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(OOC) Classic Traveller

Started by pbj44, May 15, 2014, 02:55:22 PM

Previous topic - Next topic

pbj44

Okay, this thread is now ready for both Drohem and rarmy's character sheets.

THE YEAR IS 2159 AND THE FRONTIER NEEDS YOU.

The Federated Nations of Humanity (FNH) government and the corporations, as mighty as they are at the Core Worlds,
cannot act directly on the Frontier, which is a month or more away even for the brand-new Jump 2 couriers. To exert their
power to these distant stars, they need you to go there on their behalf and act as their eyes, ears, and hands away from
home. The FNH government needs reliable administrators who can think on their feet, loyal military officers to project its
force, and determined Justice Commission agents to uphold the law where the colonial authorities cannot.

The Megacorporations want results and want them now and therefore demand people who can get results as fast as
possible (by any means necessary); they are also in need of researchers, explorers, workers for their projects on the
frontier and also spies and mercenaries for the darker side of inter-corporate competition. The locals, too, need you, be that
as a professional, a hired gun, an explorer or even as a fellow colonist. Needless to say, you need the Frontier too –
opportunities and adventures abound there for both the hireling and the freelancer.

And the Frontier is large, deep, and wide open. Humanity's young sphere of interstellar space is surrounded on all sides
by unexplored space. At the edge of this tiny sphere lies the Outer Veil, the partly-explored, sparsely-settled region of
space separating the known and the unknown.

The Core, despite its best efforts, has little influence in these dark reaches, and nearly anything can be found there:
unsanctioned colonies, pirate enclaves, secret laboratories, alien ruins, isolationist groups, strange worlds and a few legal
colonies scraping out a living at the edge of the Great Unknown.

The space beyond the Outer Veil is totally unexplored, unknown, undisturbed by human exploration, habitation or
influence. The future of humanity lies beyond the Outer Veil where untold opportunities, unlimited riches and countless
dangers await the trail-blazing explorer. The present human institutions hold little or no power amongst these far stars;
whatever lies beyond the slowly expanding Outer Veil is an enigma waiting to be explored and colonised, a new
opportunity for humanity to begin anew and build new expanses of its civilisation.

In the Outer Veil and beyond you are on your own. Authority is scarce, and your bosses (if any) are usually a few
weeks of jump travel away from you. The Core can give you only general guidelines and standing orders, but when trouble
strikes you have to make your own decisions. If you are the captain of a patrol frigate, the commanding officer of a Marine
detachment, a colonial governor or a Justice Commission agent, you are the government. If you are a trouble-shooter or
a local exec for a corporation, you are the company. And if you are a freelancer, you truly are independent.

LEAVING HOME

‘We are about to leave our cradle once and for all. For millennia - indeed, for billions of years - we were confined to the
surface of the Earth. First bacteria, then animals, and finally human beings were tied to that cradle of terrestrial life: first by
the ties of gravity and atmosphere, and later by the chains of culture and politics.

These shackles were so strong that even with the invention of starflight, even with the invention of interstellar travel, we
were still tied to our old habits of thought, to the dead weight of the generations before us and all of their prejudices and
mistakes.

Not anymore.

We will enter cryogenic hibernation here on Earth; however, a few months from now, we will be reborn anew on a new,
virgin world. There the universe will offer us a chance to start anew from the beginning.

We must not waste this gift.’

From a speech by Project Director Hadassa Wolf before embarking on the first colony transport to Magna Mater
(Rana/2336), 23 December 2150.

rarmy

#1
Quote from: pbj44;749639Okay, this thread is now ready for both Drohem and rarmy's character sheets.

OK, Travis...

Travis
Army


42
Human
Male
4AAAA3

S4 I10 D10 E10 E10 SS3

Merchant - Enlisted 6 Terms Rank - 1st Officer

Skills
Computer-1
Electronic-2
Engineering-2
Gun Automatic Pistol-1
Gunnery-1
Jack of all Trades-1
Mechanical-2
Medical-1
Navigation-1
Pilot-1

History

New Character
Initial UPP 5AAAA3
Enlisted into the Merchants.
Term 1. Commissioned to the rank of 4th Officer.
Skill added. Engineering-1.
Skill added. Electronic-1.
Skill added. Gun Automatic Pistol-1.
Character re-enlisted.
Term 2. Promoted to the rank of 3rd Officer.
Skill added. Computer-1.
Skill added. Mechanical-1.
Character re-enlisted.
Term 3. Promoted to the rank of 2nd Officer.
Skill added. Navigation-1.
Skill added. Gunnery-1.
Character re-enlisted.
Skill added. Jack of all Trades-1.
Character re-enlisted.
Skill added. Medical-1.
Character re-enlisted.
Strength reduced by 1 due to ageing (38).
Skill added. Electronic-1.
Character re-enlisted.
Strength reduced by 1 due to ageing (42).
Term 7. Promoted to the rank of 1st Officer.
Skill added, accrued automatically for promotion.
Pilot-1.
Term 7. Strength increased by 1.
Skill added. Mechanical-1. Final
Character killed in service aged 42.
UPP 4AAAA3
yur Host,Chief Geek, and WebMaster of...
Iron Throne Publishing

Drohem

Character Name: Radek Borgni
Player Name: Drohem
Race: Human (male)
UPP: 947A86
Age: 38-yrs.
Height: 6'0"
Weight: 180-lbs.
Hair: Black
Eyes: Blue

===  Characteristics  ===

[09] - Strength
[04] - Dexterity
[07] - Endurance
[10] - Intelligence
[08] - Education
[06] - Social Standing

===  Skills  ===

[2] - Blade Combat (Blade)
[1] - Mechanical
[1] - Medical
[1] - Navigation
[2] - Streetwise
[1] - Jack of All Trades

===  Money  ===

20,000 - Credits
2x - Low Passage

===  Description  ===

Radek Borgni stands at 6'0" tall and weighs 180 pounds.  He has deep blue eyes, black hair, and pale skin.  He keeps his hair trimmed high and tight and he has a neat mustache and goatee.

===  Background  ===

Radek enlisted in the Merchants Service at the age of 18-yrs. old.  He stayed in the service five Tours of Duty and mustered out at the age of 38-yrs. old.  He rose to the rank of Merchant 2nd Officer during his career in the service.  He worked for a Free Trader Captain who also smuggled alongside his legitimate enterprises.  During his service Radek made some Underworld contacts.  He became skilled with a blade during his service as his ship fended off several pirate raids.  Radek picked up many different skills during his career with the Merchants Service.  He is now retired with an annual pension of 4,000 Credits.

dragoner

Looking for other players?
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

Drohem

I made all my character creation dice rolls at //www.rolz.org in the Dice Room titled Traveller.  However, after checking the log of the room I discovered that other people also used the same name for a Dice Room.

So I started a new Dice Room for our game only that is titled Classic Traveller.

rarmy

Quote from: Drohem;749656I made all my character creation dice rolls at //www.rolz.org in the Dice Room titled Traveller.  However, after checking the log of the room I discovered that other people also used the same name for a Dice Room.

So I started a new Dice Room for our game only that is titled Classic Traveller.

Hmmm, I used a Char / NPC Generator to make mine, can make the install available if needed. I will work on migrating my Char sheet to the same format your using, looks good, and is consistant with the other game. Are you free typeing or you using a form for your char sheets??
yur Host,Chief Geek, and WebMaster of...
Iron Throne Publishing

pbj44

Quote from: dragoner;749654Looking for other players?

I have no objection, you can post your character here. Currently, the three of us tend to post a lot during a game - a lot. If you opt to join us, that would fill the last slot in the game.

pbj44

Quote from: Drohem;749656I made all my character creation dice rolls at //www.rolz.org in the Dice Room titled Traveller.  However, after checking the log of the room I discovered that other people also used the same name for a Dice Room.

So I started a new Dice Room for our game only that is titled Classic Traveller.

Very cool! I will give it a whirl when rolling time comes about!

rarmy

#8
OK, reformated Travis Scott to the same as Drohem...

Character Name: Travis Scott
Player Name: RArmy
Race: Human (male)
UPP: 4AAAA3
Age: 48-yrs.
Height: 5'10"
Weight: 175-lbs.
Hair: Red
Eyes: Brn
Enlisted: Merchant (6 Terms)
Rank: 1st Officer

=== Characteristics ===

[04] - Strength
[10] - Dexterity
[10] - Endurance
[10] - Intelligence
[10] - Education
[03] - Social Standing

=== Skills ===

[2] - Mechanical
[1] - Medical
[1] - Navigation
[2] - Electronics
[1] - Jack of All Trades
[1] – Computer
[2] – Engineering
[1] – Gun Automatic Pistol
[1] – Gunnery
[1] – Pilot


=== Money ===

1,000 - Credits

=== Description ===

Travis Scott stands at 5'10" tall and weighs 175 pounds. He has Brown eyes, Red hair, and pale skin. He keeps his hair Long and in a Ponytail and he has a Bushy Moustache and looks like he hasn’t shaved in a couple of weeks. He also seems to constantly have a cigar in his mouth, sometimes lit, sometimes chewed.


=== Background ===

Travis enlisted in the Merchants Service at the age of 18-yrs. old. He stayed in the service Six Tours of Duty and mustered out at the age of 42-yrs. old. He rose to the rank of Merchant 1st Officer during his career in the service. He worked for a Free Trader Captain who also smuggled alongside his legitimate enterprises. After his service he made some Underworld contacts… OK, he was in a Penal Colony for a couple of years, having escaped when given a chance. He became skilled with a Gun during his service as his ship fended off several pirate raids. Travis picked up many different skills during his career with the Merchants Service. He is now dead as far as the Merchants are concerned, having been in a major Ship crash some years ago, at the age of 42, and he won’t talk about it...
yur Host,Chief Geek, and WebMaster of...
Iron Throne Publishing

Drohem

Quote from: rarmy;749659Are you free typeing or you using a form for your char sheets??

Typing it all free hand.

rarmy

Quote from: Drohem;749800Typing it all free hand.

OK, thanks...migrated my characters to the same format, seems to be easier to read.
yur Host,Chief Geek, and WebMaster of...
Iron Throne Publishing

dragoner

Quote from: pbj44;749665I have no objection, you can post your character here. Currently, the three of us tend to post a lot during a game - a lot. If you opt to join us, that would fill the last slot in the game.

Thanks for the heads up, at this moment I'm building a ship in mongoose, so I will hold off; but your campaign looks interesting!
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

pbj44

Character Name: Violet McCloud
Player Name: NPC
Race: Human (Female)
UPP: 365873
Age: 20 years
Height: 5'5"
Weight: 120 LBS
Hair: Raven
Eyes: Blue
Enlisted: Merchant (1 Term)
Rank: 4th Officer

=== Characteristics ===

[04] - Strength
[07] - Dexterity
[05] - Endurance
[10] - Intelligence
[06] - Education
[07] - Social Standing

=== Skills ===

[1] - Mechanical
[1] - Electronics
[2] - Purser
[1] – Computer
[1] – Engineering

=== Money ===

500 - Credits

=== Description ===

Violet McCloud stands at 5'4" tall and weighs 120 pounds. She has Blue eyes, Raven hair, and fair skin. She wears her raven hair Long and has striking good looks. While clever and pleasant she does have a temper and can fly off the handle if she feels she is being treated unfairly.

=== Background ===

Violet comes from a family of starship engineers and has begun training in the same disciplines. Two years ago her father Jack McCloud passed away under mysterious circumstances. While investigating his death she stirred up a hornets nest and has been on the run ever since. She has manifested some powerful psionic abilities and understands that this makes her a freak of nature to most folks, and so conceals her abilities, passing off her unusual talent as mere charm.






Character Name: Sanke
Player Name: NPC
Race: Human (Male)
UPP: 797733
Age: 36 years
Height: 5'8"
Weight: 175 LBS
Hair: Brown
Eyes: Blue
Enlisted: Army (2 Terms)

=== Characteristics ===

[07] - Strength
[09] - Dexterity
[07] - Endurance
[07] - Intelligence
[03] - Education
[03] - Social Standing

=== Skills ===

[1] - Gun Automatic Pistol
[1] - Gun Rifle
[1] - Gun Shotgun
[1] – Gun SMG
[2] – Gambling
[2] – Streetwise

=== Money ===

100 - Credits

=== Description ===

This man makes you think of a dishonest shyster. He has wide brown eyes that remind you of two mud puddles. His brown hair is worn in a style that reminds you of some old sitcom. His skin is light-colored. He has thin lips and a modest beard. His wardrobe is severe and flattering, with a lot of purple and green.

=== Background ===

After washing out of the Army after 8 years' service, Sanke has bounced about generally causing trouble wherever he landed. An accomplished card shark and cheat, he wades deeply into the underworld wherever he finds it. A recent multi-year stint in prison has made little or no change to his habits.


Drohem

Is a four man crew going to be sufficient to handle the ship, or do we need more crew members?