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(OOC) Files of Private Investigation Task Force

Started by Snowman0147, September 06, 2014, 01:41:12 PM

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Snowman0147

Okay now at the explorer.

1. Library research:  Could cut down time researching in the library by half.  Spend a extra talent on this to make it a quarter length of time.
2. Decrypting:  Gain a advantage in decrypting dead languages to english.  Could spend that extra talent from Occult Lore to decrypt passwords as well.
3. Occult lore:  Okay I don't want the players to know any thing about the supernatural so this has to drop.
4. Climbing:  Could gain a advantage to climbing rolls.

Snowman0147

Now for the detective.

1. Area investigation:  Not to difficult.  Give him half the time to do investigation in the field.  Spend that extra talent that you are not using to make it a quarter of the time.
2: Interrogation:  Drop concentration and use that talent to improve this one twice.  Give it a advantage and cut down the time by half.
3. Concentration:  To vague so just drop it.
4.  Blank means freebie that you can use to improve Area Investigation.
5. Black market knowledge:  Don't bother rolling to remember black market details.  You just know.

jan paparazzi

#47
Maybe it's better to do just two talents or maybe three for each character.

For the detective that would be Area Investigation and Interrogation. I drop the black market. Not really a black market on antartica anyway. The explorer will focus on Library Research and Decrypting. The scientist would go for Forensics and Chemistry. The scout will go for Stealth and Tracking. I think I drop the sneak attack. Tracking will also apply to wildlife or anything that leaves a trace. My first char has some more colorful talent names. I drop those for more broad practical talents. Silver tongue will become Manipulation to make people do what you want. Disguise will become Bluff and applies to getting away with lying wether you are not telling the truth or wearing a false uniform.
May I say that? Yes, I may say that!

Snowman0147

I would actually keep the colorful fancy names.  At least it is interesting.  The abilities themselves should be broad though.

Here is a example of what I am talking about.  Both talents are basicly three talents combine into one so that is why you see the x3.  Do note that both weapons are both worth request 12 and each talent spent in getting signature gear is equal to 4 request.  So three talents spent to one item means you can get a item worth 12 request.

No your not getting any of these swords.

Sword x3:  Gain a signature item.  Quality bonus +3, damage modifier +0, range melee, clip none, reload zero, versatile (+2 damage when being held by two hands), legendary (can never be destroyed), and demon bane (+1d6 against demons).

Antony's Beacon of Hope x3:  A sword forge with the soul of a powerful paladin of Tyr.  It is only gifted to those with the bravery and purity to fight off the demons of the abyss.  Gain a signature item.  Quality bonus +3, damage modifier +0, range melee, clip none, reload zero, versatile (+2 damage when being held by two hands), legendary (can never be destroyed), and demon bane (+1d6 against demons).

Now one sounds better than the other despite doing the same thing.

jan paparazzi

Ok then I will use those names for all characters. I will upgrade several powers more than once. After that I am fed up with it and want to play. This open ended Fate like character creation isn't really my thing.
May I say that? Yes, I may say that!

Snowman0147

#50
I notice.  Sorry about that, but maybe in the future I have some proper guide lines.

Also to make life slightly easier on you know all the talents that allow advantage, or disadvantage.  Change that to altering.  What is altering?  If you can use the talent to work in your favor when you roll you gain a advantage.  If you are not rolling, but can use the talent to resist something you can provide a disadvantage to the thing that is providing the effect.

Basicly I just smush the first two effects of merits together.  So now merits can provide altering the dice, canceling out other merits, do abilities provided you have heroic points to spend, and can help you restore heroic points per hour of doing some thing within the theme of those merits.

More important news is that I make a new thread and get the game going.