Ok. Abyssal, what type of monster are you going to summon?
Ian, are you going to throw an axe at the approaching spiders?
If people could post round by round actions here and convert that to flowery in character stuff on the IC thread, that should speed things along a bit. Then i'll report the mechanical effects of your actions here and do a bit of descriptive text to the IC thread myself.
Ok, my plan is for Orlok to summon a Celestial Badger.
It's only going to be able to fight for 1 combat round, so once the badger appears, (hopefully right next to one of the spiders- I can cast the summon at range) it automatically rages and full-attacks the nearest spider. I have
augmented summoning, so it will have +4 strength, +4 con. Also, it's raging, so add another +4 str, +4 con on there.
(Also it is smiting evil in it's first claw attack in case the spider is evil).
Since the badger has weapon finesse, the extra strength only affects damage.
The stats you shoul use are +4/+4/-1 (claw/claw/bite)
damage is 1d3+3/1d3+3/1d2+3
If the spider is evil, the first claw attack is +1 more damage (for smite evil)
Once it attacks, the badger disappears.
If Garren locks up one of the spiders in melee, I summon the badger into the flanking position, so he gets +2 on all his attacks (+6/+6/+1)