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Old School Openquest PbP

Started by Pseudoephedrine, August 04, 2010, 09:08:46 AM

Previous topic - Next topic

skofflox

Quote from: Pseudoephedrine;401666*snip*
Certainly. You've been here from the second week in December to the first week in March, essentially. Two festivals have gone by (the equivalent of Christmas and Lupercalia/Valentine's Day), and villagers would have bought some goods, especially foreign Dakon goods, to give to one another as gifts.

There's also some cleaning, woodchopping, and general labour, but not much.

The net result of all of this is just that you start with your starting cash, we'll say to keep it simple.



If you follow the road from Harken (the near centre of the map) out to the east, and then pick the southern fork at the marked village, Breakwood is an unmarked village on the seventh hex you come to, right where the road cuts between a forested hex and a desert / badlands hex.

Roger that...starting cash.

In regards to the location of Breakwood on the map. Do you mean 7 hexes from Harken along the stated rout or 7 hexes from the marked village?


Amra has been trying to befriend Randall Keeneye (via drink and story) hoping to get him to mention that a 'trade rep.' from Dakon desires an audience with his most august person...the baron that is.

Plying the other traders Orl & Jack and thier gaurds etc. about trade contacts/market opps. in the vacinity


brooding in the common room...
"Hiya...oh my aching arms. Labor not respected work for horsefolk...barely keeps me in gruel,(questionably)clean straw and drink."

"I hope Norel isn't in one of his funks tonight..."


"Ahh-sit, sit good man Orl. Another drink here barkeep!No I insist..."
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

skofflox

Quote from: Pseudoephedrine;401560My goal is to put up the actual PbP thread Sunday night. If anyone has any other questions about the village, now is the time to ask them! You've all probably been here for about four months, through the thickest and least hospitable part of the winter, and you're all at least familiar with one another as drinking and eating companions, though whether you get along is your business.

Sunday sounds good!
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Pseudoephedrine

Quote from: skofflox;401683Roger that...starting cash.

In regards to the location of Breakwood on the map. Do you mean 7 hexes from Harken along the stated rout or 7 hexes from the marked village?

Sorry, I realised that was a bit unclear after the fact. It's seven hexes from Harken (about 140 km).
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

skofflox

Quote from: Pseudoephedrine;401722Sorry, I realised that was a bit unclear after the fact. It's seven hexes from Harken (about 140 km).

Gotcha!
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Drohem

Hehehe... thanks, Pseudo! :)  

I actually meant what other player characters are in the Lumberjack with Norel, LOL!

However, thanks for the cool rundown of who's who in Breakwater and the Lumberjack!

Norel would've naturally warmed up to other social drinkers.  He actually fairly approachable and friendly for a dwarf, especially when he's drinking.  He doesn't want to drink alone, and is friendly when he's tipsy to take his mind off drinking himself to unconsciousness.

Pseudoephedrine

Oh, in that case, all of the PCs should be staying in the Lumberjack, unless they have family in the village. The villagers, while friendly enough, aren't set up to care and feed for an extra mouth over the winter.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Pseudoephedrine

I'll be uploading a few pictures here to convey the sense of what Breakwood looks like. Here are two, one of the village and one of a house in the village. Breakwood is built close to the only trees around, in the middle of a plain.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Pseudoephedrine

Here's the Lumberjack, and the neighbouring village of Mizzenhall.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Pseudoephedrine

Finally, here's the sort of landscape you can see from Breakwood at around the time our game starts. That swell in the background of the second picture is where Mizzenhall is.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

skofflox

#69
Quote from: Drohem;401813*snip*
I actually meant what other player characters are in the Lumberjack with Norel, LOL!
*snip*
Norel would've naturally warmed up to other social drinkers.  He actually fairly approachable and friendly for a dwarf, especially when he's drinking.  He doesn't want to drink alone, and is friendly when he's tipsy to take his mind off drinking himself to unconsciousness.

Amra is there nightly with ears peeled for any interesting leads...if there is an angle to some profit he is all over it! (curse those tight lipped local merchants...trade secrets bah!)

Naturally this applies to a tipsy Dwarf, which I have not seen many of in my area of Dakon, so I am sure Norel and I are acquainted!(Dwarven silver is as good as any!)
Great pics Psuedo. Looks like prime pasturage for horses!
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Pseudoephedrine

Thread is up. Everyone post your char sheets as your first post, and then we'll get right into the game.

http://www.therpgsite.com/showthread.php?p=401852
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Akrasia

Some quick questions for Pseudo:

1. I'm not sure if this matters, but I'm still not completely certain about our exact location.  Is it hex "38.17" or "39.16" or something else?

2. Also, I've assumed that I cast my "Create Familiar" spell at some point in the past, and now have a raven familiar (whom I've named "Dewin", which means "wizard" in Celtic).  I'll post his stats shortly.  Please let me know, though, if I should not have done that, and I will revise my posts accordingly.

3. Finally, as a member of the "Knackers" I'm not sure what I would be doing in the village over the winter.  Any suggestions would be welcome!  

Thanks!
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Pseudoephedrine

Quote from: Akrasia;402092Some quick questions for Pseudo:

1. I'm not sure if this matters, but I'm still not completely certain about our exact location.  Is it hex "38.17" or "39.16" or something else?

39:16 Sorry about the ambiguity there.

Quote2. Also, I've assumed that I cast my "Create Familiar" spell at some point in the past, and now have a raven familiar (whom I've named "Dewin", which means "wizard" in Celtic).  I'll post his stats shortly.  Please let me know, though, if I should not have done that, and I will revise my posts accordingly.

It's totally fine by me. I like the name.

Quote3. Finally, as a member of the "Knackers" I'm not sure what I would be doing in the village over the winter.  Any suggestions would be welcome!  

Thanks!

Possibly being a horse doctor? The area you're in is prime pasturage, and the horses are bred as destriers for knights, which makes them extremely valuable.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Akrasia

RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Drohem

Oiy!  The short jokes about dwarven characters never get old!  ;):D