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It pretty quiet 'round here...

Started by Werekoala, July 22, 2008, 10:04:55 PM

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Werekoala

Anyone got any requests for a possible game? Although the last game I ran petered out after a bit (all my fault, sorry gang) I would be willing to consider another. I enjoyed using Skype and Screen Monkey for the Sunday morning AD&D game as well, so if PbP is too slow we might be able to come up with something along those lines.

Question is, a) any interest and b) in what? Genre, not necessarily system, for now please.
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Engine

That's something that's confused me since I first came here: for a site with such a high volume of discussion about roleplaying, not many [okay, essentially no] people are doing it here. Presumably, that's because a lot of us actually get to do it in real life [the most active PbP posters I know are basically frustrated offline players getting their fix the only way they (okay, we) know how], but hell, you'd think there'd be someone running a game here!

I thought about maybe asking someone to GM: there are [supposedly!] some very high-level roleplayers here, you know, guys who write games, who have GMed for decades, serious-ass sorts of fellows, but asking other people to GM isn't how it's done, so I just kind of kept my mouth shut. [Eastern Kingdoms is all the GMing I've got enough brains for.]

So you opened this thread while I was on holiday, and I thought, "Hmm. Let's see if anyone posts." But no one has. So here I am.

I'd love to play anything, in any style you'd like. Genre is unimportant to me, but I may need to do some research if it's extraordinarily esoteric. System is likewise unimportant, provided I don't need to, you know, buy stuff, something I lack important prerequisites for [read: money]. Is there anybody else who'd like to play anything?
When you\'re a bankrupt ideology pursuing a bankrupt strategy, the only move you\'ve got is the dick one.

Werekoala

Well, the only systems I know well are GURPS 3rd, AD&D 1st, Classic Traveller, and d20. I also recently picked up MongTrav for that matter. I'd say most settings could be handled with that spread - just depends on what you know and/or what you have, system wise.
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

DeadUematsu

#3
How could I miss this thread?

Regardless, I'm game for anything involving fantasy, sci-fi, or superheroes. Heck, I could definitely go for another round of AD&D or some d20.
 

Engine

I guess I pretty much have access to every d20 product, and I don't think it'd be impossible for me to get ahold of AD&D 1st or GURPS 3rd, or the Traveller rules.
When you\'re a bankrupt ideology pursuing a bankrupt strategy, the only move you\'ve got is the dick one.

Werekoala

Well, then, maybe some d20 D&D if that strikes your fancy. How far off the rails could that possibly go?  If that sounds good, we'll work on the details later when I get home. I've actually got a module I wrote up for my regular group that starts at 1st level, so we might roll with that.
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

DeadUematsu

I'm cool with d20 D&D. Which edition though? 3E? 4E?
 

Werekoala

3.0 is all I really use - didn't see any point in shelling out for new books for 3.5 - not even really sure what the differences are.

Also, we're not set in stone on this just yet, if anyone else has some ideas. And a couple more people would be welcome as well!
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Engine

When you\'re a bankrupt ideology pursuing a bankrupt strategy, the only move you\'ve got is the dick one.

DeadUematsu

Quote from: Engine;229771That would be great.

3.0E D&D sounds good to me too.
 

Werekoala

Ok then, we'll do 3.0 D&D - old-skool style (I actually wrote the module trying to capture the feel of old-tymie(tm) adventures using 3.0 - it was an experiment).

1st level whatever, so long as it is in the PhB. I'll post the intro and such in a day or so. Anyone else reading along at home is more than welcome to join in.
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

DeadUematsu

#11
Here's my character....

Alvin Simon Theodore
Neutral Male Enchanter 1

Alvin Simon Theodore is a bespectacled man of great copulence dressed in a snug blue robe and crowned in a red cap.

HD 1d4+2+3
HP 9

Stat Points
-----------
STR 10 +0
DEX 15 +2
CON 15 +2 +2 Familiar
INT 17 +3
WIS 12 +1
CHA 13 +1

Initiative +2

Base Speed 30 ft.

Size Medium

AC 12 (10 Base +2 Dex +0 Armor +0 Shield +0 Misc)
   16 (w/ Mage Armor)

Saving Throws
Fort +2 (+0 Base +2 Con +0 Misc)
Refl +2 (+0 Base +2 Dex +0 Misc)
Will +3 (+2 Base +1 Wis +0 Misc)

Base Attack Bonus +0
Melee  +0
Ranged +2

Club
+0, 1d6, x2

Light Crossbow
+2, 1d8, 19-20/x2, 80 ft.
+3 w/ Point Blank Shot

Skills  4 Max, 2 CC
Alchemy           = +7 Total = +3 Int +4 Ranks
Concentration           = +5 Total = +1 Con +4 Ranks
Listen = +3 Total = +1 Wis +2 Ranks
Search           = +3 Total = +1 Wis +2 Ranks
Spellcraft           = +7 Total = +3 Int +4 Ranks
w/ Enchanctment        = +9 Total = +3 Int +4 Ranks +2 Misc
Spot                    = +3 Total = +1 Wis +2 Ranks

Feats
HB Toughness
L1 Point Blank Shot

Class Features
 Scribe Scroll
 Summon familiar
 Enchantment Specialization (Evocation Prohibited)

Racial Features
 Medium Size
 Base Speed 30 ft.
 1 Extra Feat
 4 Extra Skill Points
 
Languages
 Common
 Goblin
 
Gear Name Value
------------------------------------------------------------------------------
AMMO Crossbow Bolts (x50)  5 GP
BOOK Spellbook  ----
CONTAINER Backpack  2 GP
GEAR Bedroll  1 SP
GEAR Torches (x3)  3 CP
GEAR Trail Rations (x2)  1 GP
GEAR Waterskin  1 GP
MELEE Club  ----
OUTFIT Explorer's Outfit         10 GP
POUCH Spell Component Pouch  5 GP
RANGED Light Crossbow 35 GP

Wealth : 60 gold pieces, 8 silver pieces, 7 copper pieces

Magic Item Special Bonuses
--------------------------
None

Spellcasting
Lvl 0 / 1
Slots   3   1  
Bonus   0   1  
School  1   1
Total   4   3

Base DC      13 (+10 Base +3 Int)
Caster Check  1 (1 Caster Levels)

Known
0 All except Flare, Light
1 Charm Person, Enlarge, Mage Armor, Shield, Sleep, Summon Monster

Prepared
0 Detect Magic, Mage Hand (x2), Read Magic
1 Mage Armor, Sleep (x2)

Familiar
--------
Deacon - Toad
 STR  1 -5 HD 1
 DEX 12 +1 HP 4
 CON 11 +0 AC 16
 INT  6 -2 SR --
 WIS 14 +2 DR --
 CHA  4 -3 Fort +2, Ref +3, Will +2
Special
 Alertness
 Empathic Link
 Improved Evasion
 Share Spells
Feats
 None
Skills
 Hide +21
 Listen +5
 Spot +5
 

hgjs

What method are you using for determining initial Ability scores?
 

Werekoala

#13
Typically we (my group and I) roll a matrix and pick "best of" - 6x6. I'm not real particular though, so long as you don't have 18's across the board.

Also, max HP at 1st level, and max gold. Adjust accordingly.

Edit: Dead, like your character. Anyone with a toad familiar and a Chipmunks homage as their name is cool in my book.
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

One Horse Town

#14
Tench

Tench wears the olive green robes of his order. He is of unassuming appearance, is softly spoken and courteous.

1st Level Human Monk

Strength 14 (+2)
Dexterity 16 (+3)
Constitution 13 (+1)
Intelligence 10 (0)
Wisdom 17 (+3)
Charisma 12 (+1)

Alignment: Lawful Good
Level: 1
Hit points: 12 (9 + Toughness)
AC: 16 (17 dodge) (13 FF)
Movement: 30ft

Saves
Fort: +3
Reflex: +5
Will: +5

Feats
Toughness
Dodge

Class Features
Unarmed Strike (flurry of blows)
Stunning Attack (DC 13)
Evasion

Initiative: +3

Attacks
Base Attack: 0
Base Unarmed Attack: 0

Kama: +2 (1d6 +2, x2)
Unarmed: +2 (1d6 +2, x2)
Unarmed flurry of blows: +0/+0 (1d6 +2, x2)
Shuriken: +3 (1, x2, up to 3 thrown per attack)

Skills
Climb 4 (+2) +6
Diplomacy 4 (+1) +5
Escape Artist 4 (+3) +7
Jump 4 (+2) +6
Tumble 4 (+3) +7

Equipment (21 lbs carried)
Kama 2gp (2lbs)
6 shuriken 6gps (6/10 lb)
backpack 2 gps (2lbs)
bedroll 1 sp (5lbs)
Monks outfit (2 lbs)
4 days trail rations 2 gps (4 lbs)
Waterskin 1 gp (4 lbs)
Flint & steel 1 gp
2 torches 2 sp (2 lbs)

Money & treasure

5 gps & 7 silver pieces