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Author Topic: OOC Wilderlands - Tales of the Golden Idol  (Read 7641 times)

Werekoala

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« Reply #30 on: February 01, 2007, 11:24:53 PM »
Nice color map! I don't see my homelands on it, though... So far from home...
Lan Astaslem


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apparition13

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« Reply #31 on: February 02, 2007, 12:51:33 AM »
Quote from: Ian Absentia
It works.

Hey, where does this all fit in with the old Mayfair editions of the City State of the Invincible Overlord?  I ask, because a local hobby store has a huge overstock of pretty much all of them, including the Calandia Guidebook, at very reasonable prices.

!i!

(P.S. We declare, DM rolls.)

Not at all. The only thing in common is the City State, and even that is, other than a couple of locations, completely different.

The maps are really pretty, though. Some of my favorites. If they are pretty reasonable, I think they are worth picking up. If you want more detail, let me know.
 

One Horse Town

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« Reply #32 on: February 02, 2007, 07:15:28 AM »
Quote from: Ian Absentia
Ah, a bit of online research suggests that the connection between the two was in name only.  That's a shame.  However, I did dig up this super-cool color map of the Wilderlands!* :)

!i!

(*And, lucky me, there really are hills outside of Tarsh and woodlands to the north.  I just pulled that out of a hat for my character's background. :) )


That's a cool map. The box set has that world map split into 18 poster size maps; one for each geographical region (with a hell of a lot more detail, although they are b&w). So i don't mind you viewing that one to get your bearings a bit as you travel around, but bear in mind that your characters know next to nothing that is shown in that map, including names of geographical features (until you find them out from locals etc).

I should also probably point out that although there is more detail in the boxed set maps and quite a few more settlements than shown on this one, with very few exceptions, that's it. Apart from around cities (of which there are only a few) no villages or communities exist that aren't on the (boxed set) map. This is to ram home the expanses of untamed wilderness between these communities. Also for your reference, i've increased the scale of the maps, again to ram home the isolation of communities. This would compare to the scale on that colour map being around 65 miles per inch instead of 45.

Add to that very few trails that are any better than tracks (hardly any roads and only one or two highways) and most travel is through trackless wilderness. Thus, although the distances may not seem vast, travel to get to other communities takes a looong time.

One Horse Town

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« Reply #33 on: February 02, 2007, 07:36:07 AM »
Quote from: Werekoala
Nice color map! I don't see my homelands on it, though... So far from home...


:D  Yeah, Karak isn't detailed in the wilderlands setting boxed set. If you look at the map Ian found, Karak can be presumed to be further east of the Tarantis region. They stage the odd incursion into Tarantis and some hire out as mercenaries there. They tend to be tall!

You've had quite a journey to get to the Tarsh region!

Abyssal Maw

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« Reply #34 on: February 02, 2007, 10:41:37 AM »
Okee I'm back. DM Rolls sounds great!
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Ian Absentia

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« Reply #35 on: February 02, 2007, 11:16:42 AM »
Duly noted on the map detail.  I figure that Luludha knows her way through the general countryside between Tarsh and her current environs, but very little in the way of specifics (including actual distances).  So, looking at the color map puts me roughly on par with her knowledge. :)

When and how shall we begin?

!i!

One Horse Town

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« Reply #36 on: February 02, 2007, 11:28:56 AM »
Right. Everything seems in order PC wise.

One more thing before we get going. If you guys could fabricate a brief section on how long you've been travelling together, any past exploits or points in your history that you want me to consider bringing back into the game at some point and anything else you want to drop in. Once we've got that settled, i'll start an In Character thread, make a starting post (we'll get going with a bit of a bang) and we can take it from there.

Once the IC thread is up, use that for in character discussions, interactions with NPCs or problems i present you with and come back to this thread for rules talk, giving me your actions etc.

So, to sum up, give me a potted history of your party and anything else you want me to cover in-game at a later date. Once that's here to your satisfaction, i'll start the IC thread. :)

estar

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« Reply #37 on: February 02, 2007, 02:30:30 PM »
There are some blank players maps that I created here. That you can use to sketch in your own notes.

http://www.judgesguild.com/fans.html

Rob Conley

Abyssal Maw

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« Reply #38 on: February 02, 2007, 04:09:27 PM »
Thanks Rob Conley!

We haven't been travelling together long, because we're all first level. But let's say something like "we met recently, by chance, during a storm. We all end up sharing the same overhanging ledge as shelter from the rain."

Or something like that.

Alternately the overhanging ledge can be a shallow cave, and we can start with an encounter? Or perhaps we have been travelling together since that time after hearing something large crashing around in the undergrowth, and deciding to band otgether for mutual protection.

Someone else please make a suggestion if that's a problemo or you have an alternate idea.  Whatever anyone else suggests will be cool as well.

Here's me:

Orlok has pale skin with strange tints of blue (that marks him as an Avalonian, although of the lesser variety). His thinning white-blonde hair and icy grey eyes give him a slightly hardened look, and he seems to always have a slight smirk on his face. He wears a set of new-looking scale mail. His forearms (which are bare) are covered with twisting arcane-looking tattoos in the forms of lightning bolts and twisted tribal runes worked in blue ink. Over his shoulder he wears a grey and white fur cloak. When it rains he leaves it open, and he doesn't seem uncomfortable for being wet.

He also wears a simple cone-shaped helmet and carries both a shield (usually slung) and a morningstar.
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Ian Absentia

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« Reply #39 on: February 02, 2007, 04:15:16 PM »
Quote from: One Horse Town
One more thing before we get going. If you guys could fabricate a brief section on how long you've been travelling together, any past exploits or points in your history that you want me to consider bringing back into the game at some point and anything else you want to drop in.
Luludha's halfling family and community originally travelled north along the Ruling River until settling south of Tarsh, where she spent most of her childhood.  Following her dubious and humiliating issues with the local human village, she has spent the better part of the last year or two in the monks' woodland commune north of Tarsh, and has only recently emerged from seclusion.  Not wanting to return to Tarsh or its local environs, Luludha has begun to wander west from village to town, with no genuine goal.  Not being too worldly, she has been actively seeking the company of fellow travellers, discreetly making inquiries regarding people and destinations of interest.  Anywhere within a hex or two of the Ruling River west of Tarsh would be a likely place for anyone to meet her.

!i!

Ian Absentia

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« Reply #40 on: February 02, 2007, 04:39:10 PM »
Quote from: Abyssal Maw
We haven't been travelling together long, because we're all first level. But let's say something like "we met recently, by chance, during a storm. We all end up sharing the same overhanging ledge as shelter from the rain."
Or, just to make the scene a little more inviting and less potentially confrontational, sharing the same shelter of a stable's eaves in a village where, after dark, all is shut tight and no one will open their doors or shutters until just before dawn for fear of bandits.  Our first commonality is our resentment of the villagers who won't show hospitality in the face of a rain storm.  Our second commonality is the smell of the wet livestock.

Here's Luludha:

   Bundled in travelling furs against the cold, Luludha is probably mistaken for a small child at first.  Standing well shy of 3 feet tall with a very slight build, it's her facial features that probably give away that she is both mature and a Halfling.  She has dark, "dirty" blonde hair, pulled back in a tail, but that falls in wavy wisps about her narrow, sharp-featured face and against her pale yellowish skin.  Her dark brown, almost black, eyes are wide and slightly slanted, and are extremely expressive in spite of the fact that she does not make direct eye contact with others often enough.  Though it might seem shy or submissive at first, it quickly becomes apparent that she is simply reserved, even removed.

!i!

One Horse Town

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« Reply #41 on: February 02, 2007, 06:53:10 PM »
Fair enough. We'll say that you guys met in Fairlea and shared a farmers barn for the night. It was whilst here that you heard the rumours about the beacon and discovered you have a trove of shared stories, some of which seem to at least originate from the same source; a (or many) mysterious golden idols.

A quick bite to eat the next morning, a helpful (and you suspect rather fearful) farmer told you of the whereabouts of the beacon and said that a guide there named Dap the Fish may be able to help you. You have already been travelling for a day through the Dark Woods.

I'll start the IC thread tomorrow. My initial post will set the scene and enable us to hit the ground running. :)

One Horse Town

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« Reply #42 on: February 03, 2007, 02:22:10 PM »
See the IC thread. The spiders are around 80 feet away, with the boar about ten feet closer. They are approaching quickly.

There is no initiative this round. Just tell me what you plan to do as the beasties approach. :)

Werekoala

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« Reply #43 on: February 03, 2007, 08:43:20 PM »
Take up a defensive stance in front of the ladies. I'll engage whatever looks like the biggest threat. I imagine the boar will keep running past us but I can't be 100% certain, of course. My main concern is the spiders.
Lan Astaslem


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"They don't fucking think for even a second about what they're doing because they're blinded by their ideology....Idiots." -  Sacrosanct

One Horse Town

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« Reply #44 on: February 04, 2007, 07:43:01 AM »
Ok. Abyssal, what type of monster are you going to summon?

Ian, are you going to throw an axe at the approaching spiders?

If people could post round by round actions here and convert that to flowery in character stuff on the IC thread, that should speed things along a bit. Then i'll report the mechanical effects of your actions here and do a bit of descriptive text to the IC thread myself. :)