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{Olde School} X2 - Castle Amber - OOC

Started by StormBringer, October 20, 2008, 12:47:38 PM

Previous topic - Next topic

Narf the Mouse

Though someone else was going to write about me first?
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

StormBringer

Quote from: Narf the Mouse;259923Though someone else was going to write about me first?
Oni will be doing that write up, but since the order is more or less determined at this point, there isn't a necessity for going in turn.  You are more than welcome to wait for Oni, if you want to add what he writes to your description of yourself, or you can write something up now.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

DeadUematsu

What are the rates of hire? Assuming I offer my Gauntlets and my Wings to sweeten the pot.
 

StormBringer

Quote from: DeadUematsu;259943What are the rates of hire? Assuming I offer my Gauntlets and my Wings to sweeten the pot.
Crap, did I goof that up again?  Were you trying to hire them?

They will take 200gp for the first month if you throw in the magic items, give up their share of the magic, and only take a half share of treasure for the both of them.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Narf the Mouse

[Straight face]Of course, they're probably Lawful Evil, so you can trust them.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

DeadUematsu

We already have a lot of hands on deck, so I will definitely need to take into consideration what other people would like.
 

StormBringer

Quote from: DeadUematsu;260009We already have a lot of hands on deck, so I will definitely need to take into consideration what other people would like.
If you prefer.  As I mentioned when I thought Narf wanted the fighters ( :) ), you need only give instructions occasionlly, I will run them the rest of the time.

But now would be a good time to think about how to bring it up with the others.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

StormBringer

Outstanding!  Excellent stories, one and all!

We are done with Phase I, everyone did a great job making up some backstory for each other, so everyone gets a bonus of 1000xp!

Ok, tomorrow morning, I will be setting up the next part, and we will continue from there.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Drohem

Here's what I have so far for my character.  Please review and let me know if you have a comments or concerns.
--------------------------------------------------------------------------

Character Name: Thraim Glorerg
Player Name: Drohem

Multi-classed: Fighter 4th / Thief 5th
Race: Dwarf
Alignment: Neutral
Age: 73-years-old
Languages: Common, dwarven, gnomish, goblin, kobold, orcish, neutral, elven, halfling, Thieves Cant

ABILITY SCORES
STR- 18 (71%) [+2 hit; +3 damage; +125 lbs; open door 1-4,d6; bend bar 25%]
DEX- 14
CON- 17 [+2/+3 HPs; raise dead 98%; system shock 97%]
INT- 17
WIS- 11
CHA- 13 [5 max henchmen; loyalty 0%; reaction +5%]

HIT POINTS = 31 [fighter 36; thief 27]

ARMOR CLASS = 4 [Bracers of Defense AC 4]

COMBAT STATISTICS:
Base THACO = 17
Weapon Proficiencies = 6 (Double specialized in longsword and light crossbow)
Non-Proficiency penalty = -2

SAVING THROWS
Rod, Staff, or Wand = 8 [thief save + racial bonus]
Breath Weapon = 15 [thief save]
Death or Paralysis = 12 [thief save]
Poison = 8 [thief save + racial bonus]
Petrifaction or Polymorph = 11 [thief save]
Spells = 9 [thief save + racial bonus]

THIEF ABILITIES
Backstab [+4 to hit; x3 damage]
Climb Walls = 78% [thief +88%; dwarf -10%]
Find Traps = 56% [thief +41%; dwarf +15%]
Hear Noise = 22%
Hide in Shadows = 40%
Move Silently = 35% [thief +40%; dwarf -5%]
Open Locks = 61% [thief +46%; dwarf +15%]
Pick Pockets = 51%
Read Languages = 15% [thief +20%; dwarf -5%]

MAGIC ITEMS
Bracers of Defense AC 4
Longsword +1 [THACO = 11; 1d8+7/1d12+7; 7 enc]
Crossbow (light) of Speed +1 [THACO = 13; 1d4+4/1d6+4; 60 ft range; 4 enc]


MUNDANE EQUIPMENT
Bedroll [5 enc; 2 sp]
Caltrops [2 enc; 1 gp]
Case (map or scroll) [1 gp]
Chalk x10 [1 sp]
Crowbar [5 enc; 2 gp]
Flint & Steel [1 gp]
Grappling Hook [4 enc; 1 gp]
Ink (1 oz) [8 gp]
Lantern, bullseye [3 enc; 12 gp]
Mirror (small steel) [0.5 enc; 20 gp]
Oil (lamp), 3 pints [3 enc; 3 sp]
Parchment (sheet) x 20 [4 gp]
Pot, iron [10 enc; 5 sp]
Rations, trail x10 [10 enc; 5 gp]
Rope, silk (100 ft) [10 enc; 20 gp]
Shovel [8 enc; 2 gp]
Soap (1 lb) [5 sp]
Tent [20 enc; 10 gp]
Thieves Tools [1 enc; 30 gp]
Waterskin [4 enc; 1 gp]
Whetstone [0.5 enc; 2 cp]
Crossbow (light) bolt x40 [4 enc; 8 gp]
Riding horse with gear and feed
Pack horse with gear and feed

DWARVEN RACIAL ABILITIES:
-- +1 constitution, -1 charisma (with respect to all but dwarves)
-- +1 to hit against goblins, half-orcs, hobgoblins, and orcs.
-- +1 bonus per 3.5 points of Con to saves against magic and poison
-- -4 penalty to any attacks made against the dwarf by giants, ogres, ogre mages, titans and trolls.
-- Languages: Dwarven, gnomish, goblin, kobold, and orcish, and the common tongue and the appropriate alignment tongue. Regardless of intelligence, a dwarf may only ever learn two languages in addition to those listed.
-- Infravision 60 ft
-- Within ten feet, a dwarf can detect certain facts concerning engineering, stonework, etc. Although no significant time is required, the character must deliberately observe his or her surroundings (i.e., the player must state that the dwarf is using this particular talent in order to gain information).
•Detect the existence of slopes or grades: 75%
•Detect the existence of new construction: 75%
•Detect sliding or shifting rooms or walls: 66%
•Detect traps involving stonework: 50%
•Determine depth underground: 50%
-- Multiclass restrictions: the more restrictive of any two class requirements apply to multiclassed dwarven characters for the use of class abilities.
-- Permitted class options: Assassin, Cleric, Fighter, Thief, Fighter/Thief
-- Movement Rate: 90 ft

DWARVEN NAME MEANINGS (http://grey-starr.ca/Tools/random-male-dwarf-name.htm)
Thr (-Thra) = Black
aim (-and) = Slayer/Killer
Glor (-Glori) = Sliver/Glitter/Glittering
erg = Town

StormBringer

Quote from: Drohem;260160Here's what I have so far for my character.  Please review and let me know if you have a comments or concerns.
Good stuff.  Let's have you copy that over to the orginal thread, and edit it out of here to reduce the clutter.

Looks like a worthy addition to the party!
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Drohem

Quote from: StormBringer;260182Good stuff.  Let's have you copy that over to the orginal thread, and edit it out of here to reduce the clutter.

Looks like a worthy addition to the party!

Done. :)

Venosha

I would really like to get a feel for the group.  I know this is Pbp, but I was wondering how often everyone feels they can post for this game?  Also, does everyone feel that the weekends should be off limits?  If anyone can't attend or something comes up, will they let the others know so the game might continue?  

Just a few thoughts.
1,150 things Mr. Welch can no longer do during an RPG

390. My character\'s background must be more indepth than a montage of Queen lyrics.

629. Just because they are all into rock, metal and axes, dwarves are not all headbangers.

702. The Banana of Disarming is not a real magic item.

1059. Even if the villain is Lawful Evil, slapping a cease and desist order on him isn't going to work

StormBringer

Ok, the Captain has turned off the no smoking sign, you are free to move about the cabin.

You can talk to each other in IC, plan actions in OOC, ask questions in OOC or the original thread, or whatever.

I would like to have a once a day posting minimum, but we can work around and see what is comfortable for everyone.  Realizing we have some overseas participants, they may be responding a bit later in the day than the rest of us.

Just to keep the questions and answers in sync, if there are any questions about X2 or the adventure itself, lets try to keep those in OOC, and any questions regarding rules in general in the original thread.  Not a punishable offence, of course, but I think it will help keep things running smoothly.  I may whip up a few more guidelines over the weekend, and see where we are Monday morning.  Of course, I will be on the thread this weekend, so this isn't a call to stop all action for two days or anything.  :)
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Drohem

Ok, just so I have straight in my own head :), these are the people currently in play in the tavern?  Do I have the gender/race correct for everyone?

Snorri Steelskin: Dwarf male Fighter [One Horse Town]
Heathcliff Baltimore Greensberry: Halfling male Druid [DeadUematsu]
Theile Starslinger: Half-elf male Magic User [timrichter9]
Sander Lightwalker: Human male Cleric [Oni Kadaki]
Semina: Human female Monk [Venosha]
Kagan-Zur: Half-orc male Cleric/Assassin [GrayPumpkin]
Naren Ezer: Human male Magic User [Narf the Mouse]
Thraim Glorerg: Dwarf male Fighter/Thief [Drohem]

Narf the Mouse

The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.