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{Olde School} X2 - Castle Amber

Started by StormBringer, August 31, 2008, 01:48:18 PM

Previous topic - Next topic

Narf the Mouse

#90
Thanks. :)

Naren Ezer. Hmm...LN, cold, logical. I don't do neutral often, nor the other two.

Brought up by a distant and cold Wizard his parents 'apprenticed' (Read: Sold) him to, he scrubbed floors, cleaned dishes and learnt magic. It wasn't a loving environment, so he doesn't really know that emotion, but it was stable and reliable. He suspects he was taught magic because the wizard (Arceth Zezzar) didn't know what else to do with him and was LN as well, so fair pay for fair work.

He finished his apprenticeship at a mutually-agreeable age (Check ages) and left to adventure and as aquantances.

(Bit of a departure from the standard 'Sold into slavery' story. Suspect he was done a favor, in the end)

Stat roll: 4d6, drop-lowest. Dice from my dice-bag.
(5 + 5 + 5, 3) 15
(6 + 2 + 2, 2) 10
(5 + 5 + 4, 3) 14
(6 + 5 + 2, 2) 13
(6 + 4 + 4, 2) 14
(6 + 5 + 3, 2) 14

HP: 14

No great rolls, but no bad rolls. Is 15 Int sufficient for a Magic-User?

Bedroll, 5 lb., 2 sp
Bell, 1 gp
Caltrops, 2 lb., 1 gp
5 Candles, 5 cp
Canvas (sq. yd), Cut into rags, 1 lb., 1 sp
3 Cases (Map or Scroll), 3 gp
10, Chalk, 10 cp
5 Fishhooks, 5 sp
Flask, Leather (Wine) 2 gp 3cp? - Can I get a confirm on this?
Flint and Steel, 1 gp
Ink (1 oz), 8 gp
10 Flasks, Lamp Oil, 1 Pint each, 10 lb., 10 sp
5 Sheets Parchment, 2 sp
5 Rations, Trail (Day), 5 sp
Signal Whistle, 8 sp
1 lb Soap, 1 lb, 5 sp
Spellbook, 5 lb, 25 gp
Twine (Leather), 10 lb, 1 gp
Torch, 1 lb, 1 cp
Waterskin, 4 lb, 1 gp
Total: 38 lb, 46 gp, 9 sp, 9 sp
Remaining: 3 gp, 1 cp

Ok, fixing. X's are memorized spells. I've chosen ten each and left one open.

1st: Burning Hands (X), Charm Person (X), Detect Magic, Grease (X), Hold Portal, Identify (X), Magic Missile, Shield, Sleep (X), Spider Climb.
2nd: Continual Light, Darkness 15' Radius, Detect Evil, ESP (X), Invisibility, Levitate, Melf's Acid Arrow, Mirror Image, Rope Trick, Wizard Lock.
3rd: Blink, Clairaudience, Clairavoyance, Dispel Magic, Fireball (X), Fly, Haste, Protection From Normal Missiles, Protection From Evil, Slow, Tongues.

Do I get Read Magic by default, or do I have to select it? It isn't on the list that I can see.

'101 Ways of Bypassing Security', by Unsigned. (Co-signed by a Paladin, with church stamp, saying that the thief who wrote it is Good)
'Dirty traps and tricks', by M.Y. Shiv. (Front cover and first thirty pages: 'Gardening, Flowers and You'. Yes, Naren has a nasty mind. He's Lawful with very little Good. That means 'Mercy for bandits and monsters' isn't really that interesting a concept for him...)
'Morovain's Contemplations of Death Magic', by Morovain. (One of the very rare Good necromancers. No remaining spellbooks of his are known to exist)
'Laws and Due Process', by Sir Reginalt, with Unwanted Commentary by The Guy You Never Caught. (The Unwanted Commentary version is both more expensive and more helpful, from both sides of the process. TGYNC had an odd sense of humor and fairness, apparently)
'A Short Treatise of the Ethics of Magic Use and the Many Quandaries and Concerns Therein, Revised Edition, Vol. 1 of 32, Introduction', by Quincy Morris, Librarian. (The Introduction is what most people would call 'Very thorough')
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

StormBringer

#91
Quote from: Narf the MouseDo I get Read Magic by default, or do I have to select it? It isn't on the list that I can see.
Read Magic is a freebie, no spell slot taken up.  So, you will have 11 first level spells, plus Read Magic, so 12 total first level spells in your spellbook
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

StormBringer

Quote from: timrichter9;258884Ok.. So this is my first Module (rather than a social WoD type thing).
Are we doing a real time IRC game, or a post as you can type thing?
Will there be a FAQ explaining how you plan to conduct the game?
Thanks
Tim
Most of the guidelines
Additional guidelines
Start of OOC and final instructions

I am going to keep the original recruiting thread open for rulings or other game related questions, and OOC for questions relating to the module itself.  I am not going to be some kind of hardass about that, though, so don't worry overmuch if you have a question about Castle Amber in the recruitment thread, or a general game question in the OOC thread.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Drohem

Do you still have room for another player?

StormBringer

Quote from: Drohem;259793Do you still have room for another player?
It is looking that way.  What did you have in mind?
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Drohem

Quote from: StormBringer;259798It is looking that way.  What did you have in mind?

Well, reading through the most of the posts it looks like you have all the party roles covered; is there any role that the party is currently lacking?

I am flexible and can play anything really; although, I am leaning towards a dwarven fighter/thief if possible.

StormBringer

Quote from: Drohem;259804Well, reading through the most of the posts it looks like you have all the party roles covered; is there any role that the party is currently lacking?

I am flexible and can play anything really; although, I am leaning towards a dwarven fighter/thief if possible.
Sure, sounds good.  There is going to be overlap no matter what you choose, at this point.  We have a monk, and possibly a thief, so that is one area that is somewhat lacking.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Venosha

Quote from: Drohem;259804Well, reading through the most of the posts it looks like you have all the party roles covered; is there any role that the party is currently lacking?

I am flexible and can play anything really; although, I am leaning towards a dwarven fighter/thief if possible.

Have you decided that you will be joining us then?  Haven't seen anything more on the thief front, or another fighter? What do you think StormBringer?
1,150 things Mr. Welch can no longer do during an RPG

390. My character\'s background must be more indepth than a montage of Queen lyrics.

629. Just because they are all into rock, metal and axes, dwarves are not all headbangers.

702. The Banana of Disarming is not a real magic item.

1059. Even if the villain is Lawful Evil, slapping a cease and desist order on him isn't going to work

StormBringer

Quote from: Venosha;259924Have you decided that you will be joining us then?  Haven't seen anything more on the thief front, or another fighter? What do you think StormBringer?
Eric E looks like he might have to be integrated later, if he still wants to, and I have it on good authority that Sinjin and Shellbee will be more available starting next week.  So for the time being, your Monk appears to be the only one with thief abilities.  The group could certainly use another thief for backup.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

GrayPumpkin

Quote from: StormBringer;259931Eric E looks like he might have to be integrated later, if he still wants to, and I have it on good authority that Sinjin and Shellbee will be more available starting next week.  So for the time being, your Monk appears to be the only one with thief abilities.  The group could certainly use another thief for backup.
As an assassin I got some thief abilities, though granted not as good as full blown thief.
 

StormBringer

Quote from: GrayPumpkin;259987As an assassin I got some thief abilities, though granted not as good as full blown thief.
Dammit, I forgot about that, too.  I am going to have to start writing things down.  :)
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

timrichter9

Hey, I just realized that there is a 3% chance that I have psionic powers.  Care to roll that off for me Storm??  heh heh
--
Overheard when the PCs were being \'recruited\' to the dark side by some devils:
Devil #1 to the PCs:  Come help us, the benefits are wonderful.
PC #1 to Devil:  Is there a dental plan?
Devil to PC #1:  Sure.  You can have as many teeth as you want.

Currently Playing:  Hunter: the Vigil, D&D set in Kalamar, Beta Testing Dresden Files RPG
Want to Play: Hackmaster, DiTV, Paranoia XP

StormBringer

Quote from: timrichter9;260130Hey, I just realized that there is a 3% chance that I have psionic powers.  Care to roll that off for me Storm??  heh heh
I am having a hard enough time keeping track of who wants to hire the shorties, and which characters have thief abilities.  Do you think I will be able to remember who has psionics?  :)

For psionics check (1d100=97)
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Venosha

I suggest you write it all down....don't you know we want it all!  :)

Not sure if this will help but KenHR posted an Herbal link, and I thought maybe our cleric might want to take a look for reference? In case anyone misses the thread.

http://www.republicofnewhome.org/lai...herb5illo.html
1,150 things Mr. Welch can no longer do during an RPG

390. My character\'s background must be more indepth than a montage of Queen lyrics.

629. Just because they are all into rock, metal and axes, dwarves are not all headbangers.

702. The Banana of Disarming is not a real magic item.

1059. Even if the villain is Lawful Evil, slapping a cease and desist order on him isn't going to work

StormBringer

Eeeeeenteresting.

The Druid would certainly know some of this, as well the Assassin.  Probably the Ranger, possibly the Clerics.

It may come in handy.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need