SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

It pretty quiet 'round here...

Started by Werekoala, July 22, 2008, 10:04:55 PM

Previous topic - Next topic

Engine

DeadUematsu, what did you use to make your character?
When you\'re a bankrupt ideology pursuing a bankrupt strategy, the only move you\'ve got is the dick one.

DeadUematsu

 

Engine

Werekoala, will we already know each other, or will we meet within the game? Should our characters be "adventurers," or just people who live in the surrounding area?
When you\'re a bankrupt ideology pursuing a bankrupt strategy, the only move you\'ve got is the dick one.

Werekoala

Assume knowing each other already, how well I leave up to you. I'm assuming a wandering group of adventurers (brand-new, just out of the package, obviously).
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Engine

Quote from: DeadUematsu;230301Engine, what do you mean?
I was wondering if you'd used a character generator: I liked the format of your output, and was hoping to replicate it.
When you\'re a bankrupt ideology pursuing a bankrupt strategy, the only move you\'ve got is the dick one.

DeadUematsu

Quote from: Engine;230497I was wondering if you'd used a character generator: I liked the format of your output, and was hoping to replicate it.

Nah. I didn't use any character generator.

I just used the following text sheet:


Character Name
Alignment Gender Race Class Level (/Class Level/Class Level)

HD #d#+#
HP #

Stat Points
-----------
STR ## +#
DEX ## +#
CON ## +#
INT ## +#
WIS ## +#
CHA ## +#

Initiative +#

Base Speed ## ft.

Size Medium (or Small)

AC ## (10 Base +# Dex +# Armor +# Shield +# Misc)

Saving Throws
Fort +# (+# Base +# Con +# Misc)
Refl +# (+# Base +# Dex +# Misc)
Will +# (+# Base +# Wis +# Misc)

Base Attack Bonus +#
Melee  +#
Ranged +#

Weapon Name
+#, #d#+# damage, ##-##/x#

Example:
+1 Longbow
+8, 1d8+1 damage, x3

Skills  # Max, # CC
Skill Name           = +# Total = +# Abl +# Ranks
Skill Name           = +# Total = +# Abl +# Ranks
Skill Name           = +# Total = +# Abl +# Ranks
Skill Name           = +# Total = +# Abl +# Ranks
etc.

Feats
HB (Human bonus feat, if applicable)
F1 (Feat for fighter class level)
W1 (Feat for wizard class level)
L# (Feat for character level)

Class Features
 Class Name
  Class Features
 Class Name
  Class Features
 etc.

Racial Features
 Racial Feature
 Racial Feature
 etc.
 
Languages
 Language
 Language
 etc.
 
Gear Name Value
------------------------------------------------------------------------------
PLACEMENT Name  Cost

Wealth : Monetary wealth (ex: 100 gold pieces, 5 silver pieces, etc.)

Magic Item Special Bonuses
--------------------------
Individual effect
Individual effect
etc.

Spellcasting
Lvl 0 / 1 / 2 / 3 / ...
Slots   #   #   #   # / ...
Bonus   #   #   #   # / ...

Base DC      ## (+# Base +# Int)
Caster Check ## (# Caster Levels)

Known
0 Spell Name, Spell Name, ...
1 Spell Name, Spell Name, ...
2 Spell Name, Spell Name, ...
3 Spell Name, Spell Name, ...
  etc.
 
Prepared
0 Spell Name, Spell Name, ...
1 Spell Name, Spell Name, ...
2 Spell Name, Spell Name, ...
3 Spell Name, Spell Name, ...
  etc.

Familiar/Animal Companion
-------------------------
Familiar/Companion Name
 STR ## +# HD #
 DEX ## +# HP ##
 CON ## +# AC ##
 INT ## +# SR ##
 WIS ## +# DR ##
 CHA ## +# Fort +#, Ref +#, Will +#
Special
 Special Feature
 Special Feature
 etc.
Feats
 Feat Name
 Feat Name
 etc.
Skills
 Skill Name +#
 Skill Name +#
 etc.
 

Engine

#21
Here's a link to Caernhas' character sheet. I'm supposed to get two more languages, but it didn't make any sense for me to have more than one. I didn't understand the "6x6 matrix" method of ability score generation, so I just took the stats One Horse Town had rolled and used them.

Anyway, here's the character:

The short form
Caernhas is a young fighter with a strong sense of wanderlust and an ambient distaste for authority. He is physically capable, an archer of some skill, and is most at home in the field. He carries a longbow and longspear, wears simple linens and hide armor, and has a ladies' locket on a silver chain around his wrist.

The long form
The youngest of five children - three boys, two girls - Caernhas is largely a victim of his own selfishness, founded at the knee of an overgenerous mother and two doting older sisters. With plenty of available family labor when he was young, Caernhas missed out on many of the chores and hard work his older siblings had been forced to endure, caring for the various animals of the family farm, mending clothes, cooking meals. As such, little kept him grounded in the daily life of a future productive villager.

As he aged, increasing responsibility made him resentful; he would rather be running through the fields, or felling birds on the wing with his sling. The field grew increasingly to be where he felt most at home, free from all responsibility but the need to remain alive. He exchanged a variety of furs one winter to a passing trader in exchange for a longbow, and his course was set. He spent hours in meadows, picking a point on a distant tree and landing as many arrows as he could as closely to it as he might.

His expeditions grew ever-longer, until he was packing a woolen blanket, water, even a cookpot, and remaining out for days, to the dismay of his family. He encountered more and more dangers, learning not all to be feared was animal: orcs, bandits, outlaws. After being injured badly enough to lay him abed for nearly a month, he took a doe and convinced Eliot, once an armorer, to fit him for leather armor. He began carrying a spear, for the times when foes came too close to practically take them down with his bow. Three times he'd saved villages or travelers from harm, a feeling of power and accomplishment which spurred him to ever-greater boldness.

Self-absorbed to the point of being nearly unable to understand the motives of civilized intelligent beings, he now travels in a world of his own making, shrouded in ignorance of the human condition while walking in the human world. He has no goals beyond seeing the next horizon, no ambitions beyond helping those he might along the way.

And if you're such a bore you want to read what happend the day before he met the rest of the group...
The father found his son precisely where he expected to: arms crossed over the pasture fence, eyes toward the setting sun. The boy's pack rested at his feet, which his father had not anticipated, but was not surprised at, either; for the last several years, his youngest had taken to disappearing for days or weeks at a time, returning with unlikely stories and bizarre trophies. The father shook his head. "Caernhas," he called, and the boy acknowledged his name with a nod, but did not turn. Without further preface, he continued, in a tone more harsh than he'd intended, "This has got to stop. This will be your sixteenth season. By your age, all your brothers had a trade. They earned their keep until they started families of their own, which is more than I can say for you."

At that, Caernhas turned, his brow furrowed as if in confusion, his eyes meeting those of his father, wordlessly. His gaze shifted to the outsize longbow resting against the fence, back to his father, and back to the setting sun. He didn't say anything, but his meaning was clear: twice in previous seasons, the family had been spared only by Caernhas's singular skill with the bow.

His father relented. "It's not about...Caernhas, it isn't about the food. You're never here, you 'forget' chores given over to you years ago. You can barely get along with the other village boys. And..." he hesitated at breaking the informal truce they'd developed over the years against what Caernhas had once called, "the lowest of blows," but continued in a rush, "...and you break you mother's heart every time you go."

Caernhas's eyes flashed, but he steadfastly refused to speak. His mother was a kind soul, the gentlest of women, and Caernhas's only regret was the amount of hurt he had heaped on her over the years, simply by being who he was.

"It cannot go on, son. You need to make a choice."

A long silence stretched, as the last limb of the sun rounded below the horizon, and the calls of nightbirds began to ring through the village. Finally, Caernhas turned toward his father. "You're right, pa. Tell mother I love her." And he shouldered his pack and left home, for much longer than he had intended when he'd made up his bedroll earlier in the day.

He stopped only once in the village before he departed. Aelwyn sat on her family's porch, mending linens outside as she often did to escape the sound and fury of her younger siblings within. He tried to approach without notice, that he might watch her longer, but she sensed him somehow as she always did. He said nothing, only stood in the moons' shade of the great apple tree in front of her father's home. Her face turned wry at the sight of his pack - she, too, worried at his frequent departures to gods-know-where - an expression that turned quickly to fear, then anger, as she saw the set of his face. She had known since they were toddling children this day would come, and she had feared and hated it more than anything. Her fury and sadness combined to force hot, salty tears from her eyes, though she would not sob before him.

Caernhas stepped forward, then, his heart torn between the selfish love of the trail and the small portion of him that cared for others deeply. He stood awkwardly before her, uncertain if she would rebuff any attempt at support, wanting her pain to end, but unable to understand her well enough to aid her.

"I'll miss you," he lied.

"I won't miss you," she lied.

He turned to leave, then on an impulse, with his lightning movements, he reached out and snatched the locket from her neck, breaking the thin strand of silver which held it in place. She cried out - the locket was an heirloom, and its removal thus was doubly painful - but as he retreated into the night, something in her warmed, that a piece of her would go with him. Then she remembered how like a fool he had played her, to leave her alone after all these years, and she wept bitterly into her linens, quiet as to remain alone with her sorrow.
When you\'re a bankrupt ideology pursuing a bankrupt strategy, the only move you\'ve got is the dick one.

Werekoala

Haven't abandoned ya ust been busier than expected the last couple of days. We'll see about getting started tomorrow. Any questions about anything before we get the ball rolling?
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Venosha

Will this be play by post, if it is not, please let me know what other formats you will be using and time frames.  I would love to join.  Let me find my 3.0 book and I will conjure up a character within a day or two.  I see there is an enchanter, monk and fighter.  Is there a certain character you would like me to pursue for party balance?
1,150 things Mr. Welch can no longer do during an RPG

390. My character\'s background must be more indepth than a montage of Queen lyrics.

629. Just because they are all into rock, metal and axes, dwarves are not all headbangers.

702. The Banana of Disarming is not a real magic item.

1059. Even if the villain is Lawful Evil, slapping a cease and desist order on him isn't going to work

Werekoala

This will be PbP, yes, and we'd love to have you. As to "party balance" just play whatever you like to play - at first level (to start) it won't make a huge difference, and if I can't think on my feet with a couple of actions a week, I need to hang up my spurs. ;)
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

James J Skach

OK...wait...you guys got a game going? Too late to join? What  was the decision?

Ah shit...I shouldn't...I'll be on vacation in a bit...
The rules are my slave, not my master. - Old Geezer

The RPG Haven - Talking About RPGs

Werekoala

Last call for players - if you want to join, you have 24 hours.

If any CURRENT players have questions, now is the time to ask them.

In 24 hours, the approach to the Lair begins!
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Venosha

Here's my character:


Rowen
Chaotic Good; Female Human Ranger Level 1

HD d10+1
HP 11

Stat Points
-----------
STR 17 +3
DEX 14 +2
CON 13 +1
INT 12 +1
WIS 16 +3
CHA 11 --

Initiative +2

Base Speed 30 ft.

Size Medium

AC 16 (10 Base; +2 Dex; +4 Chain Shirt; +0 Shield; +0 Misc)

Saving Throws
Fort +3 (+2 Base; +1 Con; +0 Misc)
Refl +2 (+0 Base; +2 Dex; +0 Misc)
Will +3 (+0 Base; +3 Wis; +0 Misc)

Base Attack Bonus +1
Melee  +4
Ranged +3

Long Sword
+4, 1d8+4 damage, 19-20/x2 (2WF: +2 to hit; +4 damage)

Short Sword
+4, 1d6+4 damage, 19-20/x2 (2WF: +2 to hit; +4 damage)

Longbow
+3, 1d8 damage, x3


Skills  
Animal Empathy           = +4 Total = +0 Cha +4 Ranks
Concentration           = +5 Total = +1 Con +4 Ranks
Heal           = +7 Total = +3 Wis +4 Ranks
Knowledge (Nature)           = +4 Total = +1 Int +3 Ranks
Wilderness Lore           = +6 Total = +3 Wis +3 Ranks
Move Silently           = +5 Total = +2 Dex +3 Ranks
Listen           = +6 Total = +3 Wis +3 Ranks
Feats
Track (Class feat)
Far Shot
Alertness

Class Features
 Ranger
  Ambidex and 2WF in Light or no armor
  Favored Enemy:  Giants

Racial Features
 +4 Skill points at 1st; +1 per level
 Bonus feat
 Bonus Language
 
Languages
 Common
 Giant
 Dwarven

 
Gear Name Value
------------------------------------------------------------
Worn Chain Shirt  100gp
Left Sheath Longsword  15gp
Right Sheath Short sword  10gp
Back Longbow  75gp
Back 2 quivers  2gp
Back Backpack  2gp
Pack Bedroll  0gp1sp
Pack Hooded Lantern  7gp
Pack Trail Rations (x7)  3gp5sp
Pack Flint and steel  1gp
Shoulder Rope (50')  1gp
Belt Waterskin  1gp
 

Wealth : 26gp 4sp
1,150 things Mr. Welch can no longer do during an RPG

390. My character\'s background must be more indepth than a montage of Queen lyrics.

629. Just because they are all into rock, metal and axes, dwarves are not all headbangers.

702. The Banana of Disarming is not a real magic item.

1059. Even if the villain is Lawful Evil, slapping a cease and desist order on him isn't going to work