Okay, here she is.
Luludha
Female Halfling Monk 1st Level
Lawful Neutral
Strength 8 (-1)
Dexterity 15 (+2)
Constitution 14 (+2)
Intelligence 11 (+0)
Wisdom 14 (+2)
Charisma 14 (+2)
Size: Small
Height: 2' 9"
Weight: 30 lb
Skin: Pale Yellow
Eyes: Dark Brown
Hair: Dark Blonde; Wavy
Total Hit Points: 10 = 8 +2 [constitution]
Armor Class: 15 = 10 +2 [dexterity] +2 [wisdom] +1 [small]
Touch AC: 15
Flat-footed: 13
Speed: 20 feet
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +5 = 2 [base] +2 [constitution] +1 [halfling]
Reflex save: +5 = 2 [base] +2 [dexterity] +1 [halfling]
Will save: +5 = 2 [base] +2 [wisdom] +1 [halfling]
Attack (handheld): +0 = 0 [base] -1 [strength] +1 [small]
Attack (unarmed): +0 = 0 [base] -1 [strength] +1 [small]
Flurry of Blows: -2/-2 = -2/-2 [base] -1 [strength] +1 [small]
Grapple check: -5 = 0 [base] -1 [strength] -4 [small]
Attack (missile): +3 = 0 [base] +2 [dexterity] +1 [small]
Attack (thrown): +4 = 0 [base] +2 [dexterity] +1 [small] +1 [halfling]
Light load: 20 lb. or less
Medium load: 20-40 lb.
Heavy load: 41-60 lb.
Languages: Common, Halfling
Unarmed Damage: 1d4-1 = 1d4 -1 [strength]
Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]
Hand Axe [1d4, crit x3, crit x2., 1 1/2 lb., light, slashing]
Throwing Axe [can someone help me here?]
Feats:
Dodge
Improved Unarmed Strike [monk]
Stunning Fist [monk]
Skills:
Balance Dex* 3 = +2 +1
Climb Str* 2 = -1 +1 +2 [halfling]
Escape Artist Dex* 4 = +2 +2
Hide Dex* 10 = +2 +4 +4 [small]
Jump Str* -5 = -1 +2 [halfling] -6 [speed 20]
Listen Wis 4 = +2 +2 [halfling]
Move Silently Dex* 8 = +2 +4 +2 [halfling]
Perform - Dance Cha 6 = +2 +4
* = check penalty for wearing armor
Halfling:
• +2 dexterity / -2 strength (already included)
• Small (combat bonuses, +4 to hide already included)
• +2 racial bonus on climb, jump, move silently
• +1 racial bonus on all saving throws (already included)
• +2 morale bonus on saves vs. fear (stacks with racial bonus)
• +1 to hit with thrown weapons and slings
• +2 racial bonus on listen checks (already included)
Monk:
• AC Bonus for Wisdom
• AC Bonus for level (begins level 5)
• Flurry of Blows
• Unarmed Strike
Luludha's Equipment:
4 lb Weapons (from above)
2 lb Backpack
1 lb Bedroll
Flint & steel kit
Candles
1 lb Sealing wax
Sewing needle & heavy thread
4 lb Grappling hook
5 lb Rope (50', silk) x1
1 lb Whetstone
Simple monk's jerkin and trews
Warm fur coat, leggings, and boots
_____
18 lb
Background
Luludha came from an itinerant halfling community that settled in the hills adjacent to a small human village outside of Tarsh. In the year before her coming-of-age ceremony, a youthful indiscretion with some human youths brought catcalls and sneers of derision from the humans, and glares of humiliation and rejection from her own people. With the weight of shame heavy upon her, she became increasingly distant and rigidly principled.
Foregoing her ceremony, Luludha left her people to join a woodland commune of martial ascetics some way to the north of Tarsh. Some day, she will absolve herself of her shame, find her wandering people, and return “home”.
In the mean time, having attained her basic training with the commune, Luludha must travel the world at large to test her resolve, returning to the commune periodically for further training and contemplation. For now, the rumors of lost secrets of ancient alchemy in a sunken city draw her toward Fairlea Pharos and the companionship of like-minded wanderers.
!i!