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Other Games, Development, & Campaigns => Play by Post Games => Topic started by: Weru on April 04, 2013, 08:48:44 AM

Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 04, 2013, 08:48:44 AM
Fodder for the Funnel . . .

1)
Rahab the Harlot (Female Human)
Occupation: Orphan
Alignment: Neutral Languages: Common
Level: 0 XP: 0
AC: 11 HP: 3
Saves: Ref: +1, Fort: +0, Will: +0

Str: 12
Agi: 13 (+1)
Sta: 12
Per: 10
Int: 15 (+1)
Luc: 17 (+2) Lucky Roll: The Raging Storm (+2 Spell Damage)

Eq: 32 cp, Rag doll, Rations (1 day), Club +0 (1d4)

Rahab is a young woman who's been on her own for as long as she can remember. Without any formal education or parents to care for her, she was enslaved by first one terrible master and then another, but she's bright enough, and lucky enough, to have escaped each time. She uses what feminine charms she has to keep some clothes on her back and food in her stomach, but she's too bright to be satisfied with the life of a harlot and yearns for more ... particularly power to shape her own destiny.

2)
Thurl the Keen-eyed (Male Elf))
Occupation: Elven chandler
Alignment: Neutral Languages: Common, Elven
Elven Traits: Heightened Senses, Iron Sensitivity
Level: 0 XP: 0
AC: 9 HP: 2
Saves: Ref: -1, Fort: -1, Will: +0

Str: 10
Agi: 8 (-1)
Sta: 8 (-1)
Per: 11
Int: 14 (+1)
Luc: 17 (+2) Lucky Roll: Four Leaf Clover (+2 find secret doors)

Eq: 40 cp, candles (20), holy water (1 vial), scissors +0 (1d4)

Thurl the Keen-eyed is a studious elf who makes candles for a living. Frequently used as a spotter by hunting parties, he's never been much of the physical type, and instead longs to bury his nose in a book and study. He hopes to connect with a powerful patron to advance his magical studies some day soon.

3)
Dominic (Male Human)
Occupation: Ostler
Alignment: Law Languages: Common
Level: 0 XP: 0
AC: 8 HP: 3
Saves: Ref: -2, Fort: +0, Will: +0

Str: 12
Agi: 5 (-2)
Sta: 10
Per: 10
Int: 7 (-1)
Luc: 9 Lucky Roll: Born under the Loom (+0 skill checks)

Eq: 20 cp, bridle (??!), waterskin (full), staff +0 (1d4)

Dominic is a big man, though not tall: just 5 foot and a half, but over 250 pounds... so he's quite round. This makes him quite slow in getting around. He's a great cook though (which explains his girth) and enjoys his job as an ostler but dreams of opening his own tavern some day, and needs the funds to do it.

4)
Arik (Male Dwarf)
Occupation: Dwarven miner
Alignment: Law Languages: Common, Dwarven
Dwarven Traits: Infravision
Level: 0 XP: 0
AC: 10 HP: 2
Saves: Ref: +0, Fort: +0, Will: +1

Str: 12
Agi: 10
Sta: 9
Per: 15 (+1)
Int: 9
Luc: 13 (+1) Lucky Roll: Fox's cunning (+1 find/disable traps)

Eq: 39 cp, lantern, large sack, pick +0 (1d4)

Arik is outgoing (for a dwarf) and enjoys mining, minerals, and stone of all types. He needs alcohol to get through the day, however. He has a keen mechanical sense. He absolutely detests pigs.

5)
Rock (Male Human)
Occupation: Mercenary
Alignment: Law Languages: Common (barely)
Level: 0 XP: 0
AC: 13 (Hide armor) HP: 2
Saves: Ref: +0, Fort: +1, Will: +1

Str: 18 (+3)
Agi: 11
Sta: 15 (+1)
Per: 13 (+1)
Int: 4 (-2) (Illiterate)
Luc: 12 Lucky Roll: Four leaf clover (+0 find secret doors)

Eq: 37 cp, Hide armor, small sack, longsword +3 (1d8+3)

Rock is enormous, beefy, and surprisingly good looking. He's also very nearly a simpleton, and he cannot read or write, hence his mother's naming of him ("that boy's as dumb as a ..."). He wears a scavenged suit of hide armor and wields a longsword someone gave him once, and travels around doing odd jobs requiring his prodigious physical strength or guileless stupidity, or both. The gleam of treasure, even its mere description, is often too much for Rock to resist...

6)
Gruote
Occupation: Woodcutter
Alignment: Neutral Languages: Common
Level: 0 XP: 0
AC: 10 HP: 2
Saves: Ref: +0, Fort: -1, Will: +1

Str: 7 (-1)
Agi: 10
Sta: 7 (-1)
Per: 14 (+1)
Int: 10
Luc: 14 (+1) Lucky Roll: Born on the Battlefield (+1 on Damage Rolls)

Eq: 8 cp, Handaxe(-1Atk, d6 damage), Bundle of Wood, Empty Flask, Flint & Steel, 5 Torches, Small Sack

7)
Rorak
Occupation: Mercenary
Alignment: Neutral Languages: Common
Level: 0 XP: 0
AC: 12    HP: 3
Saves: Ref: -1, Fort: +2, Will: +1

Str: 10
Agi: 8 (-1)
Sta: 14 (+1)
Per: 13 (+1)
Int: 7 (-1)
Luc: 13 (+1) Lucky Roll: Lived through Famine (+1 Fort Saves)

Eq: 11 cp, Long Sword (1d8), Hide Armor, Thieves’ Tools, Empty Flask, Small Sack

8)
Goslaes the Wise
Occupation: Elven Sage
Alignment: Neutral Languages: Common, Elven
Level: 0 XP: 0
AC: 10    HP: 4
Saves: Ref: +0, Fort: +0, Will: +0

Str: 12
Agi: 9
Sta: 9
Per: 12
Int: 11
Luc: 9    Lucky Roll: Lucky Sign (+0 Saving Throws)

Eq: 14 cp, Dagger (1d4), Parchment and Quill Pen, Large Sack, Flint & Steel, 3 Candles

9)
Seville the Barber
Occupation: Barber
Alignment: Neutral Languages: Common
Level: 0 XP: 0
AC: 10    HP: 2
Saves: Ref: +0, Fort: +0, Will: -1

Str: 9
Agi: 11
Sta: 11
Per: 6
Int: 9
Luc: 16    Lucky Roll: Harsh Winter (All Attack Rolls +2)

Eq: 37 cp, Razor+2 (1d4), Scissors, Waterskin (5 sp)

Seville the Barber has no idea what he is doing here. He is a barber, his father is a barber, his father's father was a barber...he knows how to do one thing, and he does it very well: Cut hair. Whether that will allow him to cut his own path in the world remains to be seen.

10)
Bahib, King of Thieves
Occupation: Cutpurse
Alignment: Chaos Languages: Common
Level: 0 XP: 0
AC: 11    HP: 4
Saves: Ref: +1, Fort: +1, Will: 0

Str: 14
Agi: 15
Sta: 13
Per: 12
Int: 11
Luc: 15    Lucky Roll: Raised By Wolves (Unarmed Attack Rolls +1)

Eq: 42 cp, Dagger+1 (1d4+1), Small Chest, Rope 50'

Bahib has risen from the wilds to stalk the streets. He claims to be the King of Thieves, which may be an overstatement, but one who has clawed his way from the forest floor to the dark alleyways of the towns and cities is not to be taken lightly. His ultimate allegiance is only to himself, but he'll always allow concessions for those who help him reach his lofty goal...

11)
Ghalidir of the White Oak
Occupation: Elven Scholar
Alignment: Law Languages: Common, Elven
Level: 0 XP: 0
AC: 9    HP: 1
Saves: Ref: -1, Fort: -3, Will: -1

Str: 11
Agi: 7
Sta: 3
Per: 8
Int: 13
Luc: 10    Lucky Roll:Righteous Heart (Turn Unholy Checks)

Eq: 43 cp, Dagger+0 (1d4), Parchment and Quill Pin, Oil (1 flask)
Elven Traits: Heightened Senses, Vulnerable to Iron

12)
Ghalidir of the White Oak has long been a sickly Elf, one who thinks the dark Chaos of the world is tainting the very lifeforce of the planet, himself included. He hopes to unravel the secrets of the world, and save it from the sickness within.

13)
Mert
Occupation: Tax Collector
Alignment: Law Languages: Common
Level: 0 XP: 0
AC: 10    HP: 4
Saves: Ref: 0, Fort: 0, Will: -2

Str: 9
Agi: 12
Sta: 9
Per: 5
Int: 5
Luc: 10    Lucky Roll: Seventh Son (Spell Checks)(0)

Eq: 131 cp, Longsword (1d8), Waterskin

Mert's never been the brightest guy, but he means well, even if he is shunned for his dedication to collecting taxes. He doesn't have to be liked, he just has to get his job done, because someone's gotta do it.

14)
Blandon Rockcrest
Occupation: Dwarven Stonemason
Alignment: Neutral Languages: Common, Dwarven
Level: 0 XP: 0
AC: 10    HP: 4
Saves: Ref: 0, Fort: 0, Will: 0

Str: 9
Agi: 9
Sta: 10
Per: 10
Int: 12
Luc: 17    Lucky Roll: Wild Child (Speed, Each +1 = 5')(+2)

Eq: 39 cp, Hammer (1d4), Fine Stone, 10' Chain
Dwarven Abilities: Infravision

Blandon isn't the strongest or sturdiest Dwarf, but he is prone to surprising bursts of speed to go along with his deceptive intelligence. Blandon isn't terribly ambitious in and of himself, but he is a good hand to have around, especially if you're going underground...

15)
Name:  Blessed         Occupation:    Cheesemaker          Level:   0        


Race:   Human                              Birth Augur:  Born under the loom. Skill checks.


Alignment:  Lawful                         Languages: Common


STR:  11
AG:    12
STA:   6 -1
PER:  10
INT:   8  -1
LK:     12

Armour:    Apron          AC: 10

HP:   3                                 XP:   0

REF:                                   FORT:    -1                         WILL:  -1

INITIATIVE:                       ACTION DICE:   1D20          

MOVEMENT SPEED:    30                               CHECK PENALTY:

CRIT D:  1D4                             CRIT TABLE:    I                  FUMBLE D: 1D4

WEAPON:   Curd Cudgel             RANGE:                              
ATTACK ROLL:        1D20        DAM: 1D4


EQUIPMENT: Curd Cudgel, Stinky Cheese, Holy Symbol


NOTES:                                      LOOT: 33cp

TALE OF WOE:  Blessed was quite content to live the sedate life of a country Cheesemaker. When a batch of his Chèvre cheese spawned goat-headed tentacle-maggots, that devoured his customers, he knew the forces or chaos were to blame, and vowed in the name of Gorhan that he would go forth and seek vengeance.          

16)
Name:  Watt of Wake           Occupation:  Outlaw              Level:   0        


Race:  Human                               Birth Augur:  Fox’s Cunning. Find/disable traps


Alignment:   Neutral                            Languages:  Common


STR:  13 +1
AG:     12
STA:    9  
PER:  13 +1
INT:    12
LK:      16 +2

Armour: Leather                AC: 12

HP:   2                                 XP:   0

REF:                                   FORT:                             WILL:  +1

INITIATIVE:                       ACTION DICE:   1D20          

MOVEMENT SPEED:    30                               CHECK PENALTY: -1

CRIT D:  1D4                             CRIT TABLE:    I                  FUMBLE D: 1D8-2

WEAPON:  Shortsword                    RANGE:                              
ATTACK ROLL:        1D20+1         DAM: 1D6+1


EQUIPMENT: Shortsword, Leather armour, flint and steel


NOTES:                                      LOOT: 30cp

TALE OF WOE:  Deciding that life in the town of Wake was too dull by far, Watt talked his way into a local outlaw gang. When outlaw life proved to be less about deeds of daring do, and more about shitting in the woods and slitting the throats of unwary travellers Watt decide the outlaw life wasn’t for him either. So he sold out the gang to the local Reeve for 30 peices of Copper, and headed in search of adventure before the outlaws’ kin got the chance to slit Watt’s throat.                

17)
Name:   Glum son of Gloom          Occupation:  Dwarvern Mushroom Farmer       Level:   0        


Race: Dwarf                                  Birth Augur:  Fortunate date. Missile fire.


Alignment: Chaotic                       Languages:  Dwarf, Common


STR:  13 +1
AG:    11  
STA:   7  -1
PER:   8  -1
INT:    10
LK:       9

Armour:     Fetid Loincloth      AC: 10

HP:     3                                  XP:   0

REF:                                   FORT:      -1                       WILL:  

INITIATIVE:                       ACTION DICE:     1D20        

MOVEMENT SPEED:    20                              CHECK PENALTY:

CRIT D:  1D4+1                            CRIT TABLE:    I                  FUMBLE D: 1D4

WEAPON:   Shovel                     RANGE:                              
ATTACK ROLL:        1D20+1          DAM: 1D4+1


EQUIPMENT: Shovel, Sack, 10’ Chain


NOTES:   Infravision                         LOOT:  14cp

TALE OF WOE: No horns of ale, no gold, no glory on the feild of battle for Glum son of Gloom. Born into slavery he worked the mushroom farms in the depths of the Dwarf King’s domain with nought but shovel, sack, darkness, and chains to show for his toil. When the Dwarf king’s miners tunneled into the liar of an ancient evil Glum son of Gloom saw his chance and took it. In the chaos of the slaughter he throttled his overseer, and escaped the dwarf kings mushroom caves vowing to never again be chained or enslaved.

18)
Name: Rapa  Five Thumbs             Occupation:  Turnip Farmer                Level:   0        


Race:  Human                                    Birth Augur:  Born on the Battlefield. All dam.


Alignment:   Law                                Languages: Common


STR:  11
AG:       3    -3
STA:     8    -1
PER:     6    -1
INT:     12
LK:         9

Armour:   Mud smeared smock                          AC: 7

HP:  2                                       XP:   0

REF:   -3                                 FORT:    -1                           WILL:   -1

INITIATIVE:    -3                    ACTION DICE:      D20        

MOVEMENT SPEED:    30                                 CHECK PENALTY:

CRIT D:  1D4                              CRIT TABLE:    I                  FUMBLE D: 1D4

WEAPON:   Pitchfork                       RANGE:                              
ATTACK ROLL:        1D20-1          DAM: 1D8-1


EQUIPMENT: Pitchfork, Grappling Hook, Henny the Hen


NOTES:                                      LOOT: 44cp

TALE OF WOE: Born and raised in the half-horse hamlet of Neverbold Rapa wanted nothing more than to marry his childhood sweetheart Brassica, but to do so he had to prove to her father that he was a worthy suitor and, more importantly, capable of running her father’s turnip farm. Unfortunately all his efforts to impress Brassica’s Da came to nowt.  His plowing was erratic, his sowing worse, his hoeing and weeding killed more seedlings than weeds. In a last bid to impress her father and win Brassica’s hand Rapa set out to foil the infestation of weasels that was laying waste to the crop. His solution was a plan involving a grappling hook, pitchfork, and the farm’s solitary hen, Henny. Using just these items and his wits he crafted a cunning weasel trap and then summoned Brassica and her father to witness his moment of glory.  Unfortunately things didn’t go to plan. Brassic died of pitchfork, grappling hook, and hen related wounds. Her father suffered death by weasel emasculation. It was about this time that Rapa decided that adventure rather than agriculture would be his future.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 04, 2013, 08:52:30 AM
You were a bit under strength for Portal with just 14 character so I've added 4 that I rolled up. You can share them out amongst yourselves, ignore them and have them just hang around in the background until/if needed or mercilessly shove them in front of you like the trap and monster fodder they were always destined to be.  Your choice.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Tommy Brownell on April 04, 2013, 02:38:56 PM
Fantastic.

Just checking in.
Title: Also checking in
Post by: pbj44 on April 05, 2013, 02:27:03 PM
Okay, I have never gamed online before, so be gentle!

Just to be clear, these are mine?:

15)
Name: Blessed Occupation: Cheesemaker Level: 0


Race: Human Birth Augur: Born under the loom. Skill checks.


Alignment: Lawful Languages: Common


STR: 11
AG: 12
STA: 6 -1
PER: 10
INT: 8 -1
LK: 12

Armour: Apron AC: 10

HP: 3 XP: 0

REF: FORT: -1 WILL: -1

INITIATIVE: ACTION DICE: 1D20

MOVEMENT SPEED: 30 CHECK PENALTY:

CRIT D: 1D4 CRIT TABLE: I FUMBLE D: 1D4

WEAPON: Curd Cudgel RANGE:
ATTACK ROLL: 1D20 DAM: 1D4


EQUIPMENT: Curd Cudgel, Stinky Cheese, Holy Symbol


NOTES: LOOT: 33cp

TALE OF WOE: Blessed was quite content to live the sedate life of a country Cheesemaker. When a batch of his Chèvre cheese spawned goat-headed tentacle-maggots, that devoured his customers, he knew the forces or chaos were to blame, and vowed in the name of Gorhan that he would go forth and seek vengeance.

16)
Name: Watt of Wake Occupation: Outlaw Level: 0


Race: Human Birth Augur: Fox's Cunning. Find/disable traps


Alignment: Neutral Languages: Common


STR: 13 +1
AG: 12
STA: 9
PER: 13 +1
INT: 12
LK: 16 +2

Armour: Leather AC: 12

HP: 2 XP: 0

REF: FORT: WILL: +1

INITIATIVE: ACTION DICE: 1D20

MOVEMENT SPEED: 30 CHECK PENALTY: -1

CRIT D: 1D4 CRIT TABLE: I FUMBLE D: 1D8-2

WEAPON: Shortsword RANGE:
ATTACK ROLL: 1D20+1 DAM: 1D6+1


EQUIPMENT: Shortsword, Leather armour, flint and steel


NOTES: LOOT: 30cp

TALE OF WOE: Deciding that life in the town of Wake was too dull by far, Watt talked his way into a local outlaw gang. When outlaw life proved to be less about deeds of daring do, and more about shitting in the woods and slitting the throats of unwary travellers Watt decide the outlaw life wasn't for him either. So he sold out the gang to the local Reeve for 30 peices of Copper, and headed in search of adventure before the outlaws' kin got the chance to slit Watt's throat.

17)
Name: Glum son of Gloom Occupation: Dwarvern Mushroom Farmer Level: 0


Race: Dwarf Birth Augur: Fortunate date. Missile fire.


Alignment: Chaotic Languages: Dwarf, Common


STR: 13 +1
AG: 11
STA: 7 -1
PER: 8 -1
INT: 10
LK: 9

Armour: Fetid Loincloth AC: 10

HP: 3 XP: 0

REF: FORT: -1 WILL:

INITIATIVE: ACTION DICE: 1D20

MOVEMENT SPEED: 20 CHECK PENALTY:

CRIT D: 1D4+1 CRIT TABLE: I FUMBLE D: 1D4

WEAPON: Shovel RANGE:
ATTACK ROLL: 1D20+1 DAM: 1D4+1


EQUIPMENT: Shovel, Sack, 10' Chain


NOTES: Infravision LOOT: 14cp

TALE OF WOE: No horns of ale, no gold, no glory on the feild of battle for Glum son of Gloom. Born into slavery he worked the mushroom farms in the depths of the Dwarf King's domain with nought but shovel, sack, darkness, and chains to show for his toil. When the Dwarf king's miners tunneled into the liar of an ancient evil Glum son of Gloom saw his chance and took it. In the chaos of the slaughter he throttled his overseer, and escaped the dwarf kings mushroom caves vowing to never again be chained or enslaved.

18)
Name: Rapa Five Thumbs Occupation: Turnip Farmer Level: 0


Race: Human Birth Augur: Born on the Battlefield. All dam.


Alignment: Law Languages: Common


STR: 11
AG: 3 -3
STA: 8 -1
PER: 6 -1
INT: 12
LK: 9

Armour: Mud smeared smock AC: 7

HP: 2 XP: 0

REF: -3 FORT: -1 WILL: -1

INITIATIVE: -3 ACTION DICE: D20

MOVEMENT SPEED: 30 CHECK PENALTY:

CRIT D: 1D4 CRIT TABLE: I FUMBLE D: 1D4

WEAPON: Pitchfork RANGE:
ATTACK ROLL: 1D20-1 DAM: 1D8-1


EQUIPMENT: Pitchfork, Grappling Hook, Henny the Hen


NOTES: LOOT: 44cp

TALE OF WOE: Born and raised in the half-horse hamlet of Neverbold Rapa wanted nothing more than to marry his childhood sweetheart Brassica, but to do so he had to prove to her father that he was a worthy suitor and, more importantly, capable of running her father's turnip farm. Unfortunately all his efforts to impress Brassica's Da came to nowt. His plowing was erratic, his sowing worse, his hoeing and weeding killed more seedlings than weeds. In a last bid to impress her father and win Brassica's hand Rapa set out to foil the infestation of weasels that was laying waste to the crop. His solution was a plan involving a grappling hook, pitchfork, and the farm's solitary hen, Henny. Using just these items and his wits he crafted a cunning weasel trap and then summoned Brassica and her father to witness his moment of glory. Unfortunately things didn't go to plan. Brassic died of pitchfork, grappling hook, and hen related wounds. Her father suffered death by weasel emasculation. It was about this time that Rapa decided that adventure rather than agriculture would be his future.

Looking forward to the fun!

Phil
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: beermotor on April 06, 2013, 08:08:22 AM
I'm ready to roll... for dice I usually use rolz.org, but you are gonna handle all rolls? fine with me...I
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 06, 2013, 01:02:55 PM
Quote from: pbj44;643305Okay, I have never gamed online before, so be gentle!

It's pretty straight forward, just write what your character want to do or attempts to do in the In Character [IC] thread and I'll narrate the results. Any plans, queries, clarification, or rules talk will be in this Out of Character [OOC] thread.

QuoteJust to be clear, these are mine?:

Yup, those are yours.

Quote from: beermotor;643528I'm ready to roll... for dice I usually use rolz.org, but you are gonna handle all rolls? fine with me...I

Yeah, I paid far too much for my funky dice not to roll 'em. I handle the rolls here in OOC though I might not even post em here (it's time consuming) instead I'll just narrate all the results IC and deal with anything else here in OCC. Well that's the theory.

Right IC thread is open and we're up and running.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 08, 2013, 02:01:57 PM
pbj44 and Tommy I'm about to roll a reflex save for Watt and Bahib do either of you want to burn any luck (if so how much)?

Maybe each player should tell me a default amount of luck to burn everytime I need to roll a save?

Also, K Peirson has dropped out so his characters are hanging at the back being quiet until/if needed (or until you shove them out front).
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: pbj44 on April 08, 2013, 02:05:16 PM
pbj44 - you can call me Phil.

Yep, burn me one point o' that luck with that Reflex Check! That will be standard for my characters.

They call Watt "Mr. Lucky"!
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: beermotor on April 08, 2013, 02:26:10 PM
Technically you can burn Luck whenever, so if it's a difference between life and death, my guys will all burn whatever Luck is necessary to survive after the roll is made. If they don't have enough Luck to survive, they'll die with dignity, I suppose. :-)

If there's a question about whether it's life and death (i.e. if it's just "some" damage and might or might not kill them), they'll err on the side of caution and aggressively burn Luck as needed.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 08, 2013, 03:40:02 PM
Quote from: beermotor;644185Technically you can burn Luck whenever, so if it's a difference between life and death, my guys will all burn whatever Luck is necessary to survive after the roll is made.

I don't think you can choose to burn LK after the roll can you? At least that's not my interpretation.

QuoteCharacters can burn off Luck to survive life-or-death
situations. Any character can permanently burn Luck
to give a one-time bonus to a roll. For example, you
could burn 6 points of Luck to get a +6 modifier on a
roll, but your Luck score is now 6 points lower.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: pbj44 on April 08, 2013, 03:47:41 PM
Weru, that's what I thought as well, though I don't have my book in front of me.

Phil
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: beermotor on April 08, 2013, 04:27:57 PM
This was discussed extensively on the Goodman Games forums. There's nothing in the book that says when Luck can be burned, and the consensus opinion is people can burn Luck whenever. Some people allow for extra benefit if done before the roll. I've been running a table top game for a good long while now and it's never been a problem. The permanent burning loss mechanic more than compensates for the benefit of waiting till roll is done. If course, it's your game so you can do what you want... but I think you'll find if you force people to burn Luck before rolling they won't be as aggressive with it (preferring to save until absolutely necessary), which isn't "fun" IMNSHO.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Tommy Brownell on April 08, 2013, 07:21:50 PM
Given that wording, I could see it being interpreted either way.

Personally, I would be fine with a standing rule of "burn whatever so you don't die".

Might would make it simpler, IMO.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: beermotor on April 09, 2013, 08:31:03 AM
Yeah, it's not a big deal, frankly. Death is sudden and frequent enough in this game, heh. It's not unbalancing or insanely powerful to let a character burn Luck after a roll to make a save or add to some damage or whatever... particularly at 0 level, when it doesn't regenerate for anyone. Even with Thieves/Halflings, it's not overpowered, in my experience.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: pbj44 on April 09, 2013, 12:28:56 PM
Agreed! Whatever Weru decides is fine with me.

Phil
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 09, 2013, 12:47:18 PM
Quote from: beermotor;644235This was discussed extensively on the Goodman Games forums. There's nothing in the book that says when Luck can be burned, and the consensus opinion is people can burn Luck whenever. Some people allow for extra benefit if done before the roll. I've been running a table top game for a good long while now and it's never been a problem. The permanent burning loss mechanic more than compensates for the benefit of waiting till roll is done. If course, it's your game so you can do what you want... but I think you'll find if you force people to burn Luck before rolling they won't be as aggressive with it (preferring to save until absolutely necessary), which isn't "fun" IMNSHO.

Quote from: Tommy Brownell;644278Given that wording, I could see it being interpreted either way.

Personally, I would be fine with a standing rule of "burn whatever so you don't die".

Might would make it simpler, IMO.

Quote from: beermotor;644364Yeah, it's not a big deal, frankly. Death is sudden and frequent enough in this game, heh. It's not unbalancing or insanely powerful to let a character burn Luck after a roll to make a save or add to some damage or whatever... particularly at 0 level, when it doesn't regenerate for anyone. Even with Thieves/Halflings, it's not overpowered, in my experience.

My initial thoughts were that you'd lose the fun of gambling (is that 3 points of luck enough to make this role?) and that it was very much a do-over reroll type of affair, but thinking about it's subtly different. It makes things much more about 'pushing your luck'.

If as much luck as needed to survive gets burned it encourages play that earns more luck. Also, as tommy mentioned it makes things simpler in PbP.

However, peeps can still give me a default number of Lk they want to burn for  rolls with non-fatal results. In the meantime I'll work out if Watt and Bahib need to be lucky to survive.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 09, 2013, 01:01:45 PM
It's actually a save to take half dam trap as it turns out. Anyway, Bhaib has burnt 1 point of luck and his current is now 14. Watt didn't need to burn any, both take 1 point of dam each. Watt is left with 1hp, Bahib with 3hp.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 10, 2013, 11:54:30 AM
Beermotor do you want to burn any luck for Bahib's attempt to fathom the mysteries of the door, or just go for a raw roll?
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Tommy Brownell on April 10, 2013, 07:24:22 PM
Quote from: Weru;644706Beermotor do you want to burn any luck for Bahib's attempt to fathom the mysteries of the door, or just go for a raw roll?

Rahab, not Bahib. That one's mine...=)
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 11, 2013, 06:23:56 AM
Right. I really need to thin this heard out. So, tommy do you want to burn any luck for Rahab's attempt?
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Tommy Brownell on April 11, 2013, 07:38:48 AM
Quote from: Weru;644903Right. I really need to thin this heard out. So, tommy do you want to burn any luck for Rahab's attempt?

It should be beermotor and Rahab...me and Bahib are standing back after nearly getting fried...=)
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: beermotor on April 11, 2013, 07:59:31 AM
Quote from: Tommy Brownell;644909It should be beermotor and Rahab...me and Bahib are standing back after nearly getting fried...=)


Yeah, Rahab is my girl. :-)

She won't burn any Luck on this. Either she gets it or she doesn't.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 11, 2013, 11:46:19 AM
Okay, Bahib and Brynner; beermotor and Rehab. Got it.

Right to recap so far . . .

Thrul and Rahab have both examined the patterns of the stars and learnt nothing.

Bahib studied the door and found the star shaped crystals could be prissed out, but he and Watt learned it isn't healthy to touch them.

Arik learnt all there is to know about the stonework.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 11, 2013, 05:13:36 PM
Quoteher background as a harlot hasn't really made her an expert on such subjects.

Right... but she's smart. Sort of.

I added her +1 bonus for INT to the roll, but was trying to hint that a character with a more applicable background skill set might get a trained (d20) roll as opposed to an untrained (d10) roll.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: beermotor on April 11, 2013, 07:34:16 PM
Quote from: Weru;645040I added her +1 bonus for INT to the roll, but was trying to hint that a character with a more applicable background skill set might get a trained (d20) roll as opposed to an untrained (d10) roll.

I think we have an elven sage and thats it, and he failed already... :-)
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 12, 2013, 10:15:41 AM
Quote from: beermotor;645082I think we have an elven sage and thats it, and he failed already... :-)

Only the Elven Candle maker examined the door. There was still an Elven sage and an Elven Scholar. Although at this stage I'm waiting for at least 50% of the party to die before I try and learn who is playing what. :D
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 12, 2013, 10:38:40 AM
So Thrul has a candle lit, who else lit something before the door opened?

Also, someone wrote
QuoteBridle (???!)
in their gear. if you're wondering what it is, it's the harness that goes over the horses head that the bit and reins are attached to.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: beermotor on April 12, 2013, 10:44:22 AM
Quote from: Weru;645199So Thrul has a candle lit, who else lit something before the door opened?

Also, someone wrote in their gear. if you're wondering what it is, it's the harness that goes over the horses head that the bit and reins are attached to.

That was me... yeah I know what it is :P
I was thinking an ostler was an innkeeper, hence it didn't make any sense to me, but it's apparently a stableperson. I'm guessing he's going to use it as a whip or something. Or maybe saddle up Rock.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: pbj44 on April 12, 2013, 10:57:42 AM
All of my guys are standing around with no light sources.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 12, 2013, 11:26:17 AM
Quote from: beermotor;645205That was me... yeah I know what it is :P
I was thinking an ostler was an innkeeper, hence it didn't make any sense to me, but it's apparently a stableperson. I'm guessing he's going to use it as a whip or something. Or maybe saddle up Rock.

Well Ostlers work the stables at Inns so there's possibly a lot of overlap or maybe an evolution of terms. Personally I was hoping you'd use it to make at least one attempt to mount a monster.

Right so is this about right for order in through the door: Rock, Rahab, Glum, Thurl, Watt?
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: beermotor on April 12, 2013, 07:40:54 PM
sounds fine.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 13, 2013, 08:10:24 AM
Rolled d6 to see who was luckiest on the day between Thurl and Rahab as they had the joint highest luck. Then I rolled to hit and damage, hit everyone except glum, and did enough damage to kill everyone (I rolled 1 dam for Watt which ironically was enough to do for him after being burned by the crystal). Then I rolled Reflex saves to see if anyone could dodge out the way. Rock wasn't as nimble as Watt and Rahab.

Not sure if allowing the dodge is by the book (not that I care) but as I thought there was no initiative the characters should have some chance to react.

My personal table rule is that etiquette dictates that the characters of the player of the dead character get first dibs on looting the corpse.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Tommy Brownell on April 13, 2013, 11:04:25 AM
For the record, Bahib and Blandon are heading into the portal, with Bahib slowly ushering Ghalidir and Mert in front of him. In fact, he can start ushering the cannon fodder PCs (from the player that dropped out) in as well, hanging in the middle of the pack.

Seville will be in right behind Mert.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: beermotor on April 15, 2013, 08:18:24 AM
Quote from: Weru;645525Rolled d6 to see who was luckiest on the day between Thurl and Rahab as they had the joint highest luck. Then I rolled to hit and damage, hit everyone except glum, and did enough damage to kill everyone (I rolled 1 dam for Watt which ironically was enough to do for him after being burned by the crystal). Then I rolled Reflex saves to see if anyone could dodge out the way. Rock wasn't as nimble as Watt and Rahab.

Not sure if allowing the dodge is by the book (not that I care) but as I thought there was no initiative the characters should have some chance to react.

My personal table rule is that etiquette dictates that the characters of the player of the dead character get first dibs on looting the corpse.

That's pretty kind of you actually. :-) That trap is brutal. I think I waited for the second wave of turkeys to waltz in before I nailed 'em in my game, though.

As far as gear lootin', Rahab's said her piece on that.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 15, 2013, 04:57:21 PM
Quote from: Tommy Brownell;645541he can start ushering the cannon fodder PCs (from the player that dropped out) in as well, hanging in the middle of the pack.

Yup, any of you can puppet any of them whenever you want to.

Quote from: beermotor;646035That's pretty kind of you actually. :-) That trap is brutal. I think I waited for the second wave of turkeys to waltz in before I nailed 'em in my game, though.

I did think of launching all four at the first person to step in the doorway just for the fun of overkill.

QuoteAs far as gear lootin', Rahab's said her piece on that.

So they'll have to wait till Rahab's dead before looting Rock's body then.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 15, 2013, 05:24:09 PM
4 spears (1d8 dam)
4 suits of scale mail armour (+4 AC -4 Check pen, -5' speed, d12 fumble)
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Tommy Brownell on April 15, 2013, 08:50:00 PM
Pushing for cannon fodder Rorak to open the door as a trap detector for us, though my own guy, Mert, will follow him through. Bahib isn't really going to hang that close, although he is eyeballing Rorak's Thieve's Tools...
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 16, 2013, 11:55:34 AM
QuoteRahab, Arik, Thurl, and Dominic put on the scale armor... however long that takes. They also arm themselves with the spears.

Thurl's an elf and can't wear the scale, also Blessed has already picked up one of the spears. Also in pbp, with peeps posting at different times, I'm not sure it's entirely cool to claim all the loot for your characters.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: pbj44 on April 16, 2013, 02:55:08 PM
I think that the fair thing in this case is to equip one of the four "NPC" characters with a suit of armor and a spear, then give each of the three players a suit and a spear to dole out to his characters as he sees fit.

For my part, Blessed will use a spear and wear a suit of the armor, if the others agree. I would prefer to cooperate/discuss when it comes to loot.

Regards,

Phil
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: beermotor on April 16, 2013, 03:32:40 PM
Quote from: Weru;646394Thurl's an elf and can't wear the scale, also Blessed has already picked up one of the spears. Also in pbp, with peeps posting at different times, I'm not sure it's entirely cool to claim all the loot for your characters.

In my defense, somebody else posted in between so I figured it was fair game since nobody had spoken up! :-)

If somebody wants some, they're welcome to share?

As for the ruling that Thurl can't wear scale b/c elf, are you sure about that? Unless the scale mail is iron... ?
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: pbj44 on April 16, 2013, 03:52:52 PM
Weru - Silly question about the statue in the new room:

"A grimoire hangs beside a broadsword on the hip of the thirty-foot-tall monument."

Is the grimoire and the broadsword our size or 30 ft tall statue size?

Also, any light sources in the room, or just our candles?

Regards,

Phil
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 18, 2013, 12:09:12 PM
Quote from: pbj44;646439I think that the fair thing in this case is to equip one of the four "NPC" characters with a suit of armor and a spear, then give each of the three players a suit and a spear to dole out to his characters as he sees fit.

Sounds like a good idea.

Quote from: beermotor;646451In my defense, somebody else posted in between so I figured it was fair game since nobody had spoken up! :-)

Twas a noble attempt.


QuoteAs for the ruling that Thurl can't wear scale b/c elf, are you sure about that? Unless the scale mail is iron... ?

No, you're right they enameled scale. But the spears aren't Bronze.

Quote from: pbj44;646455Weru - Silly question about the statue in the new room:

"A grimoire hangs beside a broadsword on the hip of the thirty-foot-tall monument."

Is the grimoire and the broadsword our size or 30 ft tall statue size?

Also, any light sources in the room, or just our candles?

Regards,

Phil

Yeah, it's a funny description, I'm going to stop typing them from the book. It's actually a large statue of a barbarian king who has a grimoire and a sword (both of which are part of the statue and not loot).

No light source other than what you have.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: beermotor on April 19, 2013, 02:44:16 PM
RIP Arik... but hey Dominic ran back out that door first, a few moments before. Did the fire shoot at him too? If so, Arik probably wouldn't have went back to the prior room...
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 20, 2013, 09:55:55 AM
Quote from: beermotor;647449RIP Arik... but hey Dominic ran back out that door first, a few moments before. Did the fire shoot at him too? If so, Arik probably wouldn't have went back to the prior room...

Shit, I totally missed that. I clocked the post and saw where your other characters  went, but totally missed that Dom ran out of the room. My bad.

Well then it's your call. Either the statue has a cruel sense of humour and let Dom leg it and fried Arik, or Dom got fried and Arik is still with us (I mean I could reroll for Dom, but this statue has a dam good aim).
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: beermotor on April 20, 2013, 08:23:41 PM
Quote from: Weru;647669Shit, I totally missed that. I clocked the post and saw where your other characters  went, but totally missed that Dom ran out of the room. My bad.

Well then it's your call. Either the statue has a cruel sense of humour and let Dom leg it and fried Arik, or Dom got fried and Arik is still with us (I mean I could reroll for Dom, but this statue has a dam good aim).

I'd prefer to have Arik alive over Dom... :-)
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 24, 2013, 11:55:48 AM
Sorry I've been AWOL busy family weekend, and lots of work-life stuff to catch up on with from Monday on. Should have time to update tomorrow, if not before.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 24, 2013, 12:02:18 PM
Quote from: beermotor;647793I'd prefer to have Arik alive over Dom... :-)

Okay, I won't edit the posts, but if we all make the mental adjustment that it was Dom that got fried not Arik we're good to go.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 24, 2013, 12:07:53 PM
Phil, it was  good plan, but with granite you'd need something more like a 1d10 hammer than Blandon's 1d4 hammer and with Glum's very average AG you'd need a scaffold before he'd be able to take a swing at the finger that would do more damage to the statue than to Glum. Clever plan though.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on April 26, 2013, 11:28:50 AM
Dom's clothes, bridle, and waterskin were destroyed by the fire, but his 20cp are now a lump of vaguely coin shaped copper that might be worth something, and the spear now has a fire hardened shaft and blackened blade, but is usable.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on May 01, 2013, 10:16:44 AM
Well, what's the plan peeps?
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: pbj44 on May 01, 2013, 10:25:54 AM
Hi Weru,

I want to fling open the north door with my 4 guys and rush in, Glum leading the way followed by Blessed, Watt, and lastly Rappa...
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on May 02, 2013, 07:20:03 AM
Out of the four Glum, and Rappa have the joint lowest luck so I will randomize . .

Glum takes 2 hits and know only has 1hp left. See IC for details.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: pbj44 on May 06, 2013, 03:53:48 PM
C'mon Tommy, jump back In, Beer and me need your help!

Weru, I'm pressing the "NPCs" (Gruote, Rorak, and Goslaes) into the combat with your approval.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Tommy Brownell on May 06, 2013, 10:10:18 PM
Any chance Ghalidir knows, or can suss out, anything useful about them?

(Apologies, got temporarily sidelined.)
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: pbj44 on May 07, 2013, 10:16:09 AM
Ha! Good to have you back! Git 'em Tommy!
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on May 11, 2013, 05:36:58 AM
Quote from: Tommy Brownell;652477Any chance Ghalidir knows, or can suss out, anything useful about them?

(Apologies, got temporarily sidelined.)

He can make a few educated guesses (see IC)

Also Goslaes was first through the door after being called by Glum and got roasted. The other npcs saw that and stopped, I also didn't have Tommy's characters rush through because as well as seeing that: they also saw that the crystal men have ignored glum and co in the corner and are now heading for the statue room.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: beermotor on May 21, 2013, 01:21:22 PM
Ahoy there... did everybody lose interest already? :-)
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: pbj44 on May 21, 2013, 01:55:43 PM
Hi Beer,

I sent the GM an email asking if the game was cancelled...
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Weru on May 22, 2013, 04:04:09 AM
Yeah my bad. Things are a bit hectic on my side of the screen, but I should have  logged in sooner to let you all know. Sorry about that. I also think I've realised that PbP doesn't really do it for me. Cheers for letting me try anyway.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: beermotor on May 24, 2013, 01:48:08 PM
No worries. You should join my pbp game on the goodman games forum. It's knocking along towards a climax/downtime, so new folks could join up relatively easily I think.
Title: [OOC] DCC RPG - Portal Under the Stars
Post by: Tommy Brownell on May 24, 2013, 04:46:08 PM
For what it's worth, this did convince me that DCC really is awesome.