I'm curious about this, I used the generator linked above, and got the following:
Name: John
Age: 34 (ageing effects were applied automatically)
Race: Human
Gender: Male
Characteristics:
Strength: 3
Dexterity: 7
Endurance: 8
Intelligence: 7
Education: 7
Social: 5
Skills:(accumulate skills per rules)
Trade-0
Admin-0
Computer-0
Drive(any)-0
Vacc Suit-0
Broker-0
Steward-0
Comms-0
Persuade-0
Drive(any)
Zero-G-0
Sensors
Streetwise-0
Survival
Streetwise
Melee(unarmed)-0
Streetwise
Streetwise
Career History:
Career: Merchants = Terms: 1
Career: Navy = Terms: 1
Career: Drifter = Terms: 1
The output missed a 2nd Drifter term...
Rank History:
Career: Merchants = Rank: 0
Career: Navy = Rank: 0
Career: Drifter = Rank: 0
Event History: (characteristic, skill and benefit effects are applied automatically)
Mishap History: (characteristic, skill and benefit effects are applied automatically)
Merchant Mishap: You are bankrupted by a rival. You lose one Benefit from this career, and gain the other trader as a Rival
Navy Mishap: Severely injured in action and will lose 1 point from your Strength attribute
Drifter Mishap: You are betrayed. Gain an Enemy and one level of the Streetwise skill
Drifter Mishap: You are betrayed. Gain an Enemy and one level of the Streetwise skill
Benefits: (characteristic, skill and benefit effects are applied automatically)
5000
Air/Raft or one Ship Share
Contact
0
Finishing Touches are left up to the player and GM.
I think something was messed up, I would up with two terms of Drifter despite failing survival in the 1st. If that invalidates character fine... I'll use the book (I do own MgT1e) to generate properly. Also, it forced me to roll the benefit for merchant even though I got kicked out after 1 term with no benefits, that would wipe out that 5kcr...
An interesting character... Looks like Streetwise-3, Drive (Air/Raft)-1, Sensors-1, Survival-1, and a bunch of level-0 skills.
Frank