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[OOC][Earthdawn]Dawning of the New Age

Started by Serious Paul, November 03, 2008, 02:38:44 PM

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Pseudoephedrine

Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Engine

We tie our belts together and use them as a grappling hook to grab the bag of gold before the bus falls off the cliff? Wait, wrong genre.

So what's the plan?
When you\'re a bankrupt ideology pursuing a bankrupt strategy, the only move you\'ve got is the dick one.

Pseudoephedrine

I was waiting for DU to post. Is he out?

If so, I'm gonna get Junipero to drop the ship's altitude as quick as possible. If the trolls're swinging across, it should leave the boarders stranded in mid-air, and put us out of the firing arcs of their cannons. Then, we brake and wheel unexpectedly as they follow us down, and rake them with cannon fire (assuming they have to tilt forward as they go down, that means exposing their deck to us).
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Serious Paul

I think the site has been down for the past few days. And before that I know people were having problems with it. For now, until I tell you guys otherwise, just tell me what you're doing. I'll respond and then either you or I will make IC posts.

DeadUematsu

 

Serious Paul

Okay the ship is starting to descend, but not fast enough to stop three more trolls from leaping aboard. Once they're aboard the remaining trolls will begin to shift their drakkars for better positioning. Currently your starboard rudder is on fire, if it is destroyed you will lose about half your maneuverability.

Engine

Garon is going to look for the dwarf who is hardest-pressed, and take a Great Leap over there, attacking the dwarf's opponent on the way down. With his sword. Hard.
When you\'re a bankrupt ideology pursuing a bankrupt strategy, the only move you\'ve got is the dick one.

Serious Paul

Okay Engine go ahead and roll your Melee Weapons, and/or any relevant talents you'd like to use. PM or post the result of the dice. DU: If you'd like to help put out the fire you can help the dwarves pass buckets of water and sand, or you can try and keep the Trolls from attacking the damage control crew.

Engine

I suppose I should roll my Great Leap, to make sure I make it over there. It's step 12, or 2d10:

2d20+0
18,13+0 = 31

That means I could jump 31 yards, if I got that right. Does that seem retarded to anyone else? Anyway.

Melee Weapons is step 9, d8+d6:

1d6+0
1+0 = 1

1d8+0
8+0 = 8

I re-roll the 8, for:

1d8+0
4+0 = 4

So, 1+8+4 = 13. Which means I'll hit anything with a physical defense of 13 or less, right? Seems like maybe I ought to read the rules again.
When you\'re a bankrupt ideology pursuing a bankrupt strategy, the only move you\'ve got is the dick one.

DeadUematsu

Heh. I figure I would be more useful fending off the Trolls. So Unarmed combat rolls we go...

Unarmed Combat is step 10, d10+d6:

1d6+0
5+0 = 5

1d10+0
3+0 = 3

So 5+3 = 8. So I hit any target with a PD of 8 or less. I also went ahead and rolled for damage.

Damage test, Strength step is 5 so 1d8.

1d8+0
8+0 = 8.

:) Assuming these guys are armored, Coaul will soon realize he's an idiot and run away to grab a weapon.
 

Engine

Oh, yeah: damage. Paul, if I hit, could you roll [step 14, d20 + d4] damage? My rolls have been suspiciously good lately; I need you to average it out for me. ;)
When you\'re a bankrupt ideology pursuing a bankrupt strategy, the only move you\'ve got is the dick one.

Pseudoephedrine

I'm drawing my sword and then casting Mind Dagger at the nearest troll.

d10+d6 = 5+2 = 7 vs. the troll's spell defense

If that succeeds, damage is a d12+2.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Pseudoephedrine

Quote from: Engine;282166I suppose I should roll my Great Leap, to make sure I make it over there. It's step 12, or 2d10:

2d20+0
18,13+0 = 31

That means I could jump 31 yards, if I got that right. Does that seem retarded to anyone else?

That might be the problem. :p
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Serious Paul

Quote from: Engine;282200Oh, yeah: damage. Paul, if I hit, could you roll [step 14, d20 + d4] damage? My rolls have been suspiciously good lately; I need you to average it out for me. ;)

Your good luck continues you roll a 19 and a 3 for a total of 22, which causes two wounds; which in turns requires your opponent to roll versus Knockdown. 22-11=11, he rolls... in what must be the absolute worst roll in history a D10 and a D* for a total of...4. He is therefor knocked down, and twice wounded, for a total of -5 steps. He's also nearly dead...you've literally chopped a massive chunk out of him, or lopped a portion of a limb off. I'll let you take care of that detail in your IC post.

Quote from: Pseudoephedrine;282270I'm drawing my sword and then casting Mind Dagger at the nearest troll.

d10+d6 = 5+2 = 7 vs. the troll's spell defense

If that succeeds, damage is a d12+2.

You do succeed, inflicting 7 points of damage, reduced by one for his mystic armor. This does not stagger the troll, but does cause him to momentarily pause, and bleed from the nose.

Quote from: DeadUematsu;282181Heh. I figure I would be more useful fending off the Trolls. So Unarmed combat rolls we go...

Unarmed Combat is step 10, d10+d6:

1d6+0
5+0 = 5

1d10+0
3+0 = 3

So 5+3 = 8. So I hit any target with a PD of 8 or less. I also went ahead and rolled for damage.

Damage test, Strength step is 5 so 1d8.

1d8+0
8+0 = 8.

:) Assuming these guys are armored, Coaul will soon realize he's an idiot and run away to grab a weapon.

Yeah unfortunately that's a pretty clean miss.

Go ahead and make IC posts folks, and I'll add to it, and adjust the opponents!

Serious Paul

Insanely sick. But I have Thursday and Friday off. I will get this kick started then, when I am hopefully less prolifically sick.