties (or at least da Silva ties), like what looked to be happening with Elidia's PC, or we can go another direction. Either way will work.

Let me know.
 

Megamieuwsel

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« Reply #146 on: March 24, 2006, 12:30:04 pm »
Just a quickie Character-sheet.
[sblock]
Code: [Select]
Ramirez da Silva
Male Human Rogue1/Fighter1
Length : 5'3"
Hair : Raven-Black
Eyes : Blue
Complexion : Slightly tanned
Weight : 143 Lbs
Handedness : both(see : feats)
Speed(base) : 30

Stats:

Str : 16 (+3)
Dex : 15 (+2)
Con : 10 (+0)
Int : 14 (+2)
Wis : 10 (+0)
Cha : 14 (+2)

BAB=+1
Fort=2
Ref =4
Will=0

AC = 15/12

Skills:(4 skillpoints/lvl as a fighter , 10/lvl as a rogue)

Balance-4 ranks
Bluff-4ranks
Climb-4ranks
Disable Device-4ranks
Escape Artist-4ranks
Hide-4ranks
Knowledge Nature(woodlands)-4ranks
Listen-4ranks
Move Silently-4ranks
Search-4ranks
Spot-4ranks
Survival-4ranks
Tumble-5ranks
Use Rope-5ranks

Class-Features:

Sneak-attack: +1d6
Trap-searching
Martial weapon proficiency
Martial Bonus feat every other level

Feats:

Sneak-attack : 1d6 (Rogue)
Alertness (1st level)
Quickdraw (Human)
Two-Weapon Fighting(Fighter 1st-lvl)

Gear:

In Backpack ( 2Lb) In Beltpouch (.5Lb) On body

Blanket(winter) ( 3Lb) Fish hook (*) Armour(Stuuded leather , MW) (20.0Lb)
Flint&Steel ( * ) 4PP (*) Compite Sh.Bow +2 ( 2.0Lb)
Grappling Hook ( 4Lb) 28GP (*) 2 Quivers(40 arrows) ( 6.0Lb)
Climbers-kit ( 5Lb) 4SP (*) Rapier ,MW ( 3.0Lb)
100ft Silk rope (10Lb 8cp (*) Dagger ( 1.0Lb)
Soap ( 2Lb) Backpack (30.5Lb)
Hammer ( 2Lb) Beltpouch ( 1.5Lb)
5 Pitons ( 2.5Lb)
----------------------------------------------------------------------------------------
Totals: (30,5Lb) (1.5Lb) (63.5Lb)

Weapons :
Masterwork Rapier (BAB+Str+MW=+5)
Dagger (BAB+Str=+4)
Composite Shortbow+2 (To hit : BAB+Dex=+3 , Damage : +2)
40 Arrows

Armour:
Masterwork Studded Leather
[/sblock]
Tell me if there's anything wrong with it.

Enkhidu

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« Reply #147 on: March 24, 2006, 12:56:02 pm »
Mega - I don't think you need both Ambidexerity and Two-Weapon. Having both in order to get the full two-weapon benefit was a 3E thang, and one that they did away with in 3.5 (where you only need two-weapon fighting). So with that you could have an extra feat to play with.
 

Enkhidu

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« Reply #148 on: March 24, 2006, 01:29:23 pm »
It just occured to me that I never discussed hp gain!

Let's go max for the first two levels, and then roll from then on out, with a minimum of at least 1/2 the max on the die (so the worst a fighter is going to do is 5 per level).
 

Megamieuwsel

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« Reply #149 on: March 24, 2006, 05:28:01 pm »
Quote from: Enkhidu
Mega - I don't think you need both Ambidexerity and Two-Weapon. Having both in order to get the full two-weapon benefit was a 3E thang, and one that they did away with in 3.5 (where you only need two-weapon fighting). So with that you could have an extra feat to play with.

Ah... didn't figure that from the SRD , but if you say so....
I'll let my inner munchkin abuse the notion to its fullest.....
Btw- Could you give me a quick run-down on the penalties , regarding two-weapon-fighting , 3.5-wise?

Edit : If Amb. makes no difference to TWF , I'd go for Quickdraw ; Speed and swiftness are my character's "middle-name" so to say.(Not to mention : stealth and silence....)

Edit #2 ; Not to be buggering , but IRL it does help to be more-or-less ambidextrous ; I learned fencing the Rapier&Main-Gauche. My innate talent for Amb. (a family-trait) helped me a lot with that...
I think I'll take that to the mechanics-talk-part of these boards....